Head:	Program_Generator configuration file	V1.0
Sheet:	Selectrix	HBf+Dorf+Polizei+Musik
Line:	Act						Zeigt an, dass die LEDs angesteuert werden			RGB_Heartbeat2(#LED, 5, 100)	0-0	1	0	0	0
Line:	Act		70	1	AnAus		Gasthof zum Adler 1te LED	1	1,1	HouseT(#LED, #InCh, 1, 1, 2, 9, NEON_LIGHTD)	0-1	1	1	0	0
Line:	Act		70	1	AnAus		Gasthof Garten	1	1,1	GasLights(#LED, #InCh, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M)	0-2	2	1	0	0
Line:	Act		70	1	AnAus		Gasthof zum Adler 1te bis 9te te LED	1	1,1	HouseT(#LED, #InCh, 5, 10, 2, 8, ROOM_WARM_W, ROOM_WARM_W, NEON_LIGHTD, ROOM_COL4, ROOM_WARM_W, NEON_LIGHTD, ROOM_WARM_W, ROOM_RED, ROOM_WARM_W, ROOM_WARM_W)	0-4	10	1	0	0
Line:	Act						Dorf 1 mit 12 Gebäuden	1	1,4						
Line:	Act		71	1	AnAus		Haus V1.1 Dreier Gruppe linkes Haus	2	1	HouseT(#LED, #InCh, 3, 6, 2, 4, ROOM_WARM_W, NEON_LIGHTM, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-14	6	1	0	0
Line:	Act		71	1	AnAus		Haus V1.2 Dreier Gruppe mittleres Haus	2	2	HouseT(#LED, #InCh, 4, 8, 2, 10, ROOM_WARM_W, NEON_LIGHTM, ROOM_WARM_W, ROOM_WARM_W, ROOM_TV1, ROOM_CHIMNEY, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-20	9	1	0	0
Line:	Act		71	1	AnAus		Haus V1.3  Dreier Gruppe rechts Haus	2	3	HouseT(#LED, #InCh, 3, 5, 2, 10, ROOM_WARM_W, ROOM_WARM_W, ROOM_TV0_CHIMNEYB, GAS_LIGHT, ROOM_WARM_W)	0-29	5	1	0	0
Line:	Act		71	1	AnAus		Haus V1.4 Wohnung Eckhaus	2	3	HouseT(#LED, #InCh, 4, 9, 2, 10, NEON_LIGHTM, ROOM_WARM_W, NEON_LIGHT, ROOM_D_RED, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-34	9	1	0	0
Line:	Act		71	1	AnAus		Haus V1.5 Laden Wohnung	2	5	HouseT(#LED, #InCh, 5, 7, 2, 10, ROOM_WARM_W, ROOM_WARM_W, NEON_LIGHTM, ROOM_WARM_W, ROOM_TV0_CHIMNEYD, ROOM_WARM_W, NEON_LIGHTM)	0-43	7	1	0	0
Line:	Act		71	1	AnAus		Rathaus V1.6 7 Leds	2	6	HouseT(#LED, #InCh, 5, 7, 2, 5, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, NEON_LIGHT, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-50	7	1	0	0
Line:	Act		71	1	AnAus		Haus V1 8a+b Wohnung Doppelhaus 18 Leds	2	8	HouseT(#LED, #InCh, 6, 10, 2, 4, ROOM_WARM_W, NEON_LIGHTM, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_D_RED, ROOM_WARM_W, NEON_LIGHTM, ROOM_CHIMNEY, ROOM_TV1, ROOM_D_RED, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-57	18	1	0	0
Line:	Act		71	1	AnAus		HausV2.1 Doppelhaus hinten mit Mauer 10 Leds	3	1	HouseT(#LED, #InCh, 5, 10, 2, 10, NEON_LIGHTD, ROOM_WARM_W, ROOM_WARM_W, ROOM_TV1, NEON_LIGHTM, ROOM_WARM_W, ROOM_WARM_W, ROOM_D_RED, ROOM_WARM_W, ROOM_WARM_W)	0-75	10	1	0	0
Line:	Act		71	1	AnAus		Haus V2.2 a+b Doppelhaus 16 LEDs	3	2	HouseT(#LED, #InCh, 6, 14, 2, 4, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, FIRED, ROOM_TV1, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-85	16	1	0	0
Line:	Act		71	1	AnAus		Haus V2.4 Haus mit Holz 5 LEDs	3	4	HouseT(#LED, #InCh, 3, 5, 4, 8, ROOM_WARM_W, ROOM_WARM_W, ROOM_TV1, NEON_LIGHTM, ROOM_WARM_W)	0-101	5	1	0	0
Line:	Act		71	1	AnAus		Turm mit Mauer V2.6 1 LED	3	6	HouseT(#LED, #InCh, 1, 1, 2, 4, ROOM_WARM_W)	0-106	1	1	0	0
Line:	Act		71	1	AnAus		Turm V2.8 2 LEDs	3	8	HouseT(#LED, #InCh, 2, 2, 2, 10, ROOM_WARM_W, ROOM_WARM_W)	0-107	2	1	0	0
Line:	Act		71	1	AnAus		Kapelle V2.9 4 LEDs	3	9	HouseT(#LED, #InCh, 2, 4, 2, 4, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-109	4	1	0	0
Line:	Act		71	2	AnAus		Gaslampen 5 Stück	3	10	GasLights(#LED, #InCh, GAS_LIGHT1, GAS_LIGHT2, GAS_LIGHT3, GAS_LIGHT1, GAS_LIGHT2, GAS_LIGHT3, GAS_LIGHT1, GAS_LIGHT2, GAS_LIGHT3, GAS_LIGHT1, GAS_LIGHT2, GAS_LIGHT3)	0-113	4	1	0	0
Line:	Act		71	3	AnAus		Stellwerk Häuschen 1. LED oben	1	1,5	HouseT(#LED, #InCh, 2, 2, 2, 6, ROOM_D_RED, NEON_LIGHTM)	0-117	2	1	0	0
Line:	Act		71	4	AnAus		Bahnsteig 1 und 2 und Bahnsteig HBF	1	2	GasLights(#LED, #InCh, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M)	0-119	4	1	0	0
Line:	-						Hauptbahnhof Baden Baden	1	3						
Line:	Act		71	4	AnAus		HBF Teil 1 links 2+4 LEDs 	1	3	HouseT(#LED, #InCh, 5, 6, 2, 10, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-123	6	1	0	0
Line:	Act		71	4	AnAus		HBF Teil 2 links 5 LEDs 	1	3	HouseT(#LED, #InCh, 5, 5, 1, 10, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-129	5	1	0	0
Line:	Act		71	4	AnAus		HBF Teil 3a Mitte  Turm 1 LED	1	3	HouseT(#LED, #InCh, 1, 1, 1, 3, ROOM_WARM_W)	0-134	1	1	0	0
Line:	Act		71	4	AnAus		HBF Teil 3b Mitte  4+4 LEDs 	1	3	HouseT(#LED, #InCh, 8, 8, 1, 10, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-135	8	1	0	0
Line:	Act		71	4	AnAus		HBF Teil 4 rechts 5 LEDs 	1	3	HouseT(#LED, #InCh, 4, 5, 1, 10, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-143	5	1	0	0
Line:	Act		71	4	AnAus		HBF Teil 5 rechts 4 +2 LEDs  LEDs 	1	3	HouseT(#LED, #InCh, 6, 6, 1, 10, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-148	6	1	0	0
Line:	Act		71	4	AnAus		Bahnsteig links	1	1	GasLights(#LED, #InCh, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M)	0-154	4	1	0	0
Line:	Act		71	5	AnAus		Stellwerk rechts 2 LEDs	4	1	HouseT(#LED, #InCh, 2, 2, 2, 10, ROOM_WARM_W, ROOM_WARM_W)	0-158	2	1	0	0
Line:	Act		71	6	AnAus		Polizeihaus 3+4 Treppenhaus 13 LEDs	4	2	HouseT(#LED, #InCh, 8, 13, 2, 5, ROOM_WARM_W, ROOM_WARM_W, NEON_LIGHTM, NEON_LIGHTM, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-160	13	1	0	0
Line:	Act		71	3	AnAus		HBF Bahnsteig rechts (12) 7 LEDs	4	3	GasLights(#LED, #InCh, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M)	0-173	4	1	0	0
Line:	Act		72	6	AnAus		Strassenlampen Poli + Feuerwehr 5 Lampen	4	4	GasLights(#LED, #InCh, GAS_LIGHT1D, GAS_LIGHT2D, GAS_LIGHT3D, GAS_LIGHT1D, GAS_LIGHT2D, GAS_LIGHT3D, GAS_LIGHT1D, GAS_LIGHT2D, GAS_LIGHT3D, GAS_LIGHT1D, GAS_LIGHT2D)	0-177	4	1	0	0
Line:	Act		72	6	AnAus		Feuerwehr 12 LEDs	4	7	HouseT(#LED, #InCh, 7, 12, 2, 5, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-181	12	1	0	0
Line:	Act		72	6	AnAus		Garage und Werkstatt 1   8 LEDs	4	8	HouseT(#LED, #InCh, 5, 8, 2, 10, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-193	8	1	0	0
Line:	Act		72	6	AnAus		Garage und Werkstatt 2   9 LEDs	4	10	HouseT(#LED, #InCh, 5, 9, 3, 8, ROOM_WARM_W, NEON_LIGHTD, NEON_LIGHTD, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-201	9	1	0	0
Line:	Act						Feuerwehrauto mit WS2811								
Line:	Act		73	1	AnAus		LED einstellbar C1-1	4	10	Const(#LED, C1, #InCh, 0, 200)	0-210	C1-1	1	0	0
Line:	Act		73	2	AnAus		Blaulicht 1 C2-2	4	10	BlueLight1(#LED, C2, #InCh)	0-210	C2-2	1	0	0
Line:	Act		73	2	AnAus		Blaulicht 1 C3-3	4	10	BlueLight1(#LED, C3, #InCh)	0-210	C3-3	1	0	0
Line:	Act									RGB_Heartbeat2(#LED, 5, 100)	0-211	1	0	0	0
Line:	Act		73	6	AnAus		Mainboard LED Links 			Mainboard_LED(1, #InCh)			1	0	
Line:	Act		73	7	AnAus		Mainboard_LED Mitte		 	Mainboard_LED(2, #InCh)			1	0	
Line:	Act		73	8	AnAus		Mainboard_LED rechts			Mainboard_LED(3, #InCh)			1	0	
Line:	-									#define ENABLE_STORE_STATUS()			0	0	
Line:	Act						Sound			SOUND_CHANNEL_DEFINITON(KEY80_P1, MP3-TF-16P-NO-CRC)	S0	S	0	0	0
Line:	Act						Sound -8-Kanal    Modul 1            Wanne  Key 80			SOUND_CHANNEL_DEFINITON(KEY80_P1, MP3-TF-16P)	S0	S	0	0	0
Line:	Act		80	1	Tast		Burggespenst 28			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 5)	S0	S	1	0	0
Line:	Act		80	2	Tast		Track 36      Taster 14     Schranke			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 7)	S0	S	1	0	0
Line:	Act		80	3	Tast		Glocke			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)	S0	S	1	0	0
Line:	Act		80	4	Tast		Track 36      Taster 14     Schranke			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 13)	S0	S	1	0	0
Line:	Act		80	5	Tast		Baumfällaktion			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 11)	S0	S	1	0	0
Line:	Act		80	6	Tast		Orgel			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 3)	S0	S	1	0	0
Line:	Act		80	7	Tast		Blaskapelle			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 9)	S0	S	1	0	0
Line:	Act						Sound -8-Kanal    Modul 2            Wanne  Key 80			SOUND_CHANNEL_DEFINITON(KEY80_P2, MP3-TF-16P)	S1	S	0	0	1
Line:	Act		81	1	Tast		Track 1       			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)	S1	S	1	0	1
Line:	Act		81	2	Tast		Track 12   			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 12)	S1	S	1	0	1
Line:	Act		81	3	Tast		Track 3			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 19)	S1	S	1	0	1
Line:	Act		81	4	Tast		Track 4			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 2)	S1	S	1	0	1
Line:	Act		81	5	Tast					SOUND_CHANNEL_DECREASE_VOLUME(#LED, #InCh)	S1	S	1	0	1
Line:	Act		81	6	Tast					SOUND_CHANNEL_INCREASE_VOLUME(#LED, #InCh)	S1	S	1	0	1
Line:	-														
Line:	Act						Sound -8-Kanal    Modul 4            Wanne  Key 80			SOUND_CHANNEL_DEFINITON(KEY80_P4, MP3-TF-16P)	S4	S	0	0	4
Line:	Act		82	1	Tast		Glocke Neuffen			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)	S4	S	1	0	4
Line:	Act		82	2	Tast		Kapelle Glocke			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 15)	S4	S	1	0	4
Line:	Act		82	3	Tast					SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 9)	S4	S	1	0	4
Line:	Act		82	4	Tast					SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 10)	S4	S	1	0	4
Line:	Act														
Line:	Act		82	5	Tast					SOUND_CHANNEL_LOOP_MODE(#LED, #InCh, LOOP_ALL)	S4	S	1	0	4
Line:	Act		82	6	Tast					SOUND_CHANNEL_DECREASE_VOLUME(#LED, #InCh)	S4	S	1	0	4
Line:	Act		82	7	Tast					SOUND_CHANNEL_INCREASE_VOLUME(#LED, #InCh)	S4	S	1	0	4
Sheet:	Selectrix	Bergdorf mit Sound
Line:	Act						Heartbeat Start			RGB_Heartbeat2(#LED, 5, 100)	0-0	1	0	0	0
Line:	-						Bergdorf								
Line:	Act		60	1	AnAus		Berghotel 9 LEDs Wanne 1		1	HouseT(#LED, #InCh, 5, 9, 1, 10, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_DARK, ROOM_WARM_W, ROOM_CHIMNEY, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-1	9	1	0	0
Line:	Act		60	1	AnAus		Berg Heuschober 2 LEDs		2	HouseT(#LED, #InCh, 1, 2, 1, 10, ROOM_WARM_W, ROOM_WARM_W)	0-10	2	1	0	0
Line:	Act		60	1	AnAus		Villa mit runder Terrasse 6 LEDs		3	HouseT(#LED, #InCh, 3, 5, 1, 10, ROOM_WARM_W, ROOM_DARK, ROOM_DARK, ROOM_WARM_W, ROOM_WARM_W, ROOM_DARK)	0-12	6	1	0	0
Line:	Act		60	1	AnAus		Bahnhof  7 LEDs		4	HouseT(#LED, #InCh, 5, 7, 2, 10, ROOM_DARK, ROOM_DARK, ROOM_DARK, ROOM_DARK, ROOM_DARK, ROOM_DARK, ROOM_DARK)	0-18	7	1	0	0
Line:	Act		60	1	AnAus		Bergvilla IV 3 LEDs weißer Zahn		5	HouseT(#LED, #InCh, 2, 3, 2, 10, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-25	3	1	0	0
Line:	Act		75	2	AnAus		Relay_1_und_2 Weiche Bahnhof		6	// Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT1(#LED,0,SI_LocalVar,2,0,255,0,0,500 ms,18  ,0,63,128,63)	0-28	C1-2	1	0	0
Line:	Act		60	1	AnAus		Bergkirche 5 LEDs Wanne 7		7	HouseT(#LED, #InCh, 3, 5, 2, 20, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-29	5	1	0	0
Line:	Act		60	1	AnAus		Bergvilla II 3 LEDs Hecke		8	HouseT(#LED, #InCh, 2, 3, 1, 10, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-34	3	1	0	0
Line:	Act		60	1	AnAus		Bergvilla III 3 LEDs rote Mauer		9	HouseT(#LED, #InCh, 1, 3, 1, 5, ROOM_DARK, ROOM_WARM_W, ROOM_RED)	0-37	3	1	0	0
Line:	Act		61	1	AnAus		Park- und Bahnhofslampen über Mini. 1.1		10	GasLights(#LED, #InCh, GAS_LIGHT1, GAS_LIGHT2, GAS_LIGHT3, GAS_LIGHT1, GAS_LIGHT2, GAS_LIGHT3, GAS_LIGHT1, GAS_LIGHT2, GAS_LIGHT3, GAS_LIGHT1, GAS_LIGHT2, GAS_LIGHT3, GAS_LIGHT1, GAS_LIGHT2, GAS_LIGHT3)	0-40	5	1	0	0
Line:	Act		61	2	AnAus		Gelber Bus über Mini. 1.2 ingesamt 45 LEDs		10	HouseT(#LED, #InCh, 3, 3, 1, 50, NEON_LIGHT1D, NEON_LIGHT2M, NEON_LIGHT3M)	0-45	1	1	0	0
Line:	-									 					
Line:	-						Feststehender Berg über Mini. 1.3 nach Mini 2								
Line:	Act		62	2	AnAus		Bergvilla I 3 LEDs über Mini. 2.1		1	HouseT(#LED, #InCh, 3, 3, 1, 5, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-46	3	1	0	0
Line:	Act		62	2	AnAus		Berghütte 2 LEDs über Mini. 2.2		2	HouseT(#LED, #InCh, 2, 2, 1, 5, ROOM_WARM_W, FIRED)	0-49	2	1	0	0
Line:	Act		62	2	AnAus		Burg 5 LEDs über Mini. 2.3		3	HouseT(#LED, #InCh, 2, 3, 1, 10, ROOM_CHIMNEY, ROOM_CHIMNEY, ROOM_CHIMNEY, ROOM_CHIMNEY, ROOM_CHIMNEY)	0-51	5	1	0	0
Line:	Act						Bauernhof über Miniverteiler 1 und 2		5		0-56	3	1	0	0
Line:	Act		61	3	AnAus		Haupthaus I  7 LEDs			HouseT(#LED, #InCh, 2, 7, 1, 3, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_RED, ROOM_WARM_W)	0-59	7	1	0	0
Line:	Act		61	3	AnAus		Haupthaus II 7 LEDs			HouseT(#LED, #InCh, 2, 4, 1, 3, ROOM_WARM_W, NEON_LIGHT, ROOM_RED, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-66	7	1	0	0
Line:	Act		61	3	AnAus		Pferdestall			GasLights(#LED, #InCh, GAS_LIGHT1, GAS_LIGHT2, GAS_LIGHT3)	0-73	1	1	0	0
Line:	Act									SOUND_CHANNEL_DEFINITON(KEY80_P1, MP3-TF-16P)	S0	S	0	0	0
Line:	Act		81	1	Tast		Glocke			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)	S0	S	1	0	0
Line:	Act		81	2	Tast		Orgel 1			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 2)	S0	S	1	0	0
Line:	Act		81	3	Tast		Orgel 2			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 3)	S0	S	1	0	0
Line:	Act		81	4	Tast		Zugverkehr Gleis 2			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 4)	S0	S	1	0	0
Line:	Act		81	5	Tast		Zugverkehr Einfahrt			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 5)	S0	S	1	0	0
Line:	Act		81	6	Tast		Zugverkehr Gleis 1			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 6)	S0	S	1	0	0
Line:	Act		81	7	Tast		Zugverkehr Gleis 1 Tür zu			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 7)	S0	S	1	0	0
Line:	Act		81	8	Tast		Lautstärke			SOUND_CHANNEL_SET_VOLUME(#LED, #InCh, 80)	S0	S	1	0	0
Line:	Act									SOUND_CHANNEL_DEFINITON(KEY80_P2, JQ6500)	S1	S	0	0	1
Line:	Act		82	1	Tast		Zugverkehr Gleis 1			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)	S1	S	1	0	1
Line:	Act		82	2	Tast		Zugverkehr Gleis 2			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 2)	S1	S	1	0	1
Line:	Act		82	3	Tast		Zugverkehr Gleis 1 Tür zu			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 3)	S1	S	1	0	1
Line:	Act		82	4	Tast		Blasmusik			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 4)	S1	S	1	0	1
Line:	Act		82	5	Tast		Kirmes			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 5)	S1	S	1	0	1
Line:	Act		82	6	Tast		Musette			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 6)	S1	S	1	0	1
Line:	Act		82	7	Tast		Lautstärke			SOUND_CHANNEL_SET_VOLUME(#LED, #InCh, 100)	S1	S	1	0	1
Line:	-														
Line:	-														
Line:	-						64 Platine ohne Burg und ohne festst. Berg			// Reserve LEDs(62)		62	0	0	0
Line:	-						64 Platine mit Burg und festst. Berg aktiviert			// Reserve LEDs(34)		34	0	0	0
Line:	-														
Line:	Act						Heartbeat Verteiler 282 weiß			RGB_Heartbeat2(#LED, 5, 100)	0-74	1	0	0	0
Line:	Act						Heartbeat Ende 111 alle incl 64 ohne hinteren Berg			RGB_Heartbeat2(#LED, 5, 100)	0-75	1	0	0	0
Line:	-														
Line:	-						Zustand beim Einschalten			#define ENABLE_STORE_STATUS()					
Line:	-						          								
Sheet:	Selectrix	Rangierbf und Geisterhaus
Line:	Act						Zeigt an, dass die LEDs angesteuert werden			RGB_Heartbeat2(#LED, 5, 100)	0-0	1	0	0	0
Line:	-		75	1	AnAus		Gespensterhaus 8 LEDs			Fire(#LED, #InCh, 8, 255)		8	1	0	0
Line:	-	   	75	2	AnAus		Feuer 3 LEDs			Fire(#LED, #InCh, 3, 20)		3	1	0	0
Line:	Act						Sound -8-Kanal    Modul 1            Wanne  Key 80			SOUND_CHANNEL_DEFINITON(KEY80_P1, MP3-TF-16P)	S0	S	0	0	0
Line:	Act		80	1	Tast		Burggespenst 28			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 2)	S0	S	1	0	0
Line:	Act		81	5	Tast					SOUND_CHANNEL_DECREASE_VOLUME(#LED, #InCh)	S0	S	1	0	0
Line:	Act									RGB_Heartbeat2(#LED, 5, 100)	0-1	1	0	0	0
Line:	-									#define ENABLE_STORE_STATUS()					
Line:	-			1	AnAus			2	1	HouseT(#LED, #InCh, 3, 6, 2, 4, ROOM_WARM_W, NEON_LIGHTM, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)		6	1	0	0
Line:	-			1	AnAus			2	2	HouseT(#LED, #InCh, 4, 8, 2, 10, ROOM_WARM_W, NEON_LIGHTM, ROOM_WARM_W, ROOM_WARM_W, ROOM_TV1, ROOM_CHIMNEY, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)		9	1	0	0
Line:	-			1	AnAus			2	3	HouseT(#LED, #InCh, 3, 5, 2, 10, ROOM_WARM_W, ROOM_WARM_W, ROOM_TV0_CHIMNEYB, GAS_LIGHT, ROOM_WARM_W)		5	1	0	0
Line:	-			2	AnAus			3	10	GasLights(#LED, #InCh, GAS_LIGHT1, GAS_LIGHT2, GAS_LIGHT3, GAS_LIGHT1, GAS_LIGHT2, GAS_LIGHT3, GAS_LIGHT1, GAS_LIGHT2, GAS_LIGHT3, GAS_LIGHT1, GAS_LIGHT2, GAS_LIGHT3)		4	1	0	0
Line:	-			3	AnAus			1	1,5	HouseT(#LED, #InCh, 2, 2, 2, 6, ROOM_D_RED, NEON_LIGHTM)		2	1	0	0
Line:	-			4	AnAus			1	2	GasLights(#LED, #InCh, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M)		4	1	0	0
Line:	-							1	3						
Line:	-			4	AnAus			1	3	HouseT(#LED, #InCh, 5, 6, 2, 10, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)		6	1	0	0
Line:	-			4	AnAus			1	3	HouseT(#LED, #InCh, 5, 5, 1, 10, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)		5	1	0	0
Line:	-														
Line:	Act		73	6	AnAus		Mainboard LED Links 			Mainboard_LED(1, #InCh)			1	0	
Line:	Act		73	7	AnAus		Mainboard_LED Mitte		 	Mainboard_LED(2, #InCh)			1	0	
Line:	Act		73	8	AnAus		Mainboard_LED rechts			Mainboard_LED(3, #InCh)			1	0	
Line:	-						Sound								
Line:	-		80	2	Tast		Track 36      Taster 14     Schranke			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)		S	1	0	0
Line:	-		80	3	Tast		Glocke			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 3)		S	1	0	0
Line:	-		80	4	Tast		Track 36      Taster 14     Schranke			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 4)		S	1	0	0
Line:	-		80	5	Tast		Baumfällaktion			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 5)		S	1	0	0
Line:	-		80	6	Tast		Orgel			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 6)		S	1	0	0
Line:	-		80	7	Tast		Blaskapelle			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 7)		S	1	0	0
Line:	-						Sound -8-Kanal    Modul 2            Wanne  Key 80			SOUND_CHANNEL_DEFINITON(KEY80_P2, MP3-TF-16P)		S	0	0	1
Line:	-		81	1	Tast		Track 1       			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)		S	1	0	1
Line:	-		81	2	Tast		Track 12   			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 12)		S	1	0	1
Line:	-		81	3	Tast		Track 3			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 19)		S	1	0	1
Line:	-		81	4	Tast		Track 4			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 2)		S	1	0	1
Line:	-		81	5	Tast					SOUND_CHANNEL_DECREASE_VOLUME(#LED, #InCh)		S	1	0	1
Line:	-		81	6	Tast					SOUND_CHANNEL_INCREASE_VOLUME(#LED, #InCh)		S	1	0	1
Line:	-														
Line:	Act						Sound -8-Kanal    Modul 4            Wanne  Key 80			SOUND_CHANNEL_DEFINITON(KEY80_P4, MP3-TF-16P)	S4	S	0	0	4
Line:	Act		82	1	Tast		Glocke Neuffen			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)	S4	S	1	0	4
Line:	Act		82	2	Tast		Kapelle Glocke			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 15)	S4	S	1	0	4
Line:	Act		82	3	Tast					SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 9)	S4	S	1	0	4
Line:	Act		82	4	Tast					SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 10)	S4	S	1	0	4
Line:	Act														
Line:	Act		82	5	Tast					SOUND_CHANNEL_LOOP_MODE(#LED, #InCh, LOOP_ALL)	S4	S	1	0	4
Line:	Act		82	6	Tast					SOUND_CHANNEL_DECREASE_VOLUME(#LED, #InCh)	S4	S	1	0	4
Line:	Act		82	7	Tast					SOUND_CHANNEL_INCREASE_VOLUME(#LED, #InCh)	S4	S	1	0	4
Line:	-														
Line:	Act						          								
Sheet:	Selectrix	Test Sound
Line:	Act						Heartbeat Hauptplatine Start			RGB_Heartbeat2(#LED, 5, 100)	0	1	0	0	0
Line:	-														
Line:	-		80	1	Tast		Kleine Soundplatine JQ6500			Sound_JQ6500_Seq1(#LED, #InCh)		C1-1	1	0	0
Line:	-		80	2	Tast		Kleine Soundplatine JQ6500			Sound_JQ6500_Seq2(#LED, #InCh)		^ C1-1	1	0	0
Line:	-														
Line:	Act		80	3	Tast		Kleine Soundplatine MP			Sound_New_Seq1(#LED, #InCh)	1	C1-2	1	0	0
Line:	Act		80	4	Tast		Kleine Soundplatine MP 			Sound_New_Seq2(#LED, #InCh)	1	^ C1-2	1	0	0
Line:	-														
Line:	-														
Line:	Act						Heartbeat Hauptplatine Ende, ingesamt 68 LEDs			RGB_Heartbeat2(#LED, 5, 100)	2	1	0	0	0
Line:	-														
Line:	-		73	6	AnAus		Mainboard LED Links 			Mainboard_LED(1, #InCh)			1	0	
Line:	-		73	7	AnAus		Mainboard_LED Mitte		 	Mainboard_LED(2, #InCh)			1	0	
Line:	-		73	8	AnAus		Mainboard_LED rechts			Mainboard_LED(3, #InCh)			1	0	
Line:	-														
Line:	-						Zustand beim Einschalten			#define ENABLE_STORE_STATUS()					
Line:	-														
Line:	-									SOUND_CHANNEL_DEFINITON(KEY80_P1, JQ6500)		S	0	0	0
Line:	-		80	1	Tast					SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)		S	1	0	0
Line:	-		80	2	Tast					SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 2)		S	1	0	0
Line:	-		80	3	Tast					SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 3)		S	1	0	0
Line:	-		80	4	Tast					SOUND_CHANNEL_SET_VOLUME(#LED, #InCh, 100)		S	1	0	0
Line:	-		80	5	Tast					SOUND_CHANNEL_SET_VOLUME(#LED, #InCh, 50)		S	1	0	0
Line:	-														
Line:	-									SOUND_CHANNEL_DEFINITON(KEY80_P2, MP3-TF-16P)		S	0	0	1
Line:	-		80	6	Tast					SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)		S	1	0	1
Line:	-		80	7	Tast					SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 2)		S	1	0	1
Line:	-		80	8	Tast					SOUND_CHANNEL_SET_VOLUME(#LED, #InCh, 80)		S	1	0	1
Line:	-														
Line:	-									SOUND_CHANNEL_DEFINITON(KEY80_P3, MP3-TF-16P-NO-CRC)		S	0	0	2
Line:	-		81	1	Tast					SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)		S	1	0	2
Line:	-		81	2	Tast					SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 2)		S	1	0	2
Line:	-		81	3	Tast					SOUND_CHANNEL_SET_VOLUME(#LED, #InCh, 80)		S	1	0	2
Line:	-														
Line:	-						Wanne 2 64er Matrix 54 res			// Reserve LEDs(53)		53	0	0	0
Sheet:	Selectrix	Test verteiler 64er
Line:	Act						Heartbeat Hauptplatine Start			RGB_Heartbeat2(#LED, 5, 100)	0-0	1	0	0	0
Line:	Act		74	4	AnAus		Wanne 2 64er Matrix  8 LEDs			HouseT(#LED, #InCh, 5, 5, 1, 20, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT)	0-1	5	1	0	0
Line:	Act		74	4	AnAus					HouseT(#LED, #InCh, 8, 8, 1, 20, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT)	0-6	8	1	0	0
Line:	Act		74	4	AnAus					HouseT(#LED, #InCh, 6, 8, 1, 10, ROOM_RED, ROOM_D_RED, ROOM_RED, ROOM_D_RED, ROOM_RED, ROOM_D_RED, ROOM_RED, ROOM_D_RED)	0-14	8	1	0	0
Line:	Act		74	4	AnAus					HouseT(#LED, #InCh, 8, 8, 1, 20, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT)	0-22	8	1	0	0
Line:	Act		74	4	AnAus					HouseT(#LED, #InCh, 8, 8, 1, 20, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT)	0-30	8	1	0	0
Line:	Act		74	4	AnAus					HouseT(#LED, #InCh, 8, 8, 1, 20, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT)	0-38	8	1	0	0
Line:	Act		74	4	AnAus					HouseT(#LED, #InCh, 6, 6, 1, 20, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT)	0-46	6	1	0	0
Line:	Act		74	4	AnAus					HouseT(#LED, #InCh, 9, 9, 1, 20, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT, NEON_LIGHT)	0-52	9	1	0	0
Line:	Act		74	5	AnAus		Wanne 2 64er Matrix 2 LEDs			AndreaskrLT_RGB(#LED, #InCh, 255, 800 ms, 200 ms, 300 ms)	0-61	2	1	0	0
Line:	Act		74	6	AnAus		Wanne 2 64er Matrix 2 LEDs			AndreaskrRGB(#LED, #InCh)	0-63	2	1	0	0
Line:	-														
Line:	Act						Heartbeat Hauptplatine Ende, ingesamt 68 LEDs			RGB_Heartbeat2(#LED, 5, 100)	0-65	1	0	0	0
Line:	-														
Line:	Act		73	6	AnAus		Mainboard LED Links 			Mainboard_LED(1, #InCh)			1	0	
Line:	Act		73	7	AnAus		Mainboard_LED Mitte		 	Mainboard_LED(2, #InCh)			1	0	
Line:	Act		73	8	AnAus		Mainboard_LED rechts			Mainboard_LED(3, #InCh)			1	0	
Line:	-														
Line:	-						Zustand beim Einschalten			#define ENABLE_STORE_STATUS()					
Line:	-														
Line:	Act									SOUND_CHANNEL_DEFINITON(KEY80_P1, JQ6500)	S0	S	0	0	0
Line:	Act		80	1	Tast					SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)	S0	S	1	0	0
Line:	Act		80	2	Tast					SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 2)	S0	S	1	0	0
Line:	Act		80	3	Tast					SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 3)	S0	S	1	0	0
Line:	Act		80	4	Tast					SOUND_CHANNEL_SET_VOLUME(#LED, #InCh, 100)	S0	S	1	0	0
Line:	Act		80	5	Tast					SOUND_CHANNEL_SET_VOLUME(#LED, #InCh, 50)	S0	S	1	0	0
Line:	-														
Line:	Act									SOUND_CHANNEL_DEFINITON(KEY80_P2, MP3-TF-16P)	S1	S	0	0	1
Line:	Act		80	6	Tast					SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)	S1	S	1	0	1
Line:	Act		80	7	Tast					SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 2)	S1	S	1	0	1
Line:	Act		80	8	Tast					SOUND_CHANNEL_SET_VOLUME(#LED, #InCh, 80)	S1	S	1	0	1
Line:	-														
Line:	Act									SOUND_CHANNEL_DEFINITON(KEY80_P3, MP3-TF-16P-NO-CRC)	S2	S	0	0	2
Line:	Act		81	1	Tast					SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)	S2	S	1	0	2
Line:	Act		81	2	Tast					SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 2)	S2	S	1	0	2
Line:	Act		81	3	Tast					SOUND_CHANNEL_SET_VOLUME(#LED, #InCh, 80)	S2	S	1	0	2
Line:	-														
Line:	-						Wanne 2 64er Matrix 54 res			// Reserve LEDs(53)		53	0	0	0
Sheet:	Selectrix	Test verteiler pro
Line:	Act						Heartbeat Hauptplatine Start			RGB_Heartbeat2(#LED, 5, 100)	0-0	1	0	0	0
Line:	Act						Heartbeat Universal Verteiler Pro FWD			RGB_Heartbeat_Color(#LED, 60, 150, 170, 700)	0-1	1	0	0	0
Line:	Act		74.1 - 74.3	1	AnAus		Einfahrtssignal 1 rot 2 grün 3 gelb grün			EntrySignal3(#LED, #InCh, 128)	0-2	C1-3	3	0	0
Line:	Act		74	4	AnAus		Wanne 2 64er Matrix  8 LEDs			HouseT(#LED, #InCh, 2, 5, 1, 20, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-3	5	1	0	0
Line:	Act		74	5	AnAus					HouseT(#LED, #InCh, 6, 8, 1, 20, ROOM_WARM_W, ROOM_RED, ROOM_WARM_W, ROOM_RED, ROOM_WARM_W, ROOM_RED, ROOM_WARM_W, ROOM_RED)	0-8	8	1	0	0
Line:	Act		74	6	AnAus					HouseT(#LED, #InCh, 6, 8, 1, 10, ROOM_RED, ROOM_D_RED, ROOM_RED, ROOM_D_RED, ROOM_RED, ROOM_D_RED, ROOM_RED, ROOM_D_RED)	0-16	8	1	0	0
Line:	Act		74	7	AnAus					HouseT(#LED, #InCh, 6, 8, 1, 20, ROOM_RED, ROOM_D_RED, ROOM_WARM_W, ROOM_RED, ROOM_WARM_W, ROOM_RED, ROOM_WARM_W, ROOM_RED)	0-24	8	1	0	0
Line:	Act		74	8	AnAus					HouseT(#LED, #InCh, 6, 8, 1, 20, ROOM_RED, ROOM_D_RED, ROOM_WARM_W, ROOM_RED, ROOM_WARM_W, ROOM_RED, ROOM_WARM_W, ROOM_RED)	0-32	8	1	0	0
Line:	Act		75	1	AnAus					HouseT(#LED, #InCh, 6, 8, 1, 20, ROOM_RED, ROOM_D_RED, ROOM_WARM_W, ROOM_RED, ROOM_WARM_W, ROOM_RED, ROOM_WARM_W, ROOM_RED)	0-40	8	1	0	0
Line:	Act		75	2	AnAus					HouseT(#LED, #InCh, 6, 8, 1, 20, ROOM_RED, ROOM_D_RED, ROOM_WARM_W, ROOM_RED, ROOM_WARM_W, ROOM_RED)	0-48	6	1	0	0
Line:	Act		75	3	AnAus					HouseT(#LED, #InCh, 6, 9, 1, 20, ROOM_DARK, ROOM_WARM_W, ROOM_DARK, ROOM_WARM_W, ROOM_DARK, ROOM_WARM_W, GAS_LIGHT, GAS_LIGHT, NEON_LIGHT)	0-54	9	1	0	0
Line:	Act		75	4	AnAus		Wanne 2 64er Matrix 2 LEDs			AndreaskrLT_RGB(#LED, #InCh, 255, 800 ms, 200 ms, 300 ms)	0-63	2	1	0	0
Line:	Act		75	5	AnAus		Wanne 2 64er Matrix 2 LEDs			AndreaskrRGB(#LED, #InCh)	0-65	2	1	0	0
Line:	-														
Line:	Act						Heartbeat  Universal Verteiler Pro Back			RGB_Heartbeat_Color(#LED, 60, 150, 170, 700)	0-67	1	0	0	0
Line:	Act						Heartbeat Hauptplatine Ende, ingesamt 68 LEDs			RGB_Heartbeat2(#LED, 5, 100)	0-68	1	0	0	0
Line:	Act														
Line:	Act		73	6	AnAus		Mainboard LED Links 			Mainboard_LED(1, #InCh)			1	0	
Line:	Act		73	7	AnAus		Mainboard_LED Mitte		 	Mainboard_LED(2, #InCh)			1	0	
Line:	Act		73	8	AnAus		Mainboard_LED rechts			Mainboard_LED(3, #InCh)			1	0	
Line:	-														
Line:	Act						Zustand beim Einschalten			#define ENABLE_STORE_STATUS()					
Line:	-														
Line:	Act									SOUND_CHANNEL_DEFINITON(KEY80_P1, JQ6500)	S0	S	0	0	0
Line:	Act		80	1	Tast					SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)	S0	S	1	0	0
Line:	Act		80	2	Tast					SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 2)	S0	S	1	0	0
Line:	Act		80	3	Tast					SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 3)	S0	S	1	0	0
Line:	Act		80	4	Tast					SOUND_CHANNEL_SET_VOLUME(#LED, #InCh, 100)	S0	S	1	0	0
Line:	Act		80	5	Tast					SOUND_CHANNEL_SET_VOLUME(#LED, #InCh, 50)	S0	S	1	0	0
Line:	-														
Line:	Act									SOUND_CHANNEL_DEFINITON(KEY80_P2, MP3-TF-16P)	S1	S	0	0	1
Line:	Act		80	6	Tast					SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)	S1	S	1	0	1
Line:	Act		80	7	Tast					SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 2)	S1	S	1	0	1
Line:	Act		80	8	Tast					SOUND_CHANNEL_SET_VOLUME(#LED, #InCh, 80)	S1	S	1	0	1
Line:	-														
Line:	Act									SOUND_CHANNEL_DEFINITON(KEY80_P3, MP3-TF-16P-NO-CRC)	S2	S	0	0	2
Line:	Act		81	1	Tast					SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)	S2	S	1	0	2
Line:	Act		81	2	Tast					SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 2)	S2	S	1	0	2
Line:	Act		81	3	Tast					SOUND_CHANNEL_SET_VOLUME(#LED, #InCh, 80)	S2	S	1	0	2
Line:	-														
Line:	-						Wanne 2 64er Matrix 54 res			// Reserve LEDs(53)		53	0	0	0
Sheet:	Selectrix	Bergdorf
Line:	Act						Heartbeat Start			RGB_Heartbeat2(#LED, 5, 100)	0	1	0	0	0
Line:	-						Bergdorf								
Line:	Act		60	1	AnAus		Berghotel 9 LEDs Wanne 1		1	HouseT(#LED, #InCh, 5, 9, 1, 10, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_DARK, ROOM_WARM_W, ROOM_CHIMNEY, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	1	9	1	0	0
Line:	Act		60	1	AnAus		Berg Heuschober 2 LEDs		2	HouseT(#LED, #InCh, 1, 2, 1, 10, ROOM_WARM_W, ROOM_WARM_W)	10	2	1	0	0
Line:	Act		60	1	AnAus		Villa mit runder Terrasse 6 LEDs		3	HouseT(#LED, #InCh, 3, 5, 1, 10, ROOM_WARM_W, ROOM_DARK, ROOM_DARK, ROOM_WARM_W, ROOM_WARM_W, ROOM_DARK)	12	6	1	0	0
Line:	Act		60	1	AnAus		Bahnhof  7 LEDs		4	HouseT(#LED, #InCh, 5, 7, 2, 10, ROOM_DARK, ROOM_DARK, ROOM_DARK, ROOM_DARK, ROOM_DARK, ROOM_DARK, ROOM_DARK)	18	7	1	0	0
Line:	Act		60	1	AnAus		Bergvilla IV 3 LEDs weißer Zahn		5	HouseT(#LED, #InCh, 2, 3, 2, 10, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	25	3	1	0	0
Line:	Act		75	2	AnAus		Relay_1_und_2 Weiche Bahnhof		6	// Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT1(#LED,0,SI_LocalVar,2,0,255,0,0,500 ms,18  ,0,63,128,63)	28	C1-2	1	0	0
Line:	Act		60	1	AnAus		Bergkirche 5 LEDs Wanne 7		7	HouseT(#LED, #InCh, 3, 5, 2, 20, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	29	5	1	0	0
Line:	Act		60	1	AnAus		Bergvilla II 3 LEDs Hecke		8	HouseT(#LED, #InCh, 2, 3, 1, 10, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	34	3	1	0	0
Line:	Act		60	1	AnAus		Bergvilla III 3 LEDs rote Mauer		9	HouseT(#LED, #InCh, 1, 3, 1, 5, ROOM_DARK, ROOM_WARM_W, ROOM_RED)	37	3	1	0	0
Line:	Act		61	1	AnAus		Park- und Bahnhofslampen über Mini. 1.1		10	GasLights(#LED, #InCh, GAS_LIGHT1, GAS_LIGHT2, GAS_LIGHT3, GAS_LIGHT1, GAS_LIGHT2, GAS_LIGHT3, GAS_LIGHT1, GAS_LIGHT2, GAS_LIGHT3, GAS_LIGHT1, GAS_LIGHT2)	40	4	1	0	0
Line:	-		80	3	AnAus		Vollmer Glocke (Blauer Kanal von U5)			Const(#LED, C3, #InCh, 0, 127)		C3-3	1	0	0
Line:	Act		61	1	AnAus		Gelber Bus über Mini. 1.2 ingesamt 45 LEDs		10	HouseT(#LED, #InCh, 3, 3, 1, 50, NEON_LIGHT1D, NEON_LIGHT2M, NEON_LIGHT3M)	44	1	1	0	0
Line:	-									 					
Line:	-						Feststehender Berg über Mini. 1.3 nach Mini 2								
Line:	Act		62	2	AnAus		Bergvilla I 3 LEDs über Mini. 2.1		1	HouseT(#LED, #InCh, 3, 3, 1, 5, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	45	3	1	0	0
Line:	Act		62	2	AnAus		Berghütte 2 LEDs über Mini. 2.2		2	HouseT(#LED, #InCh, 2, 2, 1, 5, ROOM_WARM_W, FIRED)	48	2	1	0	0
Line:	Act		62	2	AnAus		Burg 5 LEDs über Mini. 2.3		3	HouseT(#LED, #InCh, 2, 3, 1, 10, ROOM_CHIMNEY, ROOM_CHIMNEY, ROOM_CHIMNEY, ROOM_CHIMNEY, ROOM_CHIMNEY)	50	5	1	0	0
Line:	Act						Bauernhof über Miniverteiler 1 und 2		5		55	3	1	0	0
Line:	Act		61	3	AnAus		Haupthaus I  7 LEDs			HouseT(#LED, #InCh, 2, 7, 1, 3, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_RED, ROOM_WARM_W)	58	7	1	0	0
Line:	Act		61	3	AnAus		Haupthaus II 7 LEDs			HouseT(#LED, #InCh, 2, 4, 1, 3, ROOM_WARM_W, NEON_LIGHT, ROOM_RED, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	65	7	1	0	0
Line:	Act		61	3	AnAus		Pferdestall			GasLights(#LED, #InCh, GAS_LIGHT1, GAS_LIGHT2, GAS_LIGHT3)	72	1	1	0	0
Line:	-														
Line:	-														
Line:	-														
Line:	-														
Line:	-														
Line:	-						Heartbeat Verteiler 282 weiß			RGB_Heartbeat2(#LED, 5, 100)		1	0	0	0
Line:	Act						Heartbeat Ende 111 (47) ohne hinteren Berg			RGB_Heartbeat2(#LED, 5, 100)	73	1	0	0	0
Line:	-														
Line:	-														
Line:	-														
Line:	-						64 Platine ohne Burg und ohne festst. Berg			// Reserve LEDs(64)		64	0	0	0
Line:	-						64 Platine mit Burg und festst. Berg			// Reserve LEDs(41)		41	0	0	0
Line:	-														
Line:	-														
Line:	-						Zustand beim Einschalten			#define ENABLE_STORE_STATUS()					
Line:	-														
Line:	-														
Line:	-														
Line:	-						          								
Sheet:	Selectrix	Selectrix Relays
Line:	Act						Heartbeat Hauptplatine Start			RGB_Heartbeat2(#LED, 5, 100)	0	1	0	0	0
Line:	Act						Heartbeat Universal Verteiler Pro FWD			RGB_Heartbeat_Color(#LED, 60, 255, 170, 700)	1	1	0	0	0
Line:	-		90	8	AnAus		Strassen- und BahnsteigLampen			GasLights(#LED, #InCh, GAS_LIGHT1, GAS_LIGHT2, GAS_LIGHT3, GAS_LIGHT1, GAS_LIGHT2, GAS_LIGHT3, GAS_LIGHT1, GAS_LIGHT2, GAS_LIGHT3, GAS_LIGHT1, GAS_LIGHT2, GAS_LIGHT3, GAS_LIGHT1, GAS_LIGHT2, GAS_LIGHT3)		5	1	0	0
Line:	Act		90	1	AnAus		Relay 1 und 2 (pc)			// Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT1(#LED,0,SI_LocalVar,2,0,255,0,0,500 ms,18  ,0,63,128,63)	2	C1-2	1	0	0
Line:	-		90	5	AnAus					HouseT(#LED, #InCh, 3, 3, 1, 10, GAS_LIGHT, GAS_LIGHT, GAS_LIGHT)		3	1	0	0
Line:	-		90	2	AnAus		Relay 3 und 4 (pc)			// Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT1(#LED,2,SI_LocalVar,2,0,255,0,0,500 ms,18  ,0,63,128,63)		C3-4	1	0	0
Line:	-		90	3	AnAus		Relay 5 und 6 (pc)			// Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT1(#LED,1,SI_LocalVar,2,0,255,0,0,500 ms,18  ,0,63,128,63)		C2-3	1	0	0
Line:	-		90	4	AnAus		Relais 7 und 8 (pc)			// Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT1(#LED,0,SI_LocalVar,2,0,255,0,0,500 ms,18  ,0,63,128,63)		C1-2	1	0	0
Line:	Act									#define ENABLE_STORE_STATUS()			0	0	
Line:	Act						Heartbeat  Universal Verteiler Pro Back			RGB_Heartbeat_Color(#LED, 80, 255, 0, 700)	3	1	0	0	0
Line:	Act						Heartbeat Hauptplatine Ende			RGB_Heartbeat2(#LED, 5, 100)	4	1	0	0	0
Sheet:	Selectrix	Selectrix Master64
Line:	Act						Zeigt an, dass die LEDs angesteuert werden			RGB_Heartbeat2(#LED, 5, 100)	0	1	0	0	0
Line:	Act	 	71	1	AnAus		Schwarzes Band 1te und 2te. LED	1	1	AndreaskrRGB(#LED, #InCh)	1	2	1	0	
Line:	-		71	2	AnAus		Schwarzes Band 3te bis 5te LED	1	1	House(#LED, #InCh, 1, 2, ROOM_WARM_W, ROOM_CHIMNEYD, ROOM_TV0_CHIMNEYB)		3	1	0	
Line:	-		71	3	AnAus		Gasthof zum Adler 1te LED	1	2	GasLights(#LED, #InCh, NEON_LIGHT)		1	1	0	
Line:	Act		71	4	AnAus		Gasthof zum Adler 1te bis 9te te LED	1	2	HouseT(#LED, #InCh, 3, 7, 1, 10, ROOM_WARM_W, ROOM_WARM_W, GAS_LIGHT, NEON_LIGHTD, ROOM_COL345, ROOM_WARM_W,NEON_LIGHT,NEON_LIGHT, ROOM_WARM_W, ROOM_WARM_W)	3	10	1	0	
Line:	Act		71	5	AnAus		Schwarze 9er Reihe LED 1 und 2	1	3	HouseT(#LED, #InCh, 1, 2, 1, 100, ROOM_WARM_W, ROOM_COL2)	13	2	1	0	
Line:	Act		71	6	AnAus		Schwarze 9er Reihe LED  3te bis 8te LED	1	3	RGB_AmpelXFade(#LED, #InCh)	15	6	1	0	
Line:	Act		71	7	AnAus		Schwarze 9er Reihe 9te LED	1	3	House(#LED, #InCh, 1, 1, ROOM_RED)	21	1	1	0	
Line:	Act		71	8	AnAus		MOSFET	1	4	GasLights(#LED, #InCh, GAS_LIGHT1, GAS_LIGHT2, GAS_LIGHT3)	22	1	1	0	
Line:	Act		72	1	AnAus		Strassenbeleuchtung 9 Lampen	1	5	GasLights(#LED, #InCh, NEON_LIGHT1D, NEON_LIGHT2D, NEON_LIGHT3D, NEON_LIGHT1D, NEON_LIGHT2D, NEON_LIGHT3D, NEON_LIGHT1D, NEON_LIGHT2D, NEON_LIGHT3D)	23	3	1	0	
Line:	Act		72	2	AnAus		Kleines Haus links 3 LEDs	1	7	HouseT(#LED, #InCh, 2, 3, 1, 10, ROOM_WARM_W, NEON_LIGHT, ROOM_D_RED)	26	3	1	0	
Line:	Act		72	3	AnAus		Kleines Haus rechts  LED 1 bis 3	1	8	HouseT(#LED, #InCh, 1, 3, 1, 10, NEON_LIGHT, ROOM_CHIMNEY, ROOM_WARM_W)	29	3	1	0	
Line:	Act		72	4	AnAus		SW Band 32 LEDs 8. bis 9.LED	1	9	House(#LED, #InCh, 2, 2, ROOM_WARM_W, ROOM_TV0_CHIMNEYD)	32	2	1	0	
Line:	Act		72	5	AnAus		SW Band 32 LEDs 1. bis 3.LED	1	9	HouseT(#LED, #InCh, 3, 3, 1, 10, ROOM_WARM_W, ROOM_TV1_CHIMNEY, ROOM_COL345)	34	3	1	0	
Line:	Act		72	6	AnAus		SW Band 32 LEDs 4.LED	1	9	HouseT(#LED, #InCh, 1, 1, 1, 10, ROOM_TV0_CHIMNEY)	37	1	1	0	
Line:	Act		72	7	AnAus		SW Band 32 LEDs 5. bis 6.LED	1	9	AndreaskrRGB(#LED, #InCh)	38	2	1	0	
Line:	Act		72	8	AnAus		SW Band 32 LEDs 7.LED	1	9	GasLights(#LED, #InCh, NEON_LIGHTM)	40	1	1	0	
Line:	Act		73	1	AnAus		SW Band 32 LEDs 10.LED	1	9	Welding(#LED, #InCh)	41	1	1	0	
Line:	Act		73	2	AnAus		SW Band 32 LEDs 11.LED	1	9	House(#LED, #InCh, 1, 1, ROOM_WARM_W)	42	1	1	0	
Line:	Act		73	3	AnAus		SW Band 32 LEDs 12.LED	1	9	Const(#LED, C2, #InCh, 0, 255)	43	C2-2	1	0	
Line:	Act		73	4	AnAus		SW Band 32 LEDs 13. bis 18.LED	1	9	RGB_AmpelXFade(#LED, #InCh)	44	6	1	0	
Line:	Act		73	5	AnAus		SW Band 32 LEDs 19. bis 24.LED	1	9	ConstrWarnLightRGB6(#LED, #InCh, 5, 255, 100 ms, 0 ms, 500 ms)	50	6	1	0	
Line:	Act		73	6	AnAus		SW Band 32 LEDs  25.LED	1	9	House(#LED, #InCh, 1, 1, ROOM_WARM_W)	56	1	1	0	
Line:	Act		73	7	AnAus		SW Band 32 LEDs 26. bis 31.LED	1	9	Fire(#LED, #InCh, 3, 100)	57	3	1	0	0
Line:	Act		73	8	AnAus		SW Band 32 LEDs 32.LED	1	9	Welding(#LED, #InCh)	60	1	1	0	
Line:	Act		74	1	AnAus		Strassenbeleuchtung 11 Lampen	1	10	GasLights(#LED, #InCh, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1M, NEON_LIGHT2M, NEON_LIGHT3M, NEON_LIGHT1, NEON_LIGHT2, NEON_LIGHT3)	61	4	1	0	
Line:	-		74	2	AnAus		Einzel NEO	2	10	Welding(#LED, #InCh)		1	1	0	
Line:	-		74	3	AnAus		Schwarze 4er Reihe 1te bis 4te LED 	2	10	HouseT(#LED, #InCh, 3, 4, 1, 10, ROOM_DARK, ROOM_WARM_W, ROOM_RED, ROOM_TV1_CHIMNEYB)		4	1	0	
Line:	-		75.1 - 75.2	1	AnAus		_Dep_Signal4_RGB (pc)	1	1	// Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 2){NewLine}XPatternT1(#LED,12,SI_LocalVar,18,0,128,0,0,500 ms,0,240,0,15,0,0,0,0,0,240,0,0,0,0,0,0,0,0,240,0,0,0,0,0,0,240,15,0,240,0,0,16,17,17,1,0  ,63,191,191,191)		6	2	0	
Line:	-														
Line:	-						Servotest unter Optionen LED Farbtest								
Line:	Act		80	6	AnAus		Mainboard Links 			Mainboard_LED(1, #InCh)			1	0	
Line:	Act		80	7	AnAus		Mainboard_LED Mitte		 	Mainboard_LED(2, #InCh)			1	0	
Line:	Act		80	8	AnAus		Mainboard Rechts			Mainboard_LED(3, #InCh)			1	0	
Line:	-														
Line:	Act									RGB_Heartbeat2(#LED, 5, 100)	65	1	0	0	0
Line:	-														
Line:	-														
Line:	-									#define ENABLE_STORE_STATUS()			0	0	
Sheet:	Selectrix	ESP Selectrix ESP32 Ver 2
Line:	Act									#ifdef ESP32{NewLine}   #define USE_ESP32_EXTENSIONS{NewLine}   #define USE_UI{NewLine}#endif			0	0	
Line:	-									#define COMMANDS_DEBUG			0	0	
Line:	Act									// Set_LED_OutpPinLst(27 32 16 14 18 19 23 0 )			0	0	
Line:	Act						Kanal_0_0			RGB_Heartbeat_Color(#LED, 10, 150, 78, 1 Sek)	0-0	1	0	0	0
Line:	Act		70.1 - 70.3	1	AnAus		Einfahrtssignal			EntrySignal3(#LED, #InCh, 128)	0-1	C1-3	3	0	0
Line:	Act						Kanal_0_N			RGB_Heartbeat_Color(#LED, 10, 150, 78, 1 Sek)	0-2	1	0	0	0
Line:	-						Kanal_1_0			RGB_Heartbeat_Color(#LED, 10, 150, 78, 1 Sek)		1	0	0	1
Line:	-														
Line:	Act									SOUND_CHANNEL_DEFINITON(KEY80_P1, JQ6500)	S1	S	0	0	1
Line:	Act		80	1	Tast		Bahnübergang			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)	S1	S	1	0	1
Line:	Act		80	2	Tast		Orgel			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 2)	S1	S	1	0	1
Line:	Act		80	3	Tast		Glocke			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 3)	S1	S	1	0	1
Line:	Act									SOUND_CHANNEL_DEFINITON(KEY80_P2, JQ6500)	S2	S	0	0	2
Line:	Act		80	4	Tast		Glocke			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)	S2	S	1	0	2
Line:	Act		80	5	Tast		Orgel			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 2)	S2	S	1	0	2
Line:	Act		80	6	Tast		Bahnübergang			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 3)	S2	S	1	0	2
Line:	-														
Line:	-														
Line:	Act						Sound -8-Kanal    Modul 1            Wanne  Key 80			SOUND_CHANNEL_DEFINITON(KEY80_P3, MP3-TF-16P-NO-CRC)	S3	S	0	0	3
Line:	Act		90	1	Tast		Musette			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)	S3	S	1	0	3
Line:	Act		90	2	Tast		Gespenst			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 2)	S3	S	1	0	3
Line:	Act		90	3	Tast		Wasser			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 3)	S3	S	1	0	3
Line:	Act		90	4	Tast		Glocke			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 4)	S3	S	1	0	3
Line:	Act		90	5	Tast					SOUND_CHANNEL_SET_VOLUME(#LED, #InCh, 50)	S3	S	1	0	3
Line:	-														
Line:	-						Kanal_1_N			RGB_Heartbeat_Color(#LED, 10, 15, 0, 1 Sek)		1	0	0	1
Line:	Act						Kanal_2_0			RGB_Heartbeat_Color(#LED, 5, 200, 80, 1 Sek)	2-0	1	0	0	2
Line:	Act		70	5	AnAus		Baustelle			ConstrWarnLightRGB6(#LED, #InCh, 5, 100, 100 ms, 0 ms, 500 ms)	2-1	6	1	0	2
Line:	Act		70	5	AnAus		Baustelle			ConstrWarnLightRGB6(#LED, #InCh, 5, 100, 100 ms, 0 ms, 500 ms)	2-7	6	1	0	2
Line:	Act		70	5	AnAus					ConstrWarnLightRGB6(#LED, #InCh, 5, 255, 100 ms, 0 ms, 500 ms)	2-13	6	1	0	2
Line:	Act		70	5	AnAus					ConstrWarnLightRGB6(#LED, #InCh, 5, 255, 100 ms, 0 ms, 500 ms)	2-19	6	1	0	2
Line:	-		70	5	AnAus					ConstrWarnLightRGB6(#LED, #InCh, 5, 255, 100 ms, 0 ms, 500 ms)		6	1	0	2
Line:	-		70	5	AnAus					ConstrWarnLightRGB6(#LED, #InCh, 5, 255, 100 ms, 0 ms, 500 ms)		6	1	0	2
Line:	-		70	5	AnAus					ConstrWarnLightRGB6(#LED, #InCh, 5, 255, 100 ms, 0 ms, 500 ms)		6	1	0	2
Line:	-		70	3	AnAus					ConstrWarnLightRGB6(#LED, #InCh, 5, 255, 100 ms, 0 ms, 500 ms)		6	1	0	2
Line:	-		70	5	AnAus					House(#LED, #InCh, 3, 5, ROOM_WARM_W, ROOM_RED, ROOM_WARM_W, ROOM_RED, ROOM_WARM_W, ROOM_RED, ROOM_WARM_W, ROOM_RED)		8	1	0	2
Line:	-		70	4	AnAus					AndreaskrRGB(#LED, #InCh)		2	1	0	2
Line:	-		70	5	AnAus					AndreaskrRGB(#LED, #InCh)		2	1	0	2
Line:	-		70	6	AnAus					AndreaskrRGB(#LED, #InCh)		2	1	0	2
Line:	-		70	7	AnAus		Die letzten acht LEDs auf der 64 Platine			AndreaskrRGB(#LED, #InCh)		2	1	0	2
Line:	Act						Kanal_2_N     65te LED			RGB_Heartbeat_Color(#LED, 5, 200, 80, 1 Sek)	2-25	1	0	0	2
Line:	-														
Line:	Act						Kanal_3_0			RGB_Heartbeat_Color(#LED, 10, 255, 78, 1 Sek)	3-0	1	0	0	3
Line:	Act						Kanal_3_N			RGB_Heartbeat_Color(#LED, 10, 255, 78, 1 Sek)	3-1	1	0	0	3
Line:	Act						Kanal_4_0			RGB_Heartbeat_Color(#LED, 10, 150, 78, 1 Sek)	4-0	1	0	0	4
Line:	Act						Kanal_4_N			RGB_Heartbeat_Color(#LED, 10, 150, 78, 1 Sek)	4-1	1	0	0	4
Line:	Act						Kanal_5_0			RGB_Heartbeat_Color(#LED, 10, 150, 78, 1 Sek)	5-0	1	0	0	5
Line:	Act						Kanal_5_N			RGB_Heartbeat_Color(#LED, 10, 150, 78, 1 Sek)	5-1	1	0	0	5
Line:	Act						Kanal_6_0			RGB_Heartbeat_Color(#LED, 10, 150, 78, 1 Sek)	6-0	1	0	0	6
Line:	Act						Kanal_6_N			RGB_Heartbeat_Color(#LED, 10, 150, 78, 1 Sek)	6-1	1	0	0	6
Line:	Act						OnBoard-LEDs			// Reserve LEDs(1)	7-0	1	0	0	7
Line:	Act						gelb			Blink2(#LED, C1, #InCh, 0.5 Sek, 0.5 Sek, 0, 50)	7-1	C1-1	1	0	7
Line:	-						weiß			Blink2(#LED, C2, #InCh, 1 sek, 1 sek, 0, 50)		C2-2	1	0	7
Line:	-						blau			Blink2(#LED, C3, #InCh, 1.5 Sek, 1.5 Sek, 0, 127)		C3-3	1	0	7
Line:	-						Heartbeat_MLL (pc)			APatternT1(#LED,28,#InCh,36,0,255,0,PM_HSV,2500,0,255,75,21,255,80,42,255,90,63,255,90,84,255,90,96,255,90,127,255,90,148,255,100,170,255,105,191,255,115,212,255,100,234,255,80,0,255,20,21,255,20,42,255,30,63,255,30,84,255,30,96,255,30,127,255,30,148,255,40,170,255,45,191,255,40,212,255,40,234,255,20)#InCh,36,0,255,0,PM_HSV,2500,0,255,75,21,255,80,42,255,90,63,255,90,84,255,90,96,255,90,127,255,90,148,255,100,170,255,105,191,255,115,212,255,100,234,255,80,0,255,20,21,255,20,42,255,30,63,255,30,84,255,30,96,255,30,127,255,30,148,255,40,170,255,45,191,255,40,212,255,40,234,255,20)					
Line:	Act						Kanal_7_0			RGB_Heartbeat_Color(#LED, 5, 100, 78, 1 Sek)					
Line:	-									// Reserve LEDs(1)					
Line:	Act						Kanal_7_N			RGB_Heartbeat_Color(#LED, 5, 100, 150, 1 Sek)					
Line:	-									#define ENABLE_STORE_STATUS()			0	0	
Sheet:	Selectrix	ESP Selectrix ESP32 Hausersatz
Line:	Act									#ifdef ESP32{NewLine}   #define USE_ESP32_EXTENSIONS{NewLine}   #define USE_UI{NewLine}#endif			0	0	
Line:	-									#define COMMANDS_DEBUG			0	0	
Line:	Act									// Set_LED_OutpPinLst(27 32 16 14 18 19 23 0 )			0	0	
Line:	Act						Kanal_0_0			RGB_Heartbeat_Color(#LED, 10, 150, 78, 1 Sek)	0-0	1	0	0	0
Line:	Act		70.1 - 70.3	1	AnAus		Einfahrtssignal			EntrySignal3(#LED, #InCh, 128)	0-1	C1-3	3	0	0
Line:	Act						Kanal_0_N			RGB_Heartbeat_Color(#LED, 10, 150, 78, 1 Sek)	0-2	1	0	0	0
Line:	-						Kanal_1_0			RGB_Heartbeat_Color(#LED, 10, 150, 78, 1 Sek)		1	0	0	1
Line:	-														
Line:	Act									SOUND_CHANNEL_DEFINITON(KEY80_P1, JQ6500)	S1	S	0	0	1
Line:	Act		80	1	Tast		Bahnübergang			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)	S1	S	1	0	1
Line:	Act		80	2	Tast		Orgel			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 2)	S1	S	1	0	1
Line:	Act		80	3	Tast		Glocke			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 3)	S1	S	1	0	1
Line:	Act									SOUND_CHANNEL_DEFINITON(KEY80_P2, JQ6500)	S2	S	0	0	2
Line:	Act		80	4	Tast		Glocke			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)	S2	S	1	0	2
Line:	Act		80	5	Tast		Orgel			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 2)	S2	S	1	0	2
Line:	Act		80	6	Tast		Bahnübergang			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 3)	S2	S	1	0	2
Line:	-														
Line:	-														
Line:	Act						Sound -8-Kanal    Modul 1            Wanne  Key 80			SOUND_CHANNEL_DEFINITON(KEY80_P3, MP3-TF-16P-NO-CRC)	S3	S	0	0	3
Line:	Act		90	1	Tast		Musette			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)	S3	S	1	0	3
Line:	Act		90	2	Tast		Gespenst			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 2)	S3	S	1	0	3
Line:	Act		90	3	Tast		Wasser			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 3)	S3	S	1	0	3
Line:	Act		90	4	Tast		Glocke			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 4)	S3	S	1	0	3
Line:	Act		90	5	Tast					SOUND_CHANNEL_SET_VOLUME(#LED, #InCh, 50)	S3	S	1	0	3
Line:	-														
Line:	-						Kanal_1_N			RGB_Heartbeat_Color(#LED, 10, 15, 0, 1 Sek)		1	0	0	1
Line:	-														
Line:	Act						Kanal_2_0			RGB_Heartbeat_Color(#LED, 5, 200, 80, 1 Sek)	2-0	1	0	0	2
Line:	Act		70	5	AnAus		Baustelle			HouseT(#LED, #InCh, 28, 28, 1, 1, ROOM_D_RED, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_RED)	2-1	28	1	0	2
Line:	Act									// Reserve LEDs(34)	2-29	34	0	0	2
Line:	Act		70	4	AnAus					AndreaskrRGB(#LED, #InCh)	2-63	2	1	0	2
Line:	-														
Line:	Act						Kanal_2_N			RGB_Heartbeat_Color(#LED, 5, 200, 80, 1 Sek)	2-65	1	0	0	2
Line:	-														
Line:	Act						Kanal_3_0			RGB_Heartbeat_Color(#LED, 10, 255, 78, 1 Sek)	3-0	1	0	0	3
Line:	Act						Kanal_3_N			RGB_Heartbeat_Color(#LED, 10, 255, 78, 1 Sek)	3-1	1	0	0	3
Line:	Act						Kanal_4_0			RGB_Heartbeat_Color(#LED, 10, 150, 78, 1 Sek)	4-0	1	0	0	4
Line:	Act						Kanal_4_N			RGB_Heartbeat_Color(#LED, 10, 150, 78, 1 Sek)	4-1	1	0	0	4
Line:	Act						Kanal_5_0			RGB_Heartbeat_Color(#LED, 10, 150, 78, 1 Sek)	5-0	1	0	0	5
Line:	Act						Kanal_5_N			RGB_Heartbeat_Color(#LED, 10, 150, 78, 1 Sek)	5-1	1	0	0	5
Line:	Act						Kanal_6_0			RGB_Heartbeat_Color(#LED, 10, 150, 78, 1 Sek)	6-0	1	0	0	6
Line:	Act						Kanal_6_N			RGB_Heartbeat_Color(#LED, 10, 150, 78, 1 Sek)	6-1	1	0	0	6
Line:	Act						OnBoard-LEDs			// Reserve LEDs(1)	7-0	1	0	0	7
Line:	Act						gelb			Blink2(#LED, C1, #InCh, 0.5 Sek, 0.5 Sek, 0, 50)	7-1	C1-1	1	0	7
Line:	-						weiß			Blink2(#LED, C2, #InCh, 1 sek, 1 sek, 0, 50)		C2-2	1	0	7
Line:	-						blau			Blink2(#LED, C3, #InCh, 1.5 Sek, 1.5 Sek, 0, 127)		C3-3	1	0	7
Line:	-						Heartbeat_MLL (pc)			APatternT1(#LED,28,#InCh,36,0,255,0,PM_HSV,2500,0,255,75,21,255,80,42,255,90,63,255,90,84,255,90,96,255,90,127,255,90,148,255,100,170,255,105,191,255,115,212,255,100,234,255,80,0,255,20,21,255,20,42,255,30,63,255,30,84,255,30,96,255,30,127,255,30,148,255,40,170,255,45,191,255,40,212,255,40,234,255,20)#InCh,36,0,255,0,PM_HSV,2500,0,255,75,21,255,80,42,255,90,63,255,90,84,255,90,96,255,90,127,255,90,148,255,100,170,255,105,191,255,115,212,255,100,234,255,80,0,255,20,21,255,20,42,255,30,63,255,30,84,255,30,96,255,30,127,255,30,148,255,40,170,255,45,191,255,40,212,255,40,234,255,20)					
Line:	Act						Kanal_7_0			RGB_Heartbeat_Color(#LED, 5, 100, 78, 1 Sek)					
Line:	-									// Reserve LEDs(1)					
Line:	Act						Kanal_7_N			RGB_Heartbeat_Color(#LED, 5, 100, 150, 1 Sek)					
Line:	-									#define ENABLE_STORE_STATUS()			0	0	
Sheet:	Selectrix	ESP Strassenlampen Gaslicht ESP
Line:	Act									// Set_LED_OutpPinLst(27 32 16 14 18 19 23 0 17)			0	0	
Line:	Act						Kanal_0_0			RGB_Heartbeat_Color(#LED, 5, 100, 100, 1 Sek)	0-0	1	0	0	0
Line:	Act		70	1	AnAus		Strassenlampen			GasLights(#LED, #InCh, GAS_LIGHTD, GAS_LIGHTD, GAS_LIGHTD, GAS_LIGHTD, GAS_LIGHTD, GAS_LIGHTD, GAS_LIGHTD, GAS_LIGHTD)	0-1	8	1	0	0
Line:	Act						Kanal_0_N			RGB_Heartbeat_Color(#LED, 10, 150, 78, 1 Sek)	0-9	1	0	0	0
Line:	Act														
Line:	Act									RGB_Heartbeat_Color(#LED, 5, 100, 100, 1 Sek)	2-0	1	0	0	2
Line:	Act						Die Logische Verknüpfungen Sx Adresse versus PB Taster 								
Line:	Act		71	2	AnAus		Selectrix/ Taster-01    Für die Strassenbeleuchtung	1	0,5	Logic(SX1, #InCh OR SwitchD1)			1	0	
Line:	Act														
Line:	Act		SX1				Aktion	1	1	T_FlipFlopReset(Strassenlampen, #InCh, SI_0)			1	0	
Line:	Act						Verbraucher								
Line:	Act		Strassenlampen				Strassenlampen			GasLights(#LED, #InCh, GAS_LIGHTD, GAS_LIGHTD, GAS_LIGHTD, GAS_LIGHTD, GAS_LIGHTD, GAS_LIGHTD, GAS_LIGHTD, GAS_LIGHTD)	2-1	8	1	0	2
Line:	Act									// Reserve LEDs(54)	2-9	54	0	0	2
Line:	Act		71	3	AnAus					AndreaskrRGB(#LED, #InCh)	2-63	2	1	0	2
Line:	Act		Strassenlampen				LED Hauptplatine Tasters 1			Const(#LED, C1, #InCh, 0, 127)	7-0	C1-1	1	0	7
Line:	Act									RGB_Heartbeat_Color(#LED, 5, 100, 100, 1 Sek)	2-65	1	0	0	2
Line:	Act		72	1	AnAus					Const(#LED, C1, #InCh, 0, 127)	7-1	C1-1	1	0	7
Line:	-		72	2	AnAus					Mainboard_LED(2, #InCh)					
Line:	-		72	3	AnAus					Mainboard_LED(3, #InCh)					
Sheet:	Selectrix	Mini MLL
Line:	Act									RGB_Heartbeat(#LED)	0	1	0	0	0
Line:	Act						Logische Verknüpfung								
Line:	Act		10	1	AnAus					Logic(Sx_or_TasterL1, #InCh OR SwitchD1)			1	0	
Line:	Act		10	2	AnAus					Logic(Sx_or_TasterM1, #InCh OR SwitchD2)			1	0	
Line:	Act		10	3	AnAus					Logic(Sx_or_TasterR1, #InCh OR SwitchD3)			1	0	
Line:	Act						LEDs auf der Hauptplatine								
Line:	Act		TasterL1							Mainboard_LED(1, #InCh)			1	0	
Line:	Act		TasterM1							Mainboard_LED(2, #InCh)			1	0	
Line:	Act		TasterR1							Mainboard_LED(3, #InCh)			1	0	
Line:	Act		SwitchD1							PushButton_0_1(#InCh, TasterL0, 1, 1, 1, 0, 0)			1	0	
Line:	Act		SwitchD2							PushButton_0_1(#InCh, TasterM0, 1, 1, 1, 0, 30 Sek)			1	0	
Line:	Act		SwitchD3							PushButton_0_1(#InCh, TasterR0, 1, 1, 1, 0, 30 Sek)			1	0	
Line:	-						Aktionen								
Line:	Act		TasterL1							HouseT(#LED, #InCh, 6, 8, 1, 3, ROOM_WARM_W, ROOM_DARK, ROOM_WARM_W, ROOM_RED, ROOM_CHIMNEY, NEON_LIGHT, ROOM_WARM_W, ROOM_WARM_W)	1	8	1	0	0
Line:	-		TasterL1							HouseT(#LED, #InCh, 6, 8, 1, 3, NEON_LIGHTM, NEON_LIGHTM, NEON_LIGHTM, NEON_LIGHTM, NEON_LIGHTM, NEON_LIGHTM, NEON_LIGHTM, NEON_LIGHTM)		8	1	0	0
Line:	Act		TasterM1							ConstrWarnLightRGB6(#LED, #InCh, 5, 255, 100 ms, 0 ms, 0)	9	6	1	0	0
Line:	Act		TasterR1							GasLights(#LED, #InCh, GAS_LIGHT, GAS_LIGHT, GAS_LIGHT, GAS_LIGHT, GAS_LIGHT)	15	5	1	0	0
Line:	Act		TasterR1							AndreaskrRGB(#LED, #InCh)	20	2	1	0	0
Line:	-									// Next_LED(-19)		-19	0	0	0
Line:	-														
Line:	Act		Sx_or_TasterL1							HouseT(#LED, #InCh, 8, 8, 1, 2, ROOM_WARM_W, ROOM_DARK, ROOM_WARM_W, ROOM_RED, ROOM_CHIMNEY, NEON_LIGHT, ROOM_WARM_W, ROOM_WARM_W)	22	8	1	0	0
Line:	Act		Sx_or_TasterM1							ConstrWarnLightRGB6(#LED, #InCh, 5, 255, 100 ms, 0 ms, 500 ms)	30	6	1	0	0
Line:	Act		Sx_or_TasterR1							GasLights(#LED, #InCh, GAS_LIGHT, GAS_LIGHT, GAS_LIGHT, GAS_LIGHT, GAS_LIGHT)	36	5	1	0	0
Sheet:	Selectrix	PB 301 Testbrett Master
Line:	Act									RGB_Heartbeat2(#LED, 5, 100)	0-0	1	0	0	0
Line:	Act						Die Logische Verknüpfungen Sx Adresse versus PB Taster 								
Line:	-		71	1	Tast		Selectrix/ Taster-01     Herz_und_Servo1           	1	0,5	Logic(SX_or_Taster1, #InCh OR SwitchB2)			1	0	
Line:	-		71	2	Tast		Selectrix/ Taster-02     Herz_und_Servo2           	1	0,5	Logic(SX_or_Taster2, #InCh OR SwitchB3)			1	0	
Line:	-		71	3	Tast		Selectrix/ Taster-03     Herz_und_Servo3           	1	0,5	Logic(SX_or_Taster3, #InCh OR SwitchB4)			1	0	
Line:	-		71	4	Tast		Selectrix/ Taster-04     Baustelle Andreas Haus  	1	3	Logic(SX_or_Taster4, #InCh OR SwitchB5)			1	0	
Line:	Act		71	5	Tast		Selectrix/ Taster-05     Weiche                          	1	4	Logic(SX_or_Taster5, #InCh OR SwitchB6)			1	0	
Line:	Act		71	6	Tast		Selectrix/ Taster-06     Entkuppler                     	1	4	Logic(SX_or_Taster6, #InCh OR SwitchB7)			1	0	
Line:	-		71	7	Tast		Selectrix/ Taster-07     Strassenleuchten           	1	5	Logic(SX_or_Taster7, #InCh OR SwitchB8)			1	0	
Line:	-		71	8	Tast		Selectrix/ Taster-08     MOS                            	1	6	Logic(SX_or_Taster8, #InCh OR SwitchB9)			1	0	
Line:	-		72	1	Tast		Selectrix/ Taster-09     Haus 1 und Haus 2         	1	7	Logic(SX_or_Taster9, #InCh OR SwitchB10)			1	0	
Line:	-		72	2	Tast		Selectrix/ Taster-10    Gasthof Adler               	1	8	Logic(SX_or_Taster10, #InCh OR SwitchB11)			1	0	
Line:	-		72	3	Tast		Selectrix/ Taster-11    Modul 1   Glocke Neffen 28			Logic(SX_or_Taster11, #InCh OR SwitchB12)			1	0	
Line:	-		72	4	Tast		Selectrix/ Taster-12    Modul 1   Musette 32			Logic(SX_or_Taster12, #InCh OR SwitchB13)			1	0	
Line:	-		72	5	Tast		Selectrix/ Taster-13    Modul 1   Einfahrt Gl 4 TEE nach Fra.			Logic(SX_or_Taster13, #InCh OR SwitchB14)			1	0	
Line:	-		72	6	Tast		Selectrix/ Taster-14    Modul 1  Schranke 			Logic(SX_or_Taster14, #InCh OR SwitchB15)			1	0	
Line:	-		72	7	Tast		Selectrix/ Taster-15    Modul 1  Gleis2			Logic(SX_or_Taster15, #InCh OR SwitchB16)			1	0	
Line:	-		72	8	Tast		Selectrix/ Taster-16    Modul 1  Burggespenst 			Logic(SX_or_Taster16, #InCh OR SwitchB17)			1	0	
Line:	-		73	1	Tast		Selectrix/ Taster-17    Modul 1  Blaskapelle 37			Logic(SX_or_Taster17, #InCh OR SwitchB18)			1	0	
Line:	-		73	2	Tast		Selectrix/ Taster-18    Modul 2 Geis 3 Ein Schellzug n Mü			Logic(SX_or_Taster18, #InCh OR SwitchB19)			1	0	
Line:	-		73	3	Tast		Selectrix/ Taster-19    Modul 2  Gleis 4 Einfahrt TEE nach Fra.			Logic(SX_or_Taster19, #InCh OR SwitchB20)			1	0	
Line:	-		73	4	Tast		Selectrix/ Taster-20    Modul 2  Kirmes			Logic(SX_or_Taster20, #InCh OR SwitchB21)			1	0	
Line:	-		73	5	Tast		Selectrix/ Taster-21    Modul 2  Musette			Logic(SX_or_Taster21, #InCh OR SwitchB22)			1	0	
Line:	-														
Line:	-						Push Button Aktionen 301, Zeile J zeigen die Tastennummern								
Line:	-		SX_or_Taster1				Herz_und_Servo1                                      Wanne 1 und 2 	1	1	PushButton_RGB_0_1(#LED, #InCh, Herz_und_Servo1_1, 1, 1, 1, 0, 0, 10, 0, 0, 0, 127, 0, 0, 0, 0)		1	1	0	1
Line:	-		SX_or_Taster2				Herz_und_Servo2                                      Wanne 1 und 2 	1	2	PushButton_RGB_0_1(#LED, #InCh, Herz_und_Servo2_1, 1, 1, 1, 0, 0, 10, 0, 0, 0, 127, 0, 0, 0, 0)		1	1	0	1
Line:	-		SX_or_Taster3				Herz_und_Servo3                                      Wanne 1 und 2	1	3	PushButton_RGB_0_1(#LED, #InCh, Herz_und_Servo3_1, 1, 1, 1, 0, 0, 10, 0, 0, 0, 127, 0, 0, 0, 0)		1	1	0	1
Line:	-		SX_or_Taster4				Baustelle, Andreas, House                         Wanne 3	1	4	PushButton_RGB_0_1(#LED, #InCh, Mix1_0, 1, 1, 1, 0, 0, 10, 0, 0, 0, 127, 0, 0, 0, 127)		1	1	0	1
Line:	Act		SX_or_Taster5				Weiche                                                     Wanne 4	1	5	PushButton_RGB_0_1(#LED, #InCh, Weiche1_1, 1, 1, 1, 0, 0, 10, 0, 0, 0, 127, 0, 0, 0, 0)	1-0	1	1	0	1
Line:	Act		SX_or_Taster6				Entkuppelgleis                                          Wanne 4	1	6	PushButton_RGB_0_1(#LED, #InCh, Entkupplungsgleis1_1, 1, 1, 1, 0, 300, 10, 0, 0, 0, 127, 0, 0, 0, 0)	1-1	1	1	0	1
Line:	-		SX_or_Taster7				Strassenbeleuchtung                                 Wanne 5 	1	7	PushButton_RGB_0_1(#LED, #InCh, Strassenleuchten1_0, 1, 1, 1, 0, 0, 10, 0, 0, 0, 127, 0, 0, 0, 0)		1	1	0	1
Line:	-		SX_or_Taster8				MOS      FET                                            Wanne 6	1	8	PushButton_RGB_0_1(#LED, #InCh, MOS1_0, 1, 1, 1, 0, 0, 0, 100, 0, 0, 127, 0, 0, 0, 0)		1	1	0	1
Line:	-		SX_or_Taster9				Haus 1 und Haus 2                                    Wanne 7	1	9	PushButton_RGB_0_1(#LED, #InCh, Kleine_Haeuser1_0, 1, 1, 1, 0, 0, 0, 100, 0, 0, 127, 0, 0, 127, 0)		1	1	0	1
Line:	-		SX_or_Taster10				Gasthof Adler                                            Wanne 8	1	10	PushButton_RGB_0_1(#LED, #InCh, Mix2_0, 1, 1, 1, 0, 0, 0, 100, 0, 0, 127, 0, 0, 0, 0)		1	1	0	1
Line:	-		SX_or_Taster11				Sound -8-Kanal                                         Wanne  Key 80	1	11	PushButton_RGB_0_1(#LED, #InCh, Track1_1_0, 1, 1, 1, 0, 100, 50, 0, 0, 0, 127, 0, 0, 0, 0)		1	1	0	1
Line:	-		SX_or_Taster12				Sound -8-Kanal                                         Wanne  Key 80	1	12	PushButton_RGB_0_1(#LED, #InCh, Track1_2_0, 1, 1, 1, 0, 100, 0, 50, 0, 0, 127, 0, 0, 0, 0)		1	1	0	1
Line:	-		SX_or_Taster13				Sound -8-Kanal                                         Wanne  Key 80	1	13	PushButton_RGB_0_1(#LED, #InCh, Track1_3_0, 1, 1, 1, 0, 100, 10, 0, 0, 0, 127, 0, 0, 0, 0)		1	1	0	1
Line:	-		SX_or_Taster14				Sound -8-Kanal                                         Wanne  Key 80	1	14	PushButton_RGB_0_1(#LED, #InCh, Track1_4_0, 1, 1, 1, 0, 100, 10, 0, 0, 0, 127, 0, 0, 0, 0)		1	1	0	1
Line:	-		SX_or_Taster15				Sound -8-Kanal                                         Wanne  Key 80	1	15	PushButton_RGB_0_1(#LED, #InCh, Track1_5_0, 1, 1, 1, 0, 100, 10, 0, 0, 0, 127, 0, 0, 0, 0)		1	1	0	1
Line:	-		SX_or_Taster16				Sound -8-Kanal                                         Wanne  Key 80	1	16	PushButton_RGB_0_1(#LED, #InCh, Track1_6_0, 1, 1, 1, 0, 100, 50, 0, 0, 0, 127, 0, 0, 0, 0)		1	1	0	1
Line:	-		SX_or_Taster17				Sound -8-Kanal                                         Wanne  Key 80	1	1	PushButton_RGB_0_1(#LED, #InCh, Track1_7_0, 1, 1, 1, 0, 100, 10, 0, 0, 0, 127, 0, 0, 0, 0)		1	1	0	1
Line:	-		SX_or_Taster18				Sound -8-Kanal                                         Wanne  Key 80	2	1	PushButton_RGB_0_1(#LED, #InCh, Track2_1_0, 1, 1, 1, 0, 100, 10, 0, 0, 0, 127, 0, 0, 0, 0)		1	1	0	1
Line:	-		SX_or_Taster19				Sound -8-Kanal                                         Wanne  Key 80	2	1	PushButton_RGB_0_1(#LED, #InCh, Track2_2_0, 1, 1, 1, 0, 100, 10, 0, 0, 0, 127, 0, 0, 0, 0)		1	1	0	1
Line:	-		SX_or_Taster20				Sound -8-Kanal                                         Wanne  Key 80	2	1	PushButton_RGB_0_1(#LED, #InCh, Track2_3_0, 1, 1, 1, 0, 100, 10, 0, 0, 0, 127, 0, 0, 0, 0)		1	1	0	1
Line:	-		SX_or_Taster21				Sound -8-Kanal                                         Wanne  Key 80	2	1	PushButton_RGB_0_1(#LED, #InCh, Track2_4_0, 1, 1, 1, 0, 100, 10, 0, 0, 0, 127, 0, 0, 0, 0)		1	1	0	1
Line:	-						Was wird ausgeführt, die Zeile J zeigen jetzt die Wannennummern								
Line:	-		Herz_und_Servo1_1				Herz _1 (pc)	1	1	// Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT1(#LED,128,SI_LocalVar,2,0,255,0,0,999 ms,4,2  ,0,0,63,128,0,63)		C1-2	1	0	0
Line:	-		Herz_und_Servo2_1				Herz _2 (pc)                                          Taster 2	1	1	// Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT1(#LED,130,SI_LocalVar,2,0,255,0,0,600 ms,4,2  ,0,0,63,128,0,63)		C3-4	1	0	0
Line:	-		Herz_und_Servo3_1				Herz _3 (pc)                                          Taster 3	1	1	// Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT1(#LED,129,SI_LocalVar,2,0,255,0,0,600 ms,4,2  ,0,0,63,128,0,63)		C2-3	1	0	0
Line:	-		Herz_und_Servo1_1				Servo_rot (pc)	1	2	// Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT1(#LED,28,SI_LocalVar,1,0,255,0,0,10 sek,20,0,200,0  ,0,63,128,63)		C1-1	1	0	0
Line:	-		Herz_und_Servo2_1				Servo_gruen (pc)                                    Taster 2	1	2	// Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT1(#LED,29,SI_LocalVar,1,0,255,0,0,10 sek,20,0,200,0  ,0,63,128,63)		C2-2	1	0	0
Line:	-		Herz_und_Servo3_1				Servo_blau (pc)                                      Taster 3	1	2	// Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT1(#LED,30,SI_LocalVar,1,0,255,0,0,10 sek,20,0,200,0  ,0,63,128,63)		C3-3	1	0	0
Line:	-		Mix1_1				Baustellenlicht                                       Taster 4	1	3	ConstrWarnLightRGB6(#LED, #InCh, 5, 255, 100 ms, 0 ms, 500 ms)		6	1	0	0
Line:	-		Mix1_1				Andreas                                                Taster 4	1	3	AndreaskrRGB(#LED, #InCh)		2	1	0	0
Line:	-		Mix1_1				House_warm                                         Taster 4	1	3	House(#LED, #InCh, 1, 1, ROOM_WARM_W)		1	1	0	0
Line:	Act		Weiche1_1				Weiche                                                 Taster 5	1	4	// Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT1(#LED,0,SI_LocalVar,2,0,255,0,0,500 ms,18  ,0,63,128,63)	0-1	C1-2	1	0	0
Line:	Act		Entkupplungsgleis1_1				Entkuppler                                             Taster 6	1	4	MonoFlop(Entkupplungsgleis, #InCh, 500)			1	0	
Line:	-		Entkupplungsgleis							Const(#LED, C3, #InCh, 0, 255)		C3-3	1	0	0
Line:	-		Strassenleuchten1_1 				Strassenleuchten                                   Taster 7	1	5	GasLights(#LED, #InCh, NEON_LIGHT1D, NEON_LIGHT2D, NEON_LIGHT3D, NEON_LIGHT1D, NEON_LIGHT2D, NEON_LIGHT3D, NEON_LIGHT1D, NEON_LIGHT2D, NEON_LIGHT3D)		3	1	0	0
Line:	-		MOS1_1				MOS                                                     Taster 8	1	6	GasLights(#LED, #InCh, GAS_LIGHT1, GAS_LIGHT2, GAS_LIGHT3)		1	1	0	0
Line:	-		Kleine_Haeuser1_1				Kleine Häuser                                        Taster 9	1	7	HouseT(#LED, #InCh, 4, 6, 2, 4, ROOM_WARM_W, NEON_LIGHT, ROOM_RED, ROOM_WARM_W, NEON_LIGHT, ROOM_RED)		6	1	0	0
Line:	-		Mix2_1				Adler  Metzgerei                                     Taster 10	1	8	HouseT(#LED, #InCh, 1, 1, 2, 2, NEON_LIGHT)		1	1	0	0
Line:	-		Mix2_1				Gasthof zum Adler                                  Taster 10	1	8	HouseT(#LED, #InCh, 10, 10, 3, 5, ROOM_WARM_W, ROOM_WARM_W, ROOM_RED, NEON_LIGHT, ROOM_D_RED, FIREB, ROOM_D_RED, ROOM_COL2, ROOM_D_RED, ROOM_D_RED)		10	1	0	0
Line:	-		Mix2_1				Kamin                                                   Taster 10	1	9	HouseT(#LED, #InCh, 6, 6, 1, 2, ROOM_RED, ROOM_RED, ROOM_RED, ROOM_RED, NEON_LIGHT, GAS_LIGHT)		6	1	0	0
Line:	-		Mix2_1				Feuer                                                    Taster 10	1	10	Fire(#LED, #InCh, 3, 200)		3	1	0	0
Line:	-						Sound -8-Kanal    Modul 1            Wanne  Key 80			SOUND_CHANNEL_DEFINITON(KEY80_P1, MP3-TF-16P)		S	0	0	0
Line:	-		Track1_1_1				Track 28      Taster 11      Glocke Neffen			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 5)		S	1	0	0
Line:	-		Track1_2_1				Track 32      Taster 12      Musette			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 7)		S	1	0	0
Line:	-		Track1_3_1				Track 1        Taster 13     Einfahrt Gl 4 TEE nach Fra.			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)		S	1	0	0
Line:	-		Track1_4_1				Track 36      Taster 14     Schranke			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 8)		S	1	0	0
Line:	-		Track1_5_1				Track 52      Taster 15    Kirmesmusik 52			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 18)		S	1	0	0
Line:	-		Track1_6_1				Track 38      Taster 16   Burggespenst 28			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 9)		S	1	0	0
Line:	-		Track1_7_1				Track 37      Taster 17    Blaskapelle 37			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 6)		S	1	0	0
Line:	-						Sound -8-Kanal    Modul 2            Wanne  Key 80			SOUND_CHANNEL_DEFINITON(KEY80_P2, MP3-TF-16P)		S	0	0	1
Line:	-		Track2_1_1				Track 1  Taste 18       Orgel Neuffen			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 10)		S	1	0	1
Line:	-		Track2_2_1				Track 2			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 12)		S	1	0	1
Line:	-		Track2_3_1				Track 3			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 16)		S	1	0	1
Line:	-		Track2_4_1				Track 4			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 21)		S	1	0	1
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Line:	Act						Led auf der Hauptplatine								
Line:	Act		73	6	AnAus		Mainboard Links 			Mainboard_LED(1, #InCh)			1	0	
Line:	Act		73	7	AnAus		Mainboard_LED Mitte		 	Mainboard_LED(2, #InCh)			1	0	
Line:	Act		73	8	AnAus		Mainboard Rechts			Mainboard_LED(3, #InCh)			1	0	
Line:	Act									#define ENABLE_STORE_STATUS()			0	0	
Line:	Act						Sind alle LEDs  aktiv, dann blinkt die untere Heardbeat	 	 	RGB_Heartbeat2(#LED, 5, 100)	0-2	1	0	0	0
Line:	Act						 								
Sheet:	Selectrix	Servo Master
Line:	Act									RGB_Heartbeat2(#LED, 5, 100)	0	1	0	0	0
Line:	-		60	1	AnAus		SW Band 32 LEDs 1. bis 3.LED	1	1	HouseT(#LED, #InCh, 3, 3, 1, 10, ROOM_WARM_W, ROOM_TV1_CHIMNEY, ROOM_COL345)		3	1	0	
Line:	-		60	2	AnAus		SW Band 32 LEDs 4.LED	1	1	HouseT(#LED, #InCh, 1, 1, 1, 10, ROOM_TV0_CHIMNEY)		1	1	0	
Line:	Act		70	1	AnAus		Servo_rot     1. Platine			// Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT1(#LED,28,SI_LocalVar,1,0,255,0,0,10 sek,20,0,200,0  ,0,63,128,63)	1	C1-1	1	0	0
Line:	Act		70	2	AnAus		Servo_gruen 1. Platine			// Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT1(#LED,29,SI_LocalVar,1,0,255,0,0,10 sek,20,0,200,0  ,0,63,128,63)	1	C2-2	1	0	0
Line:	Act		70	3	AnAus		Servo_blau   1. Platine			// Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT1(#LED,30,SI_LocalVar,1,0,255,0,0,10 sek,20,0,200,0  ,0,63,128,63)	1	C3-3	1	0	0
Line:	Act		70	1	AnAus		Herz _1 für die erste Servoplatine			// Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT1(#LED,128,SI_LocalVar,2,0,255,0,0,400 ms,4,2  ,0,0,63,128,0,63)	2	C1-2	1	0	0
Line:	Act		70	2	AnAus		Herz _2 für die erste Servoplatine 			// Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT1(#LED,130,SI_LocalVar,2,0,255,0,0,400 ms,4,2  ,0,0,63,128,0,63)	2	C3-4	1	0	0
Line:	Act		70	3	AnAus		Herz _3 für die erste Servoplatine			// Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT1(#LED,129,SI_LocalVar,2,0,255,0,0,400 ms,4,2  ,0,0,63,128,0,63)	3	C2-3	1	0	0
Line:	Act		71	1	AnAus		Servo_rot     2. Servoplatine			// Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT1(#LED,28,SI_LocalVar,1,0,255,0,0,10 sek,20,0,200,0  ,0,63,128,63)	4	C1-1	1	0	0
Line:	Act		71	2	AnAus		Servo_gruen 2. Servoplatine			// Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT1(#LED,29,SI_LocalVar,1,0,255,0,0,10 sek,20,0,200,0  ,0,63,128,63)	4	C2-2	1	0	0
Line:	Act		71	3	AnAus		Servo_blau   2. Servoplatine			// Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT1(#LED,30,SI_LocalVar,1,0,255,0,0,10 sek,20,0,200,0  ,0,63,128,63)	4	C3-3	1	0	0
Line:	Act		71	1	AnAus		Herz _1 für die zweite Servoplatine			// Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT1(#LED,128,SI_LocalVar,2,0,255,0,0,400 ms,4,2  ,0,0,63,128,0,63)	5	C1-2	1	0	0
Line:	Act		71	2	AnAus		Herz _1  für die zweite Servoplatine			// Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT1(#LED,130,SI_LocalVar,2,0,255,0,0,400 ms,4,2  ,0,0,63,128,0,63)	5	C3-4	1	0	0
Line:	Act		71	3	AnAus		Herz _3  für die zweite Servoplatine			// Activation: Binary{NewLine}Bin_InCh_to_TmpVar(#InCh, 1){NewLine}PatternT1(#LED,129,SI_LocalVar,2,0,255,0,0,400 ms,4,2  ,0,0,63,128,0,63)	6	C2-3	1	0	0
Line:	Act		80.1 - 80.2	1	AnAus		Signal Rot Gelb Grün	1		EntrySignal3Bin(#LED, #InCh, 128)	7	C1-3	2	0	0
Line:	-		85	1	AnAus					House(#LED, #InCh, 1, 1, ROOM_COL1)		1	1	0	0
Line:	Act		90	2	AnAus					Mainboard_LED(1, #InCh)			1	0	
Line:	Act		90	3	AnAus					Mainboard_LED(2, #InCh)			1	0	
Line:	Act		90	4	AnAus					Mainboard_LED(3, #InCh)			1	0	
Line:	Act						Alle LEDs werden aktiv			RGB_Heartbeat2(#LED, 5, 180)	8	1	0	0	
Sheet:	Selectrix	Test schedule
Line:	Act									RGB_Heartbeat2(#LED, 5, 100)	0	1	0	0	0
Line:	Act									DayAndNightTimer(#InCh, 3)			1	0	
Line:	Act									#define DayAndNightTimer_Debug			0	0	
Line:	Act									EX.P_ScheduleExtension(haus1, haus5, SI_1, 18, 55, 23, 58, 90)			0	0	
Line:	Act									#define DayAndNightTimer_Debug			0	0	
Line:	Act		haus1	 						HouseT(#LED, #InCh, 1, 4, 2, 4, ROOM_WARM_W, ROOM_RED, ROOM_WARM_W, ROOM_BRIGHT)	1	4	1	0	0
Line:	Act		haus2	 						HouseT(#LED, #InCh, 1, 4, 2, 4, ROOM_WARM_W, ROOM_RED, ROOM_WARM_W, ROOM_BRIGHT)	5	1	1	0	0
Line:	Act		haus3	 						HouseT(#LED, #InCh, 1, 4, 2, 4, ROOM_WARM_W, ROOM_RED, ROOM_WARM_W, ROOM_BRIGHT)	6	1	1	0	0
Line:	Act		haus4	 						HouseT(#LED, #InCh, 1, 4, 2, 4, ROOM_WARM_W, ROOM_RED, ROOM_WARM_W, ROOM_BRIGHT)	7	1	1	0	0
Line:	Act		haus5	 						HouseT(#LED, #InCh, 1, 4, 2, 4, ROOM_WARM_W, ROOM_RED, ROOM_WARM_W, ROOM_BRIGHT)	8	1	1	0	0
Line:	Act			 						// Reserve LEDs(56)	9	56	0	0	0
Line:	Act									RGB_Heartbeat2(#LED, 5, 100)	65	1	0	0	0
