Head:	Program_Generator configuration file	V1.0
Sheet:	DCC	102_Beta_2
Line:	Act								// Set_LED_OutpPinLst(27 32 16 14 18 19 23 0)			0	0	
Line:	Act								#ifdef ESP32{NewLine}   #define USE_ESP32_EXTENSIONS{NewLine}   #define USE_UI{NewLine}#endif			0	0	
Line:	Act		SwitchD1			Schalter D1 (einmal drücken = an, nochmal drücken = aus)			T_FlipFlopReset(D1, #InCh, SI_0)			1	0	
Line:	Act		SwitchD2			Schalter D2 (einmal drücken = an, nochmal drücken = aus)			T_FlipFlopReset(D2, #InCh, SI_0)			1	0	
Line:	Act		SwitchD3			Schalter D3 (einmal drücken = an, nochmal drücken = aus)			T_FlipFlopReset(D3, #InCh, SI_0)			1	0	
Line:	Act					Ch 0 Heartbeat (grün blinkende Heartbeats #0 bis 7)			RGB_Heartbeat_Color(#LED, 5, 120, 150, 1 Sek)	0-0	1	0	0	0
Line:	Act					Ch 1 Heartbeat			RGB_Heartbeat_Color(#LED, 5, 120, 150, 1 Sek)	1-0	1	0	0	1
Line:	Act					Ch 2 Heartbeat			RGB_Heartbeat_Color(#LED, 5, 120, 150, 1 Sek)	2-0	1	0	0	2
Line:	Act					Ch 3 Heartbeat			RGB_Heartbeat_Color(#LED, 5, 120, 150, 1 Sek)	3-0	1	0	0	3
Line:	Act					Ch 4 Heartbeat			RGB_Heartbeat_Color(#LED, 5, 120, 150, 1 Sek)	4-0	1	0	0	4
Line:	Act					Ch 5 Heartbeat			RGB_Heartbeat_Color(#LED, 5, 120, 150, 1 Sek)	5-0	1	0	0	5
Line:	Act					Ch 6 Heartbeat (deaktivieren bei DMX)			RGB_Heartbeat_Color(#LED, 5, 120, 150, 1 Sek)	6-0	1	0	0	6
Line:	-					OnBoard-LEDs (nicht bei Verwendung der Status-LEDs)			// Reserve LEDs(1)		1	0	0	7
Line:	Act		D1			Status-LED gelb (leuchtet schwach wenn D1 = aus, hell wenn D1 = an)			Const(#LED, C1, #InCh, 9, 255)	7-0	C1-1	1	0	7
Line:	Act		D2			Status-LED weiß (leuchtet schwach wenn D2 = aus, hell wenn D2 = an)			Const(#LED, C2, #InCh, 3, 90)	7-0	C2-2	1	0	7
Line:	Act		D3			Status-LED blau (leuchtet schwach wenn D3 = aus, hell wenn D3 = an)			Const(#LED, C3, #InCh, 5, 180)	7-0	C3-3	1	0	7
Line:	-				1	MLL-Ring (pc)			RGB_Ring(#LED, #InCh, 30, 80)		12	1	0	7
Line:	Act					Ch 7 Heartbeat			RGB_Heartbeat_Color(#LED, 5, 120, 150, 1 Sek)	7-1	1	0	0	7
Line:	Act					Heartbeat Verteiler 1	1		RGB_Heartbeat_Color(#LED, 60, 255, 170, 700)	0-1	1	1	0	0
Line:	Act					Reklame Scharfes Eck	1	1	HouseT(#LED, #InCh, 7, 7, 0, 0, NEON_LIGHT1D, NEON_LIGHT2D, NEON_LIGHT3D, NEON_DEF1D, NEON_LIGHT2D, NEON_LIGHT3D, SINGLE_LED1)	0-2	3	1	0	0
Line:	Act					Scharfes Eck Gaststätte	1	2	HouseT(#LED, #InCh, 12, 12, 0, 0, ROOM_TV0_CHIMNEY, ROOM_TV0_CHIMNEYD, ROOM_CHIMNEY, ROOM_TV1_CHIMNEY, NEON_LIGHTD, CANDLE, ROOM_WARM_W, ROOM_TV0_CHIMNEYD, ROOM_CHIMNEY, CANDLE, ROOM_CHIMNEY, ROOM_CHIMNEYD)	0-5	12	1	0	0
Line:	Act					Scharfes Eck 1. OG	1	2	HouseT(#LED, #InCh, 2, 3, 5, 20, ROOM_DARK, ROOM_TV0, ROOM_DARK, ROOM_DARK)	0-17	4	1	0	0
Line:	Act					Scharfes Eck 1. OG	1	2	HouseT(#LED, #InCh, 3, 3, 5, 25, ROOM_DARK, ROOM_TV1, ROOM_CHIMNEY)	0-21	3	1	0	0
Line:	Act					Scharfes Eck 1. OG	1	2	HouseT(#LED, #InCh, 4, 5, 5, 25, ROOM_TV0_CHIMNEYD, ROOM_DARK, ROOM_DARK, ROOM_TV1, ROOM_CHIMNEY)	0-24	5	1	0	0
Line:	Act					Scharfes Eck 1. OG	1	2	HouseT(#LED, #InCh, 1, 2, 5, 25, ROOM_DARK, ROOM_DARK)	0-29	2	1	0	0
Line:	Act					Scharfes Eck 2. OG	1	3	HouseT(#LED, #InCh, 0, 1, 5, 25, ROOM_DARK)	0-31	1	1	0	0
Line:	Act					Scharfes Eck 2. OG	1	3	HouseT(#LED, #InCh, 2, 2, 5, 25, ROOM_CHIMNEYB, ROOM_WARM_W)	0-32	2	1	0	0
Line:	Act					Scharfes Eck 2. OG	1	3	HouseT(#LED, #InCh, 1, 2, 5, 25, ROOM_WARM_W, ROOM_WARM_W)	0-34	2	1	0	0
Line:	Act					Scharfes Eck 2. OG	1	3	HouseT(#LED, #InCh, 2, 3, 5, 25, ROOM_WARM_W, ROOM_TV1, ROOM_WARM_W)	0-36	3	1	0	0
Line:	Act					Scharfes Eck 2. OG	1	3	HouseT(#LED, #InCh, 1, 2, 5, 25, ROOM_TV0_CHIMNEYD, ROOM_WARM_W, ROOM_WARM_W)	0-39	3	1	0	0
Line:	Act					Scharfes Eck 2. OG	1	3	HouseT(#LED, #InCh, 2, 4, 5, 25, ROOM_TV1_CHIMNEY, ROOM_CHIMNEY, ROOM_WARM_W, ROOM_WARM_W)	0-42	4	1	0	0
Line:	Act					Scharfes Eck 3. OG	1	4	HouseT(#LED, #InCh, 2, 3, 5, 25, ROOM_BRIGHT, ROOM_TV0_CHIMNEY, ROOM_WARM_W)	0-46	3	1	0	0
Line:	Act					Scharfes Eck 3. OG	1	4	HouseT(#LED, #InCh, 2, 3, 5, 25, ROOM_CHIMNEY, ROOM_WARM_W, ROOM_CHIMNEYD)	0-49	3	1	0	0
Line:	Act					Scharfes Eck 3. OG	1	4	HouseT(#LED, #InCh, 1, 2, 5, 25, ROOM_DARK, ROOM_TV0_CHIMNEY)	0-52	2	1	0	0
Line:	Act					Scharfes Eck 3. OG	1	4	HouseT(#LED, #InCh, 1, 2, 5, 22, ROOM_TV1_CHIMNEY, ROOM_WARM_W, ROOM_DARK)	0-54	3	1	0	0
Line:	Act					Scharfes Eck 3. OG	1	4	HouseT(#LED, #InCh, 2, 4, 5, 25, ROOM_WARM_W, ROOM_DARK, ROOM_TV1_CHIMNEYD, ROOM_CHIMNEY, ROOM_DARK)	0-57	5	1	0	0
Line:	Act					Scharfes Eck DG	1	4	HouseT(#LED, #InCh, 2, 3, 5, 16, ROOM_TV1_CHIMNEYD, ROOM_DARK, ROOM_CHIMNEYD)	0-62	3	1	0	0
Line:	Act					Bordell	1	5	HouseT(#LED, #InCh, 7, 9, 1, 5, ROOM_WARM_W, ROOM_TV0, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_TV0_CHIMNEYB, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_TV1_CHIMNEY, ROOM_WARM_W, ROOM_TV0_CHIMNEY)	0-65	13	1	0	0
Line:	Act					Bordell 2	1	5	HouseT(#LED, #InCh, 1, 2, 1, 5, ROOM_WARM_W, ROOM_TV1_CHIMNEYB, ROOM_WARM_W)	0-78	3	1	0	0
Line:	Act					Red Room	1	6	HouseT(#LED, #InCh, 2, 3, 5, 25, ROOM_RED, ROOM_RED, ROOM_RED)	0-81	3	1	0	0
Line:	Act					Reklame	1	6	HouseT(#LED, #InCh, 2, 2, 0, 0, NEON_LIGHTM, NEON_LIGHTM)	0-84	2	1	0	0
Line:	Act					Schaufenster Bordell	1	6	PatternT1(#LED,128,#InCh,6,0,80,0,PM_NORMAL,3 Sec,145,2)	0-86	2	1	0	0
Line:	Act					Bücherstube Markierung 2	1	8	HouseT(#LED, #InCh, 2, 2, 0, 0, NEON_LIGHTM, NEON_LIGHTM)	0-88	2	1	0	0
Line:	Act					Bäckerei Markierung 2	1	8	HouseT(#LED, #InCh, 4, 6, 4, 15, ROOM_WARM_W, ROOM_TV0_CHIMNEYD, ROOM_WARM_W, ROOM_DARK, ROOM_TV1_CHIMNEY, ROOM_WARM_W)	0-90	6	1	0	0
Line:	Act					Eduscho Markierung 1	1	7	HouseT(#LED, #InCh, 2, 2, 8, 16, NEON_LIGHTM, NEON_LIGHTM)	0-96	2	1	0	0
Line:	Act					Bäckerei Markierung 1	1	7	HouseT(#LED, #InCh, 3, 5, 6, 14, ROOM_WARM_W, ROOM_WARM_W, ROOM_CHIMNEY,ROOM_CHIMNEY, ROOM_TV1_CHIMNEY, ROOM_WARM_W, ROOM_WARM_W)	0-98	7	1	0	0
Line:	Act					Heartbeat Verteiler 1	1		RGB_Heartbeat_Color(#LED, 80, 255, 0, 700)	0-105	1	0	0	0
Line:	Act					Heartbeat Verteiler 2	2		RGB_Heartbeat_Color(#LED, 60, 255, 170, 700)	1-1	1	0	0	1
Line:	Act								// Set_ColTab(Red Green Blue)      {NewLine}Set_ColTab( 15,  13,   3, //  ROOM_COL0{NewLine}            22,  44,  27, //  ROOM_COL1{NewLine}           155,  73,   5, //  ROOM_COL2{NewLine}            39,  18,   1, //  ROOM_COL3{NewLine}            30,   0,   0, //  ROOM_COL4{NewLine}            79,  39,   7, //  ROOM_COL5{NewLine}            50,  50,  50, //  GAS_LIGHT D{NewLine}           255, 255, 255, //  GAS LIGHT{NewLine}            20,  20,  27, //  NEON_LIGHT D{NewLine}            70,  70,  80, //  NEON_LIGHT M{NewLine}           245, 245, 255, //  NEON_LIGHT{NewLine}            50,  50,  20, //  ROOM_TV0 A{NewLine}            70,  70,  30, //  ROOM_TV0 B{NewLine}            50,  50,   8, //  ROOM_TV1 A{NewLine}            50,  50,   8, //  ROOM_TV1 B{NewLine}           20, 20, 20, //  SINGLE_LED{NewLine}            26,  26,  26) // *SINGLE_LED D					
Line:	Act					Aussenbeleuchtung Halle	SV 1	1 R+B	HouseT(#LED, #InCh, 2, 2, 0, 0, SINGLE_LED1, SINGLE_LED3)	1-2	1	1	0	1
Line:	Act								// Set_ColTab(Red Green Blue)      {NewLine}Set_ColTab( 15,  13,   3, //  ROOM_COL0{NewLine}            22,  44,  27, //  ROOM_COL1{NewLine}           155,  73,   5, //  ROOM_COL2{NewLine}            39,  18,   1, //  ROOM_COL3{NewLine}            30,   0,   0, //  ROOM_COL4{NewLine}            79,  39,   7, //  ROOM_COL5{NewLine}            50,  50,  50, //  GAS_LIGHT D{NewLine}           255, 255, 255, //  GAS LIGHT{NewLine}            20,  20,  27, //  NEON_LIGHT D{NewLine}            70,  70,  80, //  NEON_LIGHT M{NewLine}           245, 245, 255, //  NEON_LIGHT{NewLine}            50,  50,  20, //  ROOM_TV0 A{NewLine}            70,  70,  30, //  ROOM_TV0 B{NewLine}            50,  50,   8, //  ROOM_TV1 A{NewLine}            50,  50,   8, //  ROOM_TV1 B{NewLine}           20, 20, 20, //  SINGLE_LED{NewLine}            26,  26,  26) // *SINGLE_LED D					
Line:	Act					Reklame Eduscho / Bücherei	SV 1	2 R+B	HouseT(#LED, #InCh, 2, 2, 0, 0, NEON_LIGHT1M, NEON_LIGHT3M)	1-3	1	1	0	1
Line:	Act					Single Verteiler	SV 1	1	// Reserve LEDs(6)	1-4	6	0	0	1
Line:	Act					Standardwert			// Set_ColTab(Red Green Blue)      {NewLine}Set_ColTab( 15,  13,   3, //  ROOM_COL0{NewLine}            22,  44,  27, //  ROOM_COL1{NewLine}           155,  73,   5, //  ROOM_COL2{NewLine}            39,  18,   1, //  ROOM_COL3{NewLine}            30,   0,   0, //  ROOM_COL4{NewLine}            79,  39,   7, //  ROOM_COL5{NewLine}            50,  50,  50, //  GAS_LIGHT D{NewLine}           255, 255, 255, //  GAS LIGHT{NewLine}            20,  20,  27, //  NEON_LIGHT D{NewLine}            157,  157,  178, //  NEON_LIGHT M{NewLine}           245, 245, 255, //  NEON_LIGHT{NewLine}            50,  50,  20, //  ROOM_TV0 A{NewLine}            70,  70,  30, //  ROOM_TV0 B{NewLine}            50,  50,   8, //  ROOM_TV1 A{NewLine}            50,  50,   8, //  ROOM_TV1 B{NewLine}           255, 255, 255, //  SINGLE_LED{NewLine}            50,  50,  50) //  SINGLE_LED D					
Line:	Act					Lockschuppen	2	2	HouseT(#LED, #InCh, 1, 2, 5, 28, ROOM_WARM_W, ROOM_WARM_W)	1-10	2	1	0	1
Line:	Act					Lockschuppen	2	2	HouseT(#LED, #InCh, 3, 3, 5, 30, NEON_LIGHTM, NEON_DEF_D, NEON_LIGHTM)	1-12	3	1	0	1
Line:	Act					Lockschuppen	2	2	HouseT(#LED, #InCh, 1, 1, 5, 12, ROOM_WARM_W)	1-15	1	1	0	1
Line:	Act					Hütte			Set_CandleTab(10, 81, 90, 90, 90, 90, 60, 100, 20)			0	0	
Line:	Act					Hütte	2	3	HouseT(#LED, #InCh, 1, 1, 0, 0, CANDLE)	1-16	1	1	0	1
Line:	Act					blauer LKW	SV 3		GasLights(#LED, #InCh, GAS_LIGHTD)	1-17	1	1	0	1
Line:	Act					Zelte und Grillwagen	SV 3		GasLights(#LED, #InCh, GAS_LIGHT1D, GAS_LIGHT2D, GAS_LIGHT3D)	1-18	1	1	0	1
Line:	Act					Straßenleuchten Nebenstraße	SV 3		GasLights(#LED, #InCh, GAS_LIGHT1D, GAS_LIGHT2D, GAS_LIGHT3D)	1-19	1	1	0	1
Line:	Act						SV 3		// Reserve LEDs(5)	1-20	5	0	0	1
Line:	Act					Farbjustierung Grill	SV 3		Set_CandleTab(0, 25, 90, 90, 70, 90, 90, 100, 20)			0	0	
Line:	Act					Grill	SV 3		HouseT(#LED, #InCh, 1, 1, 0, 0, CANDLE)	1-25	1	1	0	1
Line:	Act								// Set_ColTab(Red Green Blue)      {NewLine}Set_ColTab( 15,  13,   3, //  ROOM_COL0{NewLine}            22,  44,  27, //  ROOM_COL1{NewLine}           155,  73,   5, //  ROOM_COL2{NewLine}            39,  18,   1, //  ROOM_COL3{NewLine}            30,   0,   0, //  ROOM_COL4{NewLine}            79,  39,   7, //  ROOM_COL5{NewLine}            50,  50,  50, //  GAS_LIGHT D{NewLine}           255, 255, 255, //  GAS LIGHT{NewLine}            20,  20,  27, //  NEON_LIGHT D{NewLine}           168, 168, 191, // *NEON_LIGHT M{NewLine}           245, 245, 255, //  NEON_LIGHT{NewLine}            50,  50,  20, //  ROOM_TV0 A{NewLine}            70,  70,  30, //  ROOM_TV0 B{NewLine}            50,  50,   8, //  ROOM_TV1 A{NewLine}            50,  50,   8, //  ROOM_TV1 B{NewLine}           255, 255, 255, //  SINGLE_LED{NewLine}            50,  50,  50) //  SINGLE_LED D					
Line:	Act					Heartbeat Verteiler 2	2		RGB_Heartbeat_Color(#LED, 80, 255, 0, 700)	1-26	1	0	0	1
Line:	Act					Heartbeat Verteiler 3	3		RGB_Heartbeat_Color(#LED, 60, 255, 170, 700)	2-1	1	0	0	2
Line:	Act					RTW	SV 2	1	APatternT1(#LED,128,#InCh,2,0,128,0,PM_NORMAL,0.5 Sec,153,153,57,3)	2-2	C1-2	1	0	2
Line:	Act					Polizei	SV 2	2	Blink3(#LED, C3, #InCh, 500, 540, 50, 10, 0)	2-2	C3-3	1	0	2
Line:	Act					Straßenbeleuchtung	SV 2	05.03.2026	GasLights(#LED, #InCh, GAS_LIGHT1D, GAS_LIGHT2D, GAS_LIGHT3D, GAS_LIGHT1D, GAS_LIGHT2D, GAS_LIGHT3D, GAS_LIGHT1D, GAS_LIGHT2D, GAS_LIGHT3D, GAS_LIGHT1D)	2-3	4	1	0	2
Line:	Act					Single LED dunkler gestellt			// Set_ColTab(Red Green Blue)      {NewLine}Set_ColTab( 15,  13,   3, //  ROOM_COL0{NewLine}            22,  44,  27, //  ROOM_COL1{NewLine}           155,  73,   5, //  ROOM_COL2{NewLine}            39,  18,   1, //  ROOM_COL3{NewLine}            30,   0,   0, //  ROOM_COL4{NewLine}            79,  39,   7, //  ROOM_COL5{NewLine}            50,  50,  50, //  GAS_LIGHT D{NewLine}           255, 255, 255, //  GAS LIGHT{NewLine}            20,  20,  27, //  NEON_LIGHT D{NewLine}           168, 168, 191, // *NEON_LIGHT M{NewLine}           245, 245, 255, //  NEON_LIGHT{NewLine}            50,  50,  20, //  ROOM_TV0 A{NewLine}            70,  70,  30, //  ROOM_TV0 B{NewLine}            50,  50,   8, //  ROOM_TV1 A{NewLine}            50,  50,   8, //  ROOM_TV1 B{NewLine}           255, 255, 255, //  SINGLE_LED{NewLine}            23,23,23) //  SINGLE_LED D					
Line:	Act					RVS Truck	SV 2	6	HouseT(#LED, #InCh, 1, 1, 0, 0, SINGLE_LED1D)	2-7	1	1	0	2
Line:	Act					Farben zurück gesetzt			// Set_ColTab(Red Green Blue)      {NewLine}Set_ColTab( 15,  13,   3, //  ROOM_COL0{NewLine}            22,  44,  27, //  ROOM_COL1{NewLine}           155,  73,   5, //  ROOM_COL2{NewLine}            39,  18,   1, //  ROOM_COL3{NewLine}            30,   0,   0, //  ROOM_COL4{NewLine}            79,  39,   7, //  ROOM_COL5{NewLine}            50,  50,  50, //  GAS_LIGHT D{NewLine}           255, 255, 255, //  GAS LIGHT{NewLine}            20,  20,  27, //  NEON_LIGHT D{NewLine}           168, 168, 191, // *NEON_LIGHT M{NewLine}           245, 245, 255, //  NEON_LIGHT{NewLine}            50,  50,  20, //  ROOM_TV0 A{NewLine}            70,  70,  30, //  ROOM_TV0 B{NewLine}            50,  50,   8, //  ROOM_TV1 A{NewLine}            50,  50,   8, //  ROOM_TV1 B{NewLine}           255, 255, 255, //  SINGLE_LED{NewLine}            50,  50,  50) //  SINGLE_LED D					
Line:	Act					Single Verteiler 2	SV 2		// Reserve LEDs(2)	2-8	2	0	0	2
Line:	Act					Flur Vorderhaus	3	2	HouseT(#LED, #InCh, 1, 1, 5, 15, ROOM_DARK)	2-10	1	1	0	2
Line:	Act					Metzgerei	3	2	HouseT(#LED, #InCh, 3, 3, 6, 25, NEON_LIGHTD, NEON_LIGHTD, NEON_LIGHTD)	2-11	3	1	0	2
Line:	Act					1. Stock Vorderhaus	3	2	HouseT(#LED, #InCh, 2, 3, 7, 25, ROOM_TV0_CHIMNEY, ROOM_WARM_W, ROOM_TV1, ROOM_WARM_W)	2-14	4	1	0	2
Line:	Act					2. Stock Vorderhaus	3	2	HouseT(#LED, #InCh, 2, 3, 4, 20, ROOM_TV1_CHIMNEYD, ROOM_TV1_CHIMNEYD, ROOM_CHIMNEY, ROOM_WARM_W)	2-18	4	1	0	2
Line:	Act					2.Stock Vorderhaus	3	2	HouseT(#LED, #InCh, 2, 3, 4, 25, ROOM_WARM_W, ROOM_TV0, ROOM_DARK, ROOM_TV0_CHIMNEY)	2-22	4	1	0	2
Line:	Act					3.Stock Vorderhaus	3	2	HouseT(#LED, #InCh, 2, 4, 7, 15, ROOM_TV1_CHIMNEYD, ROOM_DARK, ROOM_WARM_W, ROOM_WARM_W, ROOM_TV0_CHIMNEYB, ROOM_CHIMNEY)	2-26	6	1	0	2
Line:	Act					1. Stock Hinterhaus	3	3	HouseT(#LED, #InCh, 0, 1, 5, 15, ROOM_WARM_W)	2-32	1	1	0	2
Line:	Act					1. Stock Hinterhaus	3	3	HouseT(#LED, #InCh, 0, 1, 6, 25, ROOM_DARK)	2-33	1	1	0	2
Line:	Act					1. Stock Hinterhaus	3	3	HouseT(#LED, #InCh, 0, 2, 7, 25, ROOM_TV0_CHIMNEY, ROOM_WARM_W)	2-34	2	1	0	2
Line:	Act					1. Stock Hinterhaus	3	3	HouseT(#LED, #InCh, 0, 1, 4, 20, ROOM_TV1_CHIMNEYD)	2-36	1	1	0	2
Line:	Act					2. Stock Hinterhaus	3	3	HouseT(#LED, #InCh, 1, 1, 4, 25, ROOM_WARM_W)	2-37	1	1	0	2
Line:	Act					2. Stock Hinterhaus	3	3	HouseT(#LED, #InCh, 0, 2, 7, 15, ROOM_TV1_CHIMNEYD, ROOM_DARK)	2-38	2	1	0	2
Line:	Act					2. Stock Hinterhaus	3	3	HouseT(#LED, #InCh, 0, 1, 3, 16, ROOM_DARK)	2-40	1	1	0	2
Line:	Act					2. Stock Hinterhaus	3	3	HouseT(#LED, #InCh, 0, 1, 6, 20, ROOM_TV0_CHIMNEYD)	2-41	1	1	0	2
Line:	Act					3. Stock Hinterhaus	3	3	HouseT(#LED, #InCh, 0, 1, 7, 16, ROOM_TV0_CHIMNEY)	2-42	1	1	0	2
Line:	Act					3. Stock Hinterhaus	3	3	HouseT(#LED, #InCh, 0, 1, 7, 14, ROOM_DARK)	2-43	1	1	0	2
Line:	Act					3. Stock Hinterhaus	3	3	HouseT(#LED, #InCh, 0, 2, 8, 28, ROOM_TV1_CHIMNEYD, ROOM_TV1_CHIMNEYD)	2-44	2	1	0	2
Line:	Act					3. Stock Hinterhaus	3	3	House(#LED, #InCh, 0, 1, ROOM_DARK)	2-46	1	1	0	2
Line:	Act					Heartbeat Verteiler 3	3		RGB_Heartbeat_Color(#LED, 80, 255, 0, 700)	2-47	1	0	0	2
Line:	Act					Ch 0N Heartbeat Rückmeldung			RGB_Heartbeat_Color(#LED, 5, 120, 205, 1 Sek)	0-106	1	0	0	0
Line:	Act					Ch 1N Heartbeat Rückmeldung			RGB_Heartbeat_Color(#LED, 5, 120, 205, 1 Sek)	1-27	1	0	0	1
Line:	Act					Ch 2N Heartbeat Rückmeldung			RGB_Heartbeat_Color(#LED, 5, 120, 205, 1 Sek)	2-48	1	0	0	2
Line:	Act					Ch 3N Heartbeat Rückmeldung			RGB_Heartbeat_Color(#LED, 5, 120, 205, 1 Sek)	3-1	1	0	0	3
Line:	Act					Ch 4N Heartbeat Rückmeldung			RGB_Heartbeat_Color(#LED, 5, 120, 205, 1 Sek)	4-1	1	0	0	4
Line:	Act					Ch 5N Heartbeat Rückmeldung			RGB_Heartbeat_Color(#LED, 5, 120, 205, 1 Sek)	5-1	1	0	0	5
Line:	Act					Ch 6N Heartbeat Rückmeldung (deaktivieren DMX)			RGB_Heartbeat_Color(#LED, 5, 120, 205, 1 Sek)	6-1	1	0	0	6
Line:	Act					Ch 7N Heartbeat Rückmeldung			RGB_Heartbeat_Color(#LED, 5, 120, 205, 1 Sek)	7-2	1	0	0	7
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