Head: Program_Generator configuration file V1.0 Sheet: DCC Anlage Line: Act Ausgangspins des ESP32 definieren, 1-8 plus virtueller Kanal 9 // Set_LED_OutpPinLst(27 32 16 14 18 19 23 0 V) 0 0 Line: Act #ifdef ESP32{NewLine} #define USE_ESP32_EXTENSIONS{NewLine} #define USE_UI{NewLine}#endif 0 0 Line: - 5 Verteiler-Nr. 5 ändern Line: - Line: - Line: - New_HSV_Group(){NewLine}APatternT1(#LED,224,#InCh,1,255,255,0,PM_HSV,0,1){NewLine}APatternT1(#LED,194,SI_1,1,10,111,0,PM_HSV|PF_EASEINOUT,1200,1) 1 0 0 7 Line: Act SwitchD1 Schalter D1 T_FlipFlopReset(D1, #InCh, SI_0) 1 0 Line: Act SwitchD2 Schalter D2 T_FlipFlopReset(D2, #InCh, SI_0) 1 0 Line: Act SwitchD3 Schalter D3 T_FlipFlopReset(D3, #InCh, SI_0) 1 0 Line: Act Kanal 0 Heartbeat ausgehend RGB_Heartbeat_Color(#LED, 60, 120, 150, 1 Sek) 0-0 1 0 0 0 Line: Act Kanal 1 Heartbeat ausgehend (deaktivieren bei PushButtons) RGB_Heartbeat_Color(#LED, 60, 120, 150, 1 Sek) 1-0 1 0 0 1 Line: Act Kanal 2 Heartbeat ausgehend RGB_Heartbeat_Color(#LED, 60, 120, 150, 1 Sek) 2-0 1 0 0 2 Line: Act Kanal 3 Heartbeat ausgehend RGB_Heartbeat_Color(#LED, 60, 120, 150, 1 Sek) 3-0 1 0 0 3 Line: Act Kanal 4 Heartbeat ausgehend RGB_Heartbeat_Color(#LED, 60, 120, 150, 1 Sek) 4-0 1 0 0 4 Line: Act Kanal 5 Heartbeat ausgehend RGB_Heartbeat_Color(#LED, 60, 120, 150, 1 Sek) 5-0 1 0 0 5 Line: - Kanal 6 Heartbeat ausgehend (deaktivieren bei DMX) RGB_Heartbeat_Color(#LED, 60, 120, 150, 1 Sek) 1 0 0 6 Line: - // Set_LDR_Pin_Number(35) 0 0 Line: - #define READ_LDR 0 0 Line: Act Element: MLL-Ring und OnBoard-Taster Line: - OnBoard-LEDs (nicht bei Verwendung der Status-LEDs) // Reserve LEDs(1) 1 0 0 7 Line: Act D1 Status-LED gelb Const(#LED, C1, #InCh, 9, 255) 7-0 C1-1 1 0 7 Line: Act D2 Status-LED weiß Const(#LED, C2, #InCh, 3, 90) 7-0 C2-2 1 0 7 Line: Act D3 Status-LED blau Const(#LED, C3, #InCh, 5, 180) 7-0 C3-3 1 0 7 Line: Act 1 MLL-Ring (pc) RGB_Ring(#LED, #InCh, 10, 300) 7-1 12 1 0 7 Line: Act Kanal 7 Heartbeat ausgehend RGB_Heartbeat_Color(#LED, 5, 120, 150, 1 Sek) 7-13 1 0 0 7 Line: - // Reserve LEDs(1) 1 0 0 7 Line: Act Set_TV_COL1(#InCh, 31, 156, 40, 65, 0, 85, 70, 210, 60, 150) 1 0 Line: Act Set_TV_COL2(#InCh, 31, 156, 40, 65, 0, 85, 70, 210, 60, 150) 1 0 Line: - Verteiler ID 1 IRM-60.1 F1 (F1,25) Line: Act Verstärker-LED ankommend RGB_Heartbeat(#LED) 0-1 1 0 0 0 Line: Act Martinstor Objekt: Martinstor (11x PLCC2, 4x 0603, 3x WS2812) V01 1 Line: Act Martinstor 100 AnAus RGB Lichtwechsel Durchfahrten (3x WS2812) > 2x kopiert V01 1 XPatternT1(#LED,28,#InCh,9,0,255,0,PM_NORMAL,8 Sec,0,35,35,0,35,35,0,35,35,0,0,210,0,0,210,0,0,210,42,0,42,42,0,42,42,0,42,70,0,0,70,0,0,70,0,0,42,42,0,42,42,0,42,42,0,0,77,0,0,77,0,0,77,0) 0-2 3 1 0 0 Line: Act Martinstor 100 AnAus Stadtmauer (3x PLCC2ww) V01 1 Const(#LED, C_ALL, #InCh, 0, 40) 0-5 1 1 0 0 Line: Act Martinstor 100 AnAus Museum (7x PLCC2ww) V01 1 PatternT4(#LED,0,#InCh,7,0,255,0,PM_NORMAL,19 Sek,2 Sek,5 Sek,4 Sek,0,32,48,24,8,2,133,2,33,144,72,32,2,145,8,36,16,10,129,2,193,32,48,16,8,0,0,0) 0-6 C1-7 1 0 0 Line: Act Martinstor 100 AnAus Hauptturm (PLCC2ww), Türmchen 1+2 (2x 0603ww) V01 1 Const(#LED, C23, #InCh, 0, 30) 0-8 C2-3 1 0 0 Line: Act Martinstor 100 AnAus Türmchen 3 + 4 (2x 0603ww), Uhr (PLCC2ww) V01 1 Const(#LED, C_ALL, #InCh, 0, 30) 0-9 1 1 0 0 Line: Act Brauerei Objekt: Brauerei (20x PLCC2, 4x 0603) V01 3 Line: Act Brauerei 100 AnAus Hallenbeleuchtung V01 3 HouseT(#LED, #InCh, 1, 1, 0, 0, NEON_LIGHT1M) 0-10 1 1 0 0 Line: Act Brauerei V01 3 // Next_LED(-1) 0-11 -1 0 0 0 Line: Act Brauerei 100 AnAus Landwampen Eingang V01 3 Const(#LED, C2, #InCh, 0, 25) 0-10 C2-2 1 0 0 Line: Act Brauerei 49 AnAus Rauchgenerator Brauerei V01 3 Const(#LED, C3, #InCh, 0, 255) 0-10 C3-3 1 0 0 Line: Act Brauerei 100 AnAus Wandwampen Eingang V01 3 Const(#LED, C12, #InCh, 0, 25) 0-11 C1-2 1 0 0 Line: Act Brauerei V01 3 // Next_LED(-1) 0-12 -1 0 0 0 Line: Act Brauerei 100 AnAus Leuchtreklame V01 3 HouseT(#LED, #InCh, 10, 10, 0, 0, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M) 0-11 4 1 0 0 Line: Act Brauerei 100 AnAus Hallenbeleuchtung V01 3 HouseT(#LED, #InCh, 3, 3, 0, 0, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M) 0-15 1 1 0 0 Line: Act Brauerei 100 AnAus Meetingraum V01 3 Const(#LED, C1, #InCh, 0, 50) 0-16 C1-1 1 0 0 Line: Act Brauerei V01 3 // Next_LED(-1) 0-17 -1 0 0 0 Line: Act Brauerei 100 AnAus Obergeschoss V01 3 HouseT(#LED, #InCh, 2, 3, 5, 32, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D) 0-16 2 1 0 0 Line: Act Brauerei V01 3 // Next_LED(-1) 0-18 -1 0 0 0 Line: Act Brauerei 100 AnAus Wandwampen Eingang V01 3 Const(#LED, C3, #InCh, 0, 25) 0-17 C3-3 1 0 0 Line: Act Brauerei 100 AnAus Hallenbeleuchtung V01 3 HouseT(#LED, #InCh, 3, 3, 0, 0, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M) 0-18 1 1 0 0 Line: Act Objekt: Hinter der Brauerei 4-7 (27x PLCC2, 8x WS2812) V01 2 Line: Act 100 AnAus Friseur V01 2 HouseT(#LED, #InCh, 2, 2, 0, 0, NEON_LIGHT1M, NEON_LIGHT2M) 0-19 1 1 0 0 Line: Act V01 2 // Next_LED(-1) 0-20 -1 0 0 0 Line: Act 100 AnAus Hinter der Brauerei 7 V01 2 HouseT(#LED, #InCh, 2, 4, 15, 60, NEON_LIGHT3M, SINGLE_LED1, SINGLE_LED2D, SINGLE_LED3, ROOM_TV0) 0-19 3 1 0 0 Line: Act 100 AnAus Hinter der Brauerei 6 V01 2 HouseT(#LED, #InCh, 2, 3, 15, 45, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, ROOM_TV0, ROOM_TV1, ROOM_TV0, NEON_LIGHT1M) 0-22 5 1 0 0 Line: Act V01 2 // Next_LED(-1) 0-27 -1 0 0 0 Line: Act 100 AnAus Außenbeleuchtung Grün = Frei, Blau = Wandlampe V01 2 Const(#LED, C3, #InCh, 0, 25) 0-26 C3-3 1 0 0 Line: Act 100 AnAus Hinter der Brauerei 5 V01 2 HouseT(#LED, #InCh, 2, 4, 15, 45, NEON_LIGHT1M, SINGLE_LED2D, SINGLE_LED3D, ROOM_TV0_CHIMNEY, ROOM_TV1) 0-27 3 1 0 0 Line: Act 100 AnAus Pizzeria (1 + 2) V01 2 HouseT(#LED, #InCh, 2, 2, 0, 0, CANDLE1, CANDLE2) 0-30 1 1 0 0 Line: Act V01 2 // Next_LED(-1) 0-31 -1 0 0 0 Line: Act 100 AnAus Außenbeleuchtung Frei (3) V01 2 House(#LED, #InCh, 1, 1, NEON_LIGHT3) 0-30 1 1 0 0 Line: Act 100 AnAus Eisdiele (1 - 4), Außenleuchte (5), Frei (6) V01 2 HouseT(#LED, #InCh, 5, 5, 0, 0, CANDLE1, CANDLE2, SINGLE_LED3D, SINGLE_LED1D, GAS_LIGHT2D) 0-31 2 1 0 0 Line: Act 100 AnAus Hinter der Brauerei 4 V01 2 HouseT(#LED, #InCh, 0, 2, 15, 45, SINGLE_LED1, SINGLE_LED2D, SINGLE_LED3, ROOM_TV0, ROOM_CHIMNEYD) 0-33 3 1 0 0 Line: Act Verteiler ID 2 IRM-60.1 F2 (F1,25) Line: Act Verstärker-LED ankommend RGB_Heartbeat(#LED) 0-36 1 0 0 0 Line: Act Objekt: Hauptbahnhof Line: Act Verteiler ID 3 IRM-60.1 F3 (F1,25) Line: Act Verstärker-LED ankommend RGB_Heartbeat(#LED) 0-37 1 0 0 0 Line: Act Objekt: Busbahnhof Line: Act Verteiler ID 4 IRM-60.1 F4 (F1,25) Line: Act Verstärker-LED ankommend RGB_Heartbeat(#LED) 0-38 1 0 0 0 Line: Act Kirche Objekt: Kirche (30x PLCC2, 10x 2835, 2x SK6812-EC15) Line: Act Kirche 100 AnAus Flutlichter rechts Const(#LED, C_ALL, #InCh, 0, 20) 0-39 1 1 0 0 Line: Act Kirche 100 AnAus Flutlichter rechts Const(#LED, C_ALL, #InCh, 0, 20) 0-40 1 1 0 0 Line: Act Kirche 100 AnAus Flutlichter links Const(#LED, C_ALL, #InCh, 0, 20) 0-41 1 1 0 0 Line: Act Kirche 100 AnAus Flutlichter links Const(#LED, C_ALL, #InCh, 0, 20) 0-42 1 1 0 0 Line: Act Kirche Fotografen u. Ä. // Reserve LEDs(1) 0-43 1 0 0 0 Line: Act Kirche 100 AnAus Schiff links Const(#LED, C_ALL, #InCh, 0, 50) 0-44 1 1 0 0 Line: Act Kirche 100 AnAus Schiff links, rund Const(#LED, C12, #InCh, 0, 50) 0-45 C1-2 1 0 0 Line: Act Kirche 100 AnAus Schiff links Const(#LED, C3, #InCh, 0, 20) 0-45 C3-3 1 0 0 Line: Act Kirche 100 AnAus Schiff hinten Const(#LED, C_ALL, #InCh, 0, 50) 0-46 1 1 0 0 Line: Act Kirche 100 AnAus Schiff rechts Const(#LED, C12, #InCh, 0, 50) 0-47 C1-2 1 0 0 Line: Act Kirche 100 AnAus Schiff rechts, rund Const(#LED, C3, #InCh, 0, 20) 0-47 C3-3 1 0 0 Line: Act Kirche 100 AnAus Schiff rechts Const(#LED, C_ALL, #InCh, 0, 50) 0-48 1 1 0 0 Line: Act Kirche 100 AnAus Turm Front Const(#LED, C1, #InCh, 0, 50) 0-49 C1-1 1 0 0 Line: Act Kirche 100 AnAus Turm Rund Const(#LED, C23, #InCh, 0, 20) 0-49 C2-3 1 0 0 Line: Act Kirche 100 AnAus Kirchturm-Uhr Const(#LED, C_ALL, #InCh, 0, 4) 0-50 1 1 0 0 Line: Act Kirche 100 AnAus Wandlampen Eingang GasLights(#LED, #InCh, CANDLE, CANDLE) 0-51 2 1 0 0 Line: Act Kirche 100 AnAus Turm Const(#LED, C_ALL, #InCh, 0, 32) 0-53 1 1 0 0 Line: Act Kirche 100 AnAus Turm Const(#LED, C_ALL, #InCh, 0, 32) 0-54 1 1 0 0 Line: Act Kirche 100 AnAus Turm Const(#LED, C12, #InCh, 0, 32) 0-55 C1-2 1 0 0 Line: Act Kirche 100 AnAus Spitze Const(#LED, C3, #InCh, 0, 18) 0-55 C3-3 1 0 0 Line: Act Kirche 100 AnAus Spitze Const(#LED, C_ALL, #InCh, 0, 18) 0-56 1 1 0 0 Line: Act Objekt: Relaiskarte 8-fach Line: Act 981 AnAus Relais 1x UM (frei) V04 2 Const(#LED, C1, #InCh, 0, 255) 0-57 C1-1 1 0 0 Line: Act 982 AnAus Relais 1x UM (frei) V04 2 Const(#LED, C2, #InCh, 0, 255) 0-57 C2-2 1 0 0 Line: Act 983 AnAus Relais 1x UM (frei) V04 2 Const(#LED, C3, #InCh, 0, 255) 0-57 C3-3 1 0 0 Line: Act 984 AnAus Relais 1x UM (frei) V04 2 Const(#LED, C1, #InCh, 0, 255) 0-58 C1-1 1 0 0 Line: - Programmiergleis Element: Programmiergleis V04 1 Line: Act Programmiergleis 977 AnAus ZIMO MXDECUP V04 1 Const(#LED, C23, #InCh, 0, 255) 0-58 C2-3 1 0 0 Line: Act Programmiergleis 977 AnAus Steckdose V04 1 Const(#LED, C3, #InCh, 0, 255) 0-59 C3-3 1 0 0 Line: Act Programmiergleis V04 1 // Next_LED(-2) 0-60 -2 0 0 0 Line: Act Programmiergleis 978 AnAus Programmer Reserve V04 1 Const(#LED, C23, #InCh, 0, 255) 0-58 C2-3 1 0 0 Line: Act Programmiergleis 978 AnAus Programmer Reserve V04 1 Const(#LED, C_ALL, #InCh, 0, 255) 0-59 1 1 0 0 Line: Act Programmiergleis V04 1 // Next_LED(-1) 0-60 -1 0 0 0 Line: Act Programmiergleis 976 AnAus Steckdose V04 1 Const(#LED, C3, #InCh, 0, 255) 0-59 C3-3 1 0 0 Line: - Objekt: Test Linearservo Line: - 925 Rot Fahrstuhl 1 Servo2(#LED, #InCh, C1, 10, 210, 6 Sek) C1-1 2 0 0 Line: - 926 Rot Fahrstuhl 2 Servo2(#LED, #InCh, C2, 10, 210, 6 Sek) C2-2 2 0 0 Line: - 927 Rot Fahrstuhl 3 Servo2(#LED, #InCh, C3, 10, 210, 6 Sek) C3-3 2 0 0 Line: - 928 Rot Fahrstuhl 4 Servo2(#LED, #InCh, C1, 10, 210, 10 Sek) C1-1 2 0 0 Line: - Line: Act Verteiler ID 14 IRM-60.1 F4 (F1,25) Line: Act Verstärker-LED ankommend RGB_Heartbeat(#LED) 0-60 1 0 0 0 Line: Act Batmobil Objekt: Batmobil Line: Act Batmobil 89 AnAus Scheinwerfer Const(#LED, C12, #InCh, 0, 30) 0-61 C1-2 1 0 0 Line: Act Batmobil 89 AnAus Rückleuchte links Const(#LED, C3, #InCh, 0, 30) 0-61 C3-3 1 0 0 Line: Act Batmobil 89 AnAus Rückleuchte links Const(#LED, C1, #InCh, 0, 30) 0-62 C1-1 1 0 0 Line: Act Batmobil Noch fünf Ausgänge frei an MultiUse Platine // Reserve LEDs(1) 0-63 1 0 0 0 Line: Act Batmobil Kerze umstellen auf Turbine Set_CandleTab(135, 155, 60, 65, 60, 120, 80, 50, 5) 0 0 Line: Act Batmobil 89 AnAus Turbine HouseT(#LED, #InCh, 1, 1, 0, 0, CANDLE) 0-64 1 1 0 0 Line: Act Batmobil Kerze zurück auf Standard Set_CandleTab(25, 25, 80, 100, 120, 145, 64, 50, 5) 0 0 Line: Act BMW Autohaus Objekt: BMW Autohaus (Ursprung) Line: Act BMW Autohaus Element: Werkstatt Line: Act BMW Autohaus Neonlight Dark auf 50, 50, 50 eingestellt // Set_ColTab(Red Green Blue) {NewLine}Set_ColTab( 15, 13, 3, // ROOM_COL0{NewLine} 22, 44, 27, // ROOM_COL1{NewLine} 155, 73, 5, // ROOM_COL2{NewLine} 39, 18, 1, // ROOM_COL3{NewLine} 30, 0, 0, // ROOM_COL4{NewLine} 79, 39, 7, // ROOM_COL5{NewLine} 50, 50, 50, // GAS_LIGHT D{NewLine} 255, 255, 255, // GAS LIGHT{NewLine} 50, 50, 50, // NEON_LIGHT D*{NewLine} 70, 70, 80, // NEON_LIGHT M{NewLine} 245, 245, 255, // NEON_LIGHT{NewLine} 50, 50, 20, // ROOM_TV0 A{NewLine} 70, 70, 30, // ROOM_TV0 B{NewLine} 50, 50, 8, // ROOM_TV1 A{NewLine} 50, 50, 8, // ROOM_TV1 B{NewLine} 255, 255, 255, // SINGLE_LED{NewLine} 50, 50, 50) // SINGLE_LED D Line: Act BMW Autohaus 100 AnAus Werkstatt und Verkaufsraum HouseT(#LED, #InCh, 7, 7, 0, 0, NEON_LIGHT1D, NEON_LIGHT2D, NEON_LIGHT3D, NEON_LIGHT1D, NEON_LIGHT2D, NEON_LIGHT3D, NEON_LIGHT1D) 0-65 3 1 0 0 Line: Act BMW Autohaus // Next_LED(-1) 0-68 -1 0 0 0 Line: Act BMW Autohaus 100 AnAus Lagerraum HouseT(#LED, #InCh, 0, 1, 10, 30, NEON_LIGHT2D) 0-67 1 1 0 0 Line: Act BMW Autohaus // Next_LED(-1) 0-68 -1 0 0 0 Line: Act BMW Autohaus WS2811-Ausgang Blau frei Const(#LED, C3, #InCh, 0, 127) 0-67 C3-3 1 0 0 Line: Act BMW Autohaus 100 AnAus Schweißlicht Unfallauto RandWelding(#LED, #InCh, #LocInCh, 5 Sek, 30 Sek, 3 Sek, 10 Sek) 0-68 1 1 1 0 Line: Act BMW Autohaus Neonlight Dark aus Standartwerte zurückgesetzt // Set_ColTab(Red Green Blue) {NewLine}Set_ColTab( 15, 13, 3, // ROOM_COL0{NewLine} 22, 44, 27, // ROOM_COL1{NewLine} 155, 73, 5, // ROOM_COL2{NewLine} 39, 18, 1, // ROOM_COL3{NewLine} 30, 0, 0, // ROOM_COL4{NewLine} 79, 39, 7, // ROOM_COL5{NewLine} 50, 50, 50, // GAS_LIGHT D{NewLine} 255, 255, 255, // GAS LIGHT{NewLine} 20, 20, 27, // NEON_LIGHT D{NewLine} 70, 70, 80, // NEON_LIGHT M{NewLine} 245, 245, 255, // NEON_LIGHT{NewLine} 50, 50, 20, // ROOM_TV0 A{NewLine} 70, 70, 30, // ROOM_TV0 B{NewLine} 50, 50, 8, // ROOM_TV1 A{NewLine} 50, 50, 8, // ROOM_TV1 B{NewLine} 255, 255, 255, // SINGLE_LED{NewLine} 50, 50, 50) // SINGLE_LED D Line: Act BMW Autohaus 10 Grün Auswuchten (pc) PatternT19(#LED,144,#InCh,9,0,255,0,PM_SEQUENZ_NO_RESTART,4000,2000,1000,4000,500,500,500,500,500,500,500,500,500,500,4000,4000,4000,4000,8000,198,24,0,0,0,192,24,3,0,120,160,24,99,0,0,0,0,99,12,0,255,129,98,0,0,0,0,0,140,49,0,0,0,128,1,0,0,0,0,48,198,0,0,0,0,6,0,0,0,0,192,24,3,0,0,0,24,0,0,0,0,0,99,12,0,0,0,96,0,0,0,0,0,140,49,0,0,0,128,49,6,128,255,64,49,4,0,0,0,0,198,24,0,254,3,5,24,0,0,0,0,24,99,0,0,0,0,0,0,0,0,0,0) 0-69 3 1 0 0 Line: Act BMW Autohaus 11 Grün Hebebuehne (pc) PatternT11(#LED,208,#InCh,6,0,255,0,PM_SEQUENZ_NO_RESTART,1000,1000,14050,4500,6000,10750,1000,1000,2000,500,4400,0,128,7,20,0,255,1,245,193,127,64,1,0,222,47,0,0,0,196,7,255,125,5,192,127,95,1,0,222,87,0,0,0,4,0,224,253,2,192,127,191,0) 0-72 2 1 0 0 Line: Act BMW Autohaus Element: Schauraum Line: Act BMW Autohaus 105 AnAus Leuchtreklame Bewegung Const(#LED, C1, #InCh, 0, 255) 0-74 C1-1 1 0 0 Line: Act BMW Autohaus // Next_LED(-1) 0-75 -1 0 0 0 Line: Act BMW Autohaus 100 AnAus Leuchtreklame Induktion GasLights(#LED, #InCh, NEON_LIGHT2) 0-74 1 1 0 0 Line: Act BMW Autohaus // Next_LED(-1) 0-75 -1 0 0 0 Line: Act BMW Autohaus 100 AnAus Freier Ausgang an WS2811 Const(#LED, C3, #InCh, 0, 255) 0-74 C3-3 1 0 0 Line: Act BMW Autohaus 100 AnAus Präsentation HouseT(#LED, #InCh, 6, 6, 0, 1, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M) 0-75 2 1 0 0 Line: Act BMW Autohaus 90 - 91 Grün BMW (pc) V13 13 // Activation: N_Buttons{NewLine}InCh_to_TmpVar(#InCh, 3){NewLine}XPatternT1(#LED,200,SI_LocalVar,6,0,255,0,0,12 sek,0,0,96,195,6,28,56,1,2,109,219,2 ,63,192,0,65,191) 0-77 2 3 0 0 Line: Act BMW Autohaus Element: Wohnhaus V13 12 Line: Act BMW Autohaus 100 AnAus Verkaufsraum + Aussenleuchte V13 12 HouseT(#LED, #InCh, 4, 4, 0, 1, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1) 0-79 2 1 0 0 Line: Act BMW Autohaus 100 AnAus Wohnhaus V13 12 HouseT(#LED, #InCh, 3, 5, 10, 20, SINGLE_LED1D, NEON_LIGHT2M, SINGLE_LED3D, ROOM_DARK, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SKIP_ROOM, ROOM_TV0) 0-81 5 1 0 0 Line: Act BMW Autohaus 100 AnAus Leuchtreklame V13 12 HouseT(#LED, #InCh, 6, 6, 0, 0, NEON_LIGHT1, NEON_LIGHT2, NEON_LIGHT3, NEON_LIGHT1, NEON_LIGHT2, NEON_LIGHT3) 0-86 2 1 0 0 Line: Act BMW Autohaus 90 - 91 Grün BMW (pc) V13 12 // Activation: N_Buttons{NewLine}InCh_to_TmpVar(#InCh, 3){NewLine}XPatternT1(#LED,200,SI_LocalVar,6,0,255,0,0,12 sek,0,0,96,195,6,28,56,1,2,109,219,2 ,63,192,0,65,191) 0-88 2 3 0 0 Line: Act Verstärker-LED zurück 12 RGB_Heartbeat(#LED) 0-90 1 0 0 0 Line: - Verteiler ID 5 IRM-60.1 F5 (F1,25) Line: Act Verstärker-LED ankommend RGB_Heartbeat(#LED) 0-91 1 0 0 0 Line: - Verteiler ID 6 IRM-60.1 F6 (F1,25) Line: Act Verstärker-LED ankommend RGB_Heartbeat(#LED) 0-92 1 0 0 0 Line: - Verteiler ID 7 IRM-60.1 F7 (F1,25) Line: Act Verstärker-LED ankommend RGB_Heartbeat(#LED) 0-93 1 0 0 0 Line: - 929 Rot 1 MonoFlop(EK_A2a, #InCh, 1000) 1 0 Line: - EK_A2a Entkuppler Abstellgleis 2 vorn 1 Const(#LED, C1, #InCh, 10, 100) C1-1 1 0 0 Line: - 929 Grün 1 MonoFlop(EK_A2b, #InCh, 1000) 1 0 Line: - EK_A2b Entkuppler Abstellgleis 2 hinten 1 Const(#LED, C2, #InCh, 10, 100) C2-2 1 0 0 Line: - 831 AnAus Leuchtfeuer_soft (pc) APatternT6(#LED,28,#InCh,3,0,255,0,0,400,20,60,20,500,1600,40,40,40,255,255,255,255,255,255,40,40,40,0,0,0,0,0,0) 1 1 0 0 Line: - Verteiler ID 8 IRM-60.3 Fx (F1,25) Line: Act Verstärker-LED ankommend RGB_Heartbeat(#LED) 0-94 1 0 0 0 Line: Act Grillplatz Objekt: Grillplatz (5) Line: Act Grillplatz 103 AnAus Relais 2 V08 1 Const(#LED, C1, #InCh, 0, 255) 0-95 C1-1 1 0 0 Line: Act Grillplatz 103 AnAus Relais 1 (Rauchgenerator) V08 1 Const(#LED, C3, #InCh, 0, 255) 0-95 C3-3 1 0 0 Line: Act Grillplatz Einstellungen für Kerzen V08 1 Set_CandleTab(0, 40, 40, 80, 90, 130, 150, 150, 0) 0 0 Line: Act Grillplatz 103 AnAus Glut Grill + Feuerstelle V08 1 GasLights(#LED, #InCh, CANDLE, CANDLE) 0-96 2 1 0 0 Line: Act Grillplatz 103 AnAus Beleuchtung Grillplatz V08 1 GasLights(#LED, #InCh, GAS_LIGHT1, GAS_LIGHT2, GAS_LIGHT3, NEON_LIGHT1, NEON_LIGHT2, NEON_LIGHT3) 0-98 2 1 0 0 Line: Act Grillplatz Standard-Einstellungen für Kerze V08 1 Set_CandleTab(25, 25, 80, 100, 120, 145, 64, 50, 5) 0 0 Line: Act Burg Objekt: Burg Falkenstein (14) Line: Act Burg Element: Wohnhaus Line: Act Burg 100 AnAus Gebäude V08 2 HouseT(#LED, #InCh, 4, 8, 5, 15, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, ROOM_DARK, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D) 0-100 6 1 0 0 Line: Act Burg Element: Hof Line: Act Burg 100 AnAus Laterne + 5x Flutlicht innen V08 2 HouseT(#LED, #InCh, 6, 6, 0, 0, GAS_LIGHT1, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D) 0-106 2 1 0 0 Line: Act Burg 100 AnAus Durchgang (Kerzen) V08 2 GasLights(#LED, #InCh, CANDLE1, CANDLE2, CANDLE3) 0-108 1 1 0 0 Line: Act Burg 100 AnAus 3x Flutlicht innen V08 2 GasLights(#LED, #InCh, SINGLE_LED1, SINGLE_LED2, SINGLE_LED3) 0-109 1 1 0 0 Line: Act Burg Element: Turm Line: Act Burg Einstellungen für Kerzen V08 2 Set_CandleTab(35, 60, 80, 100, 120, 145, 64, 50, 5) 0 0 Line: Act Burg Kerzen im Turm nach hinten V08 2 // Reserve LEDs(1) 0-110 1 0 0 0 Line: Act Burg 100 AnAus Kerzen im Turm V08 2 GasLights(#LED, #InCh, CANDLE, CANDLE) 0-111 2 1 0 0 Line: Act Burg Kerzen im Turm nach hinten V08 2 // Reserve LEDs(1) 0-113 1 0 0 0 Line: Act Burg Standard-Einstellungen für Kerze V08 2 Set_CandleTab(25, 25, 80, 100, 120, 145, 64, 50, 5) 0 0 Line: Act Burg Element: Mauer Line: Act Burg 100 AnAus Fackeln HouseT(#LED, #InCh, 2, 2, 0, 0, CANDLE, CANDLE) 0-114 2 1 0 0 Line: - Burg 103 AnAus RGBWW_Rainbow_Random (pc) V08 2 // Activation: RandomTime(30, 60 Sek){NewLine}Random(#LocInCh, #InCh, RM_NORMAL, 30, 60 Sek, 1 ms, 1 ms){NewLine}New_Local_Var(){NewLine}// Attention: State 0 is used if input is disabled{NewLine}Counter(CF_ONLY_LOCALVAR | CF_RANDOM | CF_SKIP0, #LocInCh, #InCh, 0 Sec, 5){NewLine}XPatternT1(#LED,24,SI_LocalVar,24,0,255,0,PM_NORMAL,3 Sek,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,112,0,28,0,0,0,224,0,0,0,0,7,192,1,0,0,0,14,0,0,0,112,0,28,0,0,0,224,0,0,0,0,7,192,1,0,0,0,14,0,192,18,0,120,0,60,0,64,6,240,96,0,54,0,0,0,192,200,0,0,15,128,7,0,200,0,0,12,192,3,0,216,0,24,0,0,32,3,88,2,0,25,0,128,1,120,0,0,27,0,0,0,96,100,0,0,0,96,9,240,60,0,15,6,96,3,0,0,0,140,12,0,0,0,44,1,128,7,192,3,0,100,0,128,13,128,1,0,0,50,128,37,0,240,0,120,0,128,12,0,192,0,60,0,0,70,6,0,0,0,150,0,207,3,144,1,0,24,128,7,0,176,1,0,0,15,6,128,1,120,0,0,12,192,3,240,96,0,24,128,7,0,192,0,60,0,128,13,96,3,0,0,0,27,0,0,0,216,0,54,0,0,0,176,1,0,0,0,70,134,1,0,0,50,140,12,0,0,96,100,24,0,0,32,195,200,0,0,0,192,18,0,0,0,150,128,37,0,0,0,44,1,0,0,96,9,88,2,0,15,128,7,0,120,0,60,0,207,3,240,0,120,0,128,7,192,3,240,60,0,27,0,0,0,216,0,0,0,192,6,176,1,0,0,128,13,0,0,0,108,0 ,63,191,191,192,0,0,0,0,1,192,0,0,0,0,2) 8 1 1 0 Line: - Burg // Next_LED(-8) -8 0 0 0 Line: Act Burg 101 - 102 Rot RGBWW Rainbow (pc) // Activation: N_Buttons{NewLine}InCh_to_TmpVar(#InCh, 4){NewLine}XPatternT1(#LED,24,SI_LocalVar,24,0,255,0,PM_NORMAL,3 Sek,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,112,0,28,0,0,0,224,0,0,0,0,7,192,1,0,0,0,14,0,192,18,0,120,0,60,0,64,6,240,96,0,54,0,0,0,192,200,0,0,15,128,7,0,200,0,0,12,192,3,0,216,0,24,0,0,32,3,88,2,0,25,0,128,1,120,0,0,27,0,0,0,96,100,0,0,0,96,9,240,60,0,15,6,96,3,0,0,0,140,12,0,0,0,44,1,128,7,192,3,0,100,0,128,13,128,1,0,0,50,128,37,0,240,0,120,0,128,12,0,192,0,60,0,0,70,6,0,0,0,150,0,207,3,144,1,0,24,128,7,0,176,1,0,0,15,6,128,1,120,0,0,12,192,3,240,96,0,24,128,7,0,192,0,60,0,128,13,96,3,0,0,0,27,0,0,0,216,0,54,0,0,0,176,1,0,0,0,70,134,1,0,0,50,140,12,0,0,96,100,24,0,0,32,195,200,0,0,0,192,18,0,0,0,150,128,37,0,0,0,44,1,0,0,96,9,88,2,0,15,128,7,0,120,0,60,0,207,3,240,0,120,0,128,7,192,3,240,60,0,27,0,0,0,216,0,0,0,192,6,176,1,0,0,128,13,0,0,0,108,0 ,63,191,192,0,0,0,0,1,192,0,0,0,0,2) 0-116 8 4 0 0 Line: - Verteiler ID 9 IRM-60.3 Fx (F1,25) Line: Act Verstärker-LED ankommend RGB_Heartbeat(#LED) 0-124 1 0 0 0 Line: - Verteiler ID 10 IRM-60.3 Fx (F1,25) Line: Act Verstärker-LED ankommend RGB_Heartbeat(#LED) 0-125 1 0 0 0 Line: - Kunststoff sp Objekt: Kunststoffspritzerei SP Line: Act Kunststoff sp 100 AnAus Außenbeleuchtung Halle V10 1 GasLights(#LED, #InCh, NEON_LIGHT1M, SINGLE_LED2D, SINGLE_LED3D) 0-126 1 1 0 0 Line: Act Kunststoff sp 27 AnAus Kontrollleuchte PC (pc) V10 1 // Activation: RandomTime(40, 60){NewLine}Random(#LocInCh, #InCh, RM_NORMAL, 40, 60, 1 ms, 1 ms){NewLine}New_Local_Var(){NewLine}// Attention: State 0 is used if input is disabled{NewLine}Counter(CF_ONLY_LOCALVAR | CF_RANDOM | CF_SKIP0, #LocInCh, #InCh, 0 Sec, 20){NewLine}PatternT1(#LED,4,SI_LocalVar,3,0,150,0,0,60,64,85,85,85,85,21,17,85,102,86,221,93,85,17,81 ,63,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191) 0-127 1 1 1 0 Line: Act Kunststoff sp 28 AnAus Blaulicht (pc) V10 1 APatternT1(#LED,4,#InCh,4,0,60,0,PM_NORMAL,32,52,112,208,192,64,1,3,7,13,28) 0-128 C1-4 1 0 0 Line: Act Kunststoff sp // Next_LED(-1) 0-130 -1 0 0 0 Line: Act Kunststoff sp 805 AnAus Motor Hubwagen (12 Volt) V10 1 Const(#LED, C2, #InCh, 0, 255) 0-129 C2-2 1 0 0 Line: - Kunststoff sp 805 AnAus Hubwagen (pc) V10 1 APatternT4(#LED,138,#InCh,1,0,255,0,0,1,2 Sec,1,12 Sec,59,0) C3-3 1 0 0 Line: Act Kunststoff sp 805 AnAus Motor Hubwagen (12 Volt) V10 1 Blink2(#LED, C3, #InCh, 12 Sek, 1 Sek, 0, 255) 0-129 C3-3 1 0 0 Line: Act Kunststoff sp 27 AnAus Schaltschrank (pc) V10 1 // Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT1(#LED,196,SI_LocalVar,3,0,40,0,0,15 Sec,2,192,3 ,0,63,191) 0-130 1 1 0 0 Line: Act Kunststoff sp // Set_ColTab(Red Green Blue) {NewLine}Set_ColTab( 15, 13, 3, // ROOM_COL0{NewLine} 22, 44, 27, // ROOM_COL1{NewLine} 155, 73, 5, // ROOM_COL2{NewLine} 39, 18, 1, // ROOM_COL3{NewLine} 30, 0, 0, // ROOM_COL4{NewLine} 79, 39, 7, // ROOM_COL5{NewLine} 50, 50, 50, // GAS_LIGHT D{NewLine} 255, 255, 255, // GAS LIGHT{NewLine} 20, 20, 27, // NEON_LIGHT D{NewLine} 75, 100, 99, // *NEON_LIGHT M{NewLine} 245, 245, 255, // NEON_LIGHT{NewLine} 50, 50, 20, // ROOM_TV0 A{NewLine} 70, 70, 30, // ROOM_TV0 B{NewLine} 50, 50, 8, // ROOM_TV1 A{NewLine} 50, 50, 8, // ROOM_TV1 B{NewLine} 255, 255, 255, // SINGLE_LED{NewLine} 50, 50, 50) // SINGLE_LED D Line: Act Kunststoff sp 100 AnAus Licht in Molkerei/Spritzerei ohne Programmierung V10 1 Logic(Licht_Main, #InCh) 1 0 Line: Act Kunststoff sp 975 AnAus Licht rot in Molkerei/Spritzerei bei Z21 Prog V10 1 Logic(Licht_Z21, #InCh) 1 0 Line: Act Kunststoff sp 976 AnAus Licht blau in Molkerei/Spritzerei bei ESU Prog V10 1 Logic(Licht_ESU, #InCh) 1 0 Line: Act Kunststoff sp 977 AnAus Licht gelb in Molkerei/Spritzerei bei Zimo Prog V10 1 Logic(Licht_Zimo, #InCh) 1 0 Line: Act Kunststoff sp 978 AnAus Licht weiß in Molkerei/Spritzerei Reserve V10 1 Logic(Licht_Res, #InCh) 1 0 Line: Act Kunststoff sp Licht_Main Licht Neonröhre V10 1 Logic(Licht_OutN, #InCh AND NOT Licht_Z21 AND NOT Licht_ESU AND NOT Licht_Zimo AND NOT Licht_Res) 1 0 Line: Act Kunststoff sp Licht_Z21 Licht Grün - Z21 V10 1 Logic(Licht_OutG, #InCh AND NOT Licht_ESU AND NOT Licht_Zimo AND NOT Licht_Res) 1 0 Line: Act Kunststoff sp Licht_ESU Licht Blau - ESU V10 1 Logic(Licht_OutB, #InCh AND NOT Licht_Z21 AND NOT Licht_Zimo AND NOT Licht_Res) 1 0 Line: Act Kunststoff sp Licht_Zimo Licht Blau - Zimo V10 1 Logic(Licht_OutY, #InCh AND NOT Licht_Z21 AND NOT Licht_ESU AND NOT Licht_Res) 1 0 Line: Act Kunststoff sp Licht_Res Licht Weiß - Reserve V10 1 Logic(Licht_OutW, #InCh AND NOT Licht_ESU AND NOT Licht_Zimo AND NOT Licht_Z21) 1 0 Line: Act Kunststoff sp Licht Rot - Fehler V10 1 Logic(Licht_OutR, Licht_Z21 AND Licht_ESU OR Licht_Z21 AND Licht_Zimo OR Licht_Z21 AND Licht_Res OR Licht_ESU AND Licht_Zimo OR Licht_ESU AND Licht_Res OR Licht_Zimo AND Licht_Res) 1 0 Line: Act Kunststoff sp Licht_OutN Licht Neonröhre V10 1 HouseT(#LED, #InCh, 6, 6, 0, 1, NEON_LIGHTM, NEON_LIGHTM, NEON_LIGHTM, NEON_LIGHTM, NEON_LIGHTM, NEON_LIGHTM) 0-131 6 1 0 0 Line: Act Kunststoff sp LEDs doppelt zuweisen V10 1 // Next_LED(-6) 0-137 -6 0 0 0 Line: Act Kunststoff sp Licht_OutG Element: Licht Grün - Z21 V10 1 Flash(#LED, C2, #InCh, #LocInCh, 500, 500) 0-131 C1-1 1 1 0 Line: Act Kunststoff sp Licht_OutG V10 1 Flash(#LED, C2, #InCh, #LocInCh, 500, 500) 0-132 C1-1 1 1 0 Line: Act Kunststoff sp Licht_OutG V10 1 Flash(#LED, C2, #InCh, #LocInCh, 500, 500) 0-133 C1-1 1 1 0 Line: Act Kunststoff sp Licht_OutG V10 1 Flash(#LED, C2, #InCh, #LocInCh, 500, 500) 0-134 C1-1 1 1 0 Line: Act Kunststoff sp Licht_OutG V10 1 Flash(#LED, C2, #InCh, #LocInCh, 500, 500) 0-135 C1-1 1 1 0 Line: Act Kunststoff sp Licht_OutG V10 1 Flash(#LED, C2, #InCh, #LocInCh, 500, 500) 0-136 C1-1 1 1 0 Line: Act Kunststoff sp V10 1 // Next_LED(-6) 0-137 -6 0 0 0 Line: Act Kunststoff sp Licht_OutB Element: Licht Blau - ESU V10 1 Flash(#LED, C23, #InCh, #LocInCh, 500, 500) 0-131 C1-2 1 1 0 Line: Act Kunststoff sp Licht_OutB V10 1 Flash(#LED, C23, #InCh, #LocInCh, 500, 500) 0-132 C1-2 1 1 0 Line: Act Kunststoff sp Licht_OutB V10 1 Flash(#LED, C23, #InCh, #LocInCh, 500, 500) 0-133 C1-2 1 1 0 Line: Act Kunststoff sp Licht_OutB V10 1 Flash(#LED, C23, #InCh, #LocInCh, 500, 500) 0-134 C1-2 1 1 0 Line: Act Kunststoff sp Licht_OutB V10 1 Flash(#LED, C23, #InCh, #LocInCh, 500, 500) 0-135 C1-2 1 1 0 Line: Act Kunststoff sp Licht_OutB V10 1 Flash(#LED, C23, #InCh, #LocInCh, 500, 500) 0-136 C1-2 1 1 0 Line: Act Kunststoff sp V10 1 // Next_LED(-6) 0-137 -6 0 0 0 Line: Act Kunststoff sp Licht_OutY Element: Licht Gelb - Zimo V10 1 Flash(#LED, C12, #InCh, #LocInCh, 500, 500) 0-131 C2-3 1 1 0 Line: Act Kunststoff sp Licht_OutY V10 1 Flash(#LED, C12, #InCh, #LocInCh, 500, 500) 0-132 C2-3 1 1 0 Line: Act Kunststoff sp Licht_OutY V10 1 Flash(#LED, C12, #InCh, #LocInCh, 500, 500) 0-133 C2-3 1 1 0 Line: Act Kunststoff sp Licht_OutY V10 1 Flash(#LED, C12, #InCh, #LocInCh, 500, 500) 0-134 C2-3 1 1 0 Line: Act Kunststoff sp Licht_OutY V10 1 Flash(#LED, C12, #InCh, #LocInCh, 500, 500) 0-135 C2-3 1 1 0 Line: Act Kunststoff sp Licht_OutY V10 1 Flash(#LED, C12, #InCh, #LocInCh, 500, 500) 0-136 C2-3 1 1 0 Line: Act Kunststoff sp V10 1 // Next_LED(-6) 0-137 -6 0 0 0 Line: Act Kunststoff sp Licht_OutW Element: Licht Weiß - Reserve V10 1 Flash(#LED, C_ALL, #InCh, #LocInCh, 500, 500) 0-131 1 1 1 0 Line: Act Kunststoff sp Licht_OutW V10 1 Flash(#LED, C_ALL, #InCh, #LocInCh, 500, 500) 0-132 C2-3 1 1 0 Line: Act Kunststoff sp Licht_OutW V10 1 Flash(#LED, C_ALL, #InCh, #LocInCh, 500, 500) 0-133 C2-3 1 1 0 Line: Act Kunststoff sp Licht_OutW V10 1 Flash(#LED, C_ALL, #InCh, #LocInCh, 500, 500) 0-134 C2-3 1 1 0 Line: Act Kunststoff sp Licht_OutW V10 1 Flash(#LED, C_ALL, #InCh, #LocInCh, 500, 500) 0-135 C2-3 1 1 0 Line: Act Kunststoff sp Licht_OutW V10 1 Flash(#LED, C_ALL, #InCh, #LocInCh, 500, 500) 0-136 C2-3 1 1 0 Line: Act Kunststoff sp V10 1 // Next_LED(-6) 0-137 -6 0 0 0 Line: Act Kunststoff sp Licht_OutR Element: Licht Rot - Fehler V10 1 Flash(#LED, C1, #InCh, #LocInCh, 500, 500) 0-131 1 1 1 0 Line: Act Kunststoff sp Licht_OutR V10 1 Flash(#LED, C1, #InCh, #LocInCh, 500, 500) 0-132 C2-3 1 1 0 Line: Act Kunststoff sp Licht_OutR V10 1 Flash(#LED, C1, #InCh, #LocInCh, 500, 500) 0-133 C2-3 1 1 0 Line: Act Kunststoff sp Licht_OutR V10 1 Flash(#LED, C1, #InCh, #LocInCh, 500, 500) 0-134 C2-3 1 1 0 Line: Act Kunststoff sp Licht_OutR V10 1 Flash(#LED, C1, #InCh, #LocInCh, 500, 500) 0-135 C2-3 1 1 0 Line: Act Kunststoff sp Licht_OutR V10 1 Flash(#LED, C1, #InCh, #LocInCh, 500, 500) 0-136 C2-3 1 1 0 Line: Act Kunststoff sp Element: Signalsäulen & Schaltschränke Line: Act Kunststoff sp 27 AnAus Signalsäule 1 V10 1 // Activation: RandomTime(12 Sek, 30 Sek){NewLine}Random(#LocInCh, #InCh, RM_NORMAL, 12 Sek, 30 Sek, 1 ms, 1 ms){NewLine}New_Local_Var(){NewLine}// Attention: State 0 is used if input is disabled{NewLine}Counter(CF_ONLY_LOCALVAR | CF_RANDOM | CF_SKIP0, #LocInCh, #InCh, 0 Sec, 14){NewLine}PatternT14(#LED,68,SI_LocalVar,3,0,40,0,0,20,20,700,500,500,500,500,1,1,1,1,1,1,1,192,0,44,192,2,48,12,195,48,12,163,170,42 ,63,192,1,192,2,192,3,191,191,191,191,191,191,191,191,191,191) 0-137 1 1 1 0 Line: Act Kunststoff sp 27 AnAus Signalsäule 2 V10 1 // Activation: RandomTime(12 Sek, 30 Sek){NewLine}Random(#LocInCh, #InCh, RM_NORMAL, 12 Sek, 30 Sek, 1 ms, 1 ms){NewLine}New_Local_Var(){NewLine}// Attention: State 0 is used if input is disabled{NewLine}Counter(CF_ONLY_LOCALVAR | CF_RANDOM | CF_SKIP0, #LocInCh, #InCh, 0 Sec, 14){NewLine}PatternT14(#LED,68,SI_LocalVar,3,0,40,0,0,20,20,700,500,500,500,500,1,1,1,1,1,1,1,192,0,44,192,2,48,12,195,48,12,163,170,42 ,63,192,1,192,2,192,3,191,191,191,191,191,191,191,191,191,191) 0-138 1 1 1 0 Line: Act Kunststoff sp 27 AnAus Signalsäule 3 V10 1 // Activation: RandomTime(12 Sek, 30 Sek){NewLine}Random(#LocInCh, #InCh, RM_NORMAL, 12 Sek, 30 Sek, 1 ms, 1 ms){NewLine}New_Local_Var(){NewLine}// Attention: State 0 is used if input is disabled{NewLine}Counter(CF_ONLY_LOCALVAR | CF_RANDOM | CF_SKIP0, #LocInCh, #InCh, 0 Sec, 14){NewLine}PatternT14(#LED,68,SI_LocalVar,3,0,40,0,0,20,20,700,500,500,500,500,1,1,1,1,1,1,1,192,0,44,192,2,48,12,195,48,12,163,170,42 ,63,192,1,192,2,192,3,191,191,191,191,191,191,191,191,191,191) 0-139 1 1 1 0 Line: Act Kunststoff sp 27 AnAus Signalsäule 4 - defekt V10 1 Blink2(#LED, C1, #InCh, 0.7 Sek, 0.02 Sek, 0, 40) 0-140 C1-1 1 0 0 Line: Act Kunststoff sp 27 AnAus Signalsäule 5 V10 1 // Activation: RandomTime(12 Sek, 30 Sek){NewLine}Random(#LocInCh, #InCh, RM_NORMAL, 12 Sek, 30 Sek, 1 ms, 1 ms){NewLine}New_Local_Var(){NewLine}// Attention: State 0 is used if input is disabled{NewLine}Counter(CF_ONLY_LOCALVAR | CF_RANDOM | CF_SKIP0, #LocInCh, #InCh, 0 Sec, 14){NewLine}PatternT14(#LED,68,SI_LocalVar,3,0,40,0,0,20,20,700,500,500,500,500,1,1,1,1,1,1,1,192,0,44,192,2,48,12,195,48,12,163,170,42 ,63,192,1,192,2,192,3,191,191,191,191,191,191,191,191,191,191) 0-141 1 1 1 0 Line: Act Kunststoff sp 27 AnAus Signalsäule 6 V10 1 // Activation: RandomTime(12 Sek, 30 Sek){NewLine}Random(#LocInCh, #InCh, RM_NORMAL, 12 Sek, 30 Sek, 1 ms, 1 ms){NewLine}New_Local_Var(){NewLine}// Attention: State 0 is used if input is disabled{NewLine}Counter(CF_ONLY_LOCALVAR | CF_RANDOM | CF_SKIP0, #LocInCh, #InCh, 0 Sec, 14){NewLine}PatternT14(#LED,68,SI_LocalVar,3,0,40,0,0,20,20,700,500,500,500,500,1,1,1,1,1,1,1,192,0,44,192,2,48,12,195,48,12,163,170,42 ,63,192,1,192,2,192,3,191,191,191,191,191,191,191,191,191,191) 0-142 1 1 1 0 Line: Act Kunststoff sp 27 AnAus Signalsäule 7 V10 1 // Activation: RandomTime(12 Sek, 30 Sek){NewLine}Random(#LocInCh, #InCh, RM_NORMAL, 12 Sek, 30 Sek, 1 ms, 1 ms){NewLine}New_Local_Var(){NewLine}// Attention: State 0 is used if input is disabled{NewLine}Counter(CF_ONLY_LOCALVAR | CF_RANDOM | CF_SKIP0, #LocInCh, #InCh, 0 Sec, 14){NewLine}PatternT14(#LED,68,SI_LocalVar,3,0,40,0,0,20,20,700,500,500,500,500,1,1,1,1,1,1,1,192,0,44,192,2,48,12,195,48,12,163,170,42 ,63,192,1,192,2,192,3,191,191,191,191,191,191,191,191,191,191) 0-143 1 1 1 0 Line: Act Kunststoff sp V10 1 Set_CandleTab(81, 100, 60, 160, 60, 72, 80, 50, 5) 0 0 Line: Act Kunststoff sp 27 AnAus Schaltschrank V10 1 HouseT(#LED, #InCh, 1, 1, 2, 5, CANDLE2) 0-144 1 1 0 0 Line: Act Kunststoff sp 27 AnAus Schaltschrank V10 1 HouseT(#LED, #InCh, 1, 1, 2, 5, CANDLE2) 0-145 1 1 0 0 Line: Act Kunststoff sp 27 AnAus Schaltschrank V10 1 HouseT(#LED, #InCh, 1, 1, 2, 5, CANDLE2) 0-146 1 1 0 0 Line: Act Kunststoff sp 27 AnAus Schaltschrank_defekt (pc) V10 1 PatternT2(#LED,64,#InCh,3,0,80,0,0,800,200,10) 0-147 1 1 0 0 Line: Act Kunststoff sp 27 AnAus Schaltschrank V10 1 HouseT(#LED, #InCh, 1, 1, 2, 5, CANDLE2) 0-148 1 1 0 0 Line: Act Kunststoff sp 27 AnAus Waage (pc) V10 1 // Activation: RandomTime(5 Sek, 8 Sek){NewLine}Random(#LocInCh, #InCh, RM_NORMAL, 5 Sek, 8 Sek, 1 ms, 1 ms){NewLine}New_Local_Var(){NewLine}// Attention: State 0 is used if input is disabled{NewLine}Counter(CF_ONLY_LOCALVAR | CF_RANDOM | CF_SKIP0, #LocInCh, #InCh, 0 Sec, 4){NewLine}PatternT1(#LED,0,SI_LocalVar,3,0,10,0,0,1200,64,4,65 ,63,128,0,63,128,63,128,63) 0-149 1 1 1 0 Line: Act Kunststoff sp V10 1 Set_CandleTab(120, 150, 60, 65, 10, 20, 80, 50, 5) 0 0 Line: Act Kunststoff sp 27 AnAus Schaltschrank V10 1 HouseT(#LED, #InCh, 2, 2, 0, 0, CANDLE2, CANDLE3) 0-150 1 1 0 0 Line: Act Kunststoff sp 27 AnAus Schaltschrank V10 1 HouseT(#LED, #InCh, 2, 2, 0, 0, CANDLE2, CANDLE3) 0-151 1 1 0 0 Line: Act Kunststoff sp 27 AnAus Schaltschrank V10 1 HouseT(#LED, #InCh, 2, 2, 0, 0, CANDLE2, CANDLE3) 0-152 1 1 0 0 Line: Act Kunststoff sp V10 1 Set_CandleTab(25, 25, 80, 100, 120, 145, 64, 50, 5) 0 0 Line: - Line: Act Element: Lagerhalle Line: Act Helligkeitswerte anpassen // Set_ColTab(Red Green Blue) {NewLine}Set_ColTab( 15, 13, 3, // ROOM_COL0{NewLine} 22, 44, 27, // ROOM_COL1{NewLine} 155, 73, 5, // ROOM_COL2{NewLine} 39, 18, 1, // ROOM_COL3{NewLine} 30, 0, 0, // ROOM_COL4{NewLine} 79, 39, 7, // ROOM_COL5{NewLine} 50, 50, 50, // GAS_LIGHT D{NewLine} 255, 255, 255, // GAS LIGHT{NewLine} 20, 20, 27, // NEON_LIGHT D{NewLine} 70, 70, 80, // NEON_LIGHT M{NewLine} 245, 245, 255, // NEON_LIGHT{NewLine} 50, 50, 20, // ROOM_TV0 A{NewLine} 70, 70, 30, // ROOM_TV0 B{NewLine} 50, 50, 8, // ROOM_TV1 A{NewLine} 50, 50, 8, // ROOM_TV1 B{NewLine} 255, 255, 255, // SINGLE_LED{NewLine} 80, 80, 80) // *SINGLE_LED D Line: Act 808 AnAus Hubwagen (pc) // Activation: RandomTime(15 Sek, 30 Sek){NewLine}Random(#LocInCh, #InCh, RM_NORMAL, 15 Sek, 30 Sek, 1 ms, 1 ms){NewLine}New_Local_Var(){NewLine}// Attention: State 0 is used if input is disabled{NewLine}Counter(CF_ONLY_LOCALVAR | CF_RANDOM | CF_SKIP0, #LocInCh, #InCh, 0 Sec, 4){NewLine}PatternT8(#LED,28,SI_LocalVar,15,0,255,0,PM_SEQUENZ_NO_RESTART,100,2000,3100,4000,3100,400,1600,400,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,210,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0,0,127,0,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,0,0,0,0,0,0,0,0,0,0,0,0,127,255,10,0,0,0,0,0,0,0,10,0,0,0,0,0,0,10,0,0,0,0,0,0,210,10,0,0,0,0,0,0,10,0,0,0,0,0,0,210,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,210,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0,0,127,0,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,0,0,0,0,0,0,0,0,0,0,0,0,127,255,10,0,0,0,0,0,0,10,0,0,0,0,0,0,0,10,0,0,0,0,0,210,10,0,0,0,0,0,0,0,10,0,0,0,0,0,210,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,210,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0,0,127,0,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,0,0,0,0,0,0,0,0,0,0,0,0,127,255,10,0,0,0,0,0,10,0,0,0,0,0,0,0,0,10,0,0,0,0,210,10,0,0,0,0,0,0,0,0,10,0,0,0,0,210,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,63,128,0,0,0,0,0,0,63,128,0,0,0,0,0,0,63,128,0,0,0,0,0,0,63) 0-153 5 1 1 0 Line: Act 100 AnAus Deckenbeleuchtung Lager HouseT(#LED, #InCh, 12, 12, 0, 0, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M) 0-158 4 1 0 0 Line: Act 100 AnAus Außenbeleuchtung HouseT(#LED, #InCh, 4, 4, 0, 0, NEON_LIGHT1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1) 0-162 2 1 0 0 Line: Act // Next_LED(-1) 0-164 -1 0 0 0 Line: Act 100 AnAus WC HouseT(#LED, #InCh, 0, 2, 1, 30, SINGLE_LED2D, SINGLE_LED3D) 0-163 1 1 0 0 Line: Act 105 AnAus Außenbeleuchtung Rampe HouseT(#LED, #InCh, 9, 9, 0, 0, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M) 0-164 3 1 0 0 Line: Act Helligkeitswerte Standard // Set_ColTab(Red Green Blue) {NewLine}Set_ColTab( 15, 13, 3, // ROOM_COL0{NewLine} 22, 44, 27, // ROOM_COL1{NewLine} 155, 73, 5, // ROOM_COL2{NewLine} 39, 18, 1, // ROOM_COL3{NewLine} 30, 0, 0, // ROOM_COL4{NewLine} 79, 39, 7, // ROOM_COL5{NewLine} 50, 50, 50, // GAS_LIGHT D{NewLine} 255, 255, 255, // GAS LIGHT{NewLine} 20, 20, 27, // NEON_LIGHT D{NewLine} 70, 70, 80, // NEON_LIGHT M{NewLine} 245, 245, 255, // NEON_LIGHT{NewLine} 50, 50, 20, // ROOM_TV0 A{NewLine} 70, 70, 30, // ROOM_TV0 B{NewLine} 50, 50, 8, // ROOM_TV1 A{NewLine} 50, 50, 8, // ROOM_TV1 B{NewLine} 255, 255, 255, // SINGLE_LED{NewLine} 50, 50, 50) // SINGLE_LED D Line: - Line: Act Baustelle Objekt: Baustelle (24) V10 2 Line: Act LED-Verteiler ID 1 Line: - Baustelle 30 Grün Logic(Baustelle, #InCh OR SwitchB1) 1 0 Line: - Baustelle Baustelle PushButton_RGB_0_1(#LED, #InCh, PB01_0, 0, 0, 1, 0, 30000, 10, 0, 0, 0, 127, 0, 0, 0, 0) 1 1 0 1 Line: Act Baustelle 30 AnAus Rundumlicht links, Sprinter & Vario 4 Stück (8x 0402 gelb) V10 2 APatternT1(#LED,4,#InCh,16,0,60,0,PM_NORMAL,32,52,3,192,13,112,7,64,28,208,13,1,52,192,28,3,112,64,52,7,208,1,112,13,192,3,208,28,64,7,192,52,1,13,64,112,3,28,1,208,7) 0-167 C1-16 1 0 0 Line: Act Baustelle // Next_LED(-1) 0-173 -1 0 0 0 Line: Act Baustelle 30 AnAus Blinker Sprinter, vorn V10 2 Blink2(#LED, C23, #InCh, 300, 400, 0, 20) 0-172 C2-3 1 0 0 Line: Act Baustelle 30 AnAus Standlicht Sprinter, vorn V10 2 Const(#LED, C12, #InCh, 0, 5) 0-173 C1-2 1 0 0 Line: Act Baustelle 30 AnAus Standlicht Sprinter, hinten links V10 2 Const(#LED, C3, #InCh, 0, 8) 0-173 C3-3 1 0 0 Line: Act Baustelle 30 AnAus Standlicht Sprinter, hinten rechts V10 2 Const(#LED, C1, #InCh, 0, 8) 0-174 C1-1 1 0 0 Line: Act Baustelle 30 AnAus Blinker Sprinter, hinten V10 2 Blink2(#LED, C23, #InCh, 300, 400, 0, 18) 0-174 C2-3 1 0 0 Line: Act Baustelle LED-Verteiler ID 2 Line: Act Baustelle 30 AnAus Sicherungsanhänger V10 2 APatternT9(#LED,168,#InCh,9,0,200,0,PM_NORMAL,20,40,20,100,320,180,330,180,460,63,0,0,248,1,0,0,0,0,0,0,0,0,0,0,0,0,64,146,36,1,146,36,9,0,0,0,0,0,0,0) 0-175 3 1 0 0 Line: Act Baustelle 30 AnAus Blinker Vario, vorn (in Reihe) V10 2 Blink2(#LED, C1, #InCh, 350, 450, 0, 20) 0-178 C1-1 1 0 0 Line: Act Baustelle 30 AnAus Blinker Vario, hinten (in Reihe) V10 2 Blink2(#LED, C2, #InCh, 350, 450, 0, 80) 0-178 C2-2 1 0 0 Line: Act Baustelle 30 AnAus Standlicht Vario, hinten V10 2 Const(#LED, C3, #InCh, 0, 20) 0-178 C3-3 1 0 0 Line: Act Baustelle 30 AnAus Standlicht Vario vorn V10 2 Const(#LED, C12, #InCh, 0, 6) 0-179 C1-2 1 0 0 Line: Act Baustelle 30 AnAus Standlicht Sicherungsanhänger V10 2 Const(#LED, C3, #InCh, 0, 12) 0-179 C3-3 1 0 0 Line: Act Baustelle 30 AnAus Blinker Sicherungsanhänger V10 2 Blink2(#LED, C1, #InCh, 350, 450, 0, 60) 0-180 C1-1 1 0 0 Line: Act Baustelle V10 2 // Next_LED(-1) 0-181 -1 0 0 0 Line: Act Baustelle 30 AnAus Baustellenbeleuchtung (2x) V10 2 GasLights(#LED, #InCh, GAS_LIGHT2, GAS_LIGHT3) 0-180 1 1 0 0 Line: Act Baustelle 2 Ausgänge an WS2811 frei V10 2 // Reserve LEDs(2) 0-181 2 0 0 0 Line: - Baustelle LED-Verteiler ID 3 Line: - Baustelle 30 AnAus Baustellenlauflicht V10 2 ConstrWarnLight12(#LED, #InCh, 5, 255, 100 ms, 500 ms) C1-12 1 0 0 Line: - Baustelle 3 freie WS2811 V10 2 // Reserve LEDs(4) 4 0 0 0 Line: - Verteiler ID 11 IRM-60.3 F2 (F1,25) Line: - ConstRGB(#LED, #InCh, 80, 75, 0, 80, 75, 0) 1 1 0 0 Line: Act Verstärker-LED ankommend RGB_Heartbeat(#LED) 0-183 1 0 0 0 Line: Act Programmiergleis Objekt: Programmiergleis Line: Act Programmiergleis 975 AnAus Programmiergleis Z21 V11 1 Const(#LED, C12, #InCh, 0, 255) 0-184 C1-2 1 0 0 Line: Act Programmiergleis V11 1 // Next_LED(-1) 0-185 -1 0 0 0 Line: Act Programmiergleis 976 AnAus ESU Lokprogrammer V11 1 Const(#LED, C_ALL, #InCh, 0, 255) 0-184 1 1 0 0 Line: Act Programmiergleis 976 AnAus ESU Lokprogrammer V11 1 Const(#LED, C1, #InCh, 0, 255) 0-185 C1-1 1 0 0 Line: Act Programmiergleis 975 AnAus Sicherheitszone V11 1 Const(#LED, C23, #InCh, 0, 255) 0-185 C2-3 1 0 0 Line: Act Programmiergleis V11 1 // Next_LED(-1) 0-186 -1 0 0 0 Line: Act Programmiergleis 976 AnAus Sicherheitszone V11 1 Const(#LED, C23, #InCh, 0, 255) 0-185 C2-3 1 0 0 Line: Act Programmiergleis V11 1 // Next_LED(-1) 0-186 -1 0 0 0 Line: Act Programmiergleis 977 AnAus Sicherheitszone V11 1 Const(#LED, C23, #InCh, 0, 255) 0-185 C2-3 1 0 0 Line: Act Programmiergleis V11 1 // Next_LED(-1) 0-186 -1 0 0 0 Line: Act Programmiergleis 978 AnAus Sicherheitszone V11 1 Const(#LED, C23, #InCh, 0, 255) 0-185 C2-3 1 0 0 Line: Act Objekt: Schattenbahnhof Line: Act 979 AnAus Schattenbahnhof Beleuchtung V11 1 Const(#LED, C1, #InCh, 0, 255) 0-186 C1-1 1 0 0 Line: Act Bahnsteig 354 AnAus 1 Zugzielanzeiger Vaihingen V11 1 Const(#LED, C2, #InCh, 0, 255) 0-186 C2-2 1 0 0 Line: Act Lagerhaus Objekt: Lagerhaus (14) Line: Act Lagerhaus 100 AnAus Verwaltung V11 2 HouseT(#LED, #InCh, 3, 5, 5, 15, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D) 0-187 3 1 0 0 Line: Act Lagerhaus V11 2 // Next_LED(-1) 0-190 -1 0 0 0 Line: Act Lagerhaus 100 AnAus Lagerhalle V11 2 HouseT(#LED, #InCh, 7, 7, 0, 1, SINGLE_LED3D, SINGLE_LED1D, NEON_LIGHT2D, NEON_LIGHT3D, NEON_LIGHT1D, NEON_LIGHT2D, NEON_LIGHT3D) 0-189 3 1 0 0 Line: Act Lagerhaus 100 AnAus Rampe V11 2 HouseT(#LED, #InCh, 6, 6, 0, 1, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M) 0-192 2 1 0 0 Line: Act Lagerhaus 201 AnAus V11 2 MonoFlop(Stapler, #InCh, 18 Sek) 1 0 Line: Act Lagerhaus Stapler Gabelstapler (pc) V11 2 // Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT2(#LED,112,SI_LocalVar,3,0,255,0,0,2100,100,0,4,0,8,0,4,0,242,62,1,128,0,64,0,32,0,16,0,8,0,4,0,2,0,1,128,60,64,30,32,0,16,0,8,0,4 ,63,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,63) 0-194 1 1 0 0 Line: - Lagerhaus Stapler V11 2 BlueLight1(#LED, C3, #InCh) C3-3 1 0 0 Line: Act Objekt: Bahnsteig Nebenbahnhof Line: Act Bahnsteig Vaihingen Fahrkartenautomat Set_CandleTab(135, 155, 60, 65, 30, 50, 80, 50, 5) 0 0 Line: Act Bahnsteig Vaihingen 100 AnAus Fahrkartenautomat HouseT(#LED, #InCh, 4, 4, 0, 0, NEON_LIGHT1, NEON_LIGHT2, SINGLE_LED3D, CANDLE) 0-195 2 1 0 0 Line: Act Bahnsteig Vaihingen 100 AnAus Fahrkartenautomat HouseT(#LED, #InCh, 4, 4, 0, 0, NEON_LIGHT1, NEON_LIGHT2, SINGLE_LED3D, CANDLE) 0-197 2 1 0 0 Line: Act Bahnsteig Vaihingen 100 AnAus Fahrkartenautomat HouseT(#LED, #InCh, 4, 4, 0, 0, NEON_LIGHT1, NEON_LIGHT2, SINGLE_LED3D, CANDLE) 0-199 2 1 0 0 Line: Act Bahnsteig Vaihingen 100 AnAus Fahrkartenautomat HouseT(#LED, #InCh, 4, 4, 0, 0, NEON_LIGHT1, NEON_LIGHT2, SINGLE_LED3D, CANDLE) 0-201 2 1 0 0 Line: Act Bahnsteig Vaihingen Fahrkartenautomat Set_CandleTab(25, 25, 80, 100, 120, 145, 64, 50, 5) 0 0 Line: Act Bahnsteig Vaihingen 110 AnAus Bahnsteig_Nebenbahnhof (pc) // Activation: Binary1{NewLine}Bin_InCh_to_TmpVar1(#InCh, 1){NewLine}PatternT1(#LED,96,SI_LocalVar,3,0,255,0,0,1000,88,144,29 ,63,128,0,63,128,0,63) 8-0 1 1 0 8 Line: Act Bahnsteig Vaihingen Rote LED als Referenz setzen LED_to_Var(platform1, 0, =, 255) 0 0 Line: Act Bahnsteig Vaihingen Grüne LED als Referenz setzen LED_to_Var(platform2, 1, =, 255) 0 0 Line: Act Bahnsteig Vaihingen Blaue LED als Referenz setzen LED_to_Var(platform3, 2, =, 255) 0 0 Line: Act Bahnsteig Vaihingen Neonröhre Dark heller auf R32, G32, B32 // Set_ColTab(Red Green Blue) {NewLine}Set_ColTab( 15, 13, 3, // ROOM_COL0{NewLine} 22, 44, 27, // ROOM_COL1{NewLine} 155, 73, 5, // ROOM_COL2{NewLine} 39, 18, 1, // ROOM_COL3{NewLine} 30, 0, 0, // ROOM_COL4{NewLine} 79, 39, 7, // ROOM_COL5{NewLine} 50, 50, 50, // GAS_LIGHT D{NewLine} 255, 255, 255, // GAS LIGHT{NewLine} 30, 30, 30, // *NEON_LIGHT D{NewLine} 40, 40, 45, // NEON_LIGHT M{NewLine} 150, 150, 155, // *NEON_LIGHT{NewLine} 50, 50, 20, // ROOM_TV0 A{NewLine} 70, 70, 30, // ROOM_TV0 B{NewLine} 50, 50, 8, // ROOM_TV1 A{NewLine} 50, 50, 8, // ROOM_TV1 B{NewLine} 255, 255, 255, // SINGLE_LED{NewLine} 50, 50, 50) // SINGLE_LED D Line: Act Bahnsteig Vaihingen platform1 Bahnsteig links HouseT(#LED, #InCh, 12, 12, 0, 0, NEON_LIGHT1D, NEON_LIGHT2D, NEON_LIGHT3D, NEON_LIGHT1D, NEON_LIGHT2D, NEON_LIGHT3D, NEON_LIGHT1D, NEON_LIGHT2D) 0-203 3 1 0 0 Line: Act Bahnsteig Vaihingen // Next_LED(-1) 0-206 -1 0 0 0 Line: Act Bahnsteig Vaihingen 111 AnAus Abfahrt Gleis 2 Const(#LED, C3, #InCh, 0, 8) 0-205 C3-3 1 0 0 Line: Act Bahnsteig Vaihingen 111 AnAus Abfahrt Gleis 2 Const(#LED, C1, #InCh, 0, 8) 0-206 C1-1 1 0 0 Line: Act Bahnsteig Vaihingen 112 AnAus , Const(#LED, C23, #InCh, 0, 8) 0-206 C2-3 1 0 0 Line: Act Bahnsteig Vaihingen 100 AnAus Bahnsteigleuchten HouseT(#LED, #InCh, 2, 2, 0, 0, NEON_LIGHT1M, NEON_LIGHT2M) 0-207 1 1 0 0 Line: Act Bahnsteig Vaihingen // Next_LED(-1) 0-208 -1 0 0 0 Line: Act Bahnsteig Vaihingen Frei Const(#LED, C3, #InCh, 0, 127) 0-207 C3-3 1 0 0 Line: Act Bahnsteig Vaihingen platform2 Bahnsteig mitte HouseT(#LED, #InCh, 12, 12, 0, 0, NEON_LIGHT1D, NEON_LIGHT2D, NEON_LIGHT3D, NEON_LIGHT1D, NEON_LIGHT2D, NEON_LIGHT3D, NEON_LIGHT1D, NEON_LIGHT2D) 0-208 3 1 0 0 Line: Act Bahnsteig Vaihingen Noch frei mitte // Reserve LEDs(1) 0-211 1 0 0 0 Line: Act Bahnsteig Vaihingen platform3 Bahnsteig rechts HouseT(#LED, #InCh, 12, 12, 0, 0, NEON_LIGHT1D, NEON_LIGHT2D, NEON_LIGHT3D, NEON_LIGHT1D, NEON_LIGHT2D, NEON_LIGHT3D, NEON_LIGHT1D, NEON_LIGHT2D) 0-212 3 1 0 0 Line: Act Bahnsteig Vaihingen // Next_LED(-1) 0-215 -1 0 0 0 Line: Act Bahnsteig Vaihingen 112 AnAus Abfahrt Gleis 1 Const(#LED, C3, #InCh, 0, 6) 0-214 C3-3 1 0 0 Line: Act Bahnsteig Vaihingen 112 AnAus Abfahrt Gleis 1 Const(#LED, C1, #InCh, 0, 6) 0-215 C1-1 1 0 0 Line: Act Bahnsteig Vaihingen 111 AnAus Abfahrt Gleis 2 Const(#LED, C23, #InCh, 0, 6) 0-215 C2-3 1 0 0 Line: Act Bahnsteig Vaihingen 100 AnAus Kiosk Const(#LED, C1, #InCh, 0, 20) 0-216 C1-1 1 0 0 Line: Act Bahnsteig Vaihingen 100 AnAus Bahnsteigleuchten HouseT(#LED, #InCh, 4, 4, 0, 0, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M) 0-217 2 1 0 0 Line: Act Bahnsteig Vaihingen Noch frei rechts // Reserve LEDs(1) 0-219 1 0 0 0 Line: Act Bahnsteig Vaihingen Neonröhre Dark zurück auf Standard // Set_ColTab(Red Green Blue) {NewLine}Set_ColTab( 15, 13, 3, // ROOM_COL0{NewLine} 22, 44, 27, // ROOM_COL1{NewLine} 155, 73, 5, // ROOM_COL2{NewLine} 39, 18, 1, // ROOM_COL3{NewLine} 30, 0, 0, // ROOM_COL4{NewLine} 79, 39, 7, // ROOM_COL5{NewLine} 50, 50, 50, // GAS_LIGHT D{NewLine} 255, 255, 255, // GAS LIGHT{NewLine} 20, 20, 27, // NEON_LIGHT D{NewLine} 70, 70, 80, // NEON_LIGHT M{NewLine} 245, 245, 255, // NEON_LIGHT{NewLine} 50, 50, 20, // ROOM_TV0 A{NewLine} 70, 70, 30, // ROOM_TV0 B{NewLine} 50, 50, 8, // ROOM_TV1 A{NewLine} 50, 50, 8, // ROOM_TV1 B{NewLine} 255, 255, 255, // SINGLE_LED{NewLine} 50, 50, 50) // SINGLE_LED D Line: Act LED-Verteiler ID 4 V11 10 Line: Act Freier Single LED-Connector // Reserve LEDs(8) 0-220 8 0 0 0 Line: Act Überladekran Objekt: Überladekran Horb Line: Act Überladekran 100 AnAus Licht V11 10 GasLights(#LED, #InCh, SINGLE_LED1, SINGLE_LED3) 0-228 1 1 0 0 Line: - Verteiler ID 12 IRM-60.3 F6 (F1,25) Line: Act Verstärker-LED ankommend RGB_Heartbeat(#LED) 0-229 1 0 0 0 Line: - Buchhandlung Objekt: Bahnhofstr. 1 (21x PLCC2, 5x WS2812) V12 1 Line: Act Buchhandlung 100 AnAus Telekom Magenta V12 1 Const(#LED, C1, #InCh, 0, 255) 0-230 C1-1 1 0 0 Line: Act Buchhandlung V12 1 // Next_LED(-1) 0-231 -1 0 0 0 Line: Act Buchhandlung 100 AnAus Telekom Laden + Leuchtreklame V12 1 HouseT(#LED, #InCh, 2, 2, 0, 0, SINGLE_LED2, SINGLE_LED3) 0-230 1 1 0 0 Line: Act Buchhandlung 100 AnAus Wohnungen V12 1 HouseT(#LED, #InCh, 1, 3, 10, 20, SINGLE_LED1, SINGLE_LED2, SINGLE_LED3, SINGLE_LED1, SINGLE_LED2, SINGLE_LED3) 0-231 2 1 0 0 Line: Act Buchhandlung 100 AnAus Buchhandlung V12 1 Const(#LED, C1, #InCh, 0, 255) 0-233 C1-1 1 0 0 Line: Act Buchhandlung 100 AnAus Treppenhaus V12 1 HouseT(#LED, #InCh, 0, 3, 10, 15, NEON_LIGHT1, NEON_LIGHT2M, NEON_LIGHT3M) 0-234 1 1 0 0 Line: Act Buchhandlung 100 AnAus Wohnungen V12 1 HouseT(#LED, #InCh, 0, 2, 20, 60, ROOM_TV0, ROOM_TV1, ROOM_TV0, ROOM_TV1) 0-235 4 1 0 0 Line: - Line: Act Bahnhof Vaihingen Objekt: Bahnhofsgebäude Vaihingen (35x PLCC2, 3x SMD, 1x WS2812) Line: Act Bahnhof Vaihingen Fahrkartenautomat V12 2 Set_CandleTab(135, 155, 60, 65, 30, 50, 80, 50, 5) 0 0 Line: Act Bahnhof Vaihingen 100 AnAus Fahrkartenautomat V12 2 HouseT(#LED, #InCh, 4, 4, 0, 0, NEON_LIGHT1, NEON_LIGHT2, SINGLE_LED3D, CANDLE) 0-239 2 1 0 0 Line: Act Bahnhof Vaihingen Fahrkartenautomat V12 2 Set_CandleTab(25, 25, 80, 100, 120, 145, 64, 50, 5) 0 0 Line: Act Bahnhof Vaihingen 100 AnAus raucher (pc) // Activation: RandomTime(5 Sek, 24 Sek){NewLine}Random(#LocInCh, #InCh, RM_NORMAL, 5 Sek, 24 Sek, 1 ms, 1 ms){NewLine}New_Local_Var(){NewLine}// Attention: State 0 is used if input is disabled{NewLine}Counter(CF_ONLY_LOCALVAR | CF_RANDOM | CF_SKIP0, #LocInCh, #InCh, 0 Sec, 7){NewLine}XPatternT1(#LED,232,SI_LocalVar,1,0,128,0,PM_NORMAL,1500,72,194,36,77,196,36,76,162,38,97,0 ,63,192,0,0,0,1,192,0,0,2,192,0,0,3,192,0,0,4,192,0,0,0,5,192,0,0,6) 0-241 C1-1 1 1 0 Line: Act Bahnhof Vaihingen 3 WS2811 an Gebäudefront V12 2 // Reserve LEDs(2) 0-242 2 0 0 0 Line: Act Bahnhof Vaihingen 100 AnAus Bahnhofsuhren V12 2 Const(#LED, C_ALL, #InCh, 0, 75) 0-244 1 1 0 0 Line: Act Rot frei Line: Act Bahnhof Vaihingen 100 AnAus Landwampen V12 2 Const(#LED, C23, #InCh, 0, 90) 0-245 C2-3 1 0 0 Line: Act Bahnhof Vaihingen 100 AnAus Telefonzelle V12 2 HouseT(#LED, #InCh, 1, 1, 0, 0, NEON_LIGHT1M) 0-246 1 1 0 0 Line: Act Grün und Blau frei Line: Act Bahnhof Vaihingen 100 AnAus Beleuchtung Erdgeschoss (12 Volt) V12 2 HouseT(#LED, #InCh, 3, 3, 0, 2, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D) 0-247 1 1 0 0 Line: Act Bahnhof Vaihingen 100 AnAus Deckenbeleuchtung Obergeschoss (12 Volt) V12 2 HouseT(#LED, #InCh, 4, 4, 0, 2, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D) 0-248 2 1 0 0 Line: Act Bahnhof Vaihingen V12 2 // Next_LED(-1) 0-250 -1 0 0 0 Line: Act Bahnhof Vaihingen 100 AnAus Zimmer Obergeschoss V12 2 HouseT(#LED, #InCh, 4, 7, 5, 30, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, NEON_LIGHT1D, NEON_LIGHT2D, NEON_LIGHT3D) 0-249 4 1 0 0 Line: Act Cup&Cino Objekt: Cup&Cino (18x PLCC2, 2x WS2812) V12 3 Line: Act Cup&Cino 100 AnAus Wohnungen V12 3 HouseT(#LED, #InCh, 3, 4, 8, 30, ROOM_TV0, ROOM_TV1, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D) 0-253 4 1 0 0 Line: Act Cup&Cino 100 AnAus Geschäfte (Erdgeschoss) V12 3 HouseT(#LED, #InCh, 4, 4, 5, 10, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M) 0-257 2 1 0 0 Line: Act Cup&Cino V12 3 // Next_LED(-1) 0-259 -1 0 0 0 Line: Act Cup&Cino 100 AnAus Bar (Erste Etage) V12 3 HouseT(#LED, #InCh, 4, 4, 1, 3, SINGLE_LED2, SINGLE_LED3, SINGLE_LED1, SINGLE_LED2) 0-258 2 1 0 0 Line: Act Cup&Cino V12 3 // Next_LED(-1) 0-260 -1 0 0 0 Line: Act Cup&Cino 100 AnAus Leuchtreklame V12 3 HouseT(#LED, #InCh, 4, 4, 0, 0, NEON_LIGHT3, NEON_LIGHT1, NEON_LIGHT2M, NEON_LIGHT3M) 0-259 2 1 0 0 Line: Act Gasthof Stern Objekt: Gasthof z. Stern (21x PLCC2, 9x WS2812) V12 5 Line: Act Gasthof Stern 100 AnAus Gasthof zm Stern - Außenbeleuchtung V12 5 HouseT(#LED, #InCh, 18, 18, 0, 0, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, GAS_LIGHT1D, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M) 0-261 5 1 0 0 Line: Act Gasthof Stern 100 AnAus Gasthof zm Stern - Restaurant V12 5 HouseT(#LED, #InCh, 3, 3, 1, 1, SINGLE_LED1, SINGLE_LED2, SINGLE_LED3) 0-266 1 1 0 0 Line: Act Gasthof Stern 100 AnAus Gasthof zm Stern - Zimmer Etage 2 V12 5 HouseT(#LED, #InCh, 1, 2, 15, 45, ROOM_TV0, ROOM_TV1, ROOM_TV0, ROOM_TV1) 0-267 4 1 0 0 Line: Act Gasthof Stern 100 AnAus Gasthof zm Stern - Zimmer Etage 3 V12 5 HouseT(#LED, #InCh, 1, 3, 15, 45, ROOM_TV0, ROOM_TV1, ROOM_TV0, ROOM_TV1, ROOM_TV1, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3) 0-271 6 1 0 0 Line: Act Objekt: Bahnhofstraße 3-5 (25x PLCC2, 7x WS2812, 3x 0603) V12 5 Line: Act 100 AnAus Bahnhofsstraße 1 V12 5 HouseT(#LED, #InCh, 2, 4, 16, 44, ROOM_TV0, ROOM_TV1, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, NEON_LIGHT3D) 0-277 4 1 0 0 Line: Act 100 AnAus Bahnhofsstraße - Laden + Außenbeleuchtung + frei V12 5 GasLights(#LED, #InCh, NEON_LIGHT1D, GAS_LIGHT2D) 0-281 1 1 0 0 Line: Act 100 AnAus Bahnhofsstraße 2 V12 5 HouseT(#LED, #InCh, 2, 4, 15, 45, ROOM_TV1, ROOM_TV0, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, NEON_LIGHT1M) 0-282 5 1 0 0 Line: Act V12 5 // Next_LED(-1) 0-287 -1 0 0 0 Line: Act 100 AnAus Bahnhofsstraße 2 - Laden + Außenbeleuchtung V12 5 GasLights(#LED, #InCh, NEON_LIGHT2M, GAS_LIGHT3) 0-286 1 1 0 0 Line: Act 100 AnAus Bahnhofsstraße 3 V12 5 HouseT(#LED, #InCh, 3, 5, 15, 45, ROOM_CHIMNEYD, ROOM_TV0, ROOM_TV1, SINGLE_LED1D, NEON_LIGHT2, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D) 0-287 7 1 0 0 Line: Act V12 5 // Next_LED(-1) 0-294 -1 0 0 0 Line: Act 100 AnAus Bahnhofsstraße 3 - Außenbeleuchtung + 1 freier Ausgang V12 5 GasLights(#LED, #InCh, GAS_LIGHT2) 0-293 1 1 0 0 Line: - Möbelpiraten Objekt: Möbel Piraten (5) V12 7 Line: - Möbelpiraten 100 AnAus Außen- und Innenbeleuchtung V12 7 HouseT(#LED, #InCh, 10, 10, 0, 1, NEON_LIGHTM, NEON_LIGHTM, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M) 5 1 0 0 Line: Act Objekt: Fahrradständer, Straßenleuchten Diorama Line: Act 100 AnAus Fahrradständer (12 Volt in Reihe) GasLights(#LED, #InCh, NEON_LIGHT1D) 0-294 1 1 0 0 Line: Act Grün + Blau frei Line: Act 100 AnAus Straßenleuchten Diorama GasLights(#LED, #InCh, SINGLE_LED1) 0-295 1 1 0 0 Line: Act // Next_LED(-1) 0-296 -1 0 0 0 Line: Act LED-Verteiler ID 5 Line: Act Objekt: Trabant 601 Line: Act Trabi 100 AnAus Trabi Rückleuchten (in Reihe) Const(#LED, C2, #InCh, 0, 10) 0-295 C2-2 1 0 0 Line: Act Trabi 100 AnAus Trabi Scheinwerfer rechts Const(#LED, C3, #InCh, 0, 60) 0-295 C3-3 1 0 0 Line: Act Trabi 100 AnAus Trabi Scheinwerfer links Const(#LED, C1, #InCh, 0, 14) 0-296 C1-1 1 0 0 Line: Act Trabi 68 AnAus Trabi Blinker links Blink2(#LED, C2, #InCh, 0.4 Sek, 0.4 Sek, 0, 5) 0-296 C2-2 1 0 0 Line: Act Trabi 69 AnAus Trabi Blinker rechts Blink2(#LED, C3, #InCh, 0.4 Sek, 0.4 Sek, 0, 5) 0-296 C3-3 1 0 0 Line: Act Trabi Blinker zurücksetzen // Next_LED(-1) 0-297 -1 0 0 0 Line: Act Trabi 70 AnAus Trabi Warnblinker Blink2(#LED, C23, #InCh, 0.4 Sek, 0.4 Sek, 0, 5) 0-296 C2-3 1 0 0 Line: Act Single LED Connector überspringen V12 13 // Reserve LEDs(1) 0-297 1 0 0 0 Line: Act Geschwindigkeitskontrolle Flash(#LED, C1, #InCh, #LocInCh, 15 Sek, 45 Sek) 0-298 C1-1 1 1 0 Line: - C2-3 noch frei Line: Act // Reserve LEDs(3) 0-299 3 0 0 0 Line: - 22 AnAus PushButton_0_1(#InCh, Ampel0, 1, 0, 1, 0, 30 Sek) 1 0 Line: Act LED-Verteiler ID 6 (MultiUse) Line: Act Objekt: Ampel - Multi-Use Platine 6x WS2811 (18) Line: Act Ampel 100 AnAus Ampel inkl. Rückleuchten > 2x kopiert V12 13 // Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT20(#LED,136,SI_LocalVar,15,0,60,0,PM_NORMAL,500,5000,500,1000,500,12000,500,500,500,500,500,500,500,500,500,500,500,500,500,4500,0,0,0,0,0,192,128,1,41,6,12,216,48,32,197,134,1,27,6,164,216,48,96,195,64,18,27,6,0,26,72,2,208,0,64,35,73,0,26,1,104,32,9,64,3,0,141,36,1,104,4,160,129,36,0,13,192,48,146,4,134,17,24,6,148,192,48,0,195,136,18,24,70,96,24,144,2,195,128,1,35,82,12,24,49,96,64,138,1,3,6,140,72,49,96,196,128,1,41,6,12,24,128,34,197,0,20,3,16,164,24,128,0 ,63,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1) 0-302 5 1 0 0 Line: Act Ampel 100 AnAus Scheinwerfer Golf (12 Volt in Reihe) V12 13 Const(#LED, C1, #InCh, 0, 45) 0-307 C1-1 1 0 0 Line: - C2-3 noch frei Line: - 100 AnAus Hausersatzplatine HouseT(#LED, #InCh, 39, 39, 0, 0, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT) 39 1 0 0 Line: Act LED-Verteiler ID 7 Line: Act Multicar Single LED Connector überspringen // Reserve LEDs(5) 0-308 5 0 0 0 Line: Act Multicar 100 AnAus Multicar Rücklicht (in Reihe) Const(#LED, C1, #InCh, 0, 8) 0-313 C1-1 1 0 0 Line: Act Multicar 100 AnAus Multicar Warnblinker hinten (in Reihe) Blink2(#LED, C2, #InCh, 0.4 Sek, 0.4 Sek, 0, 20) 0-313 C2-2 1 0 0 Line: Act Multicar 100 AnAus Multicar Scheinwerfer Const(#LED, C3, #InCh, 0, 20) 0-313 C3-3 1 0 0 Line: Act Multicar 100 AnAus Multicar Warnblinker vorn (2x in Reihe) Blink2(#LED, C12, #InCh, 0.4 Sek, 0.4 Sek, 0, 10) 0-314 C1-2 1 0 0 Line: Act Multicar 100 AnAus Multicar Scheinwerfer Const(#LED, C3, #InCh, 0, 20) 0-314 C3-3 1 0 0 Line: Act Multicar 100 AnAus Blaulicht1 (pc) PatternT4(#LED,128,#InCh,1,0,30,0,0,48,74,48,496,5) 0-315 C1-1 1 0 0 Line: Act Multicar 100 AnAus Blaulicht2 (pc) PatternT4(#LED,129,#InCh,1,0,30,0,0,40,74,40,544,5) 0-315 C2-2 1 0 0 Line: Act Multicar 26 Grün Stinkkasten (pc) // Activation: N_Buttons1{NewLine}InCh_to_TmpVar1(#InCh, 1){NewLine}PatternT5(#LED,176,SI_LocalVar,3,0,255,0,PM_SEQUENZ_NO_RESTART,500,18000,10000,18000,500,0,128,7,8,0,225,125,2,0,0 ,63,128,0,0,63) 0-316 1 1 0 0 Line: Act Objekt: Verstärker-LEDs zurück Line: Act Verstärker-LED zurück 12 RGB_Heartbeat(#LED) 0-317 1 0 0 0 Line: Act Verstärker-LED zurück 11 RGB_Heartbeat(#LED) 0-318 1 0 0 0 Line: Act Verstärker-LED zurück 10 RGB_Heartbeat(#LED) 0-319 1 0 0 0 Line: Act Verstärker-LED zurück 09 RGB_Heartbeat(#LED) 0-320 1 0 0 0 Line: Act Verstärker-LED zurück 08 RGB_Heartbeat(#LED) 0-321 1 0 0 0 Line: Act Verstärker-LED zurück 07 RGB_Heartbeat(#LED) 0-322 1 0 0 0 Line: Act Verstärker-LED zurück 06 RGB_Heartbeat(#LED) 0-323 1 0 0 0 Line: Act Verstärker-LED zurück 05 RGB_Heartbeat(#LED) 0-324 1 0 0 0 Line: Act Verstärker-LED zurück 04 RGB_Heartbeat(#LED) 0-325 1 0 0 0 Line: Act Verstärker-LED zurück 03 RGB_Heartbeat(#LED) 0-326 1 0 0 0 Line: Act Verstärker-LED zurück 02 RGB_Heartbeat(#LED) 0-327 1 0 0 0 Line: Act Verstärker-LED zurück 01 RGB_Heartbeat(#LED) 0-328 1 0 0 0 Line: Act Objekt: Rückmeldung LichtMaschine Pro Line: Act Kanal 0N Heartbeat Rückmeldung RGB_Heartbeat_Color(#LED, 60, 120, 205, 1 Sek) 0-329 1 0 0 0 Line: Act Kanal 1N Heartbeat Rückmeldung (deaktivieren bei PushButtons) RGB_Heartbeat_Color(#LED, 60, 120, 205, 1 Sek) 1-1 1 0 0 1 Line: Act Kanal 2N Heartbeat Rückmeldung RGB_Heartbeat_Color(#LED, 60, 120, 205, 1 Sek) 2-1 1 0 0 2 Line: Act Kanal 3N Heartbeat Rückmeldung RGB_Heartbeat_Color(#LED, 60, 120, 205, 1 Sek) 3-1 1 0 0 3 Line: Act Kanal 4N Heartbeat Rückmeldung RGB_Heartbeat_Color(#LED, 60, 120, 205, 1 Sek) 4-1 1 0 0 4 Line: Act Kanal 5N Heartbeat Rückmeldung RGB_Heartbeat_Color(#LED, 60, 120, 205, 1 Sek) 5-1 1 0 0 5 Line: - Kanal 6N Heartbeat Rückmeldung (deaktivieren bei DMX) RGB_Heartbeat_Color(#LED, 60, 120, 205, 1 Sek) 1 0 0 6 Line: Act Kanal 7N Heartbeat Rückmeldung RGB_Heartbeat_Color(#LED, 60, 120, 205, 1 Sek) 7-14 1 0 0 7 Line: - Line: - Line: - Line: - Line: - Line: - Line: - Line: - Line: - Line: - Line: - Line: - Line: - Line: - Line: - Line: - Line: - Line: - Line: -