Head:	Program_Generator configuration file	V1.0
Sheet:	DCC	DCC (3)
Line:	Act								RGB_Heartbeat2(#LED, 5, 64)	0-0	1	0	0	0
Line:	-													
Line:	Act	pub							// Set_LED_OutpPinLst(6 A4 V)			0	0	
Line:	Act	pub	300 - 301	AnAus		Pub Beleuchtung			// Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 2){NewLine}PatternT21(#LED,28,SI_LocalVar,1,0,30,0,PM_NORMAL,100,5 Sec,3 Sec,3 Sec,5 Sec,5 Sec,5 Sec,3 Sec,3 Sec,5 Sec,5 Sec,100,5 Sec,3 Sec,3 Sec,5 Sec,5 Sec,5 Sec,3 Sec,3 Sec,10,0,1,2,3,4,5,6,7,8,9,10,9,8,7,6,5,4,3,2,1,0  ,63,128,0,0,0,0,0,0,0,64,1,128,0,0,0,0,0,0,0,0,63)	2-0	C1-1	2	0	2
Line:	Act	pub				thekenlicht an			LED_to_Var(licht1, 0, >, 0)			0	0	
Line:	Act	pub				treppe unten an			LED_to_Var(licht6, 0, =, 2)			0	0	
Line:	Act	pub				treppe oben an			LED_to_Var(licht5, 0,=, 3)			0	0	
Line:	Act	pub				billardraum an			LED_to_Var(licht3, 0, >, 3)			0	0	
Line:	Act	pub				strahler vorne an			LED_to_Var(licht2, 0, >,4)			0	0	
Line:	Act	pub				strahler hinten an			LED_to_Var(licht4, 0, >, 5)			0	0	
Line:	Act	pub				treppe oben			LED_to_Var(licht9, 0, =, 7)			0	0	
Line:	Act	pub				treppe unten			LED_to_Var(licht10, 0, =, 8)			0	0	
Line:	Act	pub				Schankraum an			LED_to_Var(licht8, 0, >, 8)			0	0	
Line:	Act	pub				küche an			LED_to_Var(licht7, 0, >, 9)			0	0	
Line:	-													
Line:	Act					Flurlicht oben und unten			Logic(lichtoben, licht5 OR licht9)			1	0	
Line:	Act					Flurlicht oben und unten			Logic(lichtunten, licht6 OR licht10)			1	0	
Line:	-	 												
Line:	Act	pub	licht1			Thekenlicht	1	1	Const(#LED, C1, #InCh, 0, 128)	0-1	C1-1	1	0	0
Line:	Act	pub	licht4			Strahler hinten 	1	1	Const(#LED, C2, #InCh, 0, 200)	0-1	C2-2	1	0	0
Line:	Act	pub	licht2			Strahlervorne	1	1	Const(#LED, C3, #InCh, 0, 200)	0-1	C3-3	1	0	0
Line:	Act	pub	licht3			Billardraum	1	1	ConstRGB(#LED, #InCh, 0, 0, 0, 224, 236, 110)	0-2	1	1	0	0
Line:	Act	pub	lichtoben				1	1	MonoFlop(loben, #InCh, 4 Sek)			1	0	
Line:	Act	pub	loben			Treppe oben	1	1	ConstRGB(#LED, #InCh, 0, 0, 0, 75, 75, 75)	0-3	1	1	0	0
Line:	Act	pub	lichtunten				1	1	MonoFlop(lunten, #InCh, 4 Sek)			1	0	
Line:	Act	pub	lunten			Treppe unten	1	1	ConstRGB(#LED, #InCh, 0, 0, 0, 75, 75, 75)	0-4	1	1	0	0
Line:	Act	pub	licht7			Küche	1	1	ConstRGB(#LED, #InCh, 0, 0, 0, 193, 220, 221)	0-5	1	1	0	0
Line:	Act	pub	licht8			Schankraum	1	1	ConstRGB(#LED, #InCh, 0, 0, 0, 228, 233, 165)	0-6	1	1	0	0
Line:	-													
Line:	Act								Logic(Musikan, licht8 OR SwitchD1)			1	0	
Line:	Act								Logic(Lautst, SwitchD3 OR licht6)			1	0	
Line:	-													
Line:	-						 							
Line:	Act		Musikan			Spiel erstes Lied aus Verzeichnis 1	1	2	MP3_PLAY_FOLDER_TRACK(#LED, #InCh, 1, 1)	0-7	C1-1	1	0	0
Line:	Act		Lautst	Rot		Set Lautstärke auf 10	1	2	MP3_SET(#LED, #InCh, MP3_SET_VOLUME, 10)	0-7	^ C1-1	1	0	0
Line:	Act		lauter			Erhöhe Lautstärke	1	2	MP3_CMD(#LED, #InCh, MP3_INCREASE_VOLUME)	0-7	^ C1-1	1	0	0
Line:	Act		leiser			Verringer Lautstärke	1	2	MP3_CMD(#LED, #InCh, MP3_DECREASE_VOLUME)	0-7	^ C1-1	1	0	0
Line:	-													
Line:	Act		SwitchD2						PushButton_0_1(#InCh, Laut0, 1, 0, 1, 0, 10 Sek)			1	0	
Line:	-													
Line:	Act								// Next_LED(2)	0-8	2	0	0	0
Line:	Act		Laut1				1	4	Const(#LED, C1, #InCh, 0, 127)	0-10	C1-1	1	0	0
Line:	Act		Laut0				1	4	Const(#LED, C2, #InCh, 0, 127)	0-10	C2-2	1	0	0
Line:	Act								// Next_LED(-3)	0-11	-3	0	0	0
Line:	-													
Line:	Act		Laut1	Rot		lauter			MonoFlop(laut, #InCh, 2500)			1	0	
Line:	Act		laut						Blinker(#LED, C_ALL, #InCh, 100)	1-0	1	1	0	1
Line:	Act								LED_to_Var(lauter, 0, >, 128)			0	0	
Line:	-													
Line:	Act		Laut0	Grün		leiser			MonoFlop(leise, #InCh, 3000)			1	0	
Line:	Act		leise						Blinker(#LED, C_ALL, #InCh, 200)	1-1	1	1	0	1
Line:	Act								LED_to_Var(leiser, 0, >, 200)			0	0	
Line:	-													
Line:	Act		laut				1	3	Servo2(#LED, #InCh, C1, 80, 200, 2500)	0-8	C1-1	2	0	0
Line:	Act		leise				1	3	Servo2(#LED, #InCh, C1, 200, 80, 2500)	0-8	^ C1-1	2	0	0
Line:	-													
Line:	-													
Line:	-													
