Head: Program_Generator configuration file V1.0 Sheet: DCC Main_all Line: - #define COMMANDS_DEBUG 0 0 Line: Act // Set_LED_OutpPinLst(27 32 16 14 18 19 23 0 V) 0 0 Line: Act Aktuelle Version: 1.33 #ifdef ESP32{NewLine} #define USE_ESP32_EXTENSIONS{NewLine} #define USE_UI{NewLine} #define UI_MLLTime 1{NewLine}#endif 0 0 Line: - #ifdef ESP32{NewLine} #define USE_ESP32_EXTENSIONS{NewLine} #define USE_WIFI{NewLine} #define USE_OTA{NewLine} #define USE_UI{NewLine} #define UI_MLLTime 4{NewLine} #define WIFI_DNS_Name "MLL-1"{NewLine}#endif 0 0 Line: Act #define _PeterDebug Line: Act #define DEBUG_STORE_STATUS Line: Act #define ENABLE_STORE_STATUS() 0 0 Line: Act Kanal 0 Heartbeat RGB_Heartbeat_Color(#LED, 5, 120, 150, 1 Sek) 0-0 1 0 0 0 Line: - Kanal 1 Heartbeat (deaktivieren bei PushButtons) RGB_Heartbeat_Color(#LED, 5, 120, 150, 1 Sek) 1 0 0 1 Line: Act Kanal 2 Heartbeat RGB_Heartbeat_Color(#LED, 5, 120, 150, 1 Sek) 2-0 1 0 0 2 Line: Act Kanal 3 Heartbeat RGB_Heartbeat_Color(#LED, 5, 120, 150, 1 Sek) 3-0 1 0 0 3 Line: Act Kanal 4 Heartbeat RGB_Heartbeat_Color(#LED, 5, 120, 150, 1 Sek) 4-0 1 0 0 4 Line: Act Kanal 5 Heartbeat RGB_Heartbeat_Color(#LED, 5, 120, 150, 1 Sek) 5-0 1 0 0 5 Line: - Kanal 6 Heartbeat (deaktivieren bei DMX) RGB_Heartbeat_Color(#LED, 5, 120, 150, 1 Sek) 1 0 0 6 Line: Act OnBoard-LEDs (nicht bei Verwendung der Status-LEDs) // Reserve LEDs(1) 7-0 1 0 0 7 Line: Act Kanal 7 Heartbeat RGB_Heartbeat_Color(#LED, 5, 120, 150, 1 Sek) 7-1 1 0 0 7 Line: - #define _PeterDebug Line: - #define READ_LDR 0 0 Line: - #define READ_LDR_DEBUG 0 0 Line: Act Tag dauert 16 Minuten !! DayAndNightTimer(#InCh, 16) 1 0 Line: - Tag dauert 6 Minuten !! DayAndNightTimer(#InCh, 6) 1 0 Line: - Tag dauert 2 Minuten !! DayAndNightTimer(#InCh, 2) 1 0 Line: - Tag dauert 1 Minute!! DayAndNightTimer(#InCh, 1) 1 0 Line: - #define DayAndNightTimer_Debug 0 0 Line: Act include(MyButtons, 0) 0 0 Line: Act Oberdorf - Kanal 0 include(MyOberdorf, 0) 0 0 Line: Act Stadt - Kanal 2 include(MyStadt, 0) 0 0 Line: Act Unterdorf - Kanal 4 include(MyUnterdorf, 0) 0 0 Line: Act Ampel (immer am Schluß von Kanal 4) include(MyAmpel, 0) 0 0 Line: Act Burg etc - Kanal 3 include(MyBurg, 0) 0 0 Line: Act Bus gelb/rot (immer vor Bahnhof) - Kanal 5 include(MyBus, 0) 0 0 Line: Act Bahnhof - Kanal 5 include(MyBahnhof, 0) 0 0 Line: Act Bahnübergang include(MyBUneu, 0) 0 0 Line: Act Line: Act Kanal 0N Heartbeat Rückmeldung RGB_Heartbeat_Color(#LED, 5, 120, 205, 1 Sek) 0-79 1 0 0 0 Line: - Kanal 1N Heartbeat Rückmeldung (deaktivieren Buttons) RGB_Heartbeat_Color(#LED, 5, 120, 205, 1 Sek) 1 0 0 1 Line: Act Kanal 2N Heartbeat Rückmeldung RGB_Heartbeat_Color(#LED, 5, 120, 205, 1 Sek) 2-85 1 0 0 2 Line: Act Kanal 3N Heartbeat Rückmeldung RGB_Heartbeat_Color(#LED, 5, 120, 205, 1 Sek) 3-16 1 0 0 3 Line: Act Kanal 4N Heartbeat Rückmeldung RGB_Heartbeat_Color(#LED, 5, 120, 205, 1 Sek) 4-69 1 0 0 4 Line: Act Kanal 5N Heartbeat Rückmeldung RGB_Heartbeat_Color(#LED, 5, 120, 205, 1 Sek) 5-36 1 0 0 5 Line: - Kanal 6N Heartbeat Rückmeldung (deaktivieren DMX) RGB_Heartbeat_Color(#LED, 5, 120, 205, 1 Sek) 1 0 0 6 Line: Act Kanal 7N Heartbeat Rückmeldung RGB_Heartbeat_Color(#LED, 5, 120, 205, 1 Sek) 7-2 1 0 0 7 Line: - Line: Act Line: Act Line: Act Line: Act Line: Act Line: Act Line: Act Line: Act Line: Act Line: Act Line: Act Sheet: DCC MyButtons Line: Act MyMoba MyButtons Line: Act Obj.: Taster 3 Line: Act // Set_LEDNr(2) 1-0 -1 0 0 1 Line: Act SwitchB4 0 Polizeieinsatz PushButton_RGB_0_1(#LED, #InCh, Einsatz0, 1, 0, 1, 0, 40 Sek, 0, 5, 0, 0, 0, 127, 0, 0, 0) 1-2 1 1 0 1 Line: Act Obj.: Taster 6 Line: Act // Set_LEDNr(4) 1-3 -4 0 0 1 Line: Act SwitchB6 0 NoSound (Sound abschalten) PushButton_RGB_0_1(#LED, #InCh, NoSound0, 1, 1, 0, 0, 0, 0, 5, 0, 50, 0, 0, 50, 0, 0) 1-4 1 1 0 1 Line: Act Obj.: Taster 7 Line: Act // Set_LEDNr(5) 1-5 -5 0 0 1 Line: Act SwitchB7 0 Musik-Bühne PushButton_RGB_0_1(#LED, #InCh, Musi0, 0, 0, 0, 0, 45 Sek, 5, 5, 0, 50, 50, 0, 5, 5, 0) 1-5 1 1 0 1 Line: Act Obj.: Taster 9 Line: Act Fotograf am Tunneleingang // Next_LED(1) 1-6 1 0 0 1 Line: Act SwitchB9 Parameter PushButton_RGB_0_1(#LED, #InCh, Foto0, 0, 0, 0, 0, 20 Sek, 5, 4, 0, 33, 27, 1, 0, 0, 0) 1-7 1 1 0 1 Line: Act 38 AnAus 0 Signal 18 am Tunneleingabg. ENABLE_STORE_STATUS{NewLine}muss aktiv sein! // Define Input() 1 0 Line: Act Blitz nur, wenn Signal auf grün Logic(FotoAkt1, Foto1 AND INCH_DCC_38_ONOFF) 1 0 Sheet: DCC MyOberdorf Line: Act MyMoba Oberdorf Line: Act OD H01 Obj.: Haus 1 im Oberdorf - Haus im alpenländischen Stil Line: Act OD H01 Zeitplan Belebtes Haus 17:30 - 02:00 EX.P_ScheduleExtension(Hs1_1, Hs1_1, SI_1, 17, 30, 2, 0, 15) 0 0 Line: Act OD H01 Hs1_1 4 Zimmer im Haus 4xRGB HouseT(#LED, #InCh, 1, 3, 20, 45, NEON_LIGHTD, CANDLE, ROOM_TV0, ROOM_COL1) 0-0 4 1 0 0 Line: Act OD H01 Line: Act OD H01 Zeitplan für Türe und Außenlicht 17:30 - 02:30 EX.P_ScheduleExtension(Hs1_2, Hs1_2, SI_1, 17, 30, 2, 30, 20) 0 0 Line: Act OD H01 Hs1_2 Zufallsschaltung 10 - 40 Sekunden Random(Hs1_Rand, #InCh, RM_NORMAL, 10 Sek, 40 Sek, 20 Sek, 20 Sek) 1 0 Line: Act Logic(Hs1_Zufall, Hs1_2 AND Hs1_Rand) 1 0 Line: Act OD H01 Hs1_Zufall Türe und Außenlicht 3xLed HouseT(#LED, #InCh, 3, 3, 0, 0, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D) 0-4 1 1 0 0 Line: Act Line: Act OD H02 Obj.: Haus 2 im Oberdorf - Haus mit Kreuzdach Line: Act OD H02 Eingang Zufall 19:30 - 3:00 EX.P_ScheduleExtension(Hs2_w1, Hs2_w1, SI_1, 19, 30, 3, 0, 15) 0 0 Line: Act Eingang Zufall 19:30 - 3:00 Random(Hs2_Rand, #InCh, RM_NORMAL, 5 Sek, 120 Sek, 10 Sek, 10 Sek) 1 0 Line: Act Logic(Hs2_Zufall, Hs2_w1 AND Hs2_Rand) 1 0 Line: Act Hs2_Zufall Eingang Zufall 19:30 - 3:00 HouseT(#LED, #InCh, 1, 1, 0, 0, NEON_LIGHTD) 0-5 1 1 0 0 Line: Act Zeitplan 19:30 - 4:30 EX.P_ScheduleExtension(Hs2_2, Hs2_2, SI_1, 19, 30, 4, 30, 15) 0 0 Line: Act OD H02 Hs2_w1 3 Zimmer 19:30 - 4:30 3xRGB HouseT(#LED, #InCh, 2, 2, 25, 50, ROOM_WARM_W, ROOM_TV0, ROOM_COL0) 0-6 3 1 0 0 Line: Act OD H03 Obj.: Haus 3 im Oberdorf - Wohnhaus mit Ladengeschäft Line: Act OD H03 Wohnung 19:00 - 0:30 EX.P_ScheduleExtension(Hs3_W1, Hs3_W1, SI_1, 19, 0, 0, 30, 15) 0 0 Line: Act OD H03 Hs3_W1 3xRGB,1xLed HouseT(#LED, #InCh, 2, 3, 25, 40, ROOM_CHIMNEY, ROOM_COL3, ROOM_COL1, SINGLE_LED1) 0-9 4 1 0 0 Line: Act Hs3_W1 hat am Ende nur eine Single-LED // Next_LED(-1) 0-13 -1 0 0 0 Line: Act OD H03 Zeitplan für Laden 16:00 - 22:00 EX.P_ScheduleExtension(Hs3_L1, Hs3_L1, SI_1, 16, 0, 22, 0, 3) 0 0 Line: Act OD H03 Hs3_L1 Laden mit 2 Single-LED 2xLed HouseT(#LED, #InCh, 2, 2, 0, 0, SINGLE_LED2D, SINGLE_LED3D) 0-12 1 1 0 0 Line: Act Line: Act OD H04 Obj.: Haus 4 im Oberdorf - Moderner Bungalow Line: Act OD H04 Wohnung 19:30 - 1:00 EX.P_ScheduleExtension(Hs4_1, Hs4_1, SI_1, 19, 30, 1, 0, 15) 0 0 Line: Act OD H04 Hs4_1 3xRGB HouseT(#LED, #InCh, 1, 2, 30, 45, ROOM_CHIMNEY, ROOM_COL1, ROOM_COL3) 0-13 3 1 0 0 Line: Act OD H04 Zeitplan für Türe und Außenlicht 17:30 - 0:15 EX.P_ScheduleExtension(Hs4_T1, Hs4_T1, SI_1, 17, 30, 0, 15, 15) 0 0 Line: Act OD H04 Single_LED_D dunkler // Set_ColTab(Red Green Blue) {NewLine}Set_ColTab( 15, 13, 3, // ROOM_COL0{NewLine} 22, 44, 27, // ROOM_COL1{NewLine} 155, 73, 5, // ROOM_COL2{NewLine} 39, 18, 1, // ROOM_COL3{NewLine} 30, 0, 0, // ROOM_COL4{NewLine} 79, 39, 7, // ROOM_COL5{NewLine} 50, 50, 50, // GAS_LIGHT D{NewLine} 255, 255, 255, // GAS LIGHT{NewLine} 20, 20, 27, // NEON_LIGHT D{NewLine} 70, 70, 80, // NEON_LIGHT M{NewLine} 245, 245, 255, // NEON_LIGHT{NewLine} 50, 50, 20, // ROOM_TV0 A{NewLine} 70, 70, 30, // ROOM_TV0 B{NewLine} 50, 50, 8, // ROOM_TV1 A{NewLine} 50, 50, 8, // ROOM_TV1 B{NewLine} 255, 255, 255, // SINGLE_LED{NewLine} 26, 26, 26) // *SINGLE_LED D Line: Act OD H04 Zufallsschaltung 10 - 30 Sekunen Random(Hs4_Rand, #InCh, RM_NORMAL, 10 Sek, 30 Sek, 10 Sek, 25 Sek) 1 0 Line: Act Logic(Hs4_Zufall, Hs4_T1 AND Hs4_Rand) 1 0 Line: Act OD H04 Hs4_Zufall Türe und Außenlicht 3xLed HouseT(#LED, #InCh, 3, 3, 0, 0, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D) 0-16 1 1 0 0 Line: Act OD H04 Standard wieder herstellen // Set_ColTab(Red Green Blue) {NewLine}Set_ColTab( 15, 13, 3, // ROOM_COL0{NewLine} 22, 44, 27, // ROOM_COL1{NewLine} 155, 73, 5, // ROOM_COL2{NewLine} 39, 18, 1, // ROOM_COL3{NewLine} 30, 0, 0, // ROOM_COL4{NewLine} 79, 39, 7, // ROOM_COL5{NewLine} 50, 50, 50, // GAS_LIGHT D{NewLine} 255, 255, 255, // GAS LIGHT{NewLine} 20, 20, 27, // NEON_LIGHT D{NewLine} 70, 70, 80, // NEON_LIGHT M{NewLine} 245, 245, 255, // NEON_LIGHT{NewLine} 50, 50, 20, // ROOM_TV0 A{NewLine} 70, 70, 30, // ROOM_TV0 B{NewLine} 50, 50, 8, // ROOM_TV1 A{NewLine} 50, 50, 8, // ROOM_TV1 B{NewLine} 255, 255, 255, // SINGLE_LED{NewLine} 50, 50, 50) // SINGLE_LED D Line: Act EX.P_ScheduleExtension(Test1, Test1, SI_1, 8, 0, 9, 0, 0) 0 0 Line: Act Test1 ConstRGB(#LED, #InCh, 0, 0, 0, 255, 90, 0) 0-17 1 1 0 0 Line: Act Line: Act OD_Hs5 Obj.: Haus 5 im Oberdorf - Villa im Tessin Line: Act OD_Hs5 Wohung 17:15 - 1:30 EX.P_ScheduleExtension(Hs5_1, Hs5_1, SI_1, 17, 15, 1, 30, 15) 0 0 Line: Act OD_Hs5 Hs5_1 Wohnung 3xRGB HouseT(#LED, #InCh, 1, 2, 33, 76, ROOM_COL345, ROOM_TV0_CHIMNEY, ROOM_COL0) 0-18 3 1 0 0 Line: Act OD_Hs5 Disco 22:30 - 4:30 / 15 EX.P_ScheduleExtension(Hs5D1, Hs5D1, SI_1, 22, 30, 4, 30, 15) 0 0 Line: Act Hs5D1 ConstRGB(#LED, #InCh, 0, 0, 0, 255, 255, 255) 8-0 1 1 0 8 Line: Act LED_to_Var(Hs5_Disco, 0, >, 0) 0 0 Line: Act OD_Hs5 Hs5_Disco OD Hs5 Disco2 (pc) XPatternT21(#LED,104,#InCh,3,0,255,0,PM_NORMAL,5,200,400,10,300,200,150,1,10,200,100,250,1,220,120,130,10,1,10,10,5,0,2,32,80,2,4,89,130,41,1,16,0,9,240,31,2,16,36,0,254,3,56,14,0) 0-21 1 1 0 0 Line: - Line: Act Obj.: Haus 6 im Oberdorf - Haus am See Line: Act Zeitplan für Wohnung 19:45 - 0:03 EX.P_ScheduleExtension(Hs6_W1, Hs6_W1, SI_1, 19, 45, 0, 3, 15) 0 0 Line: Act Hs6_W1 Wohnung 3xRGB HouseT(#LED, #InCh, 1, 2, 15, 35, ROOM_TV0_CHIMNEY, ROOM_COL3, ROOM_DARK) 0-22 3 1 0 0 Line: Act Eingangstüre Random(Hs6_Rand, #InCh, RM_NORMAL, 10 Sek, 50 Sek, 10 Sek, 20 Sek) 1 0 Line: Act Logic(Hs6_Zufall, Hs6_W1 AND Hs6_Rand) 1 0 Line: Act Hs6_Rand Eingangstüre 1xLED Const(#LED, C1, #InCh, 0, 80) 0-25 C1-1 1 0 0 Line: Act // Next_LED(-1) 0-26 -1 0 0 0 Line: Act Hs6_W1 Wohnung 2xLED HouseT(#LED, #InCh, 1, 2, 15, 35, SINGLE_LED2D, SINGLE_LED3) 0-25 1 1 0 0 Line: Act Line: Act Obj.: Haus 7 im Oberdorf - Einfamilienhaus rot Line: Act Zeitplan Wohnung 20:15 - 22:30 EX.P_ScheduleExtension(Hs7_W1, Hs7_W1, SI_1, 20, 15, 22, 30, 10) 0 0 Line: Act Zeitplan 2: 5:00 - 6:30 EX.P_ScheduleExtension(Hs7_W3, Hs7_W3, SI_1, 5, 0, 6, 30, 5) 0 0 Line: Act Morgens ODER abends Logic(Hs7_L1, Hs7_W1 OR Hs7_W3) 1 0 Line: Act Hs7_L1 Wohnung 2xRGB HouseT(#LED, #InCh, 1, 2, 20, 40, ROOM_TV0, ROOM_COL2) 0-26 2 1 0 0 Line: Act Zufallschaltung 15 - 40 Sek. Random(Hs7_Rand, #InCh, RM_NORMAL, 5 Sek, 120 Sek, 15 Sek, 15 Sek) 1 0 Line: Act Logic(Hs7_Zufall, Hs7_L1 AND Hs7_Rand) 1 0 Line: Act Hs7_Zufall Haustüre 1xRGB ConstRGB(#LED, #InCh, 0, 0, 0, 80, 80, 80) 0-28 1 1 0 0 Line: Act Hs7_W1 EG Fenster links 1xLed Const(#LED, C1, #InCh, 0, 80) 0-29 C1-1 1 0 0 Line: Act Hs7_Zufall Außenlampe 1xLed Const(#LED, C2, #InCh, 0, 127) 0-29 C2-2 1 0 0 Line: Act Hs7_L1 EG Fenster rechts 1xLed Const(#LED, C3, #InCh, 0, 40) 0-29 C3-3 1 0 0 Line: - Line: - Line: Act Obj.: Haus 8 im Oberdorf - Einfamilienhaus grau Line: Act Zeitplan 1: Wohnung 19:35 - 1:30 EX.P_ScheduleExtension(Hs8_W1, Hs8_W1, SI_1, 19, 35, 1, 30, 15) 0 0 Line: Act Hs8_W1 Wohnung 2xRGB HouseT(#LED, #InCh, 1, 2, 20, 40, ROOM_TV1, ROOM_D_RED) 0-30 2 1 0 0 Line: Act Zufallschaltung 15 - 40 Sek. - Haustüre Random(Hs8_Rand, #InCh, RM_NORMAL, 10 Sek, 65 Sek, 20 Sek, 20 Sek) 1 0 Line: Act Logic(Hs8_Zu1, Hs8_W1 AND Hs8_Rand) 1 0 Line: Act Zufallschaltung 5 - 60 Sek. - Fenster links & Wintergarten Random(Hs8_Z1, #InCh, RM_NORMAL, 5 Sek, 60 Sek, 15 Sek, 30 Sek) 1 0 Line: Act Logic(Hs8_Zu2, Hs8_W1 AND Hs8_Z1) 1 0 Line: Act Hs8_Zu1 Haustüre ConstRGB(#LED, #InCh, 0, 0, 0, 80, 80, 80) 0-32 1 1 0 0 Line: Act Hs8_Zu2 EG Fenster links - Zufallsschaltung 5 - 120 Sek 1xLED Const(#LED, C1, #InCh, 0, 80) 0-33 C1-1 1 0 0 Line: Act Hs8_Zu1 Außenlampe 1xLED Const(#LED, C2, #InCh, 0, 127) 0-33 C2-2 1 0 0 Line: Act Hs8_Zu2 Wintergarten - Zufallsschaltung 5 - 120 Sek 1xLED Const(#LED, C3, #InCh, 0, 40) 0-33 C3-3 1 0 0 Line: Act Line: Act Obj.: Haus 9 im Oberdorf - Landhaus Cloppenburg Line: Act Zeitplan Wohnung 17:00 - 0:05 EX.P_ScheduleExtension(Hs9_W1, Hs9_W1, SI_1, 17, 0, 0, 5, 15) 0 0 Line: Act Hs9_W1 Wohnung Hs9_W1 HouseT(#LED, #InCh, 2, 3, 33, 55, ROOM_COL5, ROOM_DARK, ROOM_WARM_W, ROOM_COL4, CANDLE) 0-34 5 1 0 0 Line: Act Zufallschaltung 5 - 120 Sek. Hs9_W1 Random(Hs9_Rand, #InCh, RM_NORMAL, 5 Sek, 120 Sek, 10 Sek, 25 Sek) 1 0 Line: Act Logic(Hs9_Zufall, Hs9_W1 AND Hs9_Rand) 1 0 Line: Act Hs9_Zufall Haustüre 1xRGB ConstRGB(#LED, #InCh, 0, 0, 0, 110, 100, 100) 0-39 1 1 0 0 Line: Act Line: Act Obj.: Haus 10 im Oberdorf - Haus Anemone neu Line: Act Zeitplan 19:05 - 22:45 EX.P_ScheduleExtension(Hs10_W1, Hs10_W1, SI_1, 19, 5, 0, 5, 15) 0 0 Line: Act Zufallschaltung 5 - 60 Sek. Random(Hs10_Rand, #InCh, RM_NORMAL, 5 Sek, 60 Sek, 12 Sek, 36 Sek) 1 0 Line: Act Logic(Hs10_Zufall, Hs10_W1 AND Hs10_Rand) 1 0 Line: Act // Next_LED(1) 0-40 1 0 0 0 Line: Act Hs10_Zufall Haustüre 1xRGB ConstRGB(#LED, #InCh, 0, 0, 0, 20, 20, 20) 0-41 1 1 0 0 Line: Act // Next_LED(-2) 0-42 -2 0 0 0 Line: Act Hs10_W1 6xRGB HouseT(#LED, #InCh, 2, 4, 27, 56, ROOM_D_RED, SKIP_ROOM, ROOM_TV0, ROOM_TV0, ROOM_WARM_W, NEON_LIGHT) 0-40 6 1 0 0 Line: - Line: - Line: Act Obj.: Oberdorf Strasse 4 Gaslateren 24Led Line: Act 18:30 - 7:00 EX.P_ScheduleExtension(ODSB1, ODSB1, SI_1, 18, 30, 7, 0, 0) 0 0 Line: Act ODSB1 5 Gaslaternen Oberdorf 4xLED 24Led HouseT(#LED, #InCh, 5, 5, 1, 1, GAS_LIGHT1D, GAS_LIGHT2D, GAS_LIGHT3D, GAS_LIGHT1D, GAS_LIGHT2D) 0-46 2 1 0 0 Line: - Line: Act Freie Led auf 24fach Connector 24Led // Reserve LEDs(1) 0-48 1 0 0 0 Line: Act Zeitplan Fahrrad 2: 19:15 - 22:50 / 10 EX.P_ScheduleExtension(OD_Fahr2, OD_Fahr2, SI_1, 19, 15, 22, 50, 10) 0 0 Line: Act OD_Fahr2 Fahrrad 2 Const(#LED, C12, #InCh, 0, 10) 0-49 C1-2 1 0 0 Line: Act Freie LED's Const(#LED, C3, #InCh, 0, 0) 0-49 C3-3 1 0 0 Line: Act Freie LED's // Next_LED(1) 0-50 1 0 0 0 Line: - Line: Act Obj.: Central-Uhr, Wartehäuschen, Toilette, Kiosk Line: Act ODSB1 Central-Uhr Const(#LED, C2, #InCh, 0, 20) 0-51 C2-2 1 0 0 Line: Act // Next_LED(-1) 0-52 -1 0 0 0 Line: Act ODSB1 Wartehäuschen 1 und 2 2xLED 24Led HouseT(#LED, #InCh, 3, 3, 0, 0, NEON_LIGHT3M, NEON_LIGHT1M) 0-51 1 1 0 0 Line: Act Zufallschaltung 5 - 120 Sek, an 5 - 10 Sek Random(OD_Tol1, #InCh, RM_NORMAL, 5 Sek, 120 Sek, 5 Sek, 10 Sek) 1 0 Line: - // Next_LED(-1) -1 0 0 0 Line: Act OD_Tol1 Toilette 1xLED 24Led Const(#LED, C2, #InCh, 0, 30) 0-52 C2-2 1 0 0 Line: Act Zeitplan Kiosk 6:00 - 20:00 / 5 EX.P_ScheduleExtension(OD_Kiosk1, OD_Kiosk1, SI_1, 6, 0, 20, 0, 5) 0 0 Line: Act OD_Kiosk1 Kiosk 1xLED 24Led Const(#LED, C3, #InCh, 0, 60) 0-52 C3-3 1 0 0 Line: Act Line: Act Kugelleuchte bei Haus 5 18:30 - 22:00 EX.P_ScheduleExtension(ODPL2, ODPL2, SI_1, 18, 30, 22, 0, 0) 0 0 Line: Act ODPL2 Kugelleuchte bei Haus 5 1xLED 24Led Const(#LED, C1, #InCh, 0, 70) 0-53 C1-1 1 0 0 Line: Act Grill Line: Act Zeitplan 18:10 - 21:45 / 40 EX.P_ScheduleExtension(ODGrill1, ODGrill1, SI_1, 18, 10, 21, 45, 40) 0 0 Line: Act ODGrill1 Grillfeuer (pc) 1xLED 24Led APatternT11(#LED,29,#InCh,1,0,255,0,0,1 Sec,10 Sek,1 Sek,1 Sek,1 Sek,5 Sek,15 Sek,1 Sek,2 Sek,3 Sek,10 Sek,0,20,8,24,18,10,30,4,30,20,0) 0-53 C2-2 1 0 0 Line: Act ODSB1 Telefonzelle Bahnhof 1xLED 24Led Const(#LED, C3, #InCh, 0, 5) 0-53 C3-3 1 0 0 Line: - Line: Act Obj.: Haus 11 im Oberdorf - Haus Anemone alt Line: Act Zeitplan 17:30 - 22:00 EX.P_ScheduleExtension(Hs11_W1, Hs11_W1, SI_1, 17, 30, 22, 0, 15) 0 0 Line: Act Hs11_W1 Fenster und Türe HouseT(#LED, #InCh, 0, 1, 20, 60, NEON_LIGHTD) 0-54 1 1 0 0 Line: Act Zeitplan 18:00 - 2:30 EX.P_ScheduleExtension(Hs11_W3, Hs11_W3, SI_1, 18, 0, 2, 30, 15) 0 0 Line: Act Hs11_W3 Wohnung 4xRGB Hs11_W3 HouseT(#LED, #InCh, 2, 3, 15, 34, ROOM_TV1_CHIMNEY, NEON_LIGHTM, ROOM_WARM_W, SINGLE_LED2, SINGLE_LED3D) 0-55 4 1 0 0 Line: Act Line: Act Obj.: Haus 12 im Oberdorf - Hotel Garni Line: Act Treppenhaus: 17:30 - 06:30 / 3 EX.P_ScheduleExtension(Hs12_T1, Hs12_T1, SI_1, 17, 30, 6, 30, 3) 0 0 Line: Act Treppenhaus: Ein 11:30 - 12:30 / 3 EX.P_ScheduleExtension(Hs12_T2, Hs12_T2, SI_1, 11, 30, 12, 30, 3) 0 0 Line: Act Verknüpfung der 2 Zeiten Logic(Hs12_Trep1, Hs12_T1 OR Hs12_T2) 1 0 Line: Act Line: Act Empfang: 17:30 - 22:01 / 3 EX.P_ScheduleExtension(Hs12_E1, Hs12_E1, SI_1, 17, 30, 22, 1, 3) 0 0 Line: Act Restaurant: 18:01 - 23:09 / 3 EX.P_ScheduleExtension(Hs12_R1, Hs12_R1, SI_1, 18, 1, 23, 9, 3) 0 0 Line: Act Zimmer: ca 18 Uhr bis 6:30 / 15 EX.P_ScheduleExtension(Hs12_Z1, Hs12_Z1, SI_1, 18, 0, 6, 30, 15) 0 0 Line: Act Hs12_Z1 alle Zimmer HouseT(#LED, #InCh, 4, 10, 20, 60, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D) 0-59 7 1 0 0 Line: Act Hs12_R1 EG Restaurant links 1xLED Const(#LED, C1, #InCh, 0, 130) 0-66 C1-1 1 0 0 Line: Act Hs12_R1 VS: Terassentüre 1xLED Const(#LED, C2, #InCh, 0, 40) 0-66 C2-2 1 0 0 Line: Act Hs12_E1 Wandlampe mitte 1xLED Const(#LED, C3, #InCh, 0, 25) 0-66 C3-3 1 0 0 Line: Act Hs12_E1 Wandlampe rechts 1xLED Const(#LED, C1, #InCh, 0, 25) 0-67 C1-1 1 0 0 Line: Act Die Wandlampe belegt nur Kanal 1, Kanal 2+3 sind Treppenhaus // Next_LED(-1) 0-68 -1 0 0 0 Line: Act Zufallsschaltung Treppenhaus Random(Hs12_TZ1, #InCh, RM_NORMAL, 10 Sek, 40 Sek, 20 Sek, 20 Sek) 1 0 Line: Act Logic(Hs12_Zufall, Hs12_Trep1 AND Hs12_TZ1) 1 0 Line: Act Hs12_Zufall Treppenhaus Zufällig 11:30 - 12:30 und 17:30 - 6:30 HouseT(#LED, #InCh, 6, 6, 0, 0, NEON_LIGHT2D, SINGLE_LED3D, NEON_LIGHTD, NEON_LIGHTD, NEON_LIGHTD) 0-67 4 1 0 0 Line: Act Hs12_E1 Eingangshalle 1xRGB ConstRGB(#LED, #InCh, 0, 0, 0, 70, 60, 60) 0-71 1 1 0 0 Line: Act Hs12_R1 Restaurant 1xRGB ConstRGB(#LED, #InCh, 0, 0, 0, 60, 60, 60) 0-72 1 1 0 0 Line: Act Sheet: DCC MyStadt Line: Act MyMoba MyStadt Line: Act Line: Act LED's dunkler, da am Haus 1 die Lichtkästen{NewLine} am Fensterrand durchscheinen! // Set_ColTab(Red Green Blue) {NewLine}Set_ColTab( 15, 13, 3, // ROOM_COL0{NewLine} 22, 44, 27, // ROOM_COL1{NewLine} 155, 73, 5, // ROOM_COL2{NewLine} 39, 18, 1, // ROOM_COL3{NewLine} 15, 6, 5, // *ROOM_COL4{NewLine} 15, 8, 2, // *ROOM_COL5{NewLine} 50, 50, 50, // GAS_LIGHT D{NewLine} 255, 255, 255, // GAS LIGHT{NewLine} 20, 20, 27, // NEON_LIGHT D{NewLine} 10, 10, 13, // *NEON_LIGHT M{NewLine} 245, 245, 255, // NEON_LIGHT{NewLine} 15, 15, 6, // *ROOM_TV0 A{NewLine} 15, 20, 20, // ROOM_TV0 B{NewLine} 15, 15, 2, // *ROOM_TV1 A{NewLine} 50, 50, 8, // ROOM_TV1 B{NewLine} 255, 255, 255, // SINGLE_LED{NewLine} 5, 5, 5) // *SINGLE_LED D Line: Act Line: Act Obj.: Haus 1 in der Stadt (Juweliergeschäft) B.1.1 Line: Act Zeitplan für Wohnungen 17:45 - 2:15 / 40 EX.P_ScheduleExtension(S_Hs11, S_Hs11, SI_1, 17, 45, 2, 15, 40) 0 0 Line: Act S_Hs11 Wohnungen HouseT(#LED, #InCh, 2, 3, 17, 29, ROOM_COL5, CANDLE, ROOM_COL5, ROOM_COL5) 2-0 4 1 0 2 Line: Act Zufallszeit S_Hs9R1 Random(S_Hs1R1, #InCh, RM_NORMAL, 15 Sek, 90 Sek, 10 Sek, 20 Sek) 1 0 Line: Act Verknüpfung mit S_Hs91 -> Zufall 17:45 - 2:15 Logic(S_Hs12, S_Hs11 AND S_Hs1R1) 1 0 Line: Act S_Hs12 Zimmer 2. OG rechte Seite Zufall Const(#LED, C1, #InCh, 0, 50) 2-4 C1-1 1 0 2 Line: Act Zeitplan für Laden 15:45 . 18:45 / 2 EX.P_ScheduleExtension(S_Hs1L1, S_Hs1L1, SI_1, 15, 45, 18, 45, 2) 0 0 Line: Act S_Hs1L1 Ladengeschäft Const(#LED, C2, #InCh, 0, 127) 2-4 C2-2 1 0 2 Line: Act Zufallssschaltung 5 - 40 Sek jede Zeit Random(S_Hs1R2, #InCh, RM_NORMAL, 5 Sek, 40 Sek, 15 Sek, 20 Sek) 1 0 Line: Act S_Hs1R2 EG linke Seite, kleines Fenster Zufall Const(#LED, C3, #InCh, 0, 55) 2-4 C3-3 1 0 2 Line: Act Obj.: Haus 2 in der Stadt B.1.2 Line: Act Zeitplan für Laden 16:30 - 19:00 / 5 EX.P_ScheduleExtension(S_HsL2, S_HsL2, SI_1, 16, 30, 19, 0, 5) 0 0 Line: Act S_HsL2 Laden HouseT(#LED, #InCh, 1, 1, 0, 0, NEON_LIGHT) 2-5 1 1 0 2 Line: Act Zeitplan für Haus 19:15 - 0:50 / 30 EX.P_ScheduleExtension(S_Hs2, S_Hs2, SI_1, 19, 15, 0, 50, 30) 0 0 Line: Act S_Hs2 Wohnungen (dunkler wegen Fenster) HouseT(#LED, #InCh, 2, 5, 17, 29, ROOM_COL5, ROOM_COL3, ROOM_COL2, ROOM_COL3, ROOM_COL4, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D) 2-6 6 1 0 2 Line: Act Line: Act Gas_Light D dunkler{NewLine}Neon Light M dunkler{NewLine}Room_Col5 dunkler // Set_ColTab(Red Green Blue) {NewLine}Set_ColTab( 15, 13, 3, // ROOM_COL0{NewLine} 22, 44, 27, // ROOM_COL1{NewLine} 155, 73, 5, // ROOM_COL2{NewLine} 39, 18, 1, // ROOM_COL3{NewLine} 30, 0, 0, // ROOM_COL4{NewLine} 15, 8, 2, // *ROOM_COL5{NewLine} 8, 8, 8, // *GAS_LIGHT D{NewLine} 255, 255, 255, // GAS LIGHT{NewLine} 20, 20, 27, // NEON_LIGHT D{NewLine} 40, 40, 50, // *NEON_LIGHT M{NewLine} 245, 245, 255, // NEON_LIGHT{NewLine} 50, 50, 20, // ROOM_TV0 A{NewLine} 70, 70, 30, // ROOM_TV0 B{NewLine} 50, 50, 8, // ROOM_TV1 A{NewLine} 50, 50, 8, // ROOM_TV1 B{NewLine} 255, 255, 255, // SINGLE_LED{NewLine} 50, 50, 50) // SINGLE_LED D Line: Act Line: Act Obj.: Haus 3 in der Stadt (Eis-Cafe) B.1.3 Line: Act Zeiplan für Haus 21:00 - 1:30 / 10 EX.P_ScheduleExtension(S_Hs3, S_Hs3, SI_1, 21, 0, 1, 30, 10) 0 0 Line: Act S_Hs3 Wohnungen HouseT(#LED, #InCh, 2, 3, 17, 29, CANDLE, CANDLE, ROOM_COL5, ROOM_COL5) 2-12 4 1 0 2 Line: Act Zeitplan für Cafe 16:00 - 21:00 / 20 EX.P_ScheduleExtension(S_HsL3, S_HsL3, SI_1, 16, 0, 21, 0, 20) 0 0 Line: Act S_HsL3 Eis-Cafe HouseT(#LED, #InCh, 2, 2, 0, 0, NEON_LIGHTD, NEON_LIGHTD) 2-16 2 1 0 2 Line: Act Line: Act Obj.: Haus 4 in der Stadt (Pension) B.1.4 Line: Act // Set_ColTab(Red Green Blue) {NewLine}Set_ColTab( 15, 13, 3, // ROOM_COL0{NewLine} 22, 44, 27, // ROOM_COL1{NewLine} 155, 73, 5, // ROOM_COL2{NewLine} 39, 18, 1, // ROOM_COL3{NewLine} 30, 0, 0, // ROOM_COL4{NewLine} 15, 8, 2, // *ROOM_COL5{NewLine} 8, 8, 8, // *GAS_LIGHT D{NewLine} 255, 255, 255, // GAS LIGHT{NewLine} 20, 20, 27, // NEON_LIGHT D{NewLine} 40, 40, 50, // *NEON_LIGHT M{NewLine} 245, 245, 255, // NEON_LIGHT{NewLine} 50, 50, 20, // ROOM_TV0 A{NewLine} 70, 70, 30, // ROOM_TV0 B{NewLine} 50, 50, 8, // ROOM_TV1 A{NewLine} 50, 50, 8, // ROOM_TV1 B{NewLine} 255, 255, 255, // SINGLE_LED{NewLine} 15, 15, 15) // *SINGLE_LED D Line: Act Zeitplan für Eingang 17:00 - 1:00 / 2 EX.P_ScheduleExtension(S_Hs4ET1, S_Hs4ET1, SI_1, 17, 0, 1, 0, 2) 0 0 Line: Act Zeitplan für Eingang 6:00 - 8:00 / 2 EX.P_ScheduleExtension(S_Hs4ET2, S_Hs4ET2, SI_1, 6, 0, 8, 0, 2) 0 0 Line: Act Logic(S_Hs4E1, S_Hs4ET1 OR S_Hs4ET2) 1 0 Line: Act S_Hs4E1 Eingang Const(#LED, C1, #InCh, 0, 20) 2-18 C1-1 1 0 2 Line: Act Zeitplan für Lobby 16:15 - 2:30 / 2 EX.P_ScheduleExtension(S_Hs4ET3, S_Hs4ET3, SI_1, 16, 15, 2, 30, 2) 0 0 Line: Act Zeitplan für Lobby 6:30 - 8:00 / 2 EX.P_ScheduleExtension(S_Hs4ET4, S_Hs4ET4, SI_1, 6, 30, 8, 0, 2) 0 0 Line: Act Logic(S_Hs4E2, S_Hs4ET3 OR S_Hs4ET4) 1 0 Line: Act S_Hs4E2 Lobby Const(#LED, C2, #InCh, 0, 50) 2-18 C2-2 1 0 2 Line: Act S_Hs4E2 Lobby Const(#LED, C3, #InCh, 0, 50) 2-18 C3-3 1 0 2 Line: Act Zeitplan für Zimmer 16:50 - 3:35 / 30 EX.P_ScheduleExtension(S_Hs4Z1, S_Hs4Z1, SI_1, 16, 50, 3, 35, 30) 0 0 Line: Act S_Hs4Z1 Hotelzimmer HouseT(#LED, #InCh, 3, 5, 15, 40, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D) 2-19 4 1 0 2 Line: Act Zeitplan für Büros 17:15 - 1:15 / 15 EX.P_ScheduleExtension(S_Hs4B1, S_Hs4B1, SI_1, 17, 15, 1, 15, 15) 0 0 Line: Act S_Hs4B1 Büros im EG HouseT(#LED, #InCh, 1, 2, 10, 15, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D) 2-23 1 1 0 2 Line: Act S_Hs4Z1 Hotellzimmer HouseT(#LED, #InCh, 3, 6, 15, 40, ROOM_DARK, ROOM_COL1, ROOM_COL2, ROOM_TV0, ROOM_TV1, ROOM_TV1, ROOM_DARK, CANDLE, ROOM_WARM_W) 2-24 9 1 0 2 Line: Act // Set_ColTab(Red Green Blue) {NewLine}Set_ColTab( 15, 13, 3, // ROOM_COL0{NewLine} 22, 44, 27, // ROOM_COL1{NewLine} 155, 73, 5, // ROOM_COL2{NewLine} 39, 18, 1, // ROOM_COL3{NewLine} 30, 0, 0, // ROOM_COL4{NewLine} 15, 8, 2, // *ROOM_COL5{NewLine} 8, 8, 8, // *GAS_LIGHT D{NewLine} 255, 255, 255, // GAS LIGHT{NewLine} 20, 20, 27, // NEON_LIGHT D{NewLine} 50, 30, 20, // *NEON_LIGHT M{NewLine} 245, 245, 255, // NEON_LIGHT{NewLine} 50, 50, 20, // ROOM_TV0 A{NewLine} 70, 70, 30, // ROOM_TV0 B{NewLine} 50, 50, 8, // ROOM_TV1 A{NewLine} 50, 50, 8, // ROOM_TV1 B{NewLine} 10, 10, 10, // *SINGLE_LED{NewLine} 50, 50, 50) // SINGLE_LED D Line: Act Line: Act Obj.: Haus 5 in der Stadt (Bank) B.2.1 Line: Act Zeitplan für Bankfiliale 09:00 - 16:00 / 2 EX.P_ScheduleExtension(S_Hs5F1, S_Hs5F1, SI_1, 9, 0, 16, 0, 2) 0 0 Line: Act S_Hs5F1 Schalterhalle HouseT(#LED, #InCh, 2, 2, 0, 0, NEON_LIGHTM, NEON_LIGHTM) 2-33 2 1 0 2 Line: Act Zeitplan für Wohnungen 17:00 - 23:10 / 30 EX.P_ScheduleExtension(S_Hs51, S_Hs51, SI_1, 17, 0, 23, 10, 30) 0 0 Line: Act S_Hs51 HouseT(#LED, #InCh, 3, 6, 15, 23, NEON_LIGHT1L, CANDLE2, SINGLE_LED3, SINGLE_LED1, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, NEON_LIGHT3L, SINGLE_LED1D) 2-35 4 1 0 2 Line: Act Zeitplan Büro 9:00 - 17:00 / 30 EX.P_ScheduleExtension(S_Hs5B1, S_Hs5B1, SI_1, 9, 0, 17, 0, 30) 0 0 Line: Act // Next_LED(-1) 2-39 -1 0 0 2 Line: Act S_Hs5B1 Büro 2. OG Const(#LED, C23, #InCh, 0, 40) 2-38 C2-3 1 0 2 Line: Act S_Hs51 Wohnungen 3.OG und Dach HouseT(#LED, #InCh, 1, 2, 15, 23, NEON_LIGHTD, ROOM_TV1, ROOM_DARK) 2-39 3 1 0 2 Line: Act // Set_ColTab(Red Green Blue) {NewLine}Set_ColTab( 15, 13, 3, // ROOM_COL0{NewLine} 22, 44, 27, // ROOM_COL1{NewLine} 155, 73, 5, // ROOM_COL2{NewLine} 39, 18, 1, // ROOM_COL3{NewLine} 30, 0, 0, // ROOM_COL4{NewLine} 79, 39, 7, // ROOM_COL5{NewLine} 8, 8, 8, // GAS_LIGHT D{NewLine} 255, 255, 255, // GAS LIGHT{NewLine} 20, 20, 27, // NEON_LIGHT D{NewLine} 70, 70, 80, // NEON_LIGHT M{NewLine} 245, 245, 255, // NEON_LIGHT{NewLine} 50, 50, 20, // ROOM_TV0 A{NewLine} 70, 70, 30, // ROOM_TV0 B{NewLine} 50, 50, 8, // ROOM_TV1 A{NewLine} 50, 50, 8, // ROOM_TV1 B{NewLine} 255, 255, 255, // SINGLE_LED{NewLine} 50, 50, 50) // SINGLE_LED D Line: - Line: - Line: Act Line: Act Obj.: Haus 6 in der Stadt (Altstadthaus) B.2.2 Line: Act Zeitplan für Laden 8:30 - 18:00 / 2 EX.P_ScheduleExtension(S_Hs6L1, S_Hs6L1, SI_1, 8, 30, 18, 0, 2) 0 0 Line: Act S_Hs6L1 Ladengeschäft HouseT(#LED, #InCh, 1, 1, 0, 0, NEON_LIGHT) 2-42 1 1 0 2 Line: Act Zeitplan Wohnungen 19:45 - 0:45 / 20 EX.P_ScheduleExtension(S_Hs61, S_Hs61, SI_1, 19, 45, 0, 45, 20) 0 0 Line: Act S_Hs61 Wohnungen HouseT(#LED, #InCh, 2, 4, 13, 33, ROOM_BRIGHT, ROOM_COL1, ROOM_COL3, SINGLE_LED1, SINGLE_LED2, SINGLE_LED3) 2-43 4 1 0 2 Line: Act Line: Act Obj.: Haus 7 in der Stadt (Altes Stadthaus) B.2.3 Line: Act Zeitplan für Wohungen 18:20 - 1:30 / 30 EX.P_ScheduleExtension(S_Hs71, S_Hs71, SI_1, 18, 20, 1, 30, 30) 0 0 Line: Act S_Hs71 Wohnungen HouseT(#LED, #InCh, 1, 3, 20, 32, ROOM_DARK, ROOM_TV1, ROOM_CHIMNEYD, ROOM_WARM_W) 2-47 4 1 0 2 Line: Act Zeitplan für Laden 16:20 - 18:30 / 2 EX.P_ScheduleExtension(S_Hs7L1, S_Hs7L1, SI_1, 16, 20, 18, 30, 2) 0 0 Line: Act S_Hs7L1 Laden HouseT(#LED, #InCh, 3, 3, 0, 0, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M) 2-51 1 1 0 2 Line: Act Line: Act Obj.: Haus 8 in der Stadt ( Stadthaus mit Erker) B.2.4 Line: Act Zeitplan für Wohnungen 18:50 - 23:44 / 40 EX.P_ScheduleExtension(S_Hs81, S_Hs81, SI_1, 18, 50, 23, 44, 40) 0 0 Line: Act S_Hs81 Wohnungen HouseT(#LED, #InCh, 3, 5, 17, 33, ROOM_WARM_W, ROOM_TV0, ROOM_TV1_CHIMNEY, SINGLE_LED1, SINGLE_LED2, SINGLE_LED3) 2-52 4 1 0 2 Line: - Line: Act Line: Act LED's dunkler, da am Haus 9 die Lichtkästen{NewLine} am Fensterrand durchscheinen!{NewLine}Room_Col4 & Room_Col5 dunkler{NewLine}Neon_Light M dunkler{NewLine}Room_TV0 A & Room_TV1 A dunkler{NewLine}Single_LED D dunkler // Set_ColTab(Red Green Blue) {NewLine}Set_ColTab( 15, 13, 3, // ROOM_COL0{NewLine} 22, 44, 27, // ROOM_COL1{NewLine} 155, 73, 5, // ROOM_COL2{NewLine} 39, 18, 1, // ROOM_COL3{NewLine} 15, 6, 5, // *ROOM_COL4{NewLine} 15, 8, 2, // *ROOM_COL5{NewLine} 8, 8, 8, // GAS_LIGHT D{NewLine} 255, 255, 255, // *GAS LIGHT{NewLine} 20, 20, 27, // NEON_LIGHT D{NewLine} 10, 10, 13, // *NEON_LIGHT M{NewLine} 245, 245, 255, // NEON_LIGHT{NewLine} 15, 15, 6, // *ROOM_TV0 A{NewLine} 15, 20, 20, // ROOM_TV0 B{NewLine} 15, 15, 2, // *ROOM_TV1 A{NewLine} 50, 50, 8, // ROOM_TV1 B{NewLine} 255, 255, 255, // SINGLE_LED{NewLine} 5, 5, 5) // *SINGLE_LED D Line: - Line: Act Obj.: Haus 9 in der Stadt B.3.1 Line: Act Zeitplan für Haus 18:30 - 23:50 / 30 EX.P_ScheduleExtension(S_Hs9, S_Hs9, SI_1, 18, 30, 23, 50, 30) 0 0 Line: Act S_Hs9 Wohnungen (dunkler wegen Fenster) HouseT(#LED, #InCh, 2, 4, 10, 30, ROOM_TV1, ROOM_COL3, ROOM_COL4, ROOM_COL5) 2-56 4 1 0 2 Line: Act Line: Act Obj.: Stadtbrunnen Line: Act Siehe Hardi #2996 vom 24.09.2020 New_HSV_Group() 0 0 Line: Act Zeitplan für Brunnen 19:00 - 22:00 / 3 EX.P_ScheduleExtension(S_Brun1, S_Brun1, SI_1, 19, 0, 22, 0, 3) 0 0 Line: - Line: Act Stadtbrunnen B.3.2 Line: - S_Brun1 Stadtbrunnen (pc) APatternT2(#LED,28,#InCh,3,0,255,0,PM_HSV,20 Sek,0,255,255,50,0,255,50) 1 1 0 2 Line: - LED's kopieren CopyNLEDs(4, #LED, #InCh, 50) 4 1 0 2 Line: Act S_Brun1 Stadtbrunnen (pc) // Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}XPatternT1(#LED,28,SI_LocalVar,15,0,255,0,PM_NORMAL,2 Sek,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,10,0,20,16,0,0,10,10,0,0,19,0,10,0,20,16,0,0,10,10,0,0,19,0,0,8,16,16,0,0,10,10,0,0,19,0,0,8,16,0,0,50,10,10,0,0,19,0,0,8,16,0,0,50,20,0,20,0,19,0,0,8,16,0,0,50,10,0,20,16,0,0,0,8,16,0,0,50,30,0,20,16,0,0,10,10,0 ,63,192,0,0,0,0,1) 2-60 5 1 0 2 Line: - New_HSV_Group() 0 0 Line: Act Line: Act Obj.: Gaslaternen Stadt, Bushaltestelle, Imbiss B.3.3 24LED2 Line: Act Zeitplan 18:30 - 7:00 / 2 EX.P_ScheduleExtension(S_GL1, S_GL1, SI_1, 18, 30, 7, 0, 2) 0 0 Line: Act S_GL1 Gaslaternen sind dunkler 24LED2 HouseT(#LED, #InCh, 14, 14, 1, 1, GAS_LIGHT1D, GAS_LIGHT2D, GAS_LIGHT3D, GAS_LIGHT1D, GAS_LIGHT2D, GAS_LIGHT3D, GAS_LIGHT1D, GAS_LIGHT2D, GAS_LIGHT3D, GAS_LIGHT1D, GAS_LIGHT2D, GAS_LIGHT3D, GAS_LIGHT1D, GAS_LIGHT2D) 2-65 5 1 0 2 Line: Act Obj.: Stadt Bahnunterführung Line: Act Zeitplan Stadt Bahnunterführun 18:00 - 8:00 / 1 EX.P_ScheduleExtension(S_Bahn1, S_Bahn1, SI_1, 18, 0, 8, 0, 1) 0 0 Line: Act Bahnunterführung Tunnel (Dauerlicht) 24LED2 Const(#LED, C1, #InCh, 0, 35) 2-70 C1-1 1 0 2 Line: Act S_Bahn1 Bahnunterführung Dach 24LED2 Const(#LED, C2, #InCh, 0, 80) 2-70 C2-2 1 0 2 Line: Act 20, 20, 12, // *NEON_LIGHT D // Set_ColTab(Red Green Blue) {NewLine}Set_ColTab( 15, 13, 3, // ROOM_COL0{NewLine} 22, 44, 27, // ROOM_COL1{NewLine} 155, 73, 5, // ROOM_COL2{NewLine} 39, 18, 1, // ROOM_COL3{NewLine} 30, 0, 0, // ROOM_COL4{NewLine} 79, 39, 7, // ROOM_COL5{NewLine} 50, 50, 50, // GAS_LIGHT D{NewLine} 255, 255, 255, // GAS LIGHT{NewLine} 20, 20, 12, // *NEON_LIGHT D{NewLine} 70, 70, 80, // NEON_LIGHT M{NewLine} 245, 245, 255, // NEON_LIGHT{NewLine} 50, 50, 20, // ROOM_TV0 A{NewLine} 70, 70, 30, // ROOM_TV0 B{NewLine} 50, 50, 8, // ROOM_TV1 A{NewLine} 50, 50, 8, // ROOM_TV1 B{NewLine} 255, 255, 255, // SINGLE_LED{NewLine} 50, 50, 50) // SINGLE_LED D Line: Act // Next_LED(-1) 2-71 -1 0 0 2 Line: - Line: Act Obj.: Bushaltestelle Umgehungsstrasse Line: Act Zeitplan für Bushaltestelle EX.P_ScheduleExtension(Bushalt1, Bushalt1, SI_1, 18, 0, 7, 30, 3) 0 0 Line: Act Bushalt1 Bushaltestelle Umgehungsstrasse 24LED2 HouseT(#LED, #InCh, 1, 1, 0, 0, NEON_LIGHT3D) 2-70 1 1 0 2 Line: - Line: Act Obj.: Imbiss Line: Act Zeitplan Imbiss-Grill 9:45 - 19:10 / 15 EX.P_ScheduleExtension(S_Imbiss1, S_Imbiss1, SI_1, 9, 45, 19, 10, 15) 0 0 Line: Act S_Imbiss1 Imbiss-Grill (pc) 24LED2 APatternT13(#LED,28,#InCh,2,0,255,0,0,1,7 Sek,5 Sek,1,100,1,5 Sek,10 Sek,3 Sek,1,100,1,6 Sek,1,1,200,200,80,80,255,255,255,255,80,80,200,150,50,200,50,50,255,255,255,255,180,130,40,60) 2-71 C1-2 1 0 2 Line: Act Zeitplan Imbiss-Deckenlampe 16:00 - 20:00 / 5 EX.P_ScheduleExtension(S_Imbiss2, S_Imbiss2, SI_1, 16, 0, 20, 0, 5) 0 0 Line: Act S_Imbiss2 Imbiss-Deckenleuchte Const(#LED, C3, #InCh, 0, 30) 2-71 C3-3 1 0 2 Line: Act LED's wieder auf Standard // Set_ColTab(Red Green Blue) {NewLine}Set_ColTab( 15, 13, 3, // ROOM_COL0{NewLine} 22, 44, 27, // ROOM_COL1{NewLine} 155, 73, 5, // ROOM_COL2{NewLine} 39, 18, 1, // ROOM_COL3{NewLine} 30, 0, 0, // ROOM_COL4{NewLine} 79, 39, 7, // ROOM_COL5{NewLine} 50, 50, 50, // GAS_LIGHT D{NewLine} 255, 255, 255, // GAS LIGHT{NewLine} 20, 20, 27, // NEON_LIGHT D{NewLine} 70, 70, 80, // NEON_LIGHT M{NewLine} 245, 245, 255, // NEON_LIGHT{NewLine} 50, 50, 20, // ROOM_TV0 A{NewLine} 70, 70, 30, // ROOM_TV0 B{NewLine} 50, 50, 8, // ROOM_TV1 A{NewLine} 50, 50, 8, // ROOM_TV1 B{NewLine} 255, 255, 255, // SINGLE_LED{NewLine} 50, 50, 50) // SINGLE_LED D Line: Act Zeitplan Musikbühne-Getränkestand 17:45-23:00/30 EX.P_ScheduleExtension(MuBu3, MuBu3, SI_1, 17, 45, 23, 0, 30) 0 0 Line: Act Logic(MuBu4, Musi1 OR MuBu3) 1 0 Line: Act MuBu4 Musik-Bühne Getränkestand 24LED2 Const(#LED, C1, #InCh, 0, 50) 2-72 C1-1 1 0 2 Line: - Line: Act Obj.: Marktstände Line: Act // Set_ColTab(Red Green Blue) {NewLine}Set_ColTab( 15, 13, 3, // ROOM_COL0{NewLine} 22, 44, 27, // ROOM_COL1{NewLine} 155, 73, 5, // ROOM_COL2{NewLine} 39, 18, 1, // ROOM_COL3{NewLine} 30, 0, 0, // ROOM_COL4{NewLine} 79, 39, 7, // ROOM_COL5{NewLine} 50, 50, 50, // GAS_LIGHT D{NewLine} 255, 255, 255, // GAS LIGHT{NewLine} 20, 20, 27, // NEON_LIGHT D{NewLine} 70, 70, 80, // NEON_LIGHT M{NewLine} 245, 245, 255, // NEON_LIGHT{NewLine} 50, 50, 20, // ROOM_TV0 A{NewLine} 70, 70, 30, // ROOM_TV0 B{NewLine} 50, 50, 8, // ROOM_TV1 A{NewLine} 50, 50, 8, // ROOM_TV1 B{NewLine} 40, 40, 40, // *SINGLE_LED{NewLine} 15, 15, 15) // *SINGLE_LED D Line: Act Zeitplan Marktstände 16:00 - 19:00 / 20 EX.P_ScheduleExtension(Markt1, Markt1, SI_1, 16, 0, 19, 0, 20) 0 0 Line: Act Markt1 4 Marktstände + Erdbeerstand 24LED4 HouseT(#LED, #InCh, 6, 6, 3, 4, SINGLE_LED1, SINGLE_LED2, SINGLE_LED3, SINGLE_LED1, SINGLE_LED2D, SINGLE_LED3D) 2-73 2 1 0 2 Line: Act Markt1 Marktstand "Süsses" Const(#LED, C1, #InCh, 0, 255) 2-75 C1-1 1 0 2 Line: Act Zeitplan Räucherofen 10:00 - 18:00 / 30 EX.P_ScheduleExtension(RO_1, RO_1, SI_1, 10, 0, 18, 0, 30) 0 0 Line: Act RO_1 Räucherofen (pc) 24LED4 APatternT9(#LED,28,#InCh,2,0,255,0,0,1,7 Sek,5 Sek,8 Sek,5 Sek,10 Sek,10 Sek,7 Sek,6 Sek,1,1,3,2,5,1,3,3,2,2,4,3,5,1,2,3,1,2) 2-76 C1-2 1 0 2 Line: Act Freie LED's Const(#LED, C3, #InCh, 0, 0) 2-76 C3-3 1 0 2 Line: Act Zeitplan Fahrrad 1: 18:20 - 23:20 / 15 EX.P_ScheduleExtension(S_Fahr1, S_Fahr1, SI_1, 18, 20, 23, 20, 15) 0 0 Line: Act S_Fahr1 Fahrrad 1 Const(#LED, C12, #InCh, 0, 5) 2-77 C1-2 1 0 2 Line: Act Obj.: Fotograf am Tunneleingang bei Signal 18 Line: Act FotoAkt1 MonoFlop(FotoBlitz, #InCh, 1 Sek) 1 0 Line: Act FotoBlitz Fotograf (pc) // Activation: RandButton(CF_ROTATE | CF_SKIP0, 20 Sek){NewLine}New_Local_Var(){NewLine}Counter(CF_ONLY_LOCALVAR | CF_RANDOM | CF_ROTATE | CF_SKIP0, #InCh, SI_1, 20 Sek, 6){NewLine}PatternT30(#LED,98,SI_LocalVar,1,0,128,0,PM_NORMAL,1 Sec,200,20,500,20,19 Sek,200,20,400,20,550,20,19 Sek,400,20,600,20,300,20,19 Sek,500,20,19 Sek,200,20,200,20,200,20,19 Sek,148,74,37,21 ,63,128,0,0,0,63,128,0,0,0,0,0,63,128,0,0,0,0,0,63,128,0,63,128,0,0,0,0,0) 2-77 C3-3 1 0 2 Line: Act Freie LED's 24LED4 // Reserve LEDs(3) 2-78 3 0 0 2 Line: Act // Set_ColTab(Red Green Blue) {NewLine}Set_ColTab( 15, 13, 3, // ROOM_COL0{NewLine} 22, 44, 27, // ROOM_COL1{NewLine} 155, 73, 5, // ROOM_COL2{NewLine} 39, 18, 1, // ROOM_COL3{NewLine} 30, 0, 0, // ROOM_COL4{NewLine} 79, 39, 7, // ROOM_COL5{NewLine} 50, 50, 50, // GAS_LIGHT D{NewLine} 255, 255, 255, // GAS LIGHT{NewLine} 20, 20, 27, // NEON_LIGHT D{NewLine} 70, 70, 80, // NEON_LIGHT M{NewLine} 245, 245, 255, // NEON_LIGHT{NewLine} 50, 50, 20, // ROOM_TV0 A{NewLine} 70, 70, 30, // ROOM_TV0 B{NewLine} 50, 50, 8, // ROOM_TV1 A{NewLine} 50, 50, 8, // ROOM_TV1 B{NewLine} 255, 255, 255, // SINGLE_LED{NewLine} 50, 50, 50) // SINGLE_LED D Line: - Line: - Line: Act Zeitplan Musik-Bühne blaues Licht 18:00-23:30/15 EX.P_ScheduleExtension(MuBu1, MuBu1, SI_1, 18, 0, 23, 30, 15) 0 0 Line: Act Zeitplan oder Tastendruck Logic(MuBu2, MuBu1 OR Musi1) 1 0 Line: Act MuBu2 Blaues Licht auf Bühne Const(#LED, C1, #InCh, 0, 255) 2-81 C1-1 1 0 2 Line: Act Musi1 Musikbuehne (pc) 8xLED XPatternT25(#LED,29,#InCh,8,0,255,0,PM_SEQUENZ_NO_RESTART,1 Sec,300,300,300,300,300,300,1,500,1,500,1,500,5 Sek,4 Sek,4 Sek,4 Sek,6 Sek,2 Sek,2 Sek,2 Sek,2 Sek,2 Sek,5 Sek,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,0,0,0,0,0,0,0,0,0,255,0,0,0,0,0,0,255,0,0,0,0,0,0,255,0,0,0,0,0,0,0,255,255,255,0,0,0,0,0,255,0,255,0,0,0,0,0,0,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,255,255,0,255,0,0,255,255,255,0,0,0,0,0,0,0,0,0,0,0,255,255,0,0,0,0,0,0,0,0,255,255,255,0,0,0,255,0,0,0,0,0,0,0,0,255,0,0,0,0,0,0,255,255,0,255,0,0,0,0,255,255,255,0,255,0,0,0,255,255,255,0,0,0,0,0,255,255,0,0,255,0,0,0,255,255,0,0,0,0,0,0,100,100,255,255,255,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 2-81 C2-9 1 0 2 Sheet: DCC MyBurg Line: - MyMoba Burg und etc. Line: Act Obj.: Tasterfunktionen 3 + 6 entfällt Line: Act Es wird der 6. Taster benötigt entfällt // Next_LED(4) 1-0 4 0 0 1 Line: - SwitchB6 No-Sound-Taster (Sound abschalten) entfällt PushButton_RGB_0_1(#LED, #InCh, NoSound0, 1, 1, 0, 0, 0, 0, 5, 0, 50, 0, 0, 50, 0, 0) 1 1 0 1 Line: - Es wird der dritte Taster benötigt. entfällt // Next_LED(-3) -3 0 0 1 Line: - SwitchB4 Taster 3 entfällt PushButton_RGB_0_1(#LED, #InCh, Einsatz0, 1, 0, 1, 0, 40 Sek, 0, 5, 0, 0, 0, 127, 0, 0, 0) 1 1 0 1 Line: Act Obj.: Polizei-Einsatz Enten/Schwäne Line: Act Einsatz0 Polizei-Einsatz (pc){NewLine}Es wird die blaue LED des Soundmoduls verwendet {NewLine}für die weitere Abfolge via Variable. 5xRGB // Activation: N_Buttons{NewLine}InCh_to_TmpVar(#InCh, 2){NewLine}PatternT4(#LED,30,SI_LocalVar,1,0,255,0,0,0,2 Sek,4 Sek,33 Sek,0,30,60,90 ,63,128,0,63) 3-0 C3-3 2 0 3 Line: Act Ein1: 2 Sek für Sound (Blaue LED = 30) LED_to_Var(Ein1, 2, >, 29) 0 0 Line: Act Ein2: 4 Sek für Blaulicht (Blaue LED = 60) LED_to_Var(Ein2, 2, >, 59) 0 0 Line: Act Ein3: 33 Sek für Lichter (Blaue LED = 90) LED_to_Var(Ein3, 2, >, 89) 0 0 Line: Act Eine LED zurück, da Blaue LED zuerst da war. // Next_LED(-1) 3-1 -1 0 0 3 Line: - x Const(#LED, C12, #InCh, 0, 0) C1-2 1 0 3 Line: Act Ein1 Martinshorn Sound x Sound_New_Seq1(#LED, #InCh) 3-0 C1-2 1 0 3 Line: Act Ein3 Blinker x Blink2(#LED, C12, #InCh, 300, 400, 0, 127) 3-1 C1-2 1 0 3 Line: Act Ein3 Rücklicht x Const(#LED, C3, #InCh, 10, 15) 3-1 C3-3 1 0 3 Line: Act Ein3 Blinker x Blink2(#LED, C12, #InCh, 300, 400, 0, 127) 3-2 C1-2 1 0 3 Line: Act Ein3 Rücklicht x Const(#LED, C3, #InCh, 20, 127) 3-2 C3-3 1 0 3 Line: Act Ein1 Blaulicht x BlueLight2(#LED, C12, #InCh) 3-3 C1-2 1 0 3 Line: Act Frei Frei Const(#LED, C3, #InCh, 0, 0) 3-3 C3-3 1 0 3 Line: Act Ein1 Scheinwerfer x Const(#LED, C12, #InCh, 4, 20) 3-4 C1-2 1 0 3 Line: Act Ein1 Warnblinker Dreieck x Blink2(#LED, C3, #InCh, 700, 600, 0, 20) 3-4 C3-3 1 0 3 Line: Act Obj.: Polizei-Motorrad Line: Act Ein3 Polizei-Motorrad Rücklicht Const(#LED, C1, #InCh, 5, 5) 3-5 C1-1 1 0 3 Line: Act Ein1 Polizei-Motorrad Scheinwerfer Const(#LED, C2, #InCh, 5, 60) 3-5 C2-2 1 0 3 Line: Act Ein1 , Polizei-Motorrad Blaulicht Const(#LED, C3, #InCh, 0, 255) 3-5 C3-3 1 0 3 Line: Act Line: Act Obj.: Burg: Bergkapele Line: Act Bergkapelle Zeitplan 1 9:30 - 10:30 EX.P_ScheduleExtension(BergK1, BergK1, SI_1, 9, 30, 10, 30, 0) 0 0 Line: Act Bergkapelle Zeitplan 2 19:00 - 20:00 EX.P_ScheduleExtension(BergK2, BergK2, SI_1, 19, 0, 20, 0, 0) 0 0 Line: Act Bergkapelle Zeitplan Läuten 19:40 - 19:45 EX.P_ScheduleExtension(BergK3, BergK3, SI_1, 19, 40, 19, 45, 0) 0 0 Line: Act Beleuchtung innen morgens und abends Logic(BergKK1, BergK1 OR BergK2) 1 0 Line: Act Sound ggf. abschaltbar Logic(BergK4, NoSound0 AND BergK3) 1 0 Line: Act BergK4 BergK4 Glockenläuten 19:40 1xRGB Sound_New_Seq1(#LED, #InCh) 3-6 C1-2 1 0 3 Line: Act BergK4 BergK4 eigentlich unnötig! x Const(#LED, C3, #InCh, 0, 127) 3-6 C3-3 1 0 3 Line: Act BergKK1 BergKK1 Kapellenlicht: 9:30 - 10:30 & 19:00 - 20:00 1xRGB ConstRGB(#LED, #InCh, 30, 20, 10, 150, 150, 150) 3-7 1 1 0 3 Line: Act Obj.: Burg: Grillhütte / Lagerfeuer / Burgbeleuchtung Line: Act Grillhütte Zeitplan 18:45 - 23:35 / 30 EX.P_ScheduleExtension(BergGh1, BergGh1, SI_1, 18, 45, 23, 35, 30) 0 0 Line: Act BergGh1 ConstRGB(#LED, #InCh, 0, 0, 0, 6, 2, 0) 3-8 1 1 0 3 Line: Act Lagerfeuer Zeitplan EX.P_ScheduleExtension(BergLf1, BergLf1, SI_1, 18, 20, 0, 10, 30) 0 0 Line: Act BergLf1 Peters_Lagerfeuer (pc) // Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}XPatternT14(#LED,28,SI_LocalVar,3,0,255,0,PM_NORMAL,10 Sek,2 Sek,4 Sek,600,300,200,400,200,200,100,3 Sek,2 Sek,3 Sek,2 Sek,0,0,0,10,0,0,30,0,0,50,10,0,70,20,0,90,30,0,70,20,0,90,25,0,80,20,0,70,10,0,50,5,0,30,0,0,10,0,0,5,0,0 ,63,192,0,0,0,0,0,0,0,0,0,0,0,1) 3-9 1 1 0 3 Line: Act // Next_LED(-1) 3-10 -1 0 0 3 Line: Act BergLf1 Peters_Lagerfeuer (pc) // Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT11(#LED,28,SI_LocalVar,3,0,255,0,PM_NORMAL,5,5,5324,5,3120,3,4986,3,4367,5,3433,0,0,0,100,80,20,0,0,0,100,80,20,0,0,0,120,100,30,0,0,0,110,95,25,0,0,0,100,80,20,0,0,0 ,63,192,0,0,0,0,0,0,0,0,1) 3-9 1 1 0 3 Line: - Line: Act Obj.: Burgbeleuchtung Line: Act Zeitplan Burgbeleuchtung 19:00 - 22:25 / 2 EX.P_ScheduleExtension(BergBu1, BergBu1, SI_1, 19, 0, 22, 25, 2) 0 0 Line: Act BergBu1 Burg_Innenbeleuchtung (pc) APatternT29(#LED,140,#InCh,15,0,255,0,0,1 Sek,5 Sek,5 Sek,10 Sek,5 Sek,5 Sek,100,5 Sek,5 Sek,5 Sek,5 Sek,5 Sek,5 Sek,5 Sek,5 Sek,10 Sek,5 Sek,5 Sek,5 Sek,5 Sek,5 Sek,5 Sek,5 Sek,5 Sek,5 Sek,2 Sek,2 Sek,2 Sek,20 Sek,0,0,0,0,0,0,0,32,34,0,0,0,34,2,0,51,51,51,48,51,51,0,80,85,85,85,85,85,5,0,34,50,51,51,35,34,0,16,17,0,0,0,17,1,0,17,17,17,17,17,17,0,16,17,17,17,17,17,241,0,17,17,17,17,17,17,0,31,17,17,17,17,17,1,15,17,17,17,17,17,17,15,16,17,17,17,17,17,1,15,17,17,17,17,17,17,0,47,34,0,0,0,34,2,0,51,51,51,51,51,51,0,80,85,85,85,85,85,5,0,34,34,34,51,35,34,0,16,17,0,0,0,17,1,0,5,0,5,0,85,0,0,80,5,80,85,80,80,0,0,80,85,80,85,0,80,0,0,80,5,0,5,5,0,0,80,0,80,5,0,5,0,0,5,0,85,0,0,5,0,5,0,5,0,5,80,0,32,0,32,0,32,0,2,0,1,0,1,0,1,16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 3-10 5 1 0 3 Sheet: DCC MyUnterdorf Line: Act MyMoba yUnterdorf Line: Act Line: Act Obj.: Haus 1 im Unterdorf - Einfamilienhaus m. Fachwerk Line: Act Zeitplan 17:45 - 0:45 / 15 EX.P_ScheduleExtension(UD_Hs1, UD_Hs1, SI_1, 17, 45, 0, 45, 15) 0 0 Line: Act UD_Hs1 HouseT(#LED, #InCh, 4, 8, 25, 35, ROOM_TV0, NEON_LIGHTM, NEON_DEF_D, SINGLE_LED1, SINGLE_LED2D, SINGLE_LED3, SINGLE_LED1D, SINGLE_LED2, SINGLE_LED3D, NEON_LIGHT1M, SINGLE_LED2D, NEON_LIGHT3M) 4-0 6 1 0 4 Line: Act Obj.: Haus 2 im Unterdorf - Fachwerkhaus m. Garage Line: Act Zufallsschaltung 5 - 60 Sek, an 2 - 10 Sek Random(UD_Hs2K1, #InCh, RM_NORMAL, 5 Sek, 60 Sek, 2 Sek, 10 Sek) 1 0 Line: Act UD_Hs2K1 Keller zufällig Const(#LED, C1, #InCh, 0, 20) 4-6 C1-1 1 0 4 Line: Act Zufallschaltung 5 - 120 Sek, an 2 - 9 Sek Random(UD_Hs2T1, #InCh, RM_NORMAL, 5 Sek, 120 Sek, 2 Sek, 9 Sek) 1 0 Line: Act UD_Hs2T1 Haustür-Lampe Const(#LED, C2, #InCh, 0, 50) 4-6 C2-2 1 0 4 Line: Act Zufallschaltung 5 - 120 Sek, an 3 - 4 Sek Random(UD_Hs2T2, #InCh, RM_NORMAL, 5 Sek, 120 Sek, 3 Sek, 4 Sek) 1 0 Line: Act UD_Hs2T2 Garagen-Lampe Const(#LED, C3, #InCh, 0, 50) 4-6 C3-3 1 0 4 Line: Act Zeitplan 18:20 - 23:30 / 30 EX.P_ScheduleExtension(UD_Hs2, UD_Hs2, SI_1, 18, 20, 23, 30, 30) 0 0 Line: Act UD_Hs2 HouseT(#LED, #InCh, 3, 6, 33, 55, NEON_DEF_D, ROOM_TV0, ROOM_WARM_W, ROOM_COL1, NEON_LIGHTM, ROOM_WARM_W, ROOM_COL4, ROOM_TV0_CHIMNEY, ROOM_DARK) 4-7 9 1 0 4 Line: Act Koppel-LED wegen Störungen 9.8.2025 ConstRGB(#LED, #InCh, 0, 0, 0, 5, 5, 3) 4-16 1 1 0 4 Line: Act Obj.: Haus 3 im Unterdorf - Bauernhaus Line: Act Zeitplan 17:35 - 23:40 / 20 EX.P_ScheduleExtension(UD_Hs3, UD_Hs3, SI_1, 17, 35, 23, 40, 20) 0 0 Line: Act UD_Hs3 HouseT(#LED, #InCh, 4, 8, 15, 30, SINGLE_LED1, SINGLE_LED2, SINGLE_LED3, NEON_LIGHT1M, CANDLE2, CANDLE3, SINGLE_LED1, SINGLE_LED2, SINGLE_LED3, SINGLE_LED1, NEON_LIGHT2M, CANDLE3, SINGLE_LED1, SINGLE_LED2, SINGLE_LED3, SINGLE_LED1D, SINGLE_LED2, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2, SINGLE_LED3D, NEON_LIGHT1L, CANDLE2, NEON_LIGHT3) 4-17 8 1 0 4 Line: Act Obj.: Haus 4 im Unterdorf - Kirche Line: Act Zeitplan 18:00 - 19:00 / 2 EX.P_ScheduleExtension(UD_Kirche1, UD_Kirche1, SI_1, 18, 0, 19, 0, 2) 0 0 Line: Act UD_Kirche1 Vorderer Kirchenraum ConstRGB(#LED, #InCh, 10, 10, 10, 127, 127, 127) 4-25 1 1 0 4 Line: Act Set_CandleTab(15, 25, 80, 100, 40, 55, 64, 50, 5) 0 0 Line: Act Kerzenlicht dauernd HouseT(#LED, #InCh, 1, 1, 0, 0, CANDLE) 4-26 1 1 0 4 Line: Act Set_CandleTab(25, 25, 80, 100, 120, 145, 64, 50, 5) 0 0 Line: Act Obj.: Haus 5 im Unterdorf - Kubushaus Line: Act Zeitplan 18:10 - 22:44 / 15 EX.P_ScheduleExtension(UD_Hs5, UD_Hs5, SI_1, 18, 10, 22, 44, 15) 0 0 Line: Act UD_Hs5 Kubushaus (pc) APatternT22(#LED,28,#InCh,27,0,30,0,PM_SEQUENZ_NO_RESTART,1,5 Sek,1,1,8 Sek,1,1,19 Sek,1,1,22 Sek,1,3 Sek,25 Sek,28 Sek,3 Sek,1,22 Sek,1,1,20 Sek,5 Sek,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,0,0,0,0,0,0,0,0,0,0,25,15,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,15,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,15,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,15,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,15,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,15,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,15,6,25,15,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,15,6,25,15,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,15,6,25,15,6,0,0,0,0,0,0,0,0,0,25,15,6,25,15,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,15,6,25,15,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,6,0,15,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,6,0,15,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,4,1,0,0,0,0,0,0,15,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,10,4,1,0,0,0,0,0,0,15,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 4-27 9 1 0 4 Line: Act Obj.: Haus 6 im Unterdorf - Gasthaus Sonne Line: Act Zeitplan Gaststätte 18:00 - 22:00 / 5 EX.P_ScheduleExtension(UD_Hs6G1, UD_Hs6G1, SI_1, 18, 0, 22, 0, 5) 0 0 Line: Act UD_Hs6G1 Restaurant HouseT(#LED, #InCh, 5, 5, 0, 0, ROOM_WARM_W, SKIP_ROOM, NEON_LIGHTM, SKIP_ROOM, ROOM_WARM_W) 4-36 5 1 0 4 Line: Act // Next_LED(-4) 4-41 -4 0 0 4 Line: Act Zeitplan Nebenzimmer 22:00 - 1:15 / 15 EX.P_ScheduleExtension(UD_Hs6G2, UD_Hs6G2, SI_1, 22, 0, 1, 15, 15) 0 0 Line: Act UD_Hs6G2 Nebenzimmer HouseT(#LED, #InCh, 1, 1, 0, 0, ROOM_WARM_W) 4-37 1 1 0 4 Line: Act // Next_LED(1) 4-38 1 0 0 4 Line: Act Random(UD_Hs6T1, #InCh, RM_NORMAL, 5 Sek, 120 Sek, 2 Sek, 10 Sek) 1 0 Line: Act Toilette nur wenn Restaurant oder Nebenzimmer Logic(UD_Hs6T2, UD_Hs6G1 OR UD_Hs6G2 AND UD_Hs6T1) 1 0 Line: Act UD_Hs6T2 Toilette ConstRGB(#LED, #InCh, 0, 0, 0, 40, 40, 40) 4-39 1 1 0 4 Line: Act Zeitplan OG 21:30 - 0:15 / 15 EX.P_ScheduleExtension(UD_Hs62, UD_Hs62, SI_1, 21, 30, 0, 15, 15) 0 0 Line: Act // Next_LED(1) 4-40 1 0 0 4 Line: Act UD_Hs62 1. OG HouseT(#LED, #InCh, 3, 5, 20, 60, ROOM_WARM_W, ROOM_DARK, ROOM_WARM_W, ROOM_CHIMNEYD, ROOM_TV1, ROOM_WARM_W, ROOM_DARK, ROOM_COL0) 4-41 8 1 0 4 Line: Act UD_Hs62 2. OG, Keller HouseT(#LED, #InCh, 2, 4, 20, 88, SINGLE_LED1, SINGLE_LED2, SINGLE_LED3, SINGLE_LED1, SINGLE_LED2, SINGLE_LED3) 4-49 2 1 0 4 Line: Act UD_Hs6G1 Türlampen Const(#LED, C12, #InCh, 0, 40) 4-51 C1-2 1 0 4 Line: Act Zeitplan Biergatten Hauptlicht 22:00 - 22:30 / 0 EX.P_ScheduleExtension(UD_Hs63, UD_Hs63, SI_1, 22, 0, 22, 30, 0) 0 0 Line: Act UD_Hs63 Biergatten Hauptlicht Const(#LED, C3, #InCh, 0, 127) 4-51 C3-3 1 0 4 Line: Act UD_Hs63 Biergatten Hauptlicht Const(#LED, C1, #InCh, 0, 127) 4-52 C1-1 1 0 4 Line: Act Zeitplan Biergarten 17:30 - 22:00 / 2 EX.P_ScheduleExtension(UD_Hs64, UD_Hs64, SI_1, 17, 30, 22, 0, 2) 0 0 Line: Act UD_Hs64 Biergarten (pc) PatternT17(#LED,217,#InCh,14,0,255,0,0,1,20 Sek,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,0,0,0,0,0,0,0,0,0,0,0,0,40,20,10,133,66,161,80,40,20,10,133,66,1,80,40,20,10,133,66,161,80,40,20,10,133,2,160,80,40,20,10,133,66,161,80,40,20,10,5,64,161,80,40,20,10,133,66,161,80,40,20,10,128,66,161,80,40,20,10,133,66,161,80,40,20,0,133,66,161,80,40,20,10,133,66,161,80,40,0,10,133,66,161,80,40,20,10,133,66,161,80,0,20,10,133,66,161,80,40,20,10,133,66,161,0,40,20,10,133,66,161,80,40,20,10,133,66,1,80,40,20,10,133,66,161,80,40,20,10,133,2,160,80,40,20,10,133,66,161,80,40,20,10,5,64,161,80,40,20,10,133,66,161,80,40,20,10,128,66,161,80,40,20,10,133,66,161,80,40,20,0,133,66,161,80,40,20,10,133,66,161,80,40,0,10,133,66,161,80,40,20,10,133,66,161,80,0) 4-52 C2-15 1 0 4 Line: - Line: Act Obj.: Pollerlampen Kubushaus Line: Act Zweitplan Pollerlampen: 18:00 - 22:00 / 0 EX.P_ScheduleExtension(UD_Hs5P1, UD_Hs5P1, SI_1, 18, 0, 22, 0, 0) 0 0 Line: Act UD_Hs5P1 Pollerlampen 3xLED 24LED HouseT(#LED, #InCh, 3, 3, 0, 0, SINGLE_LED1, SINGLE_LED2, SINGLE_LED3) 4-57 1 1 0 4 Line: - Line: Act Obj.: Baustellenlampen Line: - Baustellenlampen ConstrWarnLight4(#LED, #InCh, 5, 100, 100 ms, 500 ms) C1-4 1 0 4 Line: Act Bake 1 1xLED 24LED Blink3(#LED, C1, #InCh, 0.5 Sek, 0.5 Sek, 0, 127, 5) 4-58 C1-1 1 0 4 Line: Act Bake 2 1xLED 24LED Blink3(#LED, C2, #InCh, 600, 450, 0, 100, 5) 4-58 C2-2 1 0 4 Line: Act Bake 3 1xLED 24LED Blink3(#LED, C3, #InCh, 450, 650, 0, 127, 5) 4-58 C3-3 1 0 4 Line: Act Bake 4 1xLED 24LED Blink3(#LED, C1, #InCh, 0.5 Sek, 0.5 Sek, 0, 80, 5) 4-59 C1-1 1 0 4 Line: Act Bake 5 1xLED 24LED Blink3(#LED, C2, #InCh, 620, 480, 0, 10, 0) 4-59 C2-2 1 0 4 Line: Act Zeitplan Motorradgespann 18:45 - 7:45 / 30 EX.P_ScheduleExtension(UD_Mot1, UD_Mot1, SI_1, 18, 45, 7, 45, 30) 0 0 Line: Act Const(#LED, C1, #InCh, 0, 0) 4-60 C1-1 1 0 4 Line: Act UD_Mot1 Motrorradgespann Rücklicht Const(#LED, C2, #InCh, 0, 5) 4-60 C2-2 1 0 4 Line: Act UD_Mot1 Motrorradgespann Scheinwerfer Const(#LED, C3, #InCh, 0, 10) 4-60 C3-3 1 0 4 Line: Act Obj.: Strassenbeleuchtung Hauptstrasse Line: Act Strassenbeleuchtung Hauptstrasse 18:30 - 7:00 / 3 EX.P_ScheduleExtension(Haupt1, Haupt1, SI_1, 18, 30, 7, 0, 3) 0 0 Line: Act Haupt1 10 Leuchten 10xLED 24LED HouseT(#LED, #InCh, 10, 10, 0, 0, NEON_LIGHT1L, NEON_LIGHT2L, NEON_LIGHT3L, NEON_LIGHT1L, NEON_LIGHT2L, NEON_LIGHT3L, NEON_LIGHT1L, NEON_LIGHT2L, NEON_LIGHT3L, NEON_LIGHT1L) 4-61 4 1 0 4 Line: - Line: Act Sheet: DCC MyAmpel Line: Act MyMoba MyAmpel Line: Act Obj.: Ampel Line: Act Steuerung der Viessmann Ampel 5095:{NewLine}Relais A steuert Tag-/Nachtschaltung{NewLine}Relais B steuert den Zyklus Rot/Grün{NewLine}{NewLine}Achtung! Muss am Schluß von Kanal 4 (MyUnterdorf) stehen und so gestckt sein!! Line: Act Ampel1: Zeitsteuerung Auto: 6:00 - 10:00 / 0 EX.P_ScheduleExtension(Ampel1, Ampel1, SI_1, 6, 0, 10, 0, 0) 0 0 Line: Act Ampel2: Zeitsteuerung Manu: 10:03 - 11:56 / 0 EX.P_ScheduleExtension(Ampel2, Ampel2, SI_1, 10, 3, 11, 56, 0) 0 0 Line: Act Ampel5: Zeitsteuerung Manu: 12:03 . 16:00 / 0 EX.P_ScheduleExtension(Ampel5, Ampel5, SI_1, 12, 3, 16, 0, 0) 0 0 Line: Act Ampel3: Zeitsteuerung Auto: 16:03 - 19:00 / 0 EX.P_ScheduleExtension(Ampel3, Ampel3, SI_1, 16, 3, 19, 0, 0) 0 0 Line: Act Ampel4: Zeitsteuerung Manu: 19:03 - 23:00 / 0 EX.P_ScheduleExtension(Ampel4, Ampel4, SI_1, 19, 3, 23, 0, 0) 0 0 Line: Act Zeitsteuerung Nacht: 23:00 - 6:00 / 0 EX.P_ScheduleExtension(AmpelA1, AmpelA1, SI_1, 23, 0, 6, 0, 0) 0 0 Line: Act Ampel5 für 1. Betrieb nach einschalten Logic(Ampel6, Ampel2 OR Ampel5) 1 0 Line: Act Ampel_manu (pc) Virtuell // Activation: RandomTime(50 Sek,100 Sek){NewLine}Random(#LocInCh, #InCh, RM_NORMAL, 50 Sek, 100 Sek, 1 ms, 1 ms){NewLine}New_Local_Var(){NewLine}// Attention: State 0 is used if input is disabled{NewLine}Counter(CF_ONLY_LOCALVAR | CF_RANDOM | CF_SKIP0, #LocInCh, #InCh, 0 Sec, 2){NewLine}PatternT4(#LED,160,SI_LocalVar,1,0,255,0,0,10,15 Sek,10 Sek,20 Sek,4 ,0,192,0) 8-0 C1-1 1 1 8 Line: Act Variable aus virtueller LED aus A_AUTO LED_to_Var(A_Auto, 0, >, 10) 0 0 Line: Act Ampel_manu (pc) Virtuell // Activation: RandomTime(50 Sek,100 Sek){NewLine}Random(#LocInCh, #InCh, RM_NORMAL, 50 Sek, 100 Sek, 1 ms, 1 ms){NewLine}New_Local_Var(){NewLine}// Attention: State 0 is used if input is disabled{NewLine}Counter(CF_ONLY_LOCALVAR | CF_RANDOM | CF_SKIP0, #LocInCh, #InCh, 0 Sec, 2){NewLine}PatternT4(#LED,160,SI_LocalVar,1,0,255,0,0,10,20 Sek,10 Sek,30 Sek,4 ,0,192,0) 8-1 C1-1 1 1 8 Line: Act Variable aus virtueller LED aus A_MANU LED_to_Var(A_Manu, 0, >, 10) 0 0 Line: Act Verknüpfe Ampel1 oder Ampel3 mit Ampel_auto Logic(AR_Auto, Ampel1 AND A_Auto OR Ampel3 AND A_Auto) 1 0 Line: Act Verknüpfe Ampel2 oder Ampel4 mit Ampel_manu Logic(AR_Manu, Ampel6 AND A_Manu OR Ampel4 AND A_Manu) 1 0 Line: Act Logic(AmpelY, AR_Auto OR AR_Manu) 1 0 Line: Act AmpelA1 Relais 2 / B (grün): Nacht-Abschaltung 1 Const(#LED, C1, #InCh, 0, 255) 4-0 C1-1 1 0 4 Line: Act AmpelY Relais 1 / A (rot): auto/manu Fußgänger 1 Const(#LED, C2, #InCh, 0, 255) 4-0 C2-2 1 0 4 Line: Act Relais 3 / C (blau): frei 1 Const(#LED, C3, #InCh, 0, 0) 4-0 C3-3 1 0 4 Line: Act Relais 5 / E (rot): frei 2 Const(#LED, C1, #InCh, 0, 0) 4-1 C1-1 1 0 4 Line: Act Relais 4 / D (grün): frei 2 Const(#LED, C2, #InCh, 0, 0) 4-1 C2-2 1 0 4 Line: Act Relais 6 / F (blau): frei 2 Const(#LED, C3, #InCh, 0, 0) 4-1 C3-3 1 0 4 Line: Act frei Const(#LED, C1, #InCh, 0, 0) 4-2 C1-1 1 0 4 Line: Act Relais 7 / G (grün): frei 3 Const(#LED, C2, #InCh, 0, 0) 4-2 C2-2 1 0 4 Line: Act frei Const(#LED, C3, #InCh, 0, 0) 4-2 C3-3 1 0 4 Sheet: DCC MyBus Line: Act MyMoba MyBus Line: Act Obj.: Gelber Bus Line: Act Bus gelb Bus Betrieb Morgens 5:30 - 12:05 / 2 EX.P_ScheduleExtension(BG_BusM0, BG_BusM0, SI_1, 5, 30, 12, 5, 2) 0 0 Line: Act Bus gelb Bus Betrieb Abends 12:10 - 22:30 / 1 EX.P_ScheduleExtension(BG_BusM1, BG_BusM1, SI_1, 12, 10, 22, 30, 2) 0 0 Line: Act Bus gelb Logic(BG_Bus0, BG_BusM0 OR BG_BusM1) 1 0 Line: Act Bus gelb Bus Innenraum Licht morgens 5:25 - 8:00 / 2 EX.P_ScheduleExtension(BG_Bus1, BG_Bus1, SI_1, 5, 25, 8, 0, 2) 0 0 Line: Act Bus gelb Bus Innenraum Licht abends 17:45 - 22:35 / 2 EX.P_ScheduleExtension(BG_Bus2, BG_Bus2, SI_1, 17, 45, 22, 35, 2) 0 0 Line: Act Bus gelb Logic(BG_In0, BG_Bus1 OR BG_Bus2) 1 0 Line: Act Bus gelb BG_Bus0 Bus_gelb (pc) PatternT13(#LED,32,#InCh,3,0,255,0,0,1 Sec,2 Sek,10 Sek,2 Sek,1 Sek,4 Sek,12 Sek,2 Sek,3 Sek,5 Sek,1 Sek,3 Sek,25 Sek,72,105,33,165,5) 8-0 1 1 0 8 Line: Act Bus gelb Var. Bremsen LED_to_Var(BG_BR0, 0, >, 0) 0 0 Line: Act Bus gelb Var. Blinken links LED_to_Var(BG_BL0, 1, >, 0) 0 0 Line: Act Bus gelb Var. Blinken rechts LED_to_Var(BG_In1, 2, >, 0) 0 0 Line: Act Bus gelb BG_BL0 Blinker links (2 LED) Blink2(#LED, C12, #InCh, 600, 600, 0, 15) 5-0 C1-2 1 0 5 Line: Act Bus gelb BG_In0 Scheinwerfer (1 LED) Const(#LED, C3, #InCh, 0, 7) 5-0 C3-3 1 0 5 Line: Act Bus gelb BG_BR0 Blinker rechts (2 LED) Blink2(#LED, C12, #InCh, 600, 600, 0, 15) 5-1 C1-2 1 0 5 Line: Act Bus gelb BG_In0 Scheinwerfer (1 LED) Const(#LED, C3, #InCh, 0, 7) 5-1 C3-3 1 0 5 Line: Act Bus gelb BG_In0 Bus_gelb_Ruecklicht (pc) (2 LED) // Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 2){NewLine}PatternT1(#LED,28,SI_LocalVar,2,0,255,0,0,1 Sec,0,0,3,3,33,33,33,33 ,63,191,191,191) 5-2 C1-2 2 0 5 Line: Act Bus gelb BG_In0 Innenbeleuchtung (1 LED) Const(#LED, C3, #InCh, 0, 25) 5-2 C3-3 1 0 5 Line: Act Obj.: Roter Bus Line: Act Bus rot Bus Betrieb Morgens 5:00 - 7:20 / 3 EX.P_ScheduleExtension(BR_BusM0, BR_BusM0, SI_1, 5, 0, 7, 20, 3) 0 0 Line: Act Bus rot Bus Betrieb Abends 18:10 - 22:00 / 3 EX.P_ScheduleExtension(BR_BusM1, BR_BusM1, SI_1, 18, 10, 22, 0, 3) 0 0 Line: Act Bus rot Logic(BR_Li1, BR_BusM0 OR BR_BusM1) 1 0 Line: Act Bus rot BR_Li1 Rücklicht (1 LED) Const(#LED, C1, #InCh, 0, 50) 5-3 C1-1 1 0 5 Line: Act Bus rot BR_Li1 Rücklicht (1 LED) Const(#LED, C2, #InCh, 0, 50) 5-3 C2-2 1 0 5 Line: Act Bus rot frei Const(#LED, C3, #InCh, 0, 0) 5-3 C3-3 1 0 5 Line: Act Bus rot BR_Li1 Scheinwerfer (1 LED) Const(#LED, C1, #InCh, 0, 80) 5-4 C1-1 1 0 5 Line: Act Bus rot BR_Li1 Scheinwerfer (1 LED) Const(#LED, C2, #InCh, 0, 40) 5-4 C2-2 1 0 5 Line: Act Bus rot frei Const(#LED, C3, #InCh, 0, 0) 5-4 C3-3 1 0 5 Line: Act Sheet: DCC MyBahnhof Line: Act MyMoba MyBahnhof Line: Act Stellwerk Obj.: Kleines Stellwerk am Tunnel Line: Act Stellwerk Kleines Stellwerk Raumlicht 17:15 - 22:30 / 3 EX.P_ScheduleExtension(Stellw1, Stellw1, SI_1, 17, 15, 22, 30, 3) 0 0 Line: Act Kleines Stellwerk Raumlicht 7:00 - 8:00 / 3 EX.P_ScheduleExtension(Stellw2, Stellw2, SI_1, 7, 0, 8, 0, 3) 0 0 Line: Act Logic(Stellw3, Stellw1 OR Stellw2) 1 0 Line: Act Stellwerk Stellw3 Kl. Stellwerk - Deckenlampe HouseT(#LED, #InCh, 1, 1, 0, 0, NEON_LIGHT2M) 5-0 1 1 0 5 Line: Act // Next_LED(-1) 5-1 -1 0 0 5 Line: Act Stellwerk Kleines Stellwerk Schreiblampe 22:00 - 1:30 / 3 EX.P_ScheduleExtension(StellL1, StellL1, SI_1, 22, 0, 1, 30, 3) 0 0 Line: Act Kleines Stellwerk Schreiblampe 5:15 - 7:10 /3 EX.P_ScheduleExtension(StellL2, StellL2, SI_1, 5, 15, 7, 10, 3) 0 0 Line: Act Logic(StellL3, StellL1 OR StellL2) 1 0 Line: Act Stellwerk StellL3 1XLED Const(#LED, C1, #InCh, 0, 40) 5-0 C1-1 1 0 5 Line: Act Stellwerk Led reservieren 1XLED Const(#LED, C3, #InCh, 0, 0) 5-0 C3-3 1 0 5 Line: Act Obj.: Schrankenwärter Line: Act Zeitplan Tür vorn: 17:45 - 22:30 / 3 EX.P_ScheduleExtension(SchraT1, SchraT1, SI_1, 17, 45, 22, 30, 3) 0 0 Line: Act Zufall für Tür Random(SchraT2, #InCh, RM_NORMAL, 5 Sek, 120 Sek, 2 Sek, 10 Sek) 1 0 Line: Act Logic(SchraT3, SchraT1 AND SchraT2) 1 0 Line: Act SchraT3 Tür Const(#LED, C1, #InCh, 0, 30) 5-1 C1-1 1 0 5 Line: Act ZeitPlan Fenster vorn: 17:30 - 23:10 / 3 EX.P_ScheduleExtension(SchraTV1, SchraTV1, SI_1, 17, 30, 23, 10, 3) 0 0 Line: Act ZeitPlan Fenster vorn: 6:05 - 7:35 / 3 EX.P_ScheduleExtension(SchraTV2, SchraTV2, SI_1, 6, 5, 7, 35, 3) 0 0 Line: Act Logic(SchraTV3, SchraTV1 OR SchraTV2) 1 0 Line: Act SchraTV3 Fenster vorn Const(#LED, C2, #InCh, 0, 35) 5-1 C2-2 1 0 5 Line: Act Zeitplan Fenster hinten: 20:00 -23:00 / 3 EX.P_ScheduleExtension(SchraFH1, SchraFH1, SI_1, 20, 0, 23, 0, 3) 0 0 Line: Act SchraFH1 Fenster hinten Const(#LED, C3, #InCh, 0, 40) 5-1 C3-3 1 0 5 Line: Act Obj.: Bahnhof Line: Act Wohnungen 1 - 6 Line: Act Bahnhof Wohnungen 17:16 - 02.02 / 15 EX.P_ScheduleExtension(Bf_Wohn1, Bf_Wohn1, SI_1, 17, 16, 2, 2, 15) 0 0 Line: Act Bahnhof Bf_Wohn1 Wohnungen 17:16 - 02.02 6xRGB HouseT(#LED, #InCh, 2, 4, 17, 36, ROOM_WARM_W, ROOM_DARK, ROOM_COL0, ROOM_TV0, ROOM_WARM_W, NEON_DEF_D) 5-2 6 1 0 5 Line: Act Bahnhof Warteraum Line: Act Bahnhof Abends 17:30 -22:35 / 2 EX.P_ScheduleExtension(Bf_W1, Bf_W1, SI_1, 17, 30, 22, 35, 2) 0 0 Line: Act Bahnhof Morgens 5:00 - 7:30 / 2 EX.P_ScheduleExtension(Bf_W2, Bf_W2, SI_1, 5, 0, 7, 30, 2) 0 0 Line: Act Bahnhof Morgens oder abends Logic(Bf_Wart1, Bf_W1 OR Bf_W2) 1 0 Line: Act Bahnhof Bf_Wart1 Warteraum 17:15 - 22:35 / 5:00 - 7:30 2xRGB HouseT(#LED, #InCh, 2, 2, 0, 0, NEON_LIGHTD, NEON_LIGHTD) 5-8 2 1 0 5 Line: Act Bahnhof Fahrdienstleiter Line: Act Bahnhof Abends 18:00 - 21:00 / 2 EX.P_ScheduleExtension(Bf_F1, Bf_F1, SI_1, 18, 0, 21, 0, 2) 0 0 Line: Act Bahnhof Morgens 5:00 - 6:45 / 2 EX.P_ScheduleExtension(Bf_F2, Bf_F2, SI_1, 5, 0, 6, 45, 2) 0 0 Line: Act Bahnhof Morgens oder abends Logic(Bf_FD1, Bf_F1 OR Bf_F2) 1 0 Line: Act Bahnhof Bf_FD1 Fahrdienstleiter 18:00 - 21:00 / 4:15 - 6:45 2xRGB HouseT(#LED, #InCh, 2, 2, 0, 0, ROOM_COL0, ROOM_COL0) 5-10 2 1 0 5 Line: Act Bahnhof FDL-Schreibtisch Line: Act Bahnhof Abends 20:56 - 23:00 / 2 EX.P_ScheduleExtension(Bf_S1, Bf_S1, SI_1, 20, 56, 23, 0, 2) 0 0 Line: Act Bahnhof Morgens ein 4:15 - 5:05 EX.P_ScheduleExtension(Bf_S2, Bf_S2, SI_1, 4, 15, 5, 5, 2) 0 0 Line: Act Bahnhof Morgens oder abends Logic(Bf_SD1, Bf_S1 OR Bf_S2) 1 0 Line: Act Bahnhof Bf_SD1 Schreibtischlampe 1xLED Const(#LED, C1, #InCh, 0, 50) 5-12 C1-1 1 0 5 Line: Act Bahnhof Led -1 da nur ein Kanal belegt ist // Next_LED(-1) 5-13 -1 0 0 5 Line: Act Bahnhof Wohnungen 7 - 8 Line: Act Bahnhof Bf_Wohn1 Zwei Fenster oberster Stock 2xLED HouseT(#LED, #InCh, 1, 2, 15, 35, SINGLE_LED2, SINGLE_LED3) 5-12 1 1 0 5 Line: Act Bahnhof Bahnsteig Line: Act Bahnhof Bahnsteig 18:00 - 7:15 / 3 EX.P_ScheduleExtension(Bf_Steig1, Bf_Steig1, SI_1, 18, 0, 7, 15, 3) 0 0 Line: Act EX.P_ScheduleExtension(Bf_S3, Bf_S3, SI_1, 18, 0, 23, 0, 2) 0 0 Line: Act EX.P_ScheduleExtension(Bf_S4, Bf_S4, SI_1, 4, 50, 7, 17, 2) 0 0 Line: Act Bahnsteig 18:00 - 23:00 & 4:50 - 7:17 / 2 Logic(Bf_Steig2, Bf_S3 OR Bf_S4) 1 0 Line: Act Bahnhof Bf_Steig2 Bahnsteig Hausseite 2xLED HouseT(#LED, #InCh, 2, 2, 0, 0, NEON_LIGHT1, NEON_LIGHT2) 5-13 1 1 0 5 Line: Act // Next_LED(-1) 5-14 -1 0 0 5 Line: Act Bf_Steig1 Bahnsteig Hausseite 1xLED HouseT(#LED, #InCh, 1, 1, 0, 0, NEON_LIGHT3M) 5-13 1 1 0 5 Line: Act Bahnhof Nacktszene Line: Act Nacktfoto-Szene 21:30 - 0:30 / 15 1xRGB EX.P_ScheduleExtension(Bf_Nackt1, Bf_Nackt1, SI_1, 21, 30, 0, 30, 15) 0 0 Line: Act Bf_Nackt1 Bahnhof-Nacktfoto (pc) 1xLED PatternT11(#LED,28,#InCh,4,0,255,0,PM_NORMAL,20 Sec,50,15 Sec,50,15 Sec,50,500,50,500,50,20 Sec,50,5,5,0,0,0,0,255,50,5,5,0,0,0,0,255,50,5,5,0,0,0,0,255,50,5,5,0,0,0,0,255,50,5,5,0,0,0,0,255,50,5,5,0) 5-14 C1-4 1 0 5 Line: Act Bahnhof Led -1 da nur ein Kanal belegt ist // Next_LED(-1) 5-16 -1 0 0 5 Line: Act Bahnhof Bf_Steig1 Wandlampe Const(#LED, C2, #InCh, 0, 25) 5-15 C2-2 1 0 5 Line: Act Frei, nicht belegt Const(#LED, C3, #InCh, 0, 0) 5-15 C3-3 1 0 5 Line: Act Line: Act Obj.: Bahnsteig Petersdorf Line: Act Bahnhof Bf_Steig1 Haus-Bahnsteig 1b Neonleichten ganze Nacht 3xLED HouseT(#LED, #InCh, 3, 3, 0, 0, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M) 5-16 1 1 0 5 Line: Act Bahnhof Bf_Steig2 Haus-Bahnsteig 1b Neonleichten 3xLED HouseT(#LED, #InCh, 3, 3, 0, 0, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M) 5-17 1 1 0 5 Line: Act Bahnhof Bf_Steig1 Haus-Bahnsteig 1a Neonleichten ganze Nacht 3xLED HouseT(#LED, #InCh, 3, 3, 0, 0, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M) 5-18 1 1 0 5 Line: Act Bahnhof Bf_Steig2 Haus-Bahnsteig 1a Neonleichten 3xLED HouseT(#LED, #InCh, 3, 3, 0, 0, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M) 5-19 1 1 0 5 Line: Act Bahnhof S_Bahn1 Bahnunterführung Dach Const(#LED, C1, #InCh, 0, 80) 5-20 C1-1 1 0 5 Line: Act Bahnhof Bahnunterführung Tunnel (Dauerlicht) Const(#LED, C2, #InCh, 0, 35) 5-20 C2-2 1 0 5 Line: Act Bahnhof 20 Grün Signal P1 HP1 MonoFlop(Kelle1, #InCh, 3 Sek) 1 0 Line: Act Bahnhof 21 Grün Signal P1 HP2 MonoFlop(Kelle2, #InCh, 3 Sek) 1 0 Line: Act Bahnhof HP1 oder HP2 Logic(Kelle3, Kelle1 OR Kelle2) 1 0 Line: Act Bahnhof Kelle3 Abfahrauftrag Kelle Const(#LED, C3, #InCh, 0, 50) 5-20 C3-3 1 0 5 Line: - Const(#LED, C_ALL, #InCh, 0, 127) 1 1 0 5 Line: - Line: Act Güterschuppen Obj.: Gütterschuppen Line: Act Güterschuppen Rampe abends 17:30 - 22:08 / 3 EX.P_ScheduleExtension(Gschuppen1, Gschuppen1, SI_1, 17, 30, 22, 35, 3) 0 0 Line: Act Güterschuppen Rampe morgens 6:30 - 7:34 / 3 EX.P_ScheduleExtension(Gschuppen2, Gschuppen2, SI_1, 6, 30, 7, 34, 3) 0 0 Line: Act Güterschuppen Logic(Gs_Rampe1, Gschuppen1 OR Gschuppen2) 1 0 Line: Act Güterschuppen Gs_Rampe1 Rampe 3xLED HouseT(#LED, #InCh, 3, 3, 0, 0, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D) 5-21 1 1 0 5 Line: Act Güterschuppen Büros 17:15 -22:15 / 8 EX.P_ScheduleExtension(Gs_BA1, Gs_BA1, SI_1, 17, 15, 22, 15, 8) 0 0 Line: Act Güterschuppen Gs_BA1 Büros 3xLED {NewLine}1xRGB HouseT(#LED, #InCh, 1, 3, 10, 23, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, NEON_LIGHTD) 5-22 2 1 0 5 Line: - Line: Act Obj.: Mittelbahnsteig Line: Act // Set_ColTab(Red Green Blue) {NewLine}Set_ColTab( 15, 13, 3, // ROOM_COL0{NewLine} 22, 44, 27, // ROOM_COL1{NewLine} 155, 73, 5, // ROOM_COL2{NewLine} 39, 18, 1, // ROOM_COL3{NewLine} 30, 0, 0, // ROOM_COL4{NewLine} 79, 39, 7, // ROOM_COL5{NewLine} 50, 50, 50, // GAS_LIGHT D{NewLine} 255, 255, 255, // GAS LIGHT{NewLine} 20, 20, 27, // NEON_LIGHT D{NewLine} 70, 70, 80, // NEON_LIGHT M{NewLine} 245, 245, 255, // NEON_LIGHT{NewLine} 50, 50, 20, // ROOM_TV0 A{NewLine} 70, 70, 30, // ROOM_TV0 B{NewLine} 50, 50, 8, // ROOM_TV1 A{NewLine} 50, 50, 8, // ROOM_TV1 B{NewLine} 255, 255, 255, // SINGLE_LED{NewLine} 25, 25, 25) // *SINGLE_LED D Line: Act Bahnhof Bf_Steig1 Mittelbahnsteig Bahnsteigleuchten ganze Nacht 3xLED HouseT(#LED, #InCh, 3, 3, 0, 0, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D) 5-24 1 1 0 5 Line: Act Bahnhof Bf_Steig2 Mittelbahnsteig Bahnsteigleuchten 3x LED HouseT(#LED, #InCh, 3, 3, 0, 0, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D) 5-25 1 1 0 5 Line: Act // Set_ColTab(Red Green Blue) {NewLine}Set_ColTab( 15, 13, 3, // ROOM_COL0{NewLine} 22, 44, 27, // ROOM_COL1{NewLine} 155, 73, 5, // ROOM_COL2{NewLine} 39, 18, 1, // ROOM_COL3{NewLine} 30, 0, 0, // ROOM_COL4{NewLine} 79, 39, 7, // ROOM_COL5{NewLine} 50, 50, 50, // GAS_LIGHT D{NewLine} 255, 255, 255, // GAS LIGHT{NewLine} 20, 20, 27, // NEON_LIGHT D{NewLine} 70, 70, 80, // NEON_LIGHT M{NewLine} 245, 245, 255, // NEON_LIGHT{NewLine} 50, 50, 20, // ROOM_TV0 A{NewLine} 70, 70, 30, // ROOM_TV0 B{NewLine} 50, 50, 8, // ROOM_TV1 A{NewLine} 50, 50, 8, // ROOM_TV1 B{NewLine} 255, 255, 255, // SINGLE_LED{NewLine} 50, 50, 50) // SINGLE_LED D Line: Act Bf_Steig1 Mittelbahnsteig Neonleuchten ganze Nacht 1xLED HouseT(#LED, #InCh, 4, 4, 0, 0, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M) 5-26 2 1 0 5 Line: Act // Next_LED(-1) 5-28 -1 0 0 5 Line: Act Bf_Steig1 Telefonzelle Const(#LED, C2, #InCh, 0, 30) 5-27 C2-2 1 0 5 Line: Act Bf_Steig1 Telefonzelle Const(#LED, C3, #InCh, 0, 25) 5-27 C3-3 1 0 5 Line: Act Bf_Steig2 Mittelbahnsteig Neonleuchten 2xLED HouseT(#LED, #InCh, 4, 4, 0, 0, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M) 5-28 2 1 0 5 Line: Act // Next_LED(-1) 5-30 -1 0 0 5 Line: Act Unterführung dauernd HouseT(#LED, #InCh, 1, 1, 0, 0, NEON_LIGHT2) 5-29 1 1 0 5 Line: Act Mittelbahnsteig Kiosk 17:30 - 22.35 / 5 EX.P_ScheduleExtension(Bf_Wa1, Bf_Wa1, SI_1, 17, 30, 22, 35, 5) 0 0 Line: Act // Next_LED(-1) 5-30 -1 0 0 5 Line: Act Bahnhof Bf_Wa1 Mittelbahnsteig Kiosk 17:30 - 22.35 1xLED Const(#LED, C3, #InCh, 0, 60) 5-29 C3-3 1 0 5 Line: Act unklar warum, aber muss sein! // Next_LED(-1) 5-30 -1 0 0 5 Sheet: DCC Test P_Schedule Line: Act LED auf dem Mainboard RGB_Heartbeat2(#LED, 5, 50) 0 1 0 0 0 Line: Act #ifdef ESP32{NewLine} #define USE_ESP32_EXTENSIONS{NewLine} #define USE_UI{NewLine} #define UI_MLLTime 1{NewLine}#endif Line: Act DayAndNightTimer(#InCh, 2) 1 0 Line: - #define DayAndNightTimer_Debug 0 0 Line: Act #define _PeterDebug Line: Act EX.P_ScheduleExtension(TestA1, TestA9, SI_1, 13, 0, 15, 0, 5) 0 0 Line: Act TestA1 1 1 1 0 0 Line: Act TestA2 ConstRGB(#LED, #InCh, 0, 0, 0, 0, 30, 0) 2 1 1 0 0 Line: Act TestA3 ConstRGB(#LED, #InCh, 0, 0, 0, 30, 0, 0) 3 1 1 0 0 Line: Act TestA4 ConstRGB(#LED, #InCh, 0, 0, 0, 30, 0, 30) 4 1 1 0 0 Line: Act TestA5 ConstRGB(#LED, #InCh, 0, 0, 0, 30, 30, 0) 5 1 1 0 0 Line: Act TestA6 ConstRGB(#LED, #InCh, 0, 0, 0, 30, 30, 30) 6 1 1 0 0 Line: Act TestA7 ConstRGB(#LED, #InCh, 0, 0, 0, 30, 50, 30) 7 1 1 0 0 Line: Act TestA8 ConstRGB(#LED, #InCh, 0, 0, 0, 30, 30, 50) 8 1 1 0 0 Line: Act TestA9 ConstRGB(#LED, #InCh, 0, 0, 0, 50, 30, 30) 9 1 1 0 0 Line: - // Next_LED(7) 7 0 0 0 Line: - Line: - EX.P_ScheduleExtension(TestB1, TestB9, SI_1, 17, 0, 19, 0, 15) 0 0 Line: - TestB1 ConstRGB(#LED, #InCh, 0, 0, 0, 0, 0, 30) 1 1 0 0 Line: - TestB2 ConstRGB(#LED, #InCh, 0, 0, 0, 0, 30, 0) 1 1 0 0 Line: - TestB3 ConstRGB(#LED, #InCh, 0, 0, 0, 30, 0, 0) 1 1 0 0 Line: - TestB4 ConstRGB(#LED, #InCh, 0, 0, 0, 30, 0, 30) 1 1 0 0 Line: - TestB5 ConstRGB(#LED, #InCh, 0, 0, 0, 30, 30, 0) 1 1 0 0 Line: - TestB6 ConstRGB(#LED, #InCh, 0, 0, 0, 30, 30, 30) 1 1 0 0 Line: - TestB7 ConstRGB(#LED, #InCh, 0, 0, 0, 30, 50, 30) 1 1 0 0 Line: - TestB8 ConstRGB(#LED, #InCh, 0, 0, 0, 30, 30, 50) 1 1 0 0 Line: - TestB9 ConstRGB(#LED, #InCh, 0, 0, 0, 50, 30, 30) 1 1 0 0 Line: - // Next_LED(7) 7 0 0 0 Line: - Line: - EX.P_ScheduleExtension(TestC1, TestC9, SI_1, 1, 0, 3, 0, 15) 0 0 Line: - TestC1 ConstRGB(#LED, #InCh, 0, 0, 0, 0, 0, 30) 1 1 0 0 Line: - TestC2 ConstRGB(#LED, #InCh, 0, 0, 0, 0, 30, 0) 1 1 0 0 Line: - TestC3 ConstRGB(#LED, #InCh, 0, 0, 0, 30, 0, 0) 1 1 0 0 Line: - TestC4 ConstRGB(#LED, #InCh, 0, 0, 0, 30, 0, 30) 1 1 0 0 Line: - TestC5 ConstRGB(#LED, #InCh, 0, 0, 0, 30, 30, 0) 1 1 0 0 Line: - TestC6 ConstRGB(#LED, #InCh, 0, 0, 0, 30, 30, 30) 1 1 0 0 Line: - TestC7 ConstRGB(#LED, #InCh, 0, 0, 0, 30, 50, 30) 1 1 0 0 Line: - TestC8 ConstRGB(#LED, #InCh, 0, 0, 0, 30, 30, 50) 1 1 0 0 Line: - TestC9 ConstRGB(#LED, #InCh, 0, 0, 0, 50, 30, 30) 1 1 0 0 Line: - // Next_LED(7) 7 0 0 0 Line: - Line: - EX.P_ScheduleExtension(TestD1, TestD9, SI_1, 5, 0, 7, 0, 15) 0 0 Line: - TestD1 ConstRGB(#LED, #InCh, 0, 0, 0, 0, 0, 30) 1 1 0 0 Line: - TestD2 ConstRGB(#LED, #InCh, 0, 0, 0, 0, 30, 0) 1 1 0 0 Line: - TestD3 ConstRGB(#LED, #InCh, 0, 0, 0, 30, 0, 0) 1 1 0 0 Line: - TestD4 ConstRGB(#LED, #InCh, 0, 0, 0, 30, 0, 30) 1 1 0 0 Line: - TestD5 ConstRGB(#LED, #InCh, 0, 0, 0, 30, 30, 0) 1 1 0 0 Line: - TestD6 ConstRGB(#LED, #InCh, 0, 0, 0, 30, 30, 30) 1 1 0 0 Line: - TestD7 ConstRGB(#LED, #InCh, 0, 0, 0, 30, 50, 30) 1 1 0 0 Line: - TestD8 ConstRGB(#LED, #InCh, 0, 0, 0, 30, 30, 50) 1 1 0 0 Line: - TestD9 ConstRGB(#LED, #InCh, 0, 0, 0, 50, 30, 30) 1 1 0 0 Line: - RGB_Heartbeat2(#LED, 5, 30) 1 0 0 0 Sheet: DCC MyBUneu Line: - Line: - LED auf dem Mainboard RGB_Heartbeat(#LED) 1 0 0 0 Line: - Das "V" ist für den virtuellen Kanal beim ESP32 // Set_LED_OutpPinLst(27 32 16 14 18 19 23 0 V) 0 0 Line: - Das ist dann der Kanal "8" Line: - Verteiler Heartbeat RGB_Heartbeat(#LED) 1 0 0 0 Line: - #define ENABLE_STORE_STATUS() 0 0 Line: Act // Set_LEDNr(0) 1-0 0 0 0 1 Line: Act Anpassen SwitchB2 Schranke auf manu./autom. Betrieb schalten PushButton_RGB_0_1(#LED, #InCh, SchOff0, 1, 1, 0, 0, 0, 2, 2, 0, 50, 50, 0, 50, 50, 0) 1-0 1 1 0 1 Line: - Entfernen SwitchB3 Sound abschalten ===> muss weg, da in Buttons def. PushButton_RGB_0_1(#LED, #InCh, NoSound0, 1, 1, 0, 0, 0, 0, 5, 0, 50, 0, 0, 50, 0, 0) 1 1 0 1 Line: - Line: Act 18 Rot Signal A Hp0 // Define Input() 1 0 Line: Act 18 Grün Signal A Hp1 // Define Input() 1 0 Line: Act 19 Grün Signal A Hp2 // Define Input() 1 0 Line: - Line: Act 20 Rot Signal P1 Hp0 // Define Input() 1 0 Line: Act 20 Grün Signal P1 Hp1 // Define Input() 1 0 Line: Act 21 Grün Signal P1 Hp2 // Define Input() 1 0 Line: - Line: Act 22 Rot Signal P2 Hp0 // Define Input() 1 0 Line: Act 22 Grün Signal P2 Hp1 // Define Input() 1 0 Line: Act 23 Grün Signal P2 Hp2 // Define Input() 1 0 Line: - Line: Act 24 Rot Signal P3 Hp0 // Define Input() 1 0 Line: Act 24 Grün Signal P3 Hp1 // Define Input() 1 0 Line: Act 25 Grün Signal P3 Hp2 // Define Input() 1 0 Line: - Line: Act Rot erkannt (Schranke geht auf) Logic(Sig_RotAll, INCH_DCC_18_RED OR INCH_DCC_20_RED OR INCH_DCC_22_RED OR INCH_DCC_24_RED) 1 0 Line: Act Grün erkannt Signal A (Schranke geht zu) Logic(Sig_Gruen_A, INCH_DCC_18_GREEN OR INCH_DCC_19_GREEN) 1 0 Line: Act Grün erkannt Signal P1 (Schranke geht zu) Logic(Sig_GruenP1, INCH_DCC_20_GREEN OR INCH_DCC_21_GREEN) 1 0 Line: Act Grün erkannt Signal P2 (Schranke geht zu) Logic(Sig_GruenP2, INCH_DCC_22_GREEN OR INCH_DCC_23_GREEN) 1 0 Line: Act Grün erkannt Signal P3 (Schranke geht zu) Logic(Sig_GruenP3, INCH_DCC_24_GREEN OR INCH_DCC_25_GREEN) 1 0 Line: Act Alle Grün von P1, P2 oder P3 Logic(Sig_GruenPall, Sig_GruenP1 OR Sig_GruenP2 OR Sig_GruenP3) 1 0 Line: Act Grün erkannt (Schranke geht zu) Logic(Sig_GruenAll, Sig_Gruen_A OR Sig_GruenPall) 1 0 Line: - Line: - Line: Act Blockierung mehrfacher Betätigung Logic(Sig_Gruen, Sig_GruenAll AND NOT FFServZu0) 1 0 Line: Act Blockierung mehrfacher Betätigung Logic(Sig_Rot, Sig_RotAll AND FFServZu0) 1 0 Line: - Line: - Line: Act Blockieren bei manueller Steuerung Logic(Sig_G_Start, Sig_Gruen AND SchOff0) 1 0 Line: Act Sig_G_Start Schranke_zu_PA (pc) PatternT5(#LED,28,#InCh,4,0,255,0,PM_SEQUENZ_W_ABORT,2 Sec,1000,2 Sek,1 Sek,1,255,0,0,0,0,0,0,0,0,0,255,255,0,255,0,255,0,0,0,0) 8-0 C1-4 1 0 8 Line: Act Sound LED_to_Var(STon, 0, >, 0) 0 0 Line: Act Servo LED_to_Var(ServZu, 1, >, 0) 0 0 Line: Act Bewegter Wärter (Start) LED_to_Var(Waerter, 2, >, 0) 0 0 Line: Act Andreaskreuz LED_to_Var(AKBlink, 3, >, 0) 0 0 Line: Act Sig_Rot Es ist rot, Schranke auf ConstRGB(#LED, #InCh, 0, 0, 0, 127, 127, 127) 8-2 1 1 0 8 Line: Act Es ist rot, Schranke auf LED_to_Var(ServAuf, 0, >, 0) 0 0 Line: Act Logic(ServY1, ServZu AND SchOff0 OR SchManZu1 AND SchOff1) 1 0 Line: Act Logic(ServY2, ServAuf AND SchOff0 OR SchManAuf1 AND SchOff1) 1 0 Line: - Line: Act ServY2 ServZu setzt FF, ServAuf resetet es RS_FlipFlop(FFServZu0, #InCh, ServY1) 1 0 Line: Act Negatives Signal erzeugen für Rücklauf Servo Logic(FFServZu1, NOT FFServZu0) 1 0 Line: Act ServX2 kommt zwar als Adresse nicht vor, ist aber notwendig! Line: Act FFServZu0 Schrankenservo macht zu mit FFServZu, ServX2 auf. Servo2(#LED, #InCh, C1, 10, 210, 60 Sek) 0-0 C1-1 2 0 0 Line: Act FFServZu0 Servo2(#LED, #InCh, C2, 10, 210, 60 Sek) 0-0 C2-2 2 0 0 Line: - Line: Act Logic(Ton1, STon AND Sig_GruenPall AND NoSound0) 1 0 Line: Act Ton1 Ankündigung und Schrankensound P nach A Sound_New_Seq1(#LED, #InCh) 0-1 C1-2 1 0 0 Line: Act Logic(Ton2, STon AND Sig_Gruen_A AND NoSound0) 1 0 Line: Act Ton2 Ankündigung und Schrankensound A nach P Sound_New_Seq2(#LED, #InCh) 0-1 ^ C1-2 1 0 0 Line: Act STon LED im Soundmodul Const(#LED, C3, #InCh, 0, 30) 0-1 C3-3 1 0 0 Line: - Line: Act Blinken, wenn Schranke zu (geht) Logic(L_BU, AKBlink OR FFServZu0) 1 0 Line: Act L_BU Andreaskreuz Andreaskreuz(#LED, C12, #InCh) 0-2 C1-2 1 0 0 Line: Act Anpassen 30 AnAus Bogenlampe Const(#LED, C3, #InCh, 0, 60) 0-2 C3-3 1 0 0 Line: Act Anpassen 30 AnAus Bogenlampe Const(#LED, C1, #InCh, 0, 60) 0-3 C1-1 1 0 0 Line: Act Sig_Rot Bewegter Wärter grün Const(#LED, C2, #InCh, 0, 255) 0-3 C2-2 1 0 0 Line: Act Waerter Bewegter Wärter rot Const(#LED, C3, #InCh, 0, 255) 0-3 C3-3 1 0 0 Line: - Line: Act Anpassen Taster-LED definieren // Set_LEDNr(8) 1-1 8 0 0 1 Line: - Line: Act Tasten_LED Ansteuerung bei man. Betrieb Logic(LedManZu, SchOff1 AND NOT FFServZu0) 1 0 Line: Act Anpassen SwitchB10 Taster für Schranke zu (manueller Betrieb) PushButton_0_1(#InCh, SchManZu0, 1, 0, 0, 0, 1 Sek) 1 0 Line: Act LedManZu Tasten-LED "zu" (grün) ConstRGB(#LED, #InCh, 0, 0, 0, 0, 30, 0) 1-8 1 1 0 1 Line: - Line: - Line: - Line: Act Anpassen SwitchB11 Taster für Schranke auf (manueller Betrieb) PushButton_0_1(#InCh, SchManAuf0, 1, 0, 0, 0, 1 Sek) 1 0 Line: Act Tasten_LED Ansteuerung Logic(LedManAuf, SchOff1 AND FFServZu0) 1 0 Line: Act LedManAuf Tasten-LED "auf" (rot) ConstRGB(#LED, #InCh, 0, 0, 0, 30, 0, 0) 1-9 1 1 0 1 Line: - Line: Act FFServZu0 Flipflop-Anzeige (eigentlich unnötig, aber gut) ConstRGB(#LED, #InCh, 0, 0, 0, 0, 0, 127) 0-4 1 1 0 0 Line: - Line: Act Line: Act Line: Act Line: Act Line: Act Line: Act Line: Act Line: Act Line: Act Line: Act Line: Act Line: Act Line: Act Line: Act Line: Act Line: Act Line: Act Line: Act Line: Act Line: Act Line: Act Line: Act