Head:	Program_Generator configuration file	V1.0
Sheet:	DCC	Anlage
Line:	Act								// Set_LED_OutpPinLst(27 32 16 14 18 19 23 0 V)			0	0	
Line:	Act								#ifdef ESP32{NewLine}   #define USE_ESP32_EXTENSIONS{NewLine}   #define USE_UI{NewLine}#endif			0	0	
Line:	-								New_HSV_Group(){NewLine}APatternT1(#LED,224,#InCh,1,255,255,0,PM_HSV,0,1){NewLine}APatternT1(#LED,194,SI_1,1,10,111,0,PM_HSV|PF_EASEINOUT,1200,1) 		1	0	0	7
Line:	Act		SwitchD1			Schalter D1			T_FlipFlopReset(D1, #InCh, SI_0)			1	0	
Line:	Act		SwitchD2			Schalter D2			T_FlipFlopReset(D2, #InCh, SI_0)			1	0	
Line:	Act		SwitchD3			Schalter D3			T_FlipFlopReset(D3, #InCh, SI_0)			1	0	
Line:	Act					Kanal 0 Heartbeat ausgehend			RGB_Heartbeat_Color(#LED, 60, 120, 150, 1 Sek)	0-0	1	0	0	0
Line:	Act					Kanal 1 Heartbeat ausgehend (deaktivieren bei PushButtons)			RGB_Heartbeat_Color(#LED, 60, 120, 150, 1 Sek)	1-0	1	0	0	1
Line:	Act					Kanal 2 Heartbeat ausgehend			RGB_Heartbeat_Color(#LED, 60, 120, 150, 1 Sek)	2-0	1	0	0	2
Line:	Act					Kanal 3 Heartbeat ausgehend			RGB_Heartbeat_Color(#LED, 60, 120, 150, 1 Sek)	3-0	1	0	0	3
Line:	Act					Kanal 4 Heartbeat ausgehend			RGB_Heartbeat_Color(#LED, 60, 120, 150, 1 Sek)	4-0	1	0	0	4
Line:	Act					Kanal 5 Heartbeat ausgehend			RGB_Heartbeat_Color(#LED, 60, 120, 150, 1 Sek)	5-0	1	0	0	5
Line:	-					Kanal 6 Heartbeat ausgehend (deaktivieren bei DMX)			RGB_Heartbeat_Color(#LED, 60, 120, 150, 1 Sek)		1	0	0	6
Line:	-								// Set_LDR_Pin_Number(35)			0	0	
Line:	-								#define READ_LDR			0	0	
Line:	Act					Element: MLL-Ring und OnBoard-Taster								
Line:	-					OnBoard-LEDs (nicht bei Verwendung der Status-LEDs)			// Reserve LEDs(1)		1	0	0	7
Line:	Act		D1			Status-LED gelb			Const(#LED, C1, #InCh, 9, 255)	7-0	C1-1	1	0	7
Line:	Act		D2			Status-LED weiß			Const(#LED, C2, #InCh, 3, 90)	7-0	C2-2	1	0	7
Line:	Act		D3			Status-LED blau			Const(#LED, C3, #InCh, 5, 180)	7-0	C3-3	1	0	7
Line:	Act				1	MLL-Ring (pc)			RGB_Ring(#LED, #InCh, 10, 300)	7-1	12	1	0	7
Line:	Act					Kanal 7 Heartbeat ausgehend			RGB_Heartbeat_Color(#LED, 5, 120, 150, 1 Sek)	7-13	1	0	0	7
Line:	-								// Reserve LEDs(1)		1	0	0	7
Line:	Act								Set_TV_COL1(#InCh, 31, 156, 40, 65, 0, 85, 70, 210, 60, 150)			1	0	
Line:	Act								Set_TV_COL2(#InCh, 31, 156, 40, 65, 0, 85, 70, 210, 60, 150)			1	0	
Line:	-					Verteiler Nr. 1	IRM-60.1	F1 (F1,25)						
Line:	Act					Verstärker-LED ankommend			RGB_Heartbeat(#LED)	0-1	1	0	0	0
Line:	Act	Martinstor				Objekt: Martinstor (11x PLCC2, 4x 0603, 3x WS2812)	V01	1						
Line:	Act	Martinstor	100	AnAus		RGB Lichtwechsel Durchfahrten (3x WS2812) > 2x kopiert	V01	1	XPatternT1(#LED,28,#InCh,9,0,255,0,PM_NORMAL,8 Sec,0,35,35,0,35,35,0,35,35,0,0,210,0,0,210,0,0,210,42,0,42,42,0,42,42,0,42,70,0,0,70,0,0,70,0,0,42,42,0,42,42,0,42,42,0,0,77,0,0,77,0,0,77,0)	0-2	3	1	0	0
Line:	Act	Martinstor	100	AnAus		Stadtmauer (3x PLCC2ww)	V01	1	Const(#LED, C_ALL, #InCh, 0, 40)	0-5	1	1	0	0
Line:	Act	Martinstor	100	AnAus		Museum (7x PLCC2ww)	V01	1	PatternT4(#LED,0,#InCh,7,0,255,0,PM_NORMAL,19 Sek,2 Sek,5 Sek,4 Sek,0,32,48,24,8,2,133,2,33,144,72,32,2,145,8,36,16,10,129,2,193,32,48,16,8,0,0,0)	0-6	C1-7	1	0	0
Line:	Act	Martinstor	100	AnAus		Hauptturm (PLCC2ww), Türmchen 1+2 (2x 0603ww)	V01	1	Const(#LED, C23, #InCh, 0, 30)	0-8	C2-3	1	0	0
Line:	Act	Martinstor	100	AnAus		Türmchen 3 + 4 (2x 0603ww), Uhr (PLCC2ww)	V01	1	Const(#LED, C_ALL, #InCh, 0, 30)	0-9	1	1	0	0
Line:	Act	Brauerei				Objekt: Brauerei  (20x PLCC2, 4x 0603)	V01	3						
Line:	Act	Brauerei	100	AnAus		Hallenbeleuchtung	V01	3	HouseT(#LED, #InCh, 1, 1, 0, 0, NEON_LIGHT1M)	0-10	1	1	0	0
Line:	Act	Brauerei					V01	3	// Next_LED(-1)	0-11	-1	0	0	0
Line:	Act	Brauerei	100	AnAus		Landwampen Eingang	V01	3	Const(#LED, C2, #InCh, 0, 25)	0-10	C2-2	1	0	0
Line:	Act	Brauerei	49	AnAus		Rauchgenerator Brauerei	V01	3	Const(#LED, C3, #InCh, 0, 255)	0-10	C3-3	1	0	0
Line:	Act	Brauerei	100	AnAus		Wandwampen Eingang	V01	3	Const(#LED, C12, #InCh, 0, 25)	0-11	C1-2	1	0	0
Line:	Act	Brauerei					V01	3	// Next_LED(-1)	0-12	-1	0	0	0
Line:	Act	Brauerei	100	AnAus		Leuchtreklame	V01	3	HouseT(#LED, #InCh, 10, 10, 0, 0, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M)	0-11	4	1	0	0
Line:	Act	Brauerei	100	AnAus		Hallenbeleuchtung	V01	3	HouseT(#LED, #InCh, 3, 3, 0, 0, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M)	0-15	1	1	0	0
Line:	Act	Brauerei	100	AnAus		Meetingraum	V01	3	Const(#LED, C1, #InCh, 0, 50)	0-16	C1-1	1	0	0
Line:	Act	Brauerei					V01	3	// Next_LED(-1)	0-17	-1	0	0	0
Line:	Act	Brauerei	100	AnAus		Obergeschoss	V01	3	HouseT(#LED, #InCh, 2, 3, 5, 32, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D)	0-16	2	1	0	0
Line:	Act	Brauerei					V01	3	// Next_LED(-1)	0-18	-1	0	0	0
Line:	Act	Brauerei	100	AnAus		Wandwampen Eingang	V01	3	Const(#LED, C3, #InCh, 0, 25)	0-17	C3-3	1	0	0
Line:	Act	Brauerei	100	AnAus		Hallenbeleuchtung	V01	3	HouseT(#LED, #InCh, 3, 3, 0, 0, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M)	0-18	1	1	0	0
Line:	Act					Objekt: Hinter der Brauerei 4-7 (27x PLCC2, 8x WS2812)	V01	2						
Line:	Act		100	AnAus		Friseur	V01	2	HouseT(#LED, #InCh, 2, 2, 0, 0, NEON_LIGHT1M, NEON_LIGHT2M)	0-19	1	1	0	0
Line:	Act						V01	2	// Next_LED(-1)	0-20	-1	0	0	0
Line:	Act		100	AnAus		Hinter der Brauerei 7	V01	2	HouseT(#LED, #InCh, 2, 4, 15, 60, NEON_LIGHT3M, SINGLE_LED1, SINGLE_LED2D, SINGLE_LED3, ROOM_TV0)	0-19	3	1	0	0
Line:	Act		100	AnAus		Hinter der Brauerei 6	V01	2	HouseT(#LED, #InCh, 2, 3, 15, 45, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, ROOM_TV0, ROOM_TV1, ROOM_TV0, NEON_LIGHT1M)	0-22	5	1	0	0
Line:	Act						V01	2	// Next_LED(-1)	0-27	-1	0	0	0
Line:	Act		100	AnAus		Außenbeleuchtung Grün = Frei, Blau = Wandlampe	V01	2	Const(#LED, C3, #InCh, 0, 25)	0-26	C3-3	1	0	0
Line:	Act		100	AnAus		Hinter der Brauerei 5	V01	2	HouseT(#LED, #InCh, 2, 4, 15, 45, NEON_LIGHT1M, SINGLE_LED2D, SINGLE_LED3D, ROOM_TV0_CHIMNEY, ROOM_TV1)	0-27	3	1	0	0
Line:	Act		100	AnAus		Pizzeria (1 + 2)	V01	2	HouseT(#LED, #InCh, 2, 2, 0, 0, CANDLE1, CANDLE2)	0-30	1	1	0	0
Line:	Act						V01	2	// Next_LED(-1)	0-31	-1	0	0	0
Line:	Act		100	AnAus		Außenbeleuchtung Frei (3)	V01	2	House(#LED, #InCh, 1, 1, NEON_LIGHT3)	0-30	1	1	0	0
Line:	Act		100	AnAus		Eisdiele (1 - 4), Außenleuchte (5), Frei (6)	V01	2	HouseT(#LED, #InCh, 5, 5, 0, 0, CANDLE1, CANDLE2, SINGLE_LED3D, SINGLE_LED1D, GAS_LIGHT2D)	0-31	2	1	0	0
Line:	Act		100	AnAus		Hinter der Brauerei 4	V01	2	HouseT(#LED, #InCh, 0, 2, 15, 45, SINGLE_LED1, SINGLE_LED2D, SINGLE_LED3, ROOM_TV0, ROOM_CHIMNEYD)	0-33	3	1	0	0
Line:	Act					Verteiler Nr. 2	IRM-60.1	F2 (F1,25)						
Line:	Act					Verstärker-LED ankommend			RGB_Heartbeat(#LED)	0-36	1	0	0	0
Line:	Act					Objekt: Hauptbahnhof								
Line:	Act					Verteiler Nr. 3	IRM-60.1	F3 (F1,25)						
Line:	Act					Verstärker-LED ankommend			RGB_Heartbeat(#LED)	0-37	1	0	0	0
Line:	Act					Objekt: Busbahnhof								
Line:	Act					Verteiler Nr. 4	IRM-60.1	F4 (F1,25)						
Line:	Act					Verstärker-LED ankommend			RGB_Heartbeat(#LED)	0-38	1	0	0	0
Line:	Act	Kirche				Objekt: Kirche (30x PLCC2, 10x 2835, 2x SK6812-EC15)								
Line:	Act	Kirche	100	AnAus		Flutlichter rechts			Const(#LED, C_ALL, #InCh, 0, 20)	0-39	1	1	0	0
Line:	Act	Kirche	100	AnAus		Flutlichter rechts			Const(#LED, C_ALL, #InCh, 0, 20)	0-40	1	1	0	0
Line:	Act	Kirche	100	AnAus		Flutlichter links			Const(#LED, C_ALL, #InCh, 0, 20)	0-41	1	1	0	0
Line:	Act	Kirche	100	AnAus		Flutlichter links			Const(#LED, C_ALL, #InCh, 0, 20)	0-42	1	1	0	0
Line:	Act	Kirche				Fotografen u. Ä.			// Reserve LEDs(1)	0-43	1	0	0	0
Line:	Act	Kirche	100	AnAus		Schiff links			Const(#LED, C_ALL, #InCh, 0, 50)	0-44	1	1	0	0
Line:	Act	Kirche	100	AnAus		Schiff links, rund			Const(#LED, C12, #InCh, 0, 50)	0-45	C1-2	1	0	0
Line:	Act	Kirche	100	AnAus		Schiff links			Const(#LED, C3, #InCh, 0, 20)	0-45	C3-3	1	0	0
Line:	Act	Kirche	100	AnAus		Schiff hinten			Const(#LED, C_ALL, #InCh, 0, 50)	0-46	1	1	0	0
Line:	Act	Kirche	100	AnAus		Schiff rechts			Const(#LED, C12, #InCh, 0, 50)	0-47	C1-2	1	0	0
Line:	Act	Kirche	100	AnAus		Schiff rechts, rund			Const(#LED, C3, #InCh, 0, 20)	0-47	C3-3	1	0	0
Line:	Act	Kirche	100	AnAus		Schiff rechts			Const(#LED, C_ALL, #InCh, 0, 50)	0-48	1	1	0	0
Line:	Act	Kirche	100	AnAus		Turm Front			Const(#LED, C1, #InCh, 0, 50)	0-49	C1-1	1	0	0
Line:	Act	Kirche	100	AnAus		Turm Rund			Const(#LED, C23, #InCh, 0, 20)	0-49	C2-3	1	0	0
Line:	Act	Kirche	100	AnAus		Kirchturm-Uhr			Const(#LED, C_ALL, #InCh, 0, 4)	0-50	1	1	0	0
Line:	Act	Kirche	100	AnAus		Wandlampen Eingang			GasLights(#LED, #InCh, CANDLE, CANDLE)	0-51	2	1	0	0
Line:	Act	Kirche	100	AnAus		Turm			Const(#LED, C_ALL, #InCh, 0, 32)	0-53	1	1	0	0
Line:	Act	Kirche	100	AnAus		Turm			Const(#LED, C_ALL, #InCh, 0, 32)	0-54	1	1	0	0
Line:	Act	Kirche	100	AnAus		Turm			Const(#LED, C12, #InCh, 0, 32)	0-55	C1-2	1	0	0
Line:	Act	Kirche	100	AnAus		Spitze			Const(#LED, C3, #InCh, 0, 18)	0-55	C3-3	1	0	0
Line:	Act	Kirche	100	AnAus		Spitze			Const(#LED, C_ALL, #InCh, 0, 18)	0-56	1	1	0	0
Line:	Act					Objekt: Relaiskarte 8-fach								
Line:	Act		981	AnAus		Relais 1x UM (frei)	V04	2	Const(#LED, C1, #InCh, 0, 255)	0-57	C1-1	1	0	0
Line:	Act		982	AnAus		Relais 1x UM (frei)	V04	2	Const(#LED, C2, #InCh, 0, 255)	0-57	C2-2	1	0	0
Line:	Act		983	AnAus		Relais 1x UM (frei)	V04	2	Const(#LED, C3, #InCh, 0, 255)	0-57	C3-3	1	0	0
Line:	Act		984	AnAus		Relais 1x UM (frei)	V04	2	Const(#LED, C1, #InCh, 0, 255)	0-58	C1-1	1	0	0
Line:	-	Programmiergleis				Element: Programmiergleis	V04	1						
Line:	Act	Programmiergleis	977	AnAus		ZIMO MXDECUP	V04	1	Const(#LED, C23, #InCh, 0, 255)	0-58	C2-3	1	0	0
Line:	Act	Programmiergleis	977	AnAus		Steckdose	V04	1	Const(#LED, C3, #InCh, 0, 255)	0-59	C3-3	1	0	0
Line:	Act	Programmiergleis					V04	1	// Next_LED(-2)	0-60	-2	0	0	0
Line:	Act	Programmiergleis	978	AnAus		Programmer Reserve	V04	1	Const(#LED, C23, #InCh, 0, 255)	0-58	C2-3	1	0	0
Line:	Act	Programmiergleis	978	AnAus		Programmer Reserve	V04	1	Const(#LED, C_ALL, #InCh, 0, 255)	0-59	1	1	0	0
Line:	Act	Programmiergleis					V04	1	// Next_LED(-1)	0-60	-1	0	0	0
Line:	Act	Programmiergleis	976	AnAus		Steckdose	V04	1	Const(#LED, C3, #InCh, 0, 255)	0-59	C3-3	1	0	0
Line:	-					Objekt: Test Linearservo								
Line:	-		925	Rot		Fahrstuhl 1			Servo2(#LED, #InCh, C1, 10, 210, 6 Sek)		C1-1	2	0	0
Line:	-		926	Rot		Fahrstuhl 2			Servo2(#LED, #InCh, C2, 10, 210, 6 Sek)		C2-2	2	0	0
Line:	-		927	Rot		Fahrstuhl 3			Servo2(#LED, #InCh, C3, 10, 210, 6 Sek)		C3-3	2	0	0
Line:	-		928	Rot		Fahrstuhl 4			Servo2(#LED, #InCh, C1, 10, 210, 10 Sek)		C1-1	2	0	0
Line:	-													
Line:	Act					Verteiler Nr. 14	IRM-60.1	F4 (F1,25)						
Line:	Act					Verstärker-LED ankommend			RGB_Heartbeat(#LED)	0-60	1	0	0	0
Line:	Act	Batmobil				Objekt: Batmobil								
Line:	Act	Batmobil	89	AnAus		Scheinwerfer			Const(#LED, C12, #InCh, 0, 30)	0-61	C1-2	1	0	0
Line:	Act	Batmobil	89	AnAus		Rückleuchte links			Const(#LED, C3, #InCh, 0, 30)	0-61	C3-3	1	0	0
Line:	Act	Batmobil	89	AnAus		Rückleuchte links			Const(#LED, C1, #InCh, 0, 30)	0-62	C1-1	1	0	0
Line:	Act	Batmobil				Noch fünf Ausgänge frei an MultiUse Platine			// Reserve LEDs(1)	0-63	1	0	0	0
Line:	Act	Batmobil				Kerze umstellen auf Turbine			Set_CandleTab(135, 155, 60, 65, 60, 120, 80, 50, 5)			0	0	
Line:	Act	Batmobil	89	AnAus		Turbine			HouseT(#LED, #InCh, 1, 1, 0, 0, CANDLE)	0-64	1	1	0	0
Line:	Act	Batmobil				Kerze zurück auf Standard			Set_CandleTab(25, 25, 80, 100, 120, 145, 64, 50, 5)			0	0	
Line:	Act	BMW Autohaus				Objekt: BMW Autohaus (Ursprung)								
Line:	Act	BMW Autohaus				Element: Wohnhaus								
Line:	Act	BMW Autohaus	100	AnAus		Verkaufsraum + Aussenleuchte			HouseT(#LED, #InCh, 4, 4, 0, 1, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1)	0-65	2	1	0	0
Line:	Act	BMW Autohaus	100	AnAus		Wohnhaus			HouseT(#LED, #InCh, 3, 5, 10, 20, SINGLE_LED1D, NEON_LIGHT2M, SINGLE_LED3D, ROOM_DARK, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SKIP_ROOM, ROOM_TV0)	0-67	5	1	0	0
Line:	Act	BMW Autohaus	100	AnAus		Leuchtreklame			HouseT(#LED, #InCh, 6, 6, 0, 0, NEON_LIGHT1, NEON_LIGHT2, NEON_LIGHT3, NEON_LIGHT1, NEON_LIGHT2, NEON_LIGHT3)	0-72	2	1	0	0
Line:	Act	BMW Autohaus	108 - 109	Grün		BMW (pc)			// Activation: N_Buttons{NewLine}InCh_to_TmpVar(#InCh, 3){NewLine}XPatternT1(#LED,200,SI_LocalVar,6,0,255,0,0,12 sek,0,0,96,195,6,28,56,1,2,109,219,2  ,63,192,0,65,191)	0-74	2	3	0	0
Line:	Act	BMW Autohaus				Element: Schauraum								
Line:	Act	BMW Autohaus	105	AnAus		Leuchtreklame Bewegung			Const(#LED, C1, #InCh, 0, 255)	0-76	C1-1	1	0	0
Line:	Act	BMW Autohaus							// Next_LED(-1)	0-77	-1	0	0	0
Line:	Act	BMW Autohaus	100	AnAus		Leuchtreklame Induktion			GasLights(#LED, #InCh, NEON_LIGHT2)	0-76	1	1	0	0
Line:	Act	BMW Autohaus							// Next_LED(-1)	0-77	-1	0	0	0
Line:	Act	BMW Autohaus	100	AnAus		Freier Ausgang an WS2811			Const(#LED, C3, #InCh, 0, 255)	0-76	C3-3	1	0	0
Line:	Act	BMW Autohaus	100	AnAus		Präsentation			HouseT(#LED, #InCh, 6, 6, 0, 1, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M)	0-77	2	1	0	0
Line:	Act	BMW Autohaus	108 - 109	Grün		BMW (pc)			// Activation: N_Buttons{NewLine}InCh_to_TmpVar(#InCh, 3){NewLine}XPatternT1(#LED,200,SI_LocalVar,6,0,255,0,0,12 sek,0,0,96,195,6,28,56,1,2,109,219,2  ,63,192,0,65,191)	0-79	2	3	0	0
Line:	Act					Verstärker-LED zurück 12			RGB_Heartbeat(#LED)	0-81	1	0	0	0
Line:	-					Verteiler Nr. 5	IRM-60.1	F5 (F1,25)						
Line:	Act					Verstärker-LED ankommend			RGB_Heartbeat(#LED)	0-82	1	0	0	0
Line:	-					Verteiler Nr. 6	IRM-60.1	F6 (F1,25)						
Line:	Act					Verstärker-LED ankommend			RGB_Heartbeat(#LED)	0-83	1	0	0	0
Line:	-					Verteiler Nr. 7	IRM-60.1	F7 (F1,25)						
Line:	Act					Verstärker-LED ankommend			RGB_Heartbeat(#LED)	0-84	1	0	0	0
Line:	-		929	Rot				1	MonoFlop(EK_A2a, #InCh, 1000)			1	0	
Line:	-		EK_A2a			Entkuppler Abstellgleis 2 vorn		1	Const(#LED, C1, #InCh, 10, 100)		C1-1	1	0	0
Line:	-		929	Grün				1	MonoFlop(EK_A2b, #InCh, 1000)			1	0	
Line:	-		EK_A2b			Entkuppler Abstellgleis 2 hinten		1	Const(#LED, C2, #InCh, 10, 100)		C2-2	1	0	0
Line:	-		831	AnAus		Leuchtfeuer_soft (pc)			APatternT6(#LED,28,#InCh,3,0,255,0,0,400,20,60,20,500,1600,40,40,40,255,255,255,255,255,255,40,40,40,0,0,0,0,0,0)		1	1	0	0
Line:	-					Verteiler Nr. 8	IRM-60.3	Fx (F1,25)						
Line:	Act					Verstärker-LED ankommend			RGB_Heartbeat(#LED)	0-85	1	0	0	0
Line:	Act	Grillplatz				Objekt: Grillplatz (5)								
Line:	Act	Grillplatz	103	AnAus		Relais 2	V08	1	Const(#LED, C1, #InCh, 0, 255)	0-86	C1-1	1	0	0
Line:	Act	Grillplatz	103	AnAus		Relais 1 (Rauchgenerator)	V08	1	Const(#LED, C3, #InCh, 0, 255)	0-86	C3-3	1	0	0
Line:	Act	Grillplatz				Einstellungen für Kerzen	V08	1	Set_CandleTab(0, 40, 40, 80, 90, 130, 150, 150, 0)			0	0	
Line:	Act	Grillplatz	103	AnAus		Glut Grill + Feuerstelle	V08	1	GasLights(#LED, #InCh, CANDLE, CANDLE)	0-87	2	1	0	0
Line:	Act	Grillplatz	103	AnAus		Beleuchtung Grillplatz	V08	1	GasLights(#LED, #InCh, GAS_LIGHT1, GAS_LIGHT2, GAS_LIGHT3, NEON_LIGHT1, NEON_LIGHT2, NEON_LIGHT3)	0-89	2	1	0	0
Line:	Act	Grillplatz				Standard-Einstellungen für Kerze	V08	1	Set_CandleTab(25, 25, 80, 100, 120, 145, 64, 50, 5)			0	0	
Line:	Act	Burg				Objekt: Burg Falkenstein (14)								
Line:	Act	Burg				Element: Wohnhaus								
Line:	Act	Burg	100	AnAus		Gebäude	V08	2	HouseT(#LED, #InCh, 4, 8, 5, 15, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, ROOM_DARK, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D)	0-91	6	1	0	0
Line:	Act	Burg				Element: Hof								
Line:	Act	Burg	100	AnAus		Laterne + 5x Flutlicht innen	V08	2	HouseT(#LED, #InCh, 6, 6, 0, 0, GAS_LIGHT1, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D)	0-97	2	1	0	0
Line:	Act	Burg	100	AnAus		Durchgang (Kerzen)	V08	2	GasLights(#LED, #InCh, CANDLE1, CANDLE2, CANDLE3)	0-99	1	1	0	0
Line:	Act	Burg	100	AnAus		3x Flutlicht innen	V08	2	GasLights(#LED, #InCh, SINGLE_LED1, SINGLE_LED2, SINGLE_LED3)	0-100	1	1	0	0
Line:	Act	Burg				Element: Turm								
Line:	Act	Burg				Einstellungen für Kerzen	V08	2	Set_CandleTab(35, 60, 80, 100, 120, 145, 64, 50, 5)			0	0	
Line:	Act	Burg				Kerzen im Turm nach hinten	V08	2	// Reserve LEDs(1)	0-101	1	0	0	0
Line:	Act	Burg	100	AnAus		Kerzen im Turm	V08	2	GasLights(#LED, #InCh, CANDLE, CANDLE)	0-102	2	1	0	0
Line:	Act	Burg				Kerzen im Turm nach hinten	V08	2	// Reserve LEDs(1)	0-104	1	0	0	0
Line:	Act	Burg				Standard-Einstellungen für Kerze	V08	2	Set_CandleTab(25, 25, 80, 100, 120, 145, 64, 50, 5)			0	0	
Line:	Act	Burg				Element: Mauer								
Line:	Act	Burg	100	AnAus		Fackeln			HouseT(#LED, #InCh, 2, 2, 0, 0, CANDLE, CANDLE)	0-105	2	1	0	0
Line:	Act	Burg	103	AnAus		RGBWW_Rainbow_Random (pc)	V08	2	// Activation: RandomTime(30, 60 Sek){NewLine}Random(#LocInCh, #InCh, RM_NORMAL, 30,  60 Sek, 1 ms, 1 ms){NewLine}New_Local_Var(){NewLine}// Attention: State 0 is used if input is disabled{NewLine}Counter(CF_ONLY_LOCALVAR | CF_RANDOM | CF_SKIP0, #LocInCh, #InCh, 0 Sec, 5){NewLine}XPatternT1(#LED,24,SI_LocalVar,24,0,255,0,PM_NORMAL,3 Sek,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,112,0,28,0,0,0,224,0,0,0,0,7,192,1,0,0,0,14,0,0,0,112,0,28,0,0,0,224,0,0,0,0,7,192,1,0,0,0,14,0,192,18,0,120,0,60,0,64,6,240,96,0,54,0,0,0,192,200,0,0,15,128,7,0,200,0,0,12,192,3,0,216,0,24,0,0,32,3,88,2,0,25,0,128,1,120,0,0,27,0,0,0,96,100,0,0,0,96,9,240,60,0,15,6,96,3,0,0,0,140,12,0,0,0,44,1,128,7,192,3,0,100,0,128,13,128,1,0,0,50,128,37,0,240,0,120,0,128,12,0,192,0,60,0,0,70,6,0,0,0,150,0,207,3,144,1,0,24,128,7,0,176,1,0,0,15,6,128,1,120,0,0,12,192,3,240,96,0,24,128,7,0,192,0,60,0,128,13,96,3,0,0,0,27,0,0,0,216,0,54,0,0,0,176,1,0,0,0,70,134,1,0,0,50,140,12,0,0,96,100,24,0,0,32,195,200,0,0,0,192,18,0,0,0,150,128,37,0,0,0,44,1,0,0,96,9,88,2,0,15,128,7,0,120,0,60,0,207,3,240,0,120,0,128,7,192,3,240,60,0,27,0,0,0,216,0,0,0,192,6,176,1,0,0,128,13,0,0,0,108,0  ,63,191,191,192,0,0,0,0,1,192,0,0,0,0,2)	0-107	8	1	1	0
Line:	Act	Burg							// Next_LED(-8)	0-115	-8	0	0	0
Line:	Act	Burg	101 - 102	Rot		RGBWW Rainbow (pc)			// Activation: N_Buttons{NewLine}InCh_to_TmpVar(#InCh, 4){NewLine}XPatternT1(#LED,24,SI_LocalVar,24,0,255,0,PM_NORMAL,3 Sek,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,112,0,28,0,0,0,224,0,0,0,0,7,192,1,0,0,0,14,0,192,18,0,120,0,60,0,64,6,240,96,0,54,0,0,0,192,200,0,0,15,128,7,0,200,0,0,12,192,3,0,216,0,24,0,0,32,3,88,2,0,25,0,128,1,120,0,0,27,0,0,0,96,100,0,0,0,96,9,240,60,0,15,6,96,3,0,0,0,140,12,0,0,0,44,1,128,7,192,3,0,100,0,128,13,128,1,0,0,50,128,37,0,240,0,120,0,128,12,0,192,0,60,0,0,70,6,0,0,0,150,0,207,3,144,1,0,24,128,7,0,176,1,0,0,15,6,128,1,120,0,0,12,192,3,240,96,0,24,128,7,0,192,0,60,0,128,13,96,3,0,0,0,27,0,0,0,216,0,54,0,0,0,176,1,0,0,0,70,134,1,0,0,50,140,12,0,0,96,100,24,0,0,32,195,200,0,0,0,192,18,0,0,0,150,128,37,0,0,0,44,1,0,0,96,9,88,2,0,15,128,7,0,120,0,60,0,207,3,240,0,120,0,128,7,192,3,240,60,0,27,0,0,0,216,0,0,0,192,6,176,1,0,0,128,13,0,0,0,108,0  ,63,191,192,0,0,0,0,1,192,0,0,0,0,2)	0-107	8	4	0	0
Line:	-					Verteiler Nr. 9	IRM-60.3	Fx (F1,25)						
Line:	Act					Verstärker-LED ankommend			RGB_Heartbeat(#LED)	0-115	1	0	0	0
Line:	-					Verteiler Nr. 10	IRM-60.3	Fx (F1,25)						
Line:	Act					Verstärker-LED ankommend			Blink3(#LED, C2, #InCh, 1 Sek, 1 Sek, 0, 255, 0)	0-116	C2-2	1	0	0
Line:	-	Kunststoff sp				Objekt: Kunststoffspritzerei SP								
Line:	Act	Kunststoff sp	100	AnAus		Außenbeleuchtung Halle	V10	1	GasLights(#LED, #InCh, NEON_LIGHT1M, SINGLE_LED2D, SINGLE_LED3D)	0-117	1	1	0	0
Line:	Act	Kunststoff sp	27	AnAus		Kontrollleuchte PC (pc)	V10	1	// Activation: RandomTime(40, 60){NewLine}Random(#LocInCh, #InCh, RM_NORMAL, 40,  60, 1 ms, 1 ms){NewLine}New_Local_Var(){NewLine}// Attention: State 0 is used if input is disabled{NewLine}Counter(CF_ONLY_LOCALVAR | CF_RANDOM | CF_SKIP0, #LocInCh, #InCh, 0 Sec, 20){NewLine}PatternT1(#LED,4,SI_LocalVar,3,0,150,0,0,60,64,85,85,85,85,21,17,85,102,86,221,93,85,17,81  ,63,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191,191)	0-118	1	1	1	0
Line:	Act	Kunststoff sp	28	AnAus		Blaulicht (pc)	V10	1	APatternT1(#LED,4,#InCh,4,0,60,0,PM_NORMAL,32,52,112,208,192,64,1,3,7,13,28)	0-119	C1-4	1	0	0
Line:	Act	Kunststoff sp							// Next_LED(-1)	0-121	-1	0	0	0
Line:	Act	Kunststoff sp	805	AnAus		Motor Hubwagen (12 Volt)	V10	1	Const(#LED, C2, #InCh, 0, 255)	0-120	C2-2	1	0	0
Line:	-	Kunststoff sp	805	AnAus		Hubwagen (pc)	V10	1	APatternT4(#LED,138,#InCh,1,0,255,0,0,1,2 Sec,1,12 Sec,59,0)		C3-3	1	0	0
Line:	Act	Kunststoff sp	805	AnAus		Motor Hubwagen (12 Volt)	V10	1	Blink2(#LED, C3, #InCh, 12 Sek, 1 Sek, 0, 255)	0-120	C3-3	1	0	0
Line:	Act	Kunststoff sp	27	AnAus		Schaltschrank (pc)	V10	1	// Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT1(#LED,196,SI_LocalVar,3,0,40,0,0,15 Sec,2,192,3  ,0,63,191)	0-121	1	1	0	0
Line:	Act	Kunststoff sp							// Set_ColTab(Red Green Blue)      {NewLine}Set_ColTab( 15,  13,   3, //  ROOM_COL0{NewLine}            22,  44,  27, //  ROOM_COL1{NewLine}           155,  73,   5, //  ROOM_COL2{NewLine}            39,  18,   1, //  ROOM_COL3{NewLine}            30,   0,   0, //  ROOM_COL4{NewLine}            79,  39,   7, //  ROOM_COL5{NewLine}            50,  50,  50, //  GAS_LIGHT D{NewLine}           255, 255, 255, //  GAS LIGHT{NewLine}            20,  20,  27, //  NEON_LIGHT D{NewLine}            75, 100,  99, // *NEON_LIGHT M{NewLine}           245, 245, 255, //  NEON_LIGHT{NewLine}            50,  50,  20, //  ROOM_TV0 A{NewLine}            70,  70,  30, //  ROOM_TV0 B{NewLine}            50,  50,   8, //  ROOM_TV1 A{NewLine}            50,  50,   8, //  ROOM_TV1 B{NewLine}           255, 255, 255, //  SINGLE_LED{NewLine}            50,  50,  50) //  SINGLE_LED D					
Line:	Act	Kunststoff sp	100	AnAus		Licht in Molkerei/Spritzerei ohne Programmierung	V10	1	Logic(Licht_Main, #InCh)			1	0	
Line:	Act	Kunststoff sp	975	AnAus		Licht rot in Molkerei/Spritzerei bei Z21 Prog	V10	1	Logic(Licht_Z21, #InCh)			1	0	
Line:	Act	Kunststoff sp	976	AnAus		Licht blau in Molkerei/Spritzerei bei ESU Prog	V10	1	Logic(Licht_ESU, #InCh)			1	0	
Line:	Act	Kunststoff sp	977	AnAus		Licht gelb in Molkerei/Spritzerei bei Zimo Prog	V10	1	Logic(Licht_Zimo, #InCh)			1	0	
Line:	Act	Kunststoff sp	978	AnAus		Licht weiß in Molkerei/Spritzerei Reserve	V10	1	Logic(Licht_Res, #InCh)			1	0	
Line:	Act	Kunststoff sp	Licht_Main			Licht Neonröhre	V10	1	Logic(Licht_OutN, #InCh AND NOT Licht_Z21 AND NOT Licht_ESU AND NOT Licht_Zimo AND NOT Licht_Res)			1	0	
Line:	Act	Kunststoff sp	Licht_Z21			Licht Grün - Z21	V10	1	Logic(Licht_OutG, #InCh AND NOT Licht_ESU AND NOT Licht_Zimo AND NOT Licht_Res)			1	0	
Line:	Act	Kunststoff sp	Licht_ESU			Licht Blau - ESU	V10	1	Logic(Licht_OutB, #InCh AND NOT Licht_Z21 AND NOT Licht_Zimo AND NOT Licht_Res)			1	0	
Line:	Act	Kunststoff sp	Licht_Zimo			Licht Blau - Zimo	V10	1	Logic(Licht_OutY, #InCh AND NOT Licht_Z21 AND NOT Licht_ESU AND NOT Licht_Res)			1	0	
Line:	Act	Kunststoff sp	Licht_Res			Licht Weiß - Reserve	V10	1	Logic(Licht_OutW, #InCh AND NOT Licht_ESU AND NOT Licht_Zimo AND NOT Licht_Z21)			1	0	
Line:	Act	Kunststoff sp				Licht Rot - Fehler	V10	1	Logic(Licht_OutR, Licht_Z21 AND Licht_ESU OR Licht_Z21 AND Licht_Zimo OR Licht_Z21 AND Licht_Res OR Licht_ESU AND Licht_Zimo OR Licht_ESU AND Licht_Res OR Licht_Zimo AND Licht_Res)			1	0	
Line:	Act	Kunststoff sp	Licht_OutN			Licht Neonröhre	V10	1	HouseT(#LED, #InCh, 6, 6, 0, 1, NEON_LIGHTM, NEON_LIGHTM, NEON_LIGHTM, NEON_LIGHTM, NEON_LIGHTM, NEON_LIGHTM)	0-122	6	1	0	0
Line:	Act	Kunststoff sp				LEDs doppelt zuweisen	V10	1	// Next_LED(-6)	0-128	-6	0	0	0
Line:	Act	Kunststoff sp	Licht_OutG			Element: Licht Grün - Z21	V10	1	Flash(#LED, C2, #InCh, #LocInCh, 500, 500)	0-122	C1-1	1	1	0
Line:	Act	Kunststoff sp	Licht_OutG				V10	1	Flash(#LED, C2, #InCh, #LocInCh, 500, 500)	0-123	C1-1	1	1	0
Line:	Act	Kunststoff sp	Licht_OutG				V10	1	Flash(#LED, C2, #InCh, #LocInCh, 500, 500)	0-124	C1-1	1	1	0
Line:	Act	Kunststoff sp	Licht_OutG				V10	1	Flash(#LED, C2, #InCh, #LocInCh, 500, 500)	0-125	C1-1	1	1	0
Line:	Act	Kunststoff sp	Licht_OutG				V10	1	Flash(#LED, C2, #InCh, #LocInCh, 500, 500)	0-126	C1-1	1	1	0
Line:	Act	Kunststoff sp	Licht_OutG				V10	1	Flash(#LED, C2, #InCh, #LocInCh, 500, 500)	0-127	C1-1	1	1	0
Line:	Act	Kunststoff sp					V10	1	// Next_LED(-6)	0-128	-6	0	0	0
Line:	Act	Kunststoff sp	Licht_OutB			Element: Licht Blau - ESU	V10	1	Flash(#LED, C23, #InCh, #LocInCh, 500, 500)	0-122	C1-2	1	1	0
Line:	Act	Kunststoff sp	Licht_OutB				V10	1	Flash(#LED, C23, #InCh, #LocInCh, 500, 500)	0-123	C1-2	1	1	0
Line:	Act	Kunststoff sp	Licht_OutB				V10	1	Flash(#LED, C23, #InCh, #LocInCh, 500, 500)	0-124	C1-2	1	1	0
Line:	Act	Kunststoff sp	Licht_OutB				V10	1	Flash(#LED, C23, #InCh, #LocInCh, 500, 500)	0-125	C1-2	1	1	0
Line:	Act	Kunststoff sp	Licht_OutB				V10	1	Flash(#LED, C23, #InCh, #LocInCh, 500, 500)	0-126	C1-2	1	1	0
Line:	Act	Kunststoff sp	Licht_OutB				V10	1	Flash(#LED, C23, #InCh, #LocInCh, 500, 500)	0-127	C1-2	1	1	0
Line:	Act	Kunststoff sp					V10	1	// Next_LED(-6)	0-128	-6	0	0	0
Line:	Act	Kunststoff sp	Licht_OutY			Element: Licht Gelb - Zimo	V10	1	Flash(#LED, C12, #InCh, #LocInCh, 500, 500)	0-122	C2-3	1	1	0
Line:	Act	Kunststoff sp	Licht_OutY				V10	1	Flash(#LED, C12, #InCh, #LocInCh, 500, 500)	0-123	C2-3	1	1	0
Line:	Act	Kunststoff sp	Licht_OutY				V10	1	Flash(#LED, C12, #InCh, #LocInCh, 500, 500)	0-124	C2-3	1	1	0
Line:	Act	Kunststoff sp	Licht_OutY				V10	1	Flash(#LED, C12, #InCh, #LocInCh, 500, 500)	0-125	C2-3	1	1	0
Line:	Act	Kunststoff sp	Licht_OutY				V10	1	Flash(#LED, C12, #InCh, #LocInCh, 500, 500)	0-126	C2-3	1	1	0
Line:	Act	Kunststoff sp	Licht_OutY				V10	1	Flash(#LED, C12, #InCh, #LocInCh, 500, 500)	0-127	C2-3	1	1	0
Line:	Act	Kunststoff sp					V10	1	// Next_LED(-6)	0-128	-6	0	0	0
Line:	Act	Kunststoff sp	Licht_OutW			Element: Licht Weiß - Reserve	V10	1	Flash(#LED, C_ALL, #InCh, #LocInCh, 500, 500)	0-122	1	1	1	0
Line:	Act	Kunststoff sp	Licht_OutW				V10	1	Flash(#LED, C_ALL, #InCh, #LocInCh, 500, 500)	0-123	C2-3	1	1	0
Line:	Act	Kunststoff sp	Licht_OutW				V10	1	Flash(#LED, C_ALL, #InCh, #LocInCh, 500, 500)	0-124	C2-3	1	1	0
Line:	Act	Kunststoff sp	Licht_OutW				V10	1	Flash(#LED, C_ALL, #InCh, #LocInCh, 500, 500)	0-125	C2-3	1	1	0
Line:	Act	Kunststoff sp	Licht_OutW				V10	1	Flash(#LED, C_ALL, #InCh, #LocInCh, 500, 500)	0-126	C2-3	1	1	0
Line:	Act	Kunststoff sp	Licht_OutW				V10	1	Flash(#LED, C_ALL, #InCh, #LocInCh, 500, 500)	0-127	C2-3	1	1	0
Line:	Act	Kunststoff sp					V10	1	// Next_LED(-6)	0-128	-6	0	0	0
Line:	Act	Kunststoff sp	Licht_OutR			Element: Licht Rot - Fehler	V10	1	Flash(#LED, C1, #InCh, #LocInCh, 500, 500)	0-122	1	1	1	0
Line:	Act	Kunststoff sp	Licht_OutR				V10	1	Flash(#LED, C1, #InCh, #LocInCh, 500, 500)	0-123	C2-3	1	1	0
Line:	Act	Kunststoff sp	Licht_OutR				V10	1	Flash(#LED, C1, #InCh, #LocInCh, 500, 500)	0-124	C2-3	1	1	0
Line:	Act	Kunststoff sp	Licht_OutR				V10	1	Flash(#LED, C1, #InCh, #LocInCh, 500, 500)	0-125	C2-3	1	1	0
Line:	Act	Kunststoff sp	Licht_OutR				V10	1	Flash(#LED, C1, #InCh, #LocInCh, 500, 500)	0-126	C2-3	1	1	0
Line:	Act	Kunststoff sp	Licht_OutR				V10	1	Flash(#LED, C1, #InCh, #LocInCh, 500, 500)	0-127	C2-3	1	1	0
Line:	Act	Kunststoff sp				Element: Signalsäulen & Schaltschränke								
Line:	Act	Kunststoff sp	27	AnAus		Signalsäule 1	V10	1	// Activation: RandomTime(12 Sek, 30 Sek){NewLine}Random(#LocInCh, #InCh, RM_NORMAL, 12 Sek,  30 Sek, 1 ms, 1 ms){NewLine}New_Local_Var(){NewLine}// Attention: State 0 is used if input is disabled{NewLine}Counter(CF_ONLY_LOCALVAR | CF_RANDOM | CF_SKIP0, #LocInCh, #InCh, 0 Sec, 14){NewLine}PatternT14(#LED,68,SI_LocalVar,3,0,40,0,0,20,20,700,500,500,500,500,1,1,1,1,1,1,1,192,0,44,192,2,48,12,195,48,12,163,170,42  ,63,192,1,192,2,192,3,191,191,191,191,191,191,191,191,191,191)	0-128	1	1	1	0
Line:	Act	Kunststoff sp	27	AnAus		Signalsäule 2	V10	1	// Activation: RandomTime(12 Sek, 30 Sek){NewLine}Random(#LocInCh, #InCh, RM_NORMAL, 12 Sek,  30 Sek, 1 ms, 1 ms){NewLine}New_Local_Var(){NewLine}// Attention: State 0 is used if input is disabled{NewLine}Counter(CF_ONLY_LOCALVAR | CF_RANDOM | CF_SKIP0, #LocInCh, #InCh, 0 Sec, 14){NewLine}PatternT14(#LED,68,SI_LocalVar,3,0,40,0,0,20,20,700,500,500,500,500,1,1,1,1,1,1,1,192,0,44,192,2,48,12,195,48,12,163,170,42  ,63,192,1,192,2,192,3,191,191,191,191,191,191,191,191,191,191)	0-129	1	1	1	0
Line:	Act	Kunststoff sp	27	AnAus		Signalsäule 3	V10	1	// Activation: RandomTime(12 Sek, 30 Sek){NewLine}Random(#LocInCh, #InCh, RM_NORMAL, 12 Sek,  30 Sek, 1 ms, 1 ms){NewLine}New_Local_Var(){NewLine}// Attention: State 0 is used if input is disabled{NewLine}Counter(CF_ONLY_LOCALVAR | CF_RANDOM | CF_SKIP0, #LocInCh, #InCh, 0 Sec, 14){NewLine}PatternT14(#LED,68,SI_LocalVar,3,0,40,0,0,20,20,700,500,500,500,500,1,1,1,1,1,1,1,192,0,44,192,2,48,12,195,48,12,163,170,42  ,63,192,1,192,2,192,3,191,191,191,191,191,191,191,191,191,191)	0-130	1	1	1	0
Line:	Act	Kunststoff sp	27	AnAus		Signalsäule 4 - defekt	V10	1	Blink2(#LED, C1, #InCh, 0.7 Sek, 0.02 Sek, 0, 40)	0-131	C1-1	1	0	0
Line:	Act	Kunststoff sp	27	AnAus		Signalsäule 5	V10	1	// Activation: RandomTime(12 Sek, 30 Sek){NewLine}Random(#LocInCh, #InCh, RM_NORMAL, 12 Sek,  30 Sek, 1 ms, 1 ms){NewLine}New_Local_Var(){NewLine}// Attention: State 0 is used if input is disabled{NewLine}Counter(CF_ONLY_LOCALVAR | CF_RANDOM | CF_SKIP0, #LocInCh, #InCh, 0 Sec, 14){NewLine}PatternT14(#LED,68,SI_LocalVar,3,0,40,0,0,20,20,700,500,500,500,500,1,1,1,1,1,1,1,192,0,44,192,2,48,12,195,48,12,163,170,42  ,63,192,1,192,2,192,3,191,191,191,191,191,191,191,191,191,191)	0-132	1	1	1	0
Line:	Act	Kunststoff sp	27	AnAus		Signalsäule 6	V10	1	// Activation: RandomTime(12 Sek, 30 Sek){NewLine}Random(#LocInCh, #InCh, RM_NORMAL, 12 Sek,  30 Sek, 1 ms, 1 ms){NewLine}New_Local_Var(){NewLine}// Attention: State 0 is used if input is disabled{NewLine}Counter(CF_ONLY_LOCALVAR | CF_RANDOM | CF_SKIP0, #LocInCh, #InCh, 0 Sec, 14){NewLine}PatternT14(#LED,68,SI_LocalVar,3,0,40,0,0,20,20,700,500,500,500,500,1,1,1,1,1,1,1,192,0,44,192,2,48,12,195,48,12,163,170,42  ,63,192,1,192,2,192,3,191,191,191,191,191,191,191,191,191,191)	0-133	1	1	1	0
Line:	Act	Kunststoff sp	27	AnAus		Signalsäule 7	V10	1	// Activation: RandomTime(12 Sek, 30 Sek){NewLine}Random(#LocInCh, #InCh, RM_NORMAL, 12 Sek,  30 Sek, 1 ms, 1 ms){NewLine}New_Local_Var(){NewLine}// Attention: State 0 is used if input is disabled{NewLine}Counter(CF_ONLY_LOCALVAR | CF_RANDOM | CF_SKIP0, #LocInCh, #InCh, 0 Sec, 14){NewLine}PatternT14(#LED,68,SI_LocalVar,3,0,40,0,0,20,20,700,500,500,500,500,1,1,1,1,1,1,1,192,0,44,192,2,48,12,195,48,12,163,170,42  ,63,192,1,192,2,192,3,191,191,191,191,191,191,191,191,191,191)	0-134	1	1	1	0
Line:	Act	Kunststoff sp					V10	1	Set_CandleTab(81, 100, 60, 160, 60, 72, 80, 50, 5)			0	0	
Line:	Act	Kunststoff sp	27	AnAus		Schaltschrank	V10	1	HouseT(#LED, #InCh, 1, 1, 2, 5, CANDLE2)	0-135	1	1	0	0
Line:	Act	Kunststoff sp	27	AnAus		Schaltschrank	V10	1	HouseT(#LED, #InCh, 1, 1, 2, 5, CANDLE2)	0-136	1	1	0	0
Line:	Act	Kunststoff sp	27	AnAus		Schaltschrank	V10	1	HouseT(#LED, #InCh, 1, 1, 2, 5, CANDLE2)	0-137	1	1	0	0
Line:	Act	Kunststoff sp	27	AnAus		Schaltschrank_defekt (pc)	V10	1	PatternT2(#LED,64,#InCh,3,0,80,0,0,800,200,10)	0-138	1	1	0	0
Line:	Act	Kunststoff sp	27	AnAus		Schaltschrank	V10	1	HouseT(#LED, #InCh, 1, 1, 2, 5, CANDLE2)	0-139	1	1	0	0
Line:	Act	Kunststoff sp	27	AnAus		Waage (pc)	V10	1	// Activation: RandomTime(5 Sek, 8 Sek){NewLine}Random(#LocInCh, #InCh, RM_NORMAL, 5 Sek,  8 Sek, 1 ms, 1 ms){NewLine}New_Local_Var(){NewLine}// Attention: State 0 is used if input is disabled{NewLine}Counter(CF_ONLY_LOCALVAR | CF_RANDOM | CF_SKIP0, #LocInCh, #InCh, 0 Sec, 4){NewLine}PatternT1(#LED,0,SI_LocalVar,3,0,10,0,0,1200,64,4,65  ,63,128,0,63,128,63,128,63)	0-140	1	1	1	0
Line:	Act	Kunststoff sp					V10	1	Set_CandleTab(120, 150, 60, 65, 10, 20, 80, 50, 5)			0	0	
Line:	Act	Kunststoff sp	27	AnAus		Schaltschrank	V10	1	HouseT(#LED, #InCh, 2, 2, 0, 0, CANDLE2, CANDLE3)	0-141	1	1	0	0
Line:	Act	Kunststoff sp	27	AnAus		Schaltschrank	V10	1	HouseT(#LED, #InCh, 2, 2, 0, 0, CANDLE2, CANDLE3)	0-142	1	1	0	0
Line:	Act	Kunststoff sp	27	AnAus		Schaltschrank	V10	1	HouseT(#LED, #InCh, 2, 2, 0, 0, CANDLE2, CANDLE3)	0-143	1	1	0	0
Line:	Act	Kunststoff sp					V10	1	Set_CandleTab(25, 25, 80, 100, 120, 145, 64, 50, 5)			0	0	
Line:	Act					LED-Verteiler Nr. 1								
Line:	Act	Baustelle				Objekt: Baustelle (24)	V10	2						
Line:	-	Baustelle	30	Grün					Logic(Baustelle, #InCh OR SwitchB1)			1	0	
Line:	-	Baustelle	Baustelle						PushButton_RGB_0_1(#LED, #InCh, PB01_0, 0, 0, 1, 0, 30000, 10, 0, 0, 0, 127, 0, 0, 0, 0)		1	1	0	1
Line:	Act	Baustelle	30	AnAus		Rundumlicht links, Sprinter & Vario 4 Stück (8x 0402 gelb)	V10	2	APatternT1(#LED,4,#InCh,16,0,60,0,PM_NORMAL,32,52,3,192,13,112,7,64,28,208,13,1,52,192,28,3,112,64,52,7,208,1,112,13,192,3,208,28,64,7,192,52,1,13,64,112,3,28,1,208,7)	0-144	C1-16	1	0	0
Line:	Act	Baustelle							// Next_LED(-1)	0-150	-1	0	0	0
Line:	Act	Baustelle	30	AnAus		Blinker Sprinter, vorn	V10	2	Blink2(#LED, C23, #InCh, 300, 400, 0, 20)	0-149	C2-3	1	0	0
Line:	Act	Baustelle	30	AnAus		Standlicht Sprinter, vorn	V10	2	Const(#LED, C12, #InCh, 0, 5)	0-150	C1-2	1	0	0
Line:	Act	Baustelle	30	AnAus		Standlicht Sprinter, hinten links	V10	2	Const(#LED, C3, #InCh, 0, 8)	0-150	C3-3	1	0	0
Line:	Act	Baustelle	30	AnAus		Standlicht Sprinter, hinten rechts	V10	2	Const(#LED, C1, #InCh, 0, 8)	0-151	C1-1	1	0	0
Line:	Act	Baustelle	30	AnAus		Blinker Sprinter, hinten	V10	2	Blink2(#LED, C23, #InCh, 300, 400, 0, 18)	0-151	C2-3	1	0	0
Line:	Act	Baustelle				LED-Verteiler Nr. 2								
Line:	Act	Baustelle	30	AnAus		Sicherungsanhänger	V10	2	APatternT9(#LED,168,#InCh,9,0,200,0,PM_NORMAL,20,40,20,100,320,180,330,180,460,63,0,0,248,1,0,0,0,0,0,0,0,0,0,0,0,0,64,146,36,1,146,36,9,0,0,0,0,0,0,0)	0-152	3	1	0	0
Line:	Act	Baustelle	30	AnAus		Blinker Vario, vorn (in Reihe)	V10	2	Blink2(#LED, C1, #InCh, 350, 450, 0, 20)	0-155	C1-1	1	0	0
Line:	Act	Baustelle	30	AnAus		Blinker Vario, hinten (in Reihe)	V10	2	Blink2(#LED, C2, #InCh, 350, 450, 0, 80)	0-155	C2-2	1	0	0
Line:	Act	Baustelle	30	AnAus		Standlicht Vario, hinten	V10	2	Const(#LED, C3, #InCh, 0, 20)	0-155	C3-3	1	0	0
Line:	Act	Baustelle	30	AnAus		Standlicht Vario vorn	V10	2	Const(#LED, C12, #InCh, 0, 6)	0-156	C1-2	1	0	0
Line:	Act	Baustelle	30	AnAus		Standlicht Sicherungsanhänger	V10	2	Const(#LED, C3, #InCh, 0, 12)	0-156	C3-3	1	0	0
Line:	Act	Baustelle	30	AnAus		Blinker Sicherungsanhänger	V10	2	Blink2(#LED, C1, #InCh, 350, 450, 0, 60)	0-157	C1-1	1	0	0
Line:	Act	Baustelle					V10	2	// Next_LED(-1)	0-158	-1	0	0	0
Line:	Act	Baustelle	30	AnAus		Baustellenbeleuchtung (2x)	V10	2	GasLights(#LED, #InCh, GAS_LIGHT2, GAS_LIGHT3)	0-157	1	1	0	0
Line:	Act	Baustelle				2 Ausgänge an WS2811 frei	V10	2	// Reserve LEDs(2)	0-158	2	0	0	0
Line:	-	Baustelle				LED-Verteiler Nr. 3								
Line:	-	Baustelle	30	AnAus		Baustellenlauflicht	V10	2	ConstrWarnLight12(#LED, #InCh, 5, 255, 100 ms, 500 ms)		C1-12	1	0	0
Line:	-	Baustelle				3 freie WS2811	V10	2	// Reserve LEDs(4)		4	0	0	0
Line:	Act					Verteiler Nr. 11	IRM-60.3	F2 (F1,25)						
Line:	-								ConstRGB(#LED, #InCh, 80, 75, 0, 80, 75, 0)		1	1	0	0
Line:	Act					Verstärker-LED ankommend			Const(#LED, C_ALL, #InCh, 0, 50)	0-160	1	1	0	0
Line:	Act	Programmiergleis				Objekt: Programmiergleis								
Line:	Act	Programmiergleis	975	AnAus		Programmiergleis Z21	V11	1	Const(#LED, C12, #InCh, 0, 255)	0-161	C1-2	1	0	0
Line:	Act	Programmiergleis					V11	1	// Next_LED(-1)	0-162	-1	0	0	0
Line:	Act	Programmiergleis	976	AnAus		ESU Lokprogrammer	V11	1	Const(#LED, C_ALL, #InCh, 0, 255)	0-161	1	1	0	0
Line:	Act	Programmiergleis	976	AnAus		ESU Lokprogrammer	V11	1	Const(#LED, C1, #InCh, 0, 255)	0-162	C1-1	1	0	0
Line:	Act	Programmiergleis	975	AnAus		Sicherheitszone	V11	1	Const(#LED, C23, #InCh, 0, 255)	0-162	C2-3	1	0	0
Line:	Act	Programmiergleis					V11	1	// Next_LED(-1)	0-163	-1	0	0	0
Line:	Act	Programmiergleis	976	AnAus		Sicherheitszone	V11	1	Const(#LED, C23, #InCh, 0, 255)	0-162	C2-3	1	0	0
Line:	Act	Programmiergleis					V11	1	// Next_LED(-1)	0-163	-1	0	0	0
Line:	Act	Programmiergleis	977	AnAus		Sicherheitszone	V11	1	Const(#LED, C23, #InCh, 0, 255)	0-162	C2-3	1	0	0
Line:	Act	Programmiergleis					V11	1	// Next_LED(-1)	0-163	-1	0	0	0
Line:	Act	Programmiergleis	978	AnAus		Sicherheitszone	V11	1	Const(#LED, C23, #InCh, 0, 255)	0-162	C2-3	1	0	0
Line:	Act					Objekt: Schattenbahnhof								
Line:	Act		979	AnAus		Schattenbahnhof Beleuchtung	V11	1	Const(#LED, C1, #InCh, 0, 255)	0-163	C1-1	1	0	0
Line:	Act	Bahnsteig	354	AnAus	1	Zugzielanzeiger Vaihingen	V11	1	Const(#LED, C2, #InCh, 0, 255)	0-163	C2-2	1	0	0
Line:	Act	Lagerhaus				Objekt: Lagerhaus (14)								
Line:	Act	Lagerhaus	100	AnAus		Verwaltung	V11	2	HouseT(#LED, #InCh, 3, 5, 5, 15, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D)	0-164	3	1	0	0
Line:	Act	Lagerhaus					V11	2	// Next_LED(-1)	0-167	-1	0	0	0
Line:	Act	Lagerhaus	100	AnAus		Lagerhalle	V11	2	HouseT(#LED, #InCh, 7, 7, 0, 1, SINGLE_LED3D, SINGLE_LED1D, NEON_LIGHT2D, NEON_LIGHT3D, NEON_LIGHT1D, NEON_LIGHT2D, NEON_LIGHT3D)	0-166	3	1	0	0
Line:	Act	Lagerhaus	100	AnAus		Rampe	V11	2	HouseT(#LED, #InCh, 6, 6, 0, 1, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M)	0-169	2	1	0	0
Line:	Act	Lagerhaus	201	AnAus			V11	2	MonoFlop(Stapler, #InCh, 18 Sek)			1	0	
Line:	Act	Lagerhaus	Stapler			Gabelstapler (pc)	V11	2	// Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT2(#LED,112,SI_LocalVar,3,0,255,0,0,2100,100,0,4,0,8,0,4,0,242,62,1,128,0,64,0,32,0,16,0,8,0,4,0,2,0,1,128,60,64,30,32,0,16,0,8,0,4  ,63,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,63)	0-171	1	1	0	0
Line:	-	Lagerhaus	Stapler				V11	2	BlueLight1(#LED, C3, #InCh)		C3-3	1	0	0
Line:	Act					Objekt: Bahnsteig Nebenbahnhof								
Line:	Act	Bahnsteig Vaihingen				Fahrkartenautomat			Set_CandleTab(135, 155, 60, 65, 30, 50, 80, 50, 5)			0	0	
Line:	Act	Bahnsteig Vaihingen	100	AnAus		Fahrkartenautomat			HouseT(#LED, #InCh, 4, 4, 0, 0, NEON_LIGHT1, NEON_LIGHT2, SINGLE_LED3D, CANDLE)	0-172	2	1	0	0
Line:	Act	Bahnsteig Vaihingen	100	AnAus		Fahrkartenautomat			HouseT(#LED, #InCh, 4, 4, 0, 0, NEON_LIGHT1, NEON_LIGHT2, SINGLE_LED3D, CANDLE)	0-174	2	1	0	0
Line:	Act	Bahnsteig Vaihingen	100	AnAus		Fahrkartenautomat			HouseT(#LED, #InCh, 4, 4, 0, 0, NEON_LIGHT1, NEON_LIGHT2, SINGLE_LED3D, CANDLE)	0-176	2	1	0	0
Line:	Act	Bahnsteig Vaihingen	100	AnAus		Fahrkartenautomat			HouseT(#LED, #InCh, 4, 4, 0, 0, NEON_LIGHT1, NEON_LIGHT2, SINGLE_LED3D, CANDLE)	0-178	2	1	0	0
Line:	Act	Bahnsteig Vaihingen				Fahrkartenautomat			Set_CandleTab(25, 25, 80, 100, 120, 145, 64, 50, 5)			0	0	
Line:	Act	Bahnsteig Vaihingen	110	Rot		Bahnsteig_Nebenbahnhof (pc)			// Activation: N_OneTimeBut1{NewLine}InCh_to_LocalVar1(#InCh, 2){NewLine}PatternT1(#LED,96,SI_LocalVar,3,0,255,0,0,1000,88,144,29  ,63,128,0,63,128,0,63)	2-1	1	2	0	2
Line:	Act	Bahnsteig Vaihingen			 	Rote LED als Referenz setzen			LED_to_Var(platform1, 0, =, 255)			0	0	
Line:	Act	Bahnsteig Vaihingen				Grüne LED als Referenz setzen			LED_to_Var(platform2, 1, =, 255)			0	0	
Line:	Act	Bahnsteig Vaihingen				Blaue LED als Referenz setzen			LED_to_Var(platform3, 2, =, 255)			0	0	
Line:	Act	Bahnsteig Vaihingen				Neonröhre Dark heller auf R32, G32, B32			// Set_ColTab(Red Green Blue)      {NewLine}Set_ColTab( 15,  13,   3, //  ROOM_COL0{NewLine}            22,  44,  27, //  ROOM_COL1{NewLine}           155,  73,   5, //  ROOM_COL2{NewLine}            39,  18,   1, //  ROOM_COL3{NewLine}            30,   0,   0, //  ROOM_COL4{NewLine}            79,  39,   7, //  ROOM_COL5{NewLine}            50,  50,  50, //  GAS_LIGHT D{NewLine}           255, 255, 255, //  GAS LIGHT{NewLine}            30,  30,  30, // *NEON_LIGHT D{NewLine}            40,  40,  45, //  NEON_LIGHT M{NewLine}           150, 150, 155, // *NEON_LIGHT{NewLine}            50,  50,  20, //  ROOM_TV0 A{NewLine}            70,  70,  30, //  ROOM_TV0 B{NewLine}            50,  50,   8, //  ROOM_TV1 A{NewLine}            50,  50,   8, //  ROOM_TV1 B{NewLine}           255, 255, 255, //  SINGLE_LED{NewLine}            50,  50,  50) //  SINGLE_LED D					
Line:	Act	Bahnsteig Vaihingen	platform1			Bahnsteig links			HouseT(#LED, #InCh, 12, 12, 0, 0, NEON_LIGHT1D, NEON_LIGHT2D, NEON_LIGHT3D, NEON_LIGHT1D, NEON_LIGHT2D, NEON_LIGHT3D, NEON_LIGHT1D, NEON_LIGHT2D)	0-180	3	1	0	0
Line:	Act	Bahnsteig Vaihingen							// Next_LED(-1)	0-183	-1	0	0	0
Line:	Act	Bahnsteig Vaihingen	111	AnAus		Abfahrt Gleis 2			Const(#LED, C3, #InCh, 0, 8)	0-182	C3-3	1	0	0
Line:	Act	Bahnsteig Vaihingen	111	AnAus		Abfahrt Gleis 2			Const(#LED, C1, #InCh, 0, 8)	0-183	C1-1	1	0	0
Line:	Act	Bahnsteig Vaihingen	112	AnAus		,			Const(#LED, C23, #InCh, 0, 8)	0-183	C2-3	1	0	0
Line:	Act	Bahnsteig Vaihingen	100	AnAus		Bahnsteigleuchten			HouseT(#LED, #InCh, 2, 2, 0, 0, NEON_LIGHT1M, NEON_LIGHT2M)	0-184	1	1	0	0
Line:	Act	Bahnsteig Vaihingen							// Next_LED(-1)	0-185	-1	0	0	0
Line:	Act	Bahnsteig Vaihingen				Frei			Const(#LED, C3, #InCh, 0, 127)	0-184	C3-3	1	0	0
Line:	Act	Bahnsteig Vaihingen	platform2			Bahnsteig mitte			HouseT(#LED, #InCh, 12, 12, 0, 0, NEON_LIGHT1D, NEON_LIGHT2D, NEON_LIGHT3D, NEON_LIGHT1D, NEON_LIGHT2D, NEON_LIGHT3D, NEON_LIGHT1D, NEON_LIGHT2D)	0-185	3	1	0	0
Line:	Act	Bahnsteig Vaihingen				Noch frei mitte			// Reserve LEDs(1)	0-188	1	0	0	0
Line:	Act	Bahnsteig Vaihingen	platform3			Bahnsteig rechts			HouseT(#LED, #InCh, 12, 12, 0, 0, NEON_LIGHT1D, NEON_LIGHT2D, NEON_LIGHT3D, NEON_LIGHT1D, NEON_LIGHT2D, NEON_LIGHT3D, NEON_LIGHT1D, NEON_LIGHT2D)	0-189	3	1	0	0
Line:	Act	Bahnsteig Vaihingen							// Next_LED(-1)	0-192	-1	0	0	0
Line:	Act	Bahnsteig Vaihingen	112	AnAus		Abfahrt Gleis 1			Const(#LED, C3, #InCh, 0, 6)	0-191	C3-3	1	0	0
Line:	Act	Bahnsteig Vaihingen	112	AnAus		Abfahrt Gleis 1			Const(#LED, C1, #InCh, 0, 6)	0-192	C1-1	1	0	0
Line:	Act	Bahnsteig Vaihingen	111	AnAus		Abfahrt Gleis 2			Const(#LED, C23, #InCh, 0, 6)	0-192	C2-3	1	0	0
Line:	Act	Bahnsteig Vaihingen	100	AnAus		Kiosk			Const(#LED, C1, #InCh, 0, 20)	0-193	C1-1	1	0	0
Line:	Act	Bahnsteig Vaihingen	100	AnAus		Bahnsteigleuchten			HouseT(#LED, #InCh, 4, 4, 0, 0, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M)	0-194	2	1	0	0
Line:	Act	Bahnsteig Vaihingen				Noch frei rechts			// Reserve LEDs(1)	0-196	1	0	0	0
Line:	Act	Bahnsteig Vaihingen				Neonröhre Dark zurück auf Standard			// Set_ColTab(Red Green Blue)      {NewLine}Set_ColTab( 15,  13,   3, //  ROOM_COL0{NewLine}            22,  44,  27, //  ROOM_COL1{NewLine}           155,  73,   5, //  ROOM_COL2{NewLine}            39,  18,   1, //  ROOM_COL3{NewLine}            30,   0,   0, //  ROOM_COL4{NewLine}            79,  39,   7, //  ROOM_COL5{NewLine}            50,  50,  50, //  GAS_LIGHT D{NewLine}           255, 255, 255, //  GAS LIGHT{NewLine}            20,  20,  27, //  NEON_LIGHT D{NewLine}            70,  70,  80, //  NEON_LIGHT M{NewLine}           245, 245, 255, //  NEON_LIGHT{NewLine}            50,  50,  20, //  ROOM_TV0 A{NewLine}            70,  70,  30, //  ROOM_TV0 B{NewLine}            50,  50,   8, //  ROOM_TV1 A{NewLine}            50,  50,   8, //  ROOM_TV1 B{NewLine}           255, 255, 255, //  SINGLE_LED{NewLine}            50,  50,  50) //  SINGLE_LED D					
Line:	Act					LED-Verteiler Nr. 4	V11	10						
Line:	Act					Freier Single LED-Connector			// Reserve LEDs(8)	0-197	8	0	0	0
Line:	Act	Überladekran				Objekt: Überladekran Horb								
Line:	Act	Überladekran	100	AnAus		Licht	V11	10	GasLights(#LED, #InCh, SINGLE_LED1, SINGLE_LED3)	0-205	1	1	0	0
Line:	-					Verteiler Nr. 12	IRM-60.3	F6 (F1,25)						
Line:	Act					Verstärker-LED ankommend			Const(#LED, C_ALL, #InCh, 0, 50)	0-206	1	1	0	0
Line:	-	Buchhandlung				Objekt: Bahnhofstr. 1 (21x PLCC2, 5x WS2812)	V12	1						
Line:	Act	Buchhandlung	100	AnAus		Telekom Magenta	V12	1	Const(#LED, C1, #InCh, 0, 255)	0-207	C1-1	1	0	0
Line:	Act	Buchhandlung					V12	1	// Next_LED(-1)	0-208	-1	0	0	0
Line:	Act	Buchhandlung	100	AnAus		Telekom Laden + Leuchtreklame	V12	1	HouseT(#LED, #InCh, 2, 2, 0, 0, SINGLE_LED2, SINGLE_LED3)	0-207	1	1	0	0
Line:	Act	Buchhandlung	100	AnAus		Wohnungen	V12	1	HouseT(#LED, #InCh, 1, 3, 10, 20, SINGLE_LED1, SINGLE_LED2, SINGLE_LED3, SINGLE_LED1, SINGLE_LED2, SINGLE_LED3)	0-208	2	1	0	0
Line:	Act	Buchhandlung	100	AnAus		Buchhandlung	V12	1	Const(#LED, C1, #InCh, 0, 255)	0-210	C1-1	1	0	0
Line:	Act	Buchhandlung	100	AnAus		Treppenhaus	V12	1	HouseT(#LED, #InCh, 0, 3, 10, 15, NEON_LIGHT1, NEON_LIGHT2M, NEON_LIGHT3M)	0-211	1	1	0	0
Line:	Act	Buchhandlung	100	AnAus		Wohnungen	V12	1	HouseT(#LED, #InCh, 0, 2, 20, 60, ROOM_TV0, ROOM_TV1, ROOM_TV0, ROOM_TV1)	0-212	4	1	0	0
Line:	Act	Bahnhof Vaihingen				Objekt: Bahnhofsgebäude Vaihingen (35x PLCC2, 3x SMD, 1x WS2812)								
Line:	Act	Bahnhof Vaihingen				Fahrkartenautomat	V12	2	Set_CandleTab(135, 155, 60, 65, 30, 50, 80, 50, 5)			0	0	
Line:	Act	Bahnhof Vaihingen	100	AnAus		Fahrkartenautomat	V12	2	HouseT(#LED, #InCh, 4, 4, 0, 0, NEON_LIGHT1, NEON_LIGHT2, SINGLE_LED3D, CANDLE)	0-216	2	1	0	0
Line:	Act	Bahnhof Vaihingen				Fahrkartenautomat	V12	2	Set_CandleTab(25, 25, 80, 100, 120, 145, 64, 50, 5)			0	0	
Line:	Act	Bahnhof Vaihingen	100	AnAus		raucher (pc)			// Activation: RandomTime(5 Sek, 24 Sek){NewLine}Random(#LocInCh, #InCh, RM_NORMAL, 5 Sek,  24 Sek, 1 ms, 1 ms){NewLine}New_Local_Var(){NewLine}// Attention: State 0 is used if input is disabled{NewLine}Counter(CF_ONLY_LOCALVAR | CF_RANDOM | CF_SKIP0, #LocInCh, #InCh, 0 Sec, 7){NewLine}XPatternT1(#LED,232,SI_LocalVar,1,0,128,0,PM_NORMAL,1500,72,194,36,77,196,36,76,162,38,97,0  ,63,192,0,0,0,1,192,0,0,2,192,0,0,3,192,0,0,4,192,0,0,0,5,192,0,0,6)	0-218	C1-1	1	1	0
Line:	Act	Bahnhof Vaihingen				3 WS2811 an Gebäudefront	V12	2	// Reserve LEDs(2)	0-219	2	0	0	0
Line:	Act	Bahnhof Vaihingen	100	AnAus		Bahnhofsuhren	V12	2	Const(#LED, C_ALL, #InCh, 0, 75)	0-221	1	1	0	0
Line:	Act					Rot frei								
Line:	Act	Bahnhof Vaihingen	100	AnAus		Landwampen	V12	2	Const(#LED, C23, #InCh, 0, 90)	0-222	C2-3	1	0	0
Line:	Act	Bahnhof Vaihingen	100	AnAus		Telefonzelle	V12	2	HouseT(#LED, #InCh, 1, 1, 0, 0, NEON_LIGHT1M)	0-223	1	1	0	0
Line:	Act					Grün und Blau frei								
Line:	Act	Bahnhof Vaihingen	100	AnAus		Beleuchtung Erdgeschoss (12 Volt)	V12	2	HouseT(#LED, #InCh, 3, 3, 0, 2, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D)	0-224	1	1	0	0
Line:	Act	Bahnhof Vaihingen	100	AnAus		Deckenbeleuchtung Obergeschoss (12 Volt)	V12	2	HouseT(#LED, #InCh, 4, 4, 0, 2, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D)	0-225	2	1	0	0
Line:	Act	Bahnhof Vaihingen					V12	2	// Next_LED(-1)	0-227	-1	0	0	0
Line:	Act	Bahnhof Vaihingen	100	AnAus		Zimmer Obergeschoss	V12	2	HouseT(#LED, #InCh, 4, 7, 5, 30, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, NEON_LIGHT1D, NEON_LIGHT2D, NEON_LIGHT3D)	0-226	4	1	0	0
Line:	Act	Cup&Cino				Objekt: Cup&Cino (18x PLCC2, 2x WS2812)	V12	3						
Line:	Act	Cup&Cino	100	AnAus		Wohnungen	V12	3	HouseT(#LED, #InCh, 3, 4, 8, 30, ROOM_TV0, ROOM_TV1, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D)	0-230	4	1	0	0
Line:	Act	Cup&Cino	100	AnAus		Geschäfte (Erdgeschoss)	V12	3	HouseT(#LED, #InCh, 4, 4, 5, 10, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M)	0-234	2	1	0	0
Line:	Act	Cup&Cino					V12	3	// Next_LED(-1)	0-236	-1	0	0	0
Line:	Act	Cup&Cino	100	AnAus		Bar (Erste Etage)	V12	3	HouseT(#LED, #InCh, 4, 4, 1, 3, SINGLE_LED2, SINGLE_LED3, SINGLE_LED1, SINGLE_LED2)	0-235	2	1	0	0
Line:	Act	Cup&Cino					V12	3	// Next_LED(-1)	0-237	-1	0	0	0
Line:	Act	Cup&Cino	100	AnAus		Leuchtreklame	V12	3	HouseT(#LED, #InCh, 4, 4, 0, 0, NEON_LIGHT3, NEON_LIGHT1, NEON_LIGHT2M, NEON_LIGHT3M)	0-236	2	1	0	0
Line:	Act	Gasthof Stern				Objekt: Gasthof z. Stern (21x PLCC2, 9x WS2812)	V12	5						
Line:	Act	Gasthof Stern	100	AnAus		Gasthof zm Stern - Außenbeleuchtung	V12	5	HouseT(#LED, #InCh, 18, 18, 0, 0, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, GAS_LIGHT1D, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M)	0-238	5	1	0	0
Line:	Act	Gasthof Stern	100	AnAus		Gasthof zm Stern - Restaurant	V12	5	HouseT(#LED, #InCh, 3, 3, 1, 1, SINGLE_LED1, SINGLE_LED2, SINGLE_LED3)	0-243	1	1	0	0
Line:	Act	Gasthof Stern	100	AnAus		Gasthof zm Stern - Zimmer Etage 2	V12	5	HouseT(#LED, #InCh, 1, 2, 15, 45, ROOM_TV0, ROOM_TV1, ROOM_TV0, ROOM_TV1)	0-244	4	1	0	0
Line:	Act	Gasthof Stern	100	AnAus		Gasthof zm Stern - Zimmer Etage 3	V12	5	HouseT(#LED, #InCh, 1, 3, 15, 45, ROOM_TV0, ROOM_TV1, ROOM_TV0, ROOM_TV1, ROOM_TV1, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3)	0-248	6	1	0	0
Line:	Act					Objekt: Bahnhofstraße 3-5 (25x PLCC2, 7x WS2812, 3x 0603)	V12	5						
Line:	Act		100	AnAus		Bahnhofsstraße 1	V12	5	HouseT(#LED, #InCh, 2, 4, 16, 44, ROOM_TV0, ROOM_TV1, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, NEON_LIGHT3D)	0-254	4	1	0	0
Line:	Act		100	AnAus		Bahnhofsstraße - Laden + Außenbeleuchtung + frei	V12	5	GasLights(#LED, #InCh, NEON_LIGHT1D, GAS_LIGHT2D)	0-258	1	1	0	0
Line:	Act		100	AnAus		Bahnhofsstraße 2	V12	5	HouseT(#LED, #InCh, 2, 4, 15, 45, ROOM_TV1, ROOM_TV0, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, NEON_LIGHT1M)	0-259	5	1	0	0
Line:	Act						V12	5	// Next_LED(-1)	0-264	-1	0	0	0
Line:	Act		100	AnAus		Bahnhofsstraße 2 - Laden + Außenbeleuchtung	V12	5	GasLights(#LED, #InCh, NEON_LIGHT2M, GAS_LIGHT3)	0-263	1	1	0	0
Line:	Act		100	AnAus		Bahnhofsstraße 3	V12	5	HouseT(#LED, #InCh, 3, 5, 15, 45, ROOM_CHIMNEYD, ROOM_TV0, ROOM_TV1, SINGLE_LED1D, NEON_LIGHT2, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D, SINGLE_LED2D, SINGLE_LED3D, SINGLE_LED1D)	0-264	7	1	0	0
Line:	Act						V12	5	// Next_LED(-1)	0-271	-1	0	0	0
Line:	Act		100	AnAus		Bahnhofsstraße 3 - Außenbeleuchtung + 1 freier Ausgang	V12	5	GasLights(#LED, #InCh, GAS_LIGHT2)	0-270	1	1	0	0
Line:	-	Möbelpiraten				Objekt: Möbel Piraten (5)	V12	7						
Line:	-	Möbelpiraten	100	AnAus		Außen- und Innenbeleuchtung	V12	7	HouseT(#LED, #InCh, 10, 10, 0, 1, NEON_LIGHTM, NEON_LIGHTM, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M)		5	1	0	0
Line:	Act					Objekt: Fahrradständer, Straßenleuchten Diorama								
Line:	Act		100	AnAus		Fahrradständer (12 Volt in Reihe)			GasLights(#LED, #InCh, NEON_LIGHT1D)	0-271	1	1	0	0
Line:	Act					Grün + Blau frei								
Line:	Act		100	AnAus		Straßenleuchten Diorama			GasLights(#LED, #InCh, SINGLE_LED1)	0-272	1	1	0	0
Line:	Act					LED-Verteiler Nr. 5			// Next_LED(-1)	0-273	-1	0	0	0
Line:	Act					Objekt: Trabant 601								
Line:	Act	Trabi	100	AnAus		Trabi Rückleuchten (in Reihe)			Const(#LED, C2, #InCh, 0, 10)	0-272	C2-2	1	0	0
Line:	Act	Trabi	100	AnAus		Trabi Scheinwerfer rechts			Const(#LED, C3, #InCh, 0, 60)	0-272	C3-3	1	0	0
Line:	Act	Trabi	100	AnAus		Trabi Scheinwerfer links			Const(#LED, C1, #InCh, 0, 14)	0-273	C1-1	1	0	0
Line:	Act	Trabi	68	AnAus		Trabi Blinker links			Blink2(#LED, C2, #InCh, 0.4 Sek, 0.4 Sek, 0, 5)	0-273	C2-2	1	0	0
Line:	Act	Trabi	69	AnAus		Trabi Blinker rechts			Blink2(#LED, C3, #InCh, 0.4 Sek, 0.4 Sek, 0, 5)	0-273	C3-3	1	0	0
Line:	Act	Trabi				Blinker zurücksetzen			// Next_LED(-1)	0-274	-1	0	0	0
Line:	Act	Trabi	70	AnAus		Trabi Warnblinker			Blink2(#LED, C23, #InCh, 0.4 Sek, 0.4 Sek, 0, 5)	0-273	C2-3	1	0	0
Line:	Act					Single LED Connector überspringen	V12	13	// Reserve LEDs(5)	0-274	5	0	0	0
Line:	-		22	AnAus					PushButton_0_1(#InCh, Ampel0, 1, 0, 1, 0, 30 Sek)			1	0	
Line:	Act					LED-Verteiler Nr. 6 (MultiUse)								
Line:	Act					Objekt: Ampel - Multi-Use Platine 6x WS2811 (18)								
Line:	Act	Ampel	100	AnAus		Ampel inkl. Rückleuchten > 2x kopiert	V12	13	// Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT20(#LED,136,SI_LocalVar,15,0,60,0,PM_NORMAL,500,5000,500,1000,500,12000,500,500,500,500,500,500,500,500,500,500,500,500,500,4500,0,0,0,0,0,192,128,1,41,6,12,216,48,32,197,134,1,27,6,164,216,48,96,195,64,18,27,6,0,26,72,2,208,0,64,35,73,0,26,1,104,32,9,64,3,0,141,36,1,104,4,160,129,36,0,13,192,48,146,4,134,17,24,6,148,192,48,0,195,136,18,24,70,96,24,144,2,195,128,1,35,82,12,24,49,96,64,138,1,3,6,140,72,49,96,196,128,1,41,6,12,24,128,34,197,0,20,3,16,164,24,128,0  ,63,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1)	0-279	5	1	0	0
Line:	Act	Ampel	100	AnAus		Scheinwerfer Golf (12 Volt in Reihe)	V12	13	Const(#LED, C1, #InCh, 0, 45)	0-284	C1-1	1	0	0
Line:	-					C2-3 noch frei								
Line:	-		100	AnAus		Hausersatzplatine			HouseT(#LED, #InCh, 39, 39, 0, 0, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT)		39	1	0	0
Line:	Act					LED-Verteiler Nr. 7								
Line:	Act	Multicar				Single LED Connector überspringen			// Reserve LEDs(5)	0-285	5	0	0	0
Line:	Act	Multicar	100	AnAus		Multicar Rücklicht (in Reihe)			Const(#LED, C1, #InCh, 0, 8)	0-290	C1-1	1	0	0
Line:	Act	Multicar	100	AnAus		Multicar Warnblinker hinten (in Reihe)			Blink2(#LED, C2, #InCh, 0.4 Sek, 0.4 Sek, 0, 20)	0-290	C2-2	1	0	0
Line:	Act	Multicar	100	AnAus		Multicar Scheinwerfer			Const(#LED, C3, #InCh, 0, 20)	0-290	C3-3	1	0	0
Line:	Act	Multicar	100	AnAus		Multicar Warnblinker vorn (2x in Reihe)			Blink2(#LED, C12, #InCh, 0.4 Sek, 0.4 Sek, 0, 10)	0-291	C1-2	1	0	0
Line:	Act	Multicar	100	AnAus		Multicar Scheinwerfer			Const(#LED, C3, #InCh, 0, 20)	0-291	C3-3	1	0	0
Line:	Act	Multicar	100	AnAus		Blaulicht1 (pc)			PatternT4(#LED,128,#InCh,1,0,30,0,0,48,74,48,496,5)	0-292	C1-1	1	0	0
Line:	Act	Multicar	100	AnAus		Blaulicht2 (pc)			PatternT4(#LED,129,#InCh,1,0,30,0,0,40,74,40,544,5)	0-292	C2-2	1	0	0
Line:	Act	Multicar	26	Grün		Stinkkasten (pc)			// Activation: N_Buttons1{NewLine}InCh_to_TmpVar1(#InCh, 1){NewLine}PatternT5(#LED,176,SI_LocalVar,3,0,255,0,PM_SEQUENZ_NO_RESTART,500,18000,10000,18000,500,0,128,7,8,0,225,125,2,0,0  ,63,128,0,0,63)	0-293	1	1	0	0
Line:	Act					Verstärker-LED zurück 12			Blinker(#LED, C_ALL, #InCh, 1 Sek)	0-294	1	1	0	0
Line:	Act					Verstärker-LED zurück 11			Blinker(#LED, C_ALL, #InCh, 1 Sek)	0-295	1	1	0	0
Line:	Act					Verstärker-LED zurück 10			Blinker(#LED, C_ALL, #InCh, 1 Sek)	0-296	1	1	0	0
Line:	Act					Verstärker-LED zurück 09			RGB_Heartbeat(#LED)	0-297	1	0	0	0
Line:	Act					Verstärker-LED zurück 08			RGB_Heartbeat(#LED)	0-298	1	0	0	0
Line:	Act					Verstärker-LED zurück 07			RGB_Heartbeat(#LED)	0-299	1	0	0	0
Line:	Act					Verstärker-LED zurück 06			RGB_Heartbeat(#LED)	0-300	1	0	0	0
Line:	Act					Verstärker-LED zurück 05			RGB_Heartbeat(#LED)	0-301	1	0	0	0
Line:	Act					Verstärker-LED zurück 04			RGB_Heartbeat(#LED)	0-302	1	0	0	0
Line:	Act					Verstärker-LED zurück 03			RGB_Heartbeat(#LED)	0-303	1	0	0	0
Line:	Act					Verstärker-LED zurück 02			RGB_Heartbeat(#LED)	0-304	1	0	0	0
Line:	Act					Verstärker-LED zurück 01			RGB_Heartbeat(#LED)	0-305	1	0	0	0
Line:	Act					Element: Rückmeldung LichtMaschine Pro								
Line:	Act					Kanal 0N Heartbeat Rückmeldung			RGB_Heartbeat_Color(#LED, 60, 120, 205, 1 Sek)	0-306	1	0	0	0
Line:	Act					Kanal 1N Heartbeat Rückmeldung (deaktivieren bei PushButtons)			RGB_Heartbeat_Color(#LED, 60, 120, 205, 1 Sek)	1-1	1	0	0	1
Line:	Act					Kanal 2N Heartbeat Rückmeldung			RGB_Heartbeat_Color(#LED, 60, 120, 205, 1 Sek)	2-2	1	0	0	2
Line:	Act					Kanal 3N Heartbeat Rückmeldung			RGB_Heartbeat_Color(#LED, 60, 120, 205, 1 Sek)	3-1	1	0	0	3
Line:	Act					Kanal 4N Heartbeat Rückmeldung			RGB_Heartbeat_Color(#LED, 60, 120, 205, 1 Sek)	4-1	1	0	0	4
Line:	Act					Kanal 5N Heartbeat Rückmeldung			RGB_Heartbeat_Color(#LED, 60, 120, 205, 1 Sek)	5-1	1	0	0	5
Line:	-					Kanal 6N Heartbeat Rückmeldung (deaktivieren bei DMX)			RGB_Heartbeat_Color(#LED, 60, 120, 205, 1 Sek)		1	0	0	6
Line:	Act					Kanal 7N Heartbeat Rückmeldung			RGB_Heartbeat_Color(#LED, 60, 120, 205, 1 Sek)	7-14	1	0	0	7
Line:	-													
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