Head:	Program_Generator configuration file	V1.0
Sheet:	DCC	Links Com14
Line:	Act								RGB_Heartbeat2(#LED, 5, 50)	0-0	1	0	0	0
Line:	Act		776	Rot		DCC oder Taster Kirchenglocken Neuffen			Logic(SchalterB1, #InCh OR SwitchB1)			1	0	
Line:	Act		332	Rot		DCC oder Taster Dorf Reith			Logic(SchalterB2, #InCh OR SwitchB2)			1	0	
Line:	Act		303	Rot		DCC oder Taster Bahnhof + Bahnsteig Reith			Logic(SchalterB3, #InCh OR SwitchB3)			1	0	
Line:	Act		337	Rot		DCC oder Taster Neuffen alt			Logic(SchalterB4, #InCh OR SwitchB4)			1	0	
Line:	Act		349	Rot		DCC oder Taster Neuffen neu			Logic(SchalterB5, #InCh OR SwitchB5)			1	0	
Line:	Act		321	Rot		DCC oder Taster Bahnbauten Neuffen			Logic(SchalterB6, #InCh OR SwitchB6)			1	0	
Line:	Act		778	Rot		DCC oder Taster  Orgel Neuffen			Logic(SchalterB7, #InCh OR SwitchB7)			1	0	
Line:	Act		308	Rot		DCC oder Taster Straße Reith			Logic(SchalterB8, #InCh OR SwitchB8)			1	0	
Line:	Act		309	Rot		DCC oder Taster Straßen+Autos+Busse+Werbung			Logic(SchalterB9, #InCh OR SwitchB9)			1	0	
Line:	Act		331	Rot		DCC oder Taster Blasmusik			Logic(SchalterB10, #InCh OR SwitchB10)			1	0	
Line:	Act		22	Rot		DCC oder Tater Kran Güterschuppen			Logic(SchalterB11, #InCh OR SwitchB11)			1	0	
Line:	Act		330	Rot		DCC oder Taster Musette			Logic(SchalterB12, #InCh OR SwitchB12)			1	0	
Line:	Act		326	Rot		DCC oder Taster Windmühle			Logic(SchalterB13, #InCh OR SwitchB13)			1	0	
Line:	Act					Taster B14 ohne Licht								
Line:	Act		60	Rot		DCC oder Taster Bagger			Logic(SchalterB15, #InCh OR SwitchB15)			1	0	
Line:	Act		362	Rot		DCC oder Taster Brunnen			Logic(SchalterB16, #InCh OR SwitchB16)			1	0	
Line:	Act		304	Rot		DCC oder Taster Lagerfeuer			Logic(SchalterB17, #InCh OR SwitchB17)			1	0	
Line:	Act		360	Rot		DCC oder Taster Feuerwehr			Logic(SchalterB18, #InCh OR SwitchB18)			1	0	
Line:	Act		365	Rot		DCC oder Taster Unfall			Logic(SchalterB19, #InCh OR SwitchB19)			1	0	
Line:	Act		378	Rot		DCC oder Taster Lampen Ags			Logic(SchalterB20, #InCh OR SwitchB20)			1	0	
Line:	Act	P1	SchalterB1			Kirchenglocken Neuffen			PushButton_0_1(#InCh, TEins0, 1, 0, 1, 0, 30 Sek)			1	0	
Line:	Act		TEins1			100			Const(#LED, C1, #InCh, 15, 127)	1-0	C1-1	1	0	1
Line:	Act		SchalterB2			Dorf Reith			PushButton_0_1(#InCh, TZwei0, 1, 1, 1, 0, 0)			1	0	
Line:	Act		TZwei1			125/129/130/131/132			Const(#LED, C2, #InCh, 25, 127)	1-0	C2-2	1	0	1
Line:	Act		SchalterB3			Bahnhof und Bahnsteig Reith			PushButton_0_1(#InCh, TDrei0, 1, 1, 1, 0, 0)			1	0	
Line:	Act		TDrei1			127/128/191			Const(#LED, C3, #InCh, 25, 127)	1-0	C3-3	1	0	1
Line:	Act		SchalterB4			Neuffen alt			PushButton_0_1(#InCh, TVier0, 1, 1, 1, 0, 0)			1	0	
Line:	Act		TVier1			134-139/154-158/163/164/186/211			Const(#LED, C1, #InCh, 25, 127)	1-1	C1-1	1	0	1
Line:	Act		SchalterB5			Neuffen neu			PushButton_0_1(#InCh, TFuenf0, 1, 1, 1, 0, 0)			1	0	
Line:	Act		TFuenf1			159/160/171/206-209			Const(#LED, C2, #InCh, 25, 127)	1-1	C2-2	1	0	1
Line:	Act		SchalterB6			Bahnhof Neuffen/BS/GS/SW/WT/GS klein			PushButton_0_1(#InCh, TSechs0, 1, 1, 1, 0, 0)			1	0	
Line:	Act		TSechs1			133/141/151/201/203/204/205			Const(#LED, C3, #InCh, 25, 127)	1-1	C3-3	1	0	1
Line:	Act		SchalterB7			Orgel Neuffen			PushButton_0_1(#InCh, TSieben0, 1, 0, 1, 0, 40 Sek)			1	0	
Line:	Act		TSieben1			101			Const(#LED, C1, #InCh, 15, 127)	1-2	C1-1	1	0	1
Line:	Act		SchalterB8			Straße Reith			PushButton_0_1(#InCh, TAcht0, 1, 1, 1, 0, 0)			1	0	
Line:	Act		TAcht1			126			Const(#LED, C2, #InCh, 25, 127)	1-2	C2-2	1	0	1
Line:	Act		SchalterB9			Landstr./Dorfstr./Autos/Werbung/Busse/Fußbrücke			PushButton_0_1(#InCh, TNeun0, 1, 1, 1, 0, 0)			1	0	
Line:	Act		TNeun1			152/153/161/162/172/178/182/210/212/215			Const(#LED, C3, #InCh, 25, 127)	1-2	C3-3	1	0	1
Line:	Act	P2	SchalterB10			Blasmusik			PushButton_0_1(#InCh, Blas0, 1, 0, 1, 0, 18 Sek)			1	0	
Line:	Act		Blas1			113/145			Const(#LED, C2, #InCh, 15, 127)	1-3	C2-2	1	0	1
Line:	Act		SchalterB11			Kran Güterschuppen			PushButton_0_1(#InCh, Kran0, 1, 0, 1, 0, 40 Sek)			1	0	
Line:	Act		Kran1			175			Const(#LED, C3, #InCh, 25, 127)	1-3	C3-3	1	0	1
Line:	Act		SchalterB12			Musette Reith			PushButton_0_1(#InCh, Mus0, 1, 0, 1, 0, 43 Sek)			1	0	
Line:	Act		Mus1			105/142			Const(#LED, C1, #InCh, 15, 127)	1-4	C1-1	1	0	1
Line:	Act		SchalterB13			Windmühle			PushButton_0_1(#InCh, Wind0, 1, 0, 1, 0, 60 Sek)			1	0	
Line:	Act		Wind1			185/222			Const(#LED, C2, #InCh, 25, 127)	1-4	C2-2	1	0	1
Line:	Act					Taster B14  ohne Licht								
Line:	-													
Line:	Act		SchalterB15			Bagger			PushButton_0_1(#InCh, Bagger0, 1, 0, 1, 0, 30 Sek)			1	0	
Line:	Act		Bagger1			116/176			Const(#LED, C1, #InCh, 25, 127)	1-5	C1-1	1	0	1
Line:	Act		SchalterB16			Brunnen			PushButton_0_1(#InCh, Brunnen0, 1, 0, 1, 0, 30 Sek)			1	0	
Line:	Act		Brunnen1			118/183			Const(#LED, C2, #InCh, 15, 127)	1-5	C2-2	1	0	1
Line:	Act		SchalterB17			Lagerfeuer			PushButton_0_1(#InCh, Lager0, 1, 0, 1, 0, 63 Sek)			1	0	
Line:	Act		Lager1			120/187			Const(#LED, C3, #InCh, 25, 127)	1-5	C3-3	1	0	1
Line:	Act		SchalterB18			Feurwehr			PushButton_0_1(#InCh, Feuer0, 1, 0, 1, 0, 15 Sek)			1	0	
Line:	Act		Feuer1			109/223			Const(#LED, C2, #InCh, 15, 127)	1-6	C2-2	1	0	1
Line:	Act		SchalterB19			Polizei Unfall			PushButton_0_1(#InCh, Pol0, 1, 0, 1, 0, 15 Sek)			1	0	
Line:	Act		Pol1			114/144			Const(#LED, C3, #InCh, 10, 127)	1-6	C3-3	1	0	1
Line:	Act		SchalterB20			Lampen Ags			PushButton_0_1(#InCh, LAG0, 1, 1, 1, 0, 0 Sek)			1	0	
Line:	Act		LAG1			179/194			Const(#LED, C1, #InCh, 25, 127)	1-7	C1-1	1	0	1
Line:	-													
Line:	Act	S0				Bahnhof Neuffen			SOUND_CHANNEL_DEFINITON(KEY80_P1, MP3-TF-16P)	S0	S	0	0	0
Line:	Act	S1				Kirche Neuffen			SOUND_CHANNEL_DEFINITON(KEY80_P2, MP3-TF-16P)	S1	S	0	0	1
Line:	Act	S2				Bahnhof Reith / Musette			SOUND_CHANNEL_DEFINITON(KEY80_P3, JQ6500)	S2	S	0	0	2
Line:	Act	S3				BÜ Polizei / Feuerwehr			SOUND_CHANNEL_DEFINITON(KEY80_P4, JQ6500)	S3	S	0	0	3
Line:	Act	S4				Blasmusik			SOUND_CHANNEL_DEFINITON(KEY80_P5, JQ6500)	S4	S	0	0	4
Line:	Act	S5				Burggespenst			SOUND_CHANNEL_DEFINITON(KEY80_P6, JQ6500)	S5	S	0	0	5
Line:	Act	S6				Brunnen			SOUND_CHANNEL_DEFINITON(KEY80_P7, JQ6500)	S6	S	0	0	6
Line:	Act	S7				Lagerfeuer			SOUND_CHANNEL_DEFINITON(KEY80_P12, JQ6500)	S7	S	0	0	7
Line:	-													
Line:	Act	S0	761	Grün		Gleis 2 ein SZ			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)	S0	S	1	0	0
Line:	Act		761	Rot		Gleis 2  Reith -> Waldkirch			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 2)	S0	S	1	0	0
Line:	Act		762	Rot		Gleis 2 Waldkirch -> Reith			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 3)	S0	S	1	0	0
Line:	Act		763	Grün		Gleis 2 aus			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 5)	S0	S	1	0	0
Line:	Act		763	Rot		Gleis 2 durchfahrender Güterzug			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 6)	S0	S	1	0	0
Line:	Act		762	Grün		Gleis 2 aus Reith			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 4)	S0	S	1	0	0
Line:	Act		767	Rot		Gleis 2 Eilzug			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 7)	S0	S	1	0	0
Line:	Act		768	Grün		Horn1-V221-115			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 8)	S0	S	1	0	0
Line:	Act		769	Rot		Hupe-V100			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 9)	S0	S	1	0	0
Line:	Act		769	Grün		Hupe-Elok			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 10)	S0	S	1	0	0
Line:	Act		779	Grün		Hupe-V160			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 11)	S0	S	1	0	0
Line:	-													
Line:	Act	S1	770	Rot		Neuffen Kirche 1			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)	S1	S	1	0	1
Line:	Act		770	Grün		Neuffen Kirche 2			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 2)	S1	S	1	0	1
Line:	Act		771	Rot		Neuffen Kirche 3			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 3)	S1	S	1	0	1
Line:	Act		771	Grün		Neuffen Kirche 4			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 4)	S1	S	1	0	1
Line:	Act		772	Rot		Neuffen Kirche 5			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 5)	S1	S	1	0	1
Line:	Act		772	Grün		Neuffen Kirche 6			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 6)	S1	S	1	0	1
Line:	Act		773	Rot		Neuffen Kirche 7			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 7)	S1	S	1	0	1
Line:	Act		773	Grün		Neuffen Kirche 8			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 8)	S1	S	1	0	1
Line:	Act		774	Rot		Neuffen Kirche 9			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 9)	S1	S	1	0	1
Line:	Act		774	Grün		Neuffen Kirche 10			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 10)	S1	S	1	0	1
Line:	Act		775	Rot		Neuffen Kirche 11			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 11)	S1	S	1	0	1
Line:	Act		775	Grün		Neuffen Kirche 12			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 12)	S1	S	1	0	1
Line:	Act		TEins1			Neuffen Kirchenglocken			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 13)	S1	S	1	0	1
Line:	Act		TSieben1			Neuffen Orgel			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 14)	S1	S	1	0	1
Line:	-													
Line:	Act	S2	750	Rot		Ausfahrt Reith			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)	S2	S	1	0	2
Line:	Act		750	Grün		Einfahrt Reith			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 2)	S2	S	1	0	2
Line:	Act		Mus1			Musette			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 3)	S2	S	1	0	2
Line:	Act		751	Grün		Hupe-V100			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 4)	S2	S	1	0	2
Line:	-													
Line:	Act	S3	508	Rot		Glocke BÜ Polizei			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)	S3	S	1	0	3
Line:	Act		Feuer1			Sound Feuerwehr			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 2)	S3	S	1	0	3
Line:	Act		752	Rot		Hupe V100			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 3)	S3	S	1	0	3
Line:	Act		752	Grün		Hupe V100			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 4)	S3	S	1	0	3
Line:	-													
Line:	Act	S4	Blas1			Blasmusik			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)	S4	S	1	0	4
Line:	Act		Pol1			Polizei Unfall			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 2)	S4	S	1	0	4
Line:	-										S	1	0	4
Line:	Act	S5	Bagger1			Bagger			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)	S5	S	1	0	5
Line:	-													
Line:	Act	S6	Brunnen1			Brunnen			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)	S6	S	1	0	6
Line:	-													
Line:	Act	S7	Lager1			Lagerfeuer			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 1)	S7	S	1	0	7
Line:	Act		753	Rot		Hupe-V160 Horn2			SOUND_CHANNEL_PLAY_TRACK(#LED, #InCh, 2)	S7	S	1	0	7
Line:	-													
Line:	Act	5V	600	Rot		Blocksignal (pc) Reith	L1	1	// Activation: N_Buttons{NewLine}InCh_to_TmpVar(#InCh, 2){NewLine}XPatternT1(#LED,128,SI_LocalVar,2,0,128,0,0,800 ms,9  ,63,191)	0-1	C1-2	2	0	0
Line:	Act		602 - 603	Rot		Einfahrtsignal (pc) links	L1	2	// Activation: N_Buttons{NewLine}InCh_to_TmpVar(#InCh, 3){NewLine}XPatternT1(#LED,224,SI_LocalVar,3,0,128,0,0,800 ms,145,1  ,63,191,191)	0-2	1	3	0	0
Line:	Act		TZwei1			Reith Haus 5	L1	3	HouseT(#LED, #InCh, 1, 2, 10, 60, ROOM_WARM_W, ROOM_WARM_W)	0-3	2	1	0	0
Line:	Act		TAcht1			Reith Straße	L1	4	GasLights(#LED, #InCh, GAS_LIGHT)	0-5	1	1	0	0
Line:	Act		TDrei1			Reith Bahnhof 1	L1	5	Const(#LED, C_ALL, #InCh, 0, 50)	0-6	1	1	0	0
Line:	Act		TDrei1			Reith Bahnhof 2-5	L1	5	HouseT(#LED, #InCh, 1, 4, 10, 30, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-7	4	1	0	0
Line:	Act		TZwei1			Reith Haus 1	L1	6	HouseT(#LED, #InCh, 1, 3, 10, 30, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-11	3	1	0	
Line:	Act		TZwei1			Reith Haus 2	L1	7	HouseT(#LED, #InCh, 1, 3, 10, 30, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-14	3	1	0	
Line:	Act		TZwei1			Reith Haus 3	L1	8	HouseT(#LED, #InCh, 1, 3, 10, 30, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-17	3	1	0	
Line:	Act		TZwei1			Reith Haus 4	L1	9	HouseT(#LED, #InCh, 1, 2, 10, 30, ROOM_WARM_W, ROOM_WARM_W)	0-20	2	1	0	
Line:	Act		TSechs1			Wasserturm	L2	1	Const(#LED, C_ALL, #InCh, 0, 255)	0-22	1	1	0	
Line:	Act		TVier1			Weindiele	L2	2	HouseT(#LED, #InCh, 1, 3, 10, 30, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-23	4	1	0	
Line:	Act		TVier1			Polizei	L2	3	HouseT(#LED, #InCh, 2, 4, 10, 30, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-27	5	1	0	
Line:	Act		TVier1			Feurwehr 1	L2	4	House(#LED, #InCh, 1, 1, ROOM_DARK)	0-32	1	1	0	
Line:	Act		TVier1			Feuerwehr 2	L2	5	HouseT(#LED, #InCh, 1, 2, 10, 30, ROOM_WARM_W, ROOM_WARM_W)	0-33	2	1	0	
Line:	Act		TVier1			Neuffen Haus 2	L2	6	HouseT(#LED, #InCh, 1, 2, 10, 30, ROOM_WARM_W, ROOM_WARM_W)	0-35	2	1	0	
Line:	Act		TVier1			Neuffen Haus 1	L2	7	HouseT(#LED, #InCh, 1, 2, 10, 30, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-37	3	1	0	
Line:	Act		TVier1			Kirche Neuffen Lampe	L2	8	GasLights(#LED, #InCh, SINGLE_LED3D)	0-40	1	1	0	0
Line:	Act		TSechs1			Baracke	L2	9	Const(#LED, C_ALL, #InCh, 0, 15)	0-41	1	1	0	0
Line:	Act		Mus1			Lampe Musette	L3	1	Const(#LED, C_ALL, #InCh, 0, 200)	0-42	1	1	0	0
Line:	-					defekt	L3	2				1	0	
Line:	Act		Pol1	Rot		Blaulicht Polizei	L3	3	Blinker(#LED, C_ALL, #InCh, 0.5 Sek)	0-43	1	1	0	0
Line:	Act		Blas1			Blasmusik	L3	4	Const(#LED, C_ALL, #InCh, 0, 127)	0-44	1	1	0	0
Line:	Act		501	Rot		BÜ Polizei	L3	5	ButtonFunc(BUP, #InCh, 15 Sek)			1	0	
Line:	Act		BUP						Andreaskreuz(#LED, C23, #InCh)	0-45	C2-3	1	0	0
Line:	Act		37	Rot		Weiche SB 6a L	L3	6	Servo2(#LED, #InCh, C1, 10, 210, 10 Sek)	0-46	C1-1	2	0	0
Line:	Act		38	Rot		Weiche SB 6a R			Servo2(#LED, #InCh, C2, 10, 210, 10 Sek)	0-46	C2-2	2	0	0
Line:	-					Servo frei			Servo2(#LED, #InCh, C3, 10, 210, 10 Sek)		C3-3	2	0	0
Line:	Act		TSechs1			Güterschuppen	L3	7	HouseT(#LED, #InCh, 2, 2, 0, 0, ROOM_WARM_W, ROOM_WARM_W)	0-47	2	1	0	0
Line:	Act		TNeun1			Fußgängerbrücke	L3	8	GasLights(#LED, #InCh, GAS_LIGHTD)	0-49	1	1	0	0
Line:	Act		TNeun1			Laternen neben Fußgängerbrücke	L3	9	GasLights(#LED, #InCh, GAS_LIGHTD)	0-50	1	1	0	0
Line:	Act	5V	TVier1			Neuffen Haus 3	L4	1	HouseT(#LED, #InCh, 1, 2, 10, 30, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-51	3	1	0	0
Line:	Act		TVier1			Neuffen Haus 4	L4	2	HouseT(#LED, #InCh, 1, 3, 10, 30, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-54	4	1	0	
Line:	Act		TVier1			Neuffen Haus 5	L4	3	HouseT(#LED, #InCh, 1, 2, 10, 30, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-58	3	1	0	
Line:	Act		TVier1			Neuffen Haus 6	L4	4	HouseT(#LED, #InCh, 1, 2, 10, 30, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-61	3	1	0	0
Line:	Act		TVier1			Pfarrhaus	L4	5	HouseT(#LED, #InCh, 1, 2, 10, 30, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-64	3	1	0	
Line:	Act		TFuenf1			Neuffen Haus 7	L4	6	HouseT(#LED, #InCh, 1, 2, 10, 30, ROOM_WARM_W, ROOM_WARM_W)	0-67	2	1	0	
Line:	Act		TFuenf1			Neuffen Haus 8	L4	7	HouseT(#LED, #InCh, 1, 2, 10, 30, ROOM_WARM_W, ROOM_WARM_W)	0-69	2	1	0	
Line:	Act		TNeun1			N-Laternen 1-3	L4	8	GasLights(#LED, #InCh, GAS_LIGHT)	0-71	1	1	0	0
Line:	Act		TNeun1			N-Laternen 4-6	L4	9	GasLights(#LED, #InCh, GAS_LIGHT)	0-72	1	1	0	0
Line:	Act		TVier1			Neuffen Kirche	L5	1	Const(#LED, C_ALL, #InCh, 0, 200)	0-73	1	1	0	0
Line:	Act		TVier1			Neuffen Kirche	L5	1	Const(#LED, C_ALL, #InCh, 0, 200)	0-74	1	1	0	0
Line:	Act		606	Rot		Blocksignal (pc) N2 L	L5	2	// Activation: N_Buttons{NewLine}InCh_to_TmpVar(#InCh, 2){NewLine}XPatternT1(#LED,128,SI_LocalVar,2,0,128,0,0,800 ms,9  ,63,191)	0-75	C1-2	2	0	0
Line:	Act		608	Rot		Blocksignal (pc) N3 L	L5	3	// Activation: N_Buttons{NewLine}InCh_to_TmpVar(#InCh, 2){NewLine}XPatternT1(#LED,128,SI_LocalVar,2,0,128,0,0,800 ms,9  ,63,191)	0-76	C1-2	2	0	0
Line:	Act		610	Rot		Blocksignal (pc) N6 L	L5	4	// Activation: N_Buttons{NewLine}InCh_to_TmpVar(#InCh, 2){NewLine}XPatternT1(#LED,128,SI_LocalVar,2,0,128,0,0,800 ms,9  ,63,191)	0-77	C1-2	2	0	0
Line:	Act		612	Rot		Blocksignal (pc) N7 L	L5	5	// Activation: N_Buttons{NewLine}InCh_to_TmpVar(#InCh, 2){NewLine}XPatternT1(#LED,128,SI_LocalVar,2,0,128,0,0,800 ms,9  ,63,191)	0-78	C1-2	2	0	0
Line:	Act		614	Rot		Blocksignal (pc) AG 3	L5	6	// Activation: N_Buttons{NewLine}InCh_to_TmpVar(#InCh, 2){NewLine}XPatternT1(#LED,128,SI_LocalVar,2,0,128,0,0,800 ms,9  ,63,191)	0-79	C1-2	2	0	0
Line:	Act		616	Rot		Blocksignal (pc) AG 4	L5	7	// Activation: N_Buttons{NewLine}InCh_to_TmpVar(#InCh, 2){NewLine}XPatternT1(#LED,128,SI_LocalVar,2,0,128,0,0,800 ms,9  ,63,191)	0-80	C1-2	2	0	0
Line:	Act		TFuenf1			Neuffen Haus 9	L5	8	HouseT(#LED, #InCh, 1, 3, 10, 30, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W, ROOM_WARM_W)	0-81	4	1	0	
Line:	Act		TNeun1			Laterne	L5	9	GasLights(#LED, #InCh, GAS_LIGHT)	0-85	1	1	0	0
Line:	Act		604	Rot		Blocksignal (pc) AG 2	L6	1	// Activation: N_Buttons{NewLine}InCh_to_TmpVar(#InCh, 2){NewLine}XPatternT1(#LED,128,SI_LocalVar,2,0,128,0,0,800 ms,9  ,63,191)	0-86	C1-2	2	0	0
Line:	Act		70	Rot			L6	2	Servo2(#LED, #InCh, C1, 10, 210, 10 Sek)	0-87	C1-1	2	0	0
Line:	Act		71	Rot					Servo2(#LED, #InCh, C2, 10, 210, 10 Sek)	0-87	C2-2	2	0	0
Line:	Act		72	Rot					Servo2(#LED, #InCh, C3, 10, 210, 10 Sek)	0-87	C3-3	2	0	0
Line:	Act		Kran1			Kran Güterschuppen	L6	3	Blink2(#LED, C1, #InCh, 12 Sek, 10 Sek, 20, 210)	0-88	C1-1	1	0	0
Line:	Act		Bagger1	Rot		Bagger (pc)			PatternT9(#LED,29,#InCh,1,0,255,0,PM_NORMAL,1.5 Sec,4.5 Sec,3 Sec,4.5 Sec,3 Sec,4.5 Sec,3 sec,4.5 Sec,10,0,10,0,210,0,10,0,210,0)	0-88	C2-2	1	0	0
Line:	Act	 	17	Rot		Weiche AG-Fabrik			Servo2(#LED, #InCh, C3, 10, 210, 10 Sek)	0-88	C3-3	2	0	0
Line:	Act		TNeun1	AnAus		3 Laternen Neuffen neu	L6	4	Const(#LED, C_ALL, #InCh, 0, 75)	0-89	1	1	0	0
Line:	Act		LAG1			GS Klein Neuffen	L6	5	House(#LED, #InCh, 1, 1, ROOM_WARM_W)	0-90	1	1	0	
Line:	Act		638	Rot		Blocksignal (pc) Fabrik R	L6	6	// Activation: N_Buttons{NewLine}InCh_to_TmpVar(#InCh, 2){NewLine}XPatternT1(#LED,128,SI_LocalVar,2,0,128,0,0,800 ms,9  ,63,191)	0-91	C1-2	2	0	0
Line:	Act		312	AnAus	1	Lokschuppen	L6	7	Const(#LED, C_ALL, #InCh, 0, 100)	0-92	1	1	0	0
Line:	Act		TNeun1			R2 1 Busse	L6	8	Const(#LED, C1, #InCh, 0, 255)	0-93	C1-1	1	0	0
Line:	Act		Brunnen1			R2 2  Brunnen			Const(#LED, C2, #InCh, 0, 255)	0-93	C2-2	1	0	0
Line:	Act		54	AnAus		R2 3 Entkuppler AG 3			Const(#LED, C3, #InCh, 0, 255)	0-93	C3-3	1	0	0
Line:	Act		Wind1	AnAus		R2 4 Windmühle			Const(#LED, C1, #InCh, 0, 255)	0-94	C1-1	1	0	0
Line:	Act		TSechs1			R2 5 Bahnsteig Neuffen + Laternen			Const(#LED, C2, #InCh, 0, 255)	0-94	C2-2	1	0	0
Line:	Act		Lager1			R2 6 Lagerfeuer			Const(#LED, C3, #InCh, 0, 255)	0-94	C3-3	1	0	0
Line:	Act		56	Rot					MonoFlop(EKAGGS, #InCh, 1500 ms)			1	0	
Line:	Act		EKAGGS			R1 1 Entkuppler AG GS	L6	9	Const(#LED, C1, #InCh, 0, 255)	0-95	C1-1	1	0	0
Line:	Act		1000	AnAus		R1 2 frei			Const(#LED, C2, #InCh, 0, 255)	0-95	C2-2	1	0	0
Line:	Act		TDrei1	AnAus		R1 3 Bahnsteig Lampen Reith			Const(#LED, C3, #InCh, 0, 255)	0-95	C3-3	1	0	0
Line:	Act		55	AnAus		R1 4 Entkuppler AG 4			Const(#LED, C1, #InCh, 0, 255)	0-96	C1-1	1	0	0
Line:	Act		53	AnAus		R1 5 Entkuppler AG 2			Const(#LED, C2, #InCh, 0, 255)	0-96	C2-2	1	0	0
Line:	Act		LAG1	AnAus		R1 6 Lampen Ags			Const(#LED, C3, #InCh, 0, 255)	0-96	C3-3	1	0	0
Line:	Act		618	Rot		Blocksignal (pc) N1 R	L7	1	// Activation: N_Buttons{NewLine}InCh_to_TmpVar(#InCh, 2){NewLine}XPatternT1(#LED,128,SI_LocalVar,2,0,128,0,0,800 ms,9  ,63,191)	0-97	C1-2	2	0	0
Line:	Act		620	Rot		Blocksignal (pc) N2 R	L7	2	// Activation: N_Buttons{NewLine}InCh_to_TmpVar(#InCh, 2){NewLine}XPatternT1(#LED,128,SI_LocalVar,2,0,128,0,0,800 ms,9  ,63,191)	0-98	C1-2	2	0	0
Line:	Act		622	Rot		Blocksignal (pc) N4 R	L7	3	// Activation: N_Buttons{NewLine}InCh_to_TmpVar(#InCh, 2){NewLine}XPatternT1(#LED,128,SI_LocalVar,2,0,128,0,0,800 ms,9  ,63,191)	0-99	C1-2	2	0	0
Line:	Act		624	Rot		Blocksignal (pc) N5 R	L7	4	// Activation: N_Buttons{NewLine}InCh_to_TmpVar(#InCh, 2){NewLine}XPatternT1(#LED,128,SI_LocalVar,2,0,128,0,0,800 ms,9  ,63,191)	0-100	C1-2	2	0	0
Line:	Act		626	Rot		Blocksignal (pc) N6 R	L7	5	// Activation: N_Buttons{NewLine}InCh_to_TmpVar(#InCh, 2){NewLine}XPatternT1(#LED,128,SI_LocalVar,2,0,128,0,0,800 ms,9  ,63,191)	0-101	C1-2	2	0	0
Line:	Act		628	Rot		Blocksignal (pc) N7 R	L7	6	// Activation: N_Buttons{NewLine}InCh_to_TmpVar(#InCh, 2){NewLine}XPatternT1(#LED,128,SI_LocalVar,2,0,128,0,0,800 ms,9  ,63,191)	0-102	C1-2	2	0	0
Line:	Act		TSechs1			Fahrstuhl	L7	7	Const(#LED, C1, #InCh, 0, 50)	0-103	C1-1	1	0	0
Line:	Act		632 - 633	Rot		Einfahrtsignal (pc) rechts	L7	8	// Activation: N_Buttons{NewLine}InCh_to_TmpVar(#InCh, 3){NewLine}XPatternT1(#LED,224,SI_LocalVar,3,0,128,0,0,800 ms,145,1  ,63,191,191)	0-104	1	3	0	0
Line:	Act		TSechs1			Neuffen Bahnhof 1	L7	9	HouseT(#LED, #InCh, 0, 1, 10, 30, ROOM_WARM_W)	0-105	1	1	0	0
Line:	Act		TSechs1			Neuffen Bahnhof 2	L7	9	Const(#LED, C_ALL, #InCh, 0, 200)	0-106	1	1	0	0
Line:	Act		TSechs1			Neuffen Bahnhof	L7	9	HouseT(#LED, #InCh, 1, 2, 5, 20, ROOM_WARM_W, NEON_LIGHT)	0-107	2	1	0	0
Line:	Act	5V	TFuenf1			Neuffen Haus 10	L8	1	House(#LED, #InCh, 1, 1, ROOM_WARM_W)	0-109	1	1	0	0
Line:	Act		TFuenf1			Neuffen Haus 11	L8	2	House(#LED, #InCh, 1, 1, ROOM_WARM_W)	0-110	1	1	0	0
Line:	Act		TFuenf1			Neuffen Haus 12	L8	3	House(#LED, #InCh, 1, 1, ROOM_WARM_W)	0-111	1	1	0	0
Line:	Act		TFuenf1			Neuffen Haus 13	L8	4	House(#LED, #InCh, 1, 1, ROOM_WARM_W)	0-112	1	1	0	0
Line:	Act		TNeun1			R3 1 Lampen Fabrik	L8	5	Const(#LED, C1, #InCh, 0, 255)	0-113	C1-1	1	0	0
Line:	Act		TSechs1			Stellwerk / Lampen Ags			Const(#LED, C2, #InCh, 0, 255)	0-113	C2-2	1	0	0
Line:	Act		TNeun1			R3 3 Landstraße			Const(#LED, C3, #InCh, 0, 255)	0-113	C3-3	1	0	0
Line:	Act		59	AnAus		R3 4 Entkuppler N7			Const(#LED, C1, #InCh, 0, 255)	0-114	C1-1	1	0	0
Line:	Act		64	AnAus					MonoFlop(EKAG1, #InCh, 9 sec)			1	0	
Line:	Act		EKAG1			R3 5 Entkuppler AG 1			Const(#LED, C2, #InCh, 0, 255)	0-114	C2-2	1	0	0
Line:	Act		TNeun1			R3 6 Werbung + Autos			Const(#LED, C3, #InCh, 0, 255)	0-114	C3-3	1	0	0
Line:	Act		19	Rot		Weiche Abzweig Reith	L8	6	Servo2(#LED, #InCh, C1, 10, 210, 10 Sek)	0-115	C1-1	2	0	0
Line:	Act		20	Rot		Weiche N3 L2			Servo2(#LED, #InCh, C2, 10, 210, 10 Sek)	0-115	C2-2	2	0	0
Line:	Act		21	Rot		Weiche N3 L1			Servo2(#LED, #InCh, C3, 10, 210, 10 Sek)	0-115	C3-3	2	0	0
Line:	Act		25	Rot		Weiche N2 L	L8	7	Servo2(#LED, #InCh, C1, 10, 210, 10 Sek)	0-116	C1-1	2	0	0
Line:	Act		26	Rot		Weiche N5 L			Servo2(#LED, #InCh, C2, 10, 210, 10 Sek)	0-116	C2-2	2	0	0
Line:	Act		27	Rot		Weiche N6 L			Servo2(#LED, #InCh, C3, 10, 210, 10 Sek)	0-116	C3-3	2	0	0
Line:	Act		Wind1			Windmühle	L8	8	Const(#LED, C_ALL, #InCh, 0, 50)	0-117	1	1	0	0
Line:	Act		Feuer1			Blaulicht Feuerwehr	L8	9	Blinker(#LED, C_ALL, #InCh, 0.5 Sek)	0-118	1	1	0	0
Line:	Act		29	Rot		Weiche N5 R	L8	10	Servo2(#LED, #InCh, C1, 10, 210, 10 Sek)	0-119	C1-1	2	0	0
Line:	Act		28	Rot		Weiche N7 R			Servo2(#LED, #InCh, C2, 10, 210, 10 Sek)	0-119	C2-2	2	0	0
Line:	Act		30	Rot		Neuffen 3 R2			Servo2(#LED, #InCh, C3, 10, 210, 10 Sek)	0-119	C3-3	2	0	0
Line:	Act								RGB_Heartbeat2(#LED, 5, 50)	0-120	1	0	0	0
